Runs and looks really nice on i5 2500k at 4.4ghz and 780ti, although i dropped down to high textures as it was causing quite severe stuttering on 3gb of vram.
Installed on SSD as well in the hope i could totally remove any stutter, never made a huge difference as far as i can tell, I also disabled the in game v-sync as it was all over the place, used nvidia control panel and adaptive v-sync, huge improvement.
If you OC your i5 2500k you can run everything at ultra except for shaders/textures, the 770 2GB performs very well on everything except ultra textures (something even 780's struggle with). Overall it's going to be a much better experience than the ps4 version.I have a i5 2500K @ stock right now, 770 2GB, and 8gb 1600 Mhz ram. It seems like even if I OC the 2500K, this will probably struggle to run on high. Reading you guys with 780/780ti's are having some issues and I only have 2gb VRAM, the PS4 version even at 900p might be my better option? Any thoughts?
NVIDIA needs to really start releasing mid range card with 4gb+ Ram and 512 bus if games are gonna start to use this much power. Granted Ubisoft did a bad optimization job here reading around, but it looks like things could be changing on PC front.
My in-game framerate is limited to 30 fps (but the menus are 60 fps).
How do I change it to 60 fps or unlock it?
My in-game framerate is limited to 30 fps (but the menus are 60 fps).
How do I change it to 60 fps or unlock it?
is anyones uplay not letting them go online, i can only play the game in offline mode?
I have a i5 2500K @ stock right now, 770 2GB, and 8gb 1600 Mhz ram. It seems like even if I OC the 2500K, this will probably struggle to run on high. Reading you guys with 780/780ti's are having some issues and I only have 2gb VRAM, the PS4 version even at 900p might be my better option? Any thoughts?
NVIDIA needs to really start releasing mid range card with 4gb+ Ram and 512 bus if games are gonna start to use this much power. Granted Ubisoft did a bad optimization job here reading around, but it looks like things could be changing on PC front.
Set Vsync to frames 1 ahead. Make sure refresh rate setting is set to match your monitor also.
What is V-Sync set to in the game?
If you OC your i5 2500k you can run everything at ultra except for shaders/textures, the 770 2GB performs very well on everything except ultra textures (something even 780's struggle with). Overall it's going to be a much better experience than the ps4 version.
I'm pretty sure a 2500k and 770 will run it at 1080p 60 fps high settings. I don't think the PS4 version running at 900p 30 fps with high settings would be better.
So I hacked intoslightly after playing about couple of hours and right after Ithe ctOS building successfullyAiden became transparent, I would see floating textures all over the place, tried changing graphics settings to no avail, I could only resolve the issue by quitting to desktop and restarting, game was stuttering to single digit frame and unplayable. Seems like there are cases of memory leaks or performance degradation as time goes by, not sure if anyone noticed this.walked out of the building
GTX 780m here and i7 4700mq. 16gb RAM, everything ulra, 1080p, and TXAA 2x, solid 30+ fps with vsync off. Switching to TXAA 4x and I dip into single digit fps.
Gigabyte ATI 7950 3GB stock
Intel i5-3570K @ 3.4 stock
8GB Samsung RAM
Windows 7
Catalyst 14.6 beta drivers
1080p with medium textures and everything on low and it performs smoothly. Anything else and the framerate start dying a death. I'd like it to look real nice at a locked 30fps, but I can't run it on high without something in my computer making a clicking noise. I might try rolling back the drivers because I don't remember it being this bad this morning.
Well that's a shame.770s 2gig sli
intel 3770
16 gigs of ram
can run ultra at 30 fps locked in high textures. but only when using fxaa. anything else and frame rate drops like crazy.
Surely that simply means your PC isn't able to maintain 60, so v-sync is making it drop to 30? You can verify this by disabling v-sync and watching your framerate during the game - any time it's less than 60 will be 30 with v-sync.It was already set to 1 frame
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How have you locked the game to 30?770s 2gig sli
intel 3770
16 gigs of ram
can run ultra at 30 fps locked in high textures. but only when using fxaa. anything else and frame rate drops like crazy.
Remember when people laughed at 3GB VRAM for GPUs?
Good times.
Surely that simply means your PC isn't able to maintain 60, so v-sync is making it drop to 30? You can verify this by disabling v-sync and watching your framerate during the game - any time it's less than 60 will be 30 with v-sync.
How have you locked the game to 30?
Remember when people laughed at 3GB VRAM for GPUs?
Good times.
Remember when people laughed at 3GB VRAM for GPUs?
Good times.
A clicking noise? Make sure that all your fans are working properly, last time i had a clicking noise it was the GPU fan clicking on and off![]()
Remember when people laughed at 3GB VRAM for GPUs?
Good times.
We have an Nvidia guy saying that a 4GB 770 can handle Ultra textures.I specifically bought a 2gig version of my 760gtx to save like 20 bucks or something, feels bad.
The article from nvidia lists ultra textures for the 4GB version of the 760/670 and high for 2GB.We have an Nvidia guy saying that a 4GB 770 can handle Ultra textures.
No mention of a 4GB 760, though. There's a good chance a 670/760 wasn't mentioned, because of them not benefitting from 4GB.
Borderless window is still window and not fullscreen.The article from nvidia lists ultra textures for the 4GB version of the 760/670 and high for 2GB.
http://www.geforce.com/whats-new/guides/watch-dogs-graphics-performance-and-tweaking-guide
I have a strange problem with borderless window. Fraps shows the game is running with 40-50fps but it feels more like 5fps. Very choppy and unplayable. Normal fullscreen works fine.
Has anyone the same problem/knows a solution?
I know, but I don't understand why the game is so choppy. That doesn't seem normal.Borderless window is still window and not fullscreen.
So with regards to controls, how is M&KB in this ? Any mouse issues particularly ?
It's possible that if you are running out of video memory, the engine isn't requesting the file from RAM in some instances and you end up with missing textures even missing 3D meshes. This would be a bug.
Are you getting any stuttering otherwise? I can't run Ultra textures AND MSAA without getting stuttering and the occasional missing texture.
Called it.People are going to gloss over this if there is no image, so here it is:
I don't know what section it was (and I'm not familiar with the website), but this is the test that should be done.
Basically all WD wants is 4 fast cores, and it does utilize extra on top of that.
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In my experience with double buffering, I've had ridiculous input lag. Is that the same here?v-sync option set to '2 frame'
I'm fine with it if the textures actually incur a real performance hit that 780s won't cope so well with even if they did have the VRAM, just feeling insecure over my new purchase (powerful, but arbitrarily held back) and not particularly hopeful my next upgrade is even going to be for the actual chip's performance reasons.
In other words, while I hope for higher quality assets and all, I'm more hoping Nvidia's decision to go with 3 GBs on the 780s wasn't a huge mistake from a consumer point of view and that it actually proves to match the GPU's abilities, but if people with 6 GB 780s or even just R9 290s or 4 GB 770s will be running future demanding games with ultra textures without a hitch and evenly or more-powerful 780s/Tis are struggling, I would be rather upset.
Nivash, what CPU? Something is up cause my 780 ti sees 90% + utilization at most times.
I'm runnnign at 1440p with an i7 3770k though so I'm not CPU bound. Are you runnign the latest beta drivers that hit yesterday?