I’ve had this discussion a few times here now with
nial
and
Mibu no ookami
, and I agree with you but I have also come to agree and understand
nial
as well. Japan Studios involvement in Bloodborne gets undermined a lot, they played a massive role in the projects inception conceptually, and had those Japan Studio producers not conceived the idea and approached From Software, the game wouldn’t exist.
Having said that, Japan Studio functioned as an internal developer and an External Development Group which is pretty much what XDev is today with its own outreach program and allocated producers. Initiatives like Playstation CAMP are prime examples of this. Masaaki Yamagiwa was producer on Bloodborne, and probably was the one who conceived Bloodborne along with Teruyuki Toriyama, the former also produced the PS CAMP titles.
What
nial
is saying is just that, that Bloodborne is a product of Japan Studio’s External Development Group which is XDev as some of those staff got consolidated into that arm of the business when they got restructured. Either way, I miss Japan Studio.
I think people simply want to oversimplify something that isn't simple. Game development takes time and there are a lot of moving parts here. Could the closure of Japan Studio play a role? Sure, maybe, but I think that's super unlikely to be the primary reason.
It's possible that XDEV is stretch thin. Rise of the Ronin definitely took longer to make than originally anticipated. I don't think we know when Sony got involved but the game was in development since 2015 and released in 2024... Much of Japan Studio still exists across XDEV as you mentioned, in fact many of the key people.
I think you simply have a focus of FromSoftware to make their own titles, which is also why they bought back elden ring but didn't buy Dark Souls at the same time.
When it comes to developer publisher split, especially when Sony wasn't publishing PC games at the time, it would make sense that From games are far more profitable under Namco Bandai than they ever were under SIE. They bought back the rights, but Namco Bandai is still publishing the newest Elden Ring game. This is complexity. We don't know what the agreement was for them to sell the rights back, but clearly they're not out of the picture on the franchise.
The bigger question I have is why Demon's Souls hasn't hit PC now that Sony is releasing PC games, but I think the answer there is pretty clear. Even though I think there is a clear market for the game on PC, who is going to do the work? Bluepoint is already working on their next project. It would fall to Nixxes right? Well, the game is a bit too small a performer for Nixxes to prioritize. My guess is it'll slip in there somewhere when they have a lull in project work, but we can already see that they're doing Spider-Man 2, they're involved in TLOU2 (maybe they took over the work from Iron Galaxy) and they just put out a remaster of Horizon Zero Dawn with external devs.
After TLOUP2 comes out, I'd like to see Demon's Souls get the next nod. I imagine it's either that or Gran Turismo, but there is a window there before you'd expect them to start working on Ghost of Yotei and assuming Sony isn't working on the port of Death Stranding 2.
Why did Sackboy Adventure get a PC release before Demon's Souls? Well, it was handled by Sumo Digital and there was no real risk involved there with time/resources. If Sumo did a great job with the port, maybe you use them for future pc ports in the future.
I bring that up only to point out the complexity of balancing projects. None of this stuff happens overnight even when it's all internal, let alone when there are external elements involved.
I think as gamers we're too quick to say, hey this is obvious, do this and do it now and that's not even to suggest that gamers should shut up. I think that feedback is important to companies to have a sense of where some demand might be. It's been rumored now that Sony is looking to bring back classic IP and I don't think that happens without a lot of people online clamoring for it. The question again is which IP and by whom, and when...