Jubenhimer
Member
Recently, it came out that FoamStars, the new PlayStation exclusive party shooter from Square Enix utilizes certain assets generated by an AI program called Midjourney. While the game's producer, Kouske Okatani claims this only makes up a tiny portion of the game and the rest of the package was made by hand, there are already certain parts of the internet disgusted by the idea of using any AI-assets in a game at all, and are already vowing to boycott the game.
AI development has grown tremendously in recent years. Text-to-visual and text-to-audio programs have been getting more intricate and sophisticated. But, there's also the obvious and understandable fear of AI mass eliminating jobs in the creative space, eventually leading to all of our daily lives being completely be controlled by AI programs.
Obviously, nobody wants a Matrix-like dystopia where machines enslave us all, and we should still be very skeptical of how AI is used on a broader scale. But at least as far as creative fields like art and game development are concerned, I feel like the whole "replacing all human artist jobs" was always a self-fufilling prophecy, mostly spouted by people who were never good artists to begin with.
I think AI can be a very useful and powerful development tool when used in moderation. If Square Enix's claims of FoamStars' AI assets being less than 1% is in-fact true, then it shows that AI combined with human-craft can create some true breakthrough innovations when put in the right hands. Of course, key word here is moderation. AI so far, isn't the all powerful human creator replacement some people hype it up as. And an entire game's worth of assets generated by an AI bot probably still isn't going to deliver the results you want without human intervention and hand-crafted work alongside it. I think AI has a place in creative fields, so long as its reigned in by actual human creatives.
AI development has grown tremendously in recent years. Text-to-visual and text-to-audio programs have been getting more intricate and sophisticated. But, there's also the obvious and understandable fear of AI mass eliminating jobs in the creative space, eventually leading to all of our daily lives being completely be controlled by AI programs.
Obviously, nobody wants a Matrix-like dystopia where machines enslave us all, and we should still be very skeptical of how AI is used on a broader scale. But at least as far as creative fields like art and game development are concerned, I feel like the whole "replacing all human artist jobs" was always a self-fufilling prophecy, mostly spouted by people who were never good artists to begin with.
I think AI can be a very useful and powerful development tool when used in moderation. If Square Enix's claims of FoamStars' AI assets being less than 1% is in-fact true, then it shows that AI combined with human-craft can create some true breakthrough innovations when put in the right hands. Of course, key word here is moderation. AI so far, isn't the all powerful human creator replacement some people hype it up as. And an entire game's worth of assets generated by an AI bot probably still isn't going to deliver the results you want without human intervention and hand-crafted work alongside it. I think AI has a place in creative fields, so long as its reigned in by actual human creatives.
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