So Nintendo says it's going to '"revolutionize" game play.
Personally, I can't really imagine any new idea that will change the way we play games. But perhaps some of you guys have a good idea or two. I mean, it's easy to think about small things to change, like eliminating controller wires or adding some non-gaming capabilities to the console. But can you think about anything that will change the fundamentals?
I doubt it will be so easy. One can say that the basics of console gameplay haven't really changed much since the Atari 2600 days. What have been some of the revolutions of the past?
- expanded media size (CDROMs, DVDs) - enabled "epic" gameplay, cinematics
- lots more controller buttons - enabled sophisticated real-time input
- 3D chips - enabled 3D gaming
- light guns, dance pads, cameras, etc. - new gamplay styles, but all non-mainstream
- 3D display ala Virtual Boy - too lame, didn't catch on
- handheld - gaming on the go - became it's own category
- online - expands the arena beyond your living room, more than 4 players, continuous worlds, ...
Hard disk doesn't seem to count for anything yet, as far as I can tell. I suppose it could allow publishers to release games before they're done, or perhaps help with "episodic" content. But no one's going there yet. (Are they?)
What else has there been that doesn't just fall into the category of incremental improvement?
What is left to do? True, we're still a long way from the holodeck. But I don't see anything coming soon that's going to change that. Do you?
Personally, I can't really imagine any new idea that will change the way we play games. But perhaps some of you guys have a good idea or two. I mean, it's easy to think about small things to change, like eliminating controller wires or adding some non-gaming capabilities to the console. But can you think about anything that will change the fundamentals?
I doubt it will be so easy. One can say that the basics of console gameplay haven't really changed much since the Atari 2600 days. What have been some of the revolutions of the past?
- expanded media size (CDROMs, DVDs) - enabled "epic" gameplay, cinematics
- lots more controller buttons - enabled sophisticated real-time input
- 3D chips - enabled 3D gaming
- light guns, dance pads, cameras, etc. - new gamplay styles, but all non-mainstream
- 3D display ala Virtual Boy - too lame, didn't catch on
- handheld - gaming on the go - became it's own category
- online - expands the arena beyond your living room, more than 4 players, continuous worlds, ...
Hard disk doesn't seem to count for anything yet, as far as I can tell. I suppose it could allow publishers to release games before they're done, or perhaps help with "episodic" content. But no one's going there yet. (Are they?)
What else has there been that doesn't just fall into the category of incremental improvement?
What is left to do? True, we're still a long way from the holodeck. But I don't see anything coming soon that's going to change that. Do you?