What will next gen graphics look like?

lol god rays. Gears 3, Batman AC, Bulletstorm, Red Dead Redemption have god rays. Magic. PC version Witcher 2 is superior to 2005 hardware with 512MB RAM, ATi 1800 GPU and 5400RPM HDD! How does PC keep doing it? It's like one can upgrade the hardware or something.
I can tell you that is not because of tech, It is because the game has better combination of art direction and tech than any game that came out that year.
 
Hopefully like Beyond Two Souls with real gameplay and 1080p resolution. And better AI please.

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This game is nothing special. The models look great for the hardware. Next gen's best models will blow those out of the water.
 
The 'next gen' level of detail discussion is a scary discussion because most developers are already dealing with highly inflated development costs (v. simply: more detailed content = more work)

However consumers who are thinking to spend 250$+ on a new system will expect the higher fidelity. However the difference in quality might not be as huge as we've seen in the past i.e. Xbox -> Xbox 360. Of course there is always the CODs and BFs that will really push the hardware but majority of the games probably wont use the hardware rendering potential.

Right now we're pretty close to polygonal detail that's undetectable and we've advanced a lot on post processing to create pretty much film quality rendering.

However lighting is the big rendering detail gap that can still be improved a lot. The new Unreal stuff is pretty impressive and I'm sure with next gen it'll get even better. Film can do a lot because it's all offline rendered - a really good lighting system (film level) takes seconds or more to render each frame. So engine developers are creating really good approximations.

Due to the large development cost of current gen and potentially next gen I'd expect instead to see a lot of developers to use the extra power to do more gameplay related tasks. A.I., destruction/physics/cloth/fluid etc.
 
You laugh, but with proper AA, good textures, etc it's not as laughable as you might think. The problem is no one has done it right.

Just no, everything would look all muddy, at that resolution you would hardly see any detail in the textures. A great way of actually seeing the massive difference is use dolphin because it supports resolutions down to 480p and then compare a game like Super Mario Galaxy 2 because it looks amazing, with full AA on 480p and no AA on 720p. I would take 720p in a heart beat.
 
The end of next gen will probably be almost CG quality graphics. Im really interested in what sony first party will do.
 
SMH at some of these predictions of underwhelming graphics in next gen. Consoles next year will output visuals significantly better than current maxed PC settings. Agnis will be very much achieveable, what it will come down to is the talent of artists and coders. Same as this gen.
 
SMH at some of these predictions of underwhelming graphics in next gen. Consoles next year will output visuals significantly better than current maxed PC settings. Agnis will be very much achieveable, what it will come down to is the talent of artists and coders. Same as this gen.

You're right that artists matter just as much as tech, but don't get ahead of yourself.
 
SMH at some of these predictions of underwhelming graphics in next gen. Consoles next year will output visuals significantly better than current maxed PC settings. Agnis will be very much achieveable, what it will come down to is the talent of artists and coders. Same as this gen.

Not without major sacrifices, based on what we know about the hardware. Why are people still bringing this up, as if Agni's will be achievable easily, as it was seen, on next-gen consoles? It was running on a GTX680 probably at 30fps. Not to say that next-gen consoles' graphics will be underwhelming; they'll be a very noticeable step-up from what we have now. It'll be great. Just don't get ahead of yourselves.
 
You're right that artists matter just as much as tech, but don't get ahead of yourself.
Hes probably right. We've seen the tech demos yet how come we havent seen anything on PC that matches it? Thats because developers arent gonna be pushing those kind of graphics until the next gen consoles come out.
 
Hes probably right. We've seen the tech demos yet how come we havent seen anything on PC that matches it? Thats because developers arent gonna be pushing those kind of graphics until the next gen consoles come out.

They were on PCs that used consumer level hardware. Why are people not realizing this?

The main reason we're going to see a bump in graphics across all platforms is because most developers will have higher target hardware for their games, which are the next-gen consoles. PCs will still be able to outdo them.

As I said before, the extremists (both on the underwhelming front and overwhelming) are really degrading the quality of discussion in these topics.
 
They were on PCs that used consumer level hardware. Why are people not realizing this?

The main reason we're going to see a bump in graphics across all platforms is because most developers will have higher target hardware for their games, which are the next-gen consoles. PCs will still be able to outdo them.

As I said before, the extremists (both on the underwhelming front and overwhelming) are really degrading the quality of discussion in these topics.
Then you agree. Next gen consoles will look better than current maxed PC settings.
 
Then you agree. Next gen consoles will look better than current maxed PC settings.

Debatable. Consoles will still have shittier IQ, but that wasn't the point I was trying to get across. I do expect that games like Crysis/BF3 will still be able to hold their own against (and even match) next-gen games.
 
A lot of people are talking about more AA/better textures/lighting, etc., but personally I hope physics are a big focus in next gen. Havok/Euphoria are excellent, but a lot of games still fall very short in this area.

I find that a lot of games for the past few years have kept my hopes up with quality images only to suffer from janky physics. That combined with low frame rate is a lot harder for my eyes to handle than other things being discussed.

With that said, I think next gen consoles will surpass current gen pc in every way besides framerate and resolution (which I know is pretty important), and I don't think its hard to see why.
 
He simply said that the baseline will be raised.

Thanks for putting it in better words. Yes, the baseline will be raised, and it will definitely be noticeable. People are just getting ahead of themselves in this thread (and others are pretty damn pessimistic, as well :P).
 
Thanks for putting it in better words. Yes, the baseline will be raised, and it will definitely be noticeable. People are just getting ahead of themselves in this thread (and others are pretty damn pessimistic, as well :P).

But from the beginning you two were saying the same thing. He/she never said the demos weren't running on PCs, just that actual PC games don't look like those demos. Then, as you agree with, he/she went on to say that devs will hit those notes once the consoles raise the minimum bar. Personally I can't wait!
 
I really dont see next gen consoles pulling off crazy crazy graphics. I think devs should slow down and focus on quality and innovation. Also, will devs want to shell out so much money for graphics? Will it really be worth it? Stay tune folks.
 
So will more companies start using Unreal Engine? I've heard licensing costs are high but it may just be cheaper if the cost to do it yourself rises too much next gen.
 
So will more companies start using Unreal Engine? I've heard licensing costs are high but it may just be cheaper if the costs to do it yourself rises too much next gen.

Most companies that currently use it will probably keep using it. There are quite a few companies that use UE3.
 
So will more companies start using Unreal Engine? I've heard licensing costs are high but it may just be cheaper if the cost to do it yourself rises too much next gen.

I remember Epic saying that they expect a majority of licensees to keep using UE3 for next gen, and that only a handful will use UE4. UE4 should be more expensive to license, but it looks like it is also easier to use.
 
One suspects the graphics on the caliber of Star War 1313 and Agni's Philosophy will be closer to the end of the next generation rather than early on. The few games that can actually match their power would unmistakably compromised in other areas of size and complexity.
 
Hopefully like Beyond Two Souls with real gameplay and 1080p resolution. And better AI please.

20120605beyondE3_05.jpg


20120605beyondE3_07.jpg

I hope not cuz thats not a generation jump that would make me happy.
The models are barely worth talking about and the blur is a little excessive.
For a PS360 game sure its good.....for next gen just a bump to 1080 would not impress me at all.

I demand higher poly models, ridiculous normal maps, tessellation on characters, subtle POM on as many places as it makes sense.
And those textures......512 x 512 should be the bare bare minimum used only on things the player rarely rarely looks at.
Everything else should be pushing 2048 and 4096 for hero pieces.
 
That DF comparison was pre Enhanced Edition, and the Xbox version included a few lighting tweaks from it (the enhanced edition). I'm sure Leadbetter didn't mean to offend you by commenting on apparent changes or improvements to the look of the game pre-EE.

Despite what Internetz legends say, PC version of EE didn't receive any 'upgrade' in illumination system*, so I've compared EE 360 vs 'Vanilla' PC too.

*and it's pretty obvious: no need to apply something that was thinked to give the best look possible to what they've obtaneid once they've downgraded so much stuff
 
Polys damnit Polys!!!
ugh

It doesn't look right so I don't type it like that!

Weren't some people having that same argument with Silent Hill 3 last gen?

http://www.abload.de/img/douglascartland83kc5.gif[IMG]

And look where we are now...[/QUOTE]

If they were... then they were foolish. Hell given the issues with backface culling completely eating away resources, 100,000 polys (happy shadowlark?) might be approaching the maximum given a standard 3rd person camera. Tessellation might alleviate some issues, but if it does that model will fluctuate so wildly depending on where the camera is set that you wouldn't be able to tell if it's a 20,000 poly model set when the camera pans or a 100,000 poly model.
 
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