TheChewyWaffles
Member
You laugh, but with proper AA, good textures, etc it's not as laughable as you might think. The problem is no one has done it right.
I can tell you that is not because of tech, It is because the game has better combination of art direction and tech than any game that came out that year.lol god rays. Gears 3, Batman AC, Bulletstorm, Red Dead Redemption have god rays. Magic. PC version Witcher 2 is superior to 2005 hardware with 512MB RAM, ATi 1800 GPU and 5400RPM HDD! How does PC keep doing it? It's like one can upgrade the hardware or something.
Hopefully like Beyond Two Souls with real gameplay and 1080p resolution. And better AI please.
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Underwhelming at first, WOWOMG in the middle, and "Is that it?" in the end.
You laugh, but with proper AA, good textures, etc it's not as laughable as you might think. The problem is no one has done it right.
SMH at some of these predictions of underwhelming graphics in next gen. Consoles next year will output visuals significantly better than current maxed PC settings. Agnis will be very much achieveable, what it will come down to is the talent of artists and coders. Same as this gen.
SMH at some of these predictions of underwhelming graphics in next gen. Consoles next year will output visuals significantly better than current maxed PC settings. Agnis will be very much achieveable, what it will come down to is the talent of artists and coders. Same as this gen.
Hes probably right. We've seen the tech demos yet how come we havent seen anything on PC that matches it? Thats because developers arent gonna be pushing those kind of graphics until the next gen consoles come out.You're right that artists matter just as much as tech, but don't get ahead of yourself.
Or negligible, depends on who you ask.
Good for you. I guess..
Halo 4 disagrees.
Hes probably right. We've seen the tech demos yet how come we havent seen anything on PC that matches it? Thats because developers arent gonna be pushing those kind of graphics until the next gen consoles come out.
Then you agree. Next gen consoles will look better than current maxed PC settings.They were on PCs that used consumer level hardware. Why are people not realizing this?
The main reason we're going to see a bump in graphics across all platforms is because most developers will have higher target hardware for their games, which are the next-gen consoles. PCs will still be able to outdo them.
As I said before, the extremists (both on the underwhelming front and overwhelming) are really degrading the quality of discussion in these topics.
Then you agree. Next gen consoles will look better than current maxed PC settings.
Then you agree. Next gen consoles will look better than current maxed PC settings.
Then you agree. Next gen consoles will look better than current maxed PC settings.
He simply said that the baseline will be raised.
Thanks for putting it in better words. Yes, the baseline will be raised, and it will definitely be noticeable. People are just getting ahead of themselves in this thread (and others are pretty damn pessimistic, as well).
So will more companies start using Unreal Engine? I've heard licensing costs are high but it may just be cheaper if the costs to do it yourself rises too much next gen.
Then you agree. Next gen consoles will look better than current maxed PC settings.
So will more companies start using Unreal Engine? I've heard licensing costs are high but it may just be cheaper if the cost to do it yourself rises too much next gen.
Hopefully like Beyond Two Souls with real gameplay and 1080p resolution. And better AI please.
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lol god rays. Gears 3, Batman AC, Bulletstorm, Red Dead Redemption have god rays. Magic.
Probably just more Call of Duty graphics.
I don't see The Witcher 2 Xbox 360 in your list. LOL
That DF comparison was pre Enhanced Edition, and the Xbox version included a few lighting tweaks from it (the enhanced edition). I'm sure Leadbetter didn't mean to offend you by commenting on apparent changes or improvements to the look of the game pre-EE.
It does have godrays, they're just nowhere as prominent.
This game is nothing special. The models look great for the hardware. Next gen's best models will blow those out of the water.
This game is nothing special. The models look great for the hardware. Next gen's best models will blow those out of the water.
If by blow out of the water you mean 100,000 polies versus 30,000-40,000 then sure.
You still have limitations on polies per pixel.
If by blow out of the water you mean 100,000 polies versus 30,000-40,000 then sure.
You still have limitations on polies per pixel.
Nothing special? Lol, pretty much the best graphics you can get on consoles right now.
Polys damnit Polys!!!
ugh
Weren't some people having that same argument with Silent Hill 3 last gen?
http://www.abload.de/img/douglascartland83kc5.gif[IMG]
And look where we are now...[/QUOTE]
If they were... then they were foolish. Hell given the issues with backface culling completely eating away resources, 100,000 polys (happy shadowlark?) might be approaching the maximum given a standard 3rd person camera. Tessellation might alleviate some issues, but if it does that model will fluctuate so wildly depending on where the camera is set that you wouldn't be able to tell if it's a 20,000 poly model set when the camera pans or a 100,000 poly model.
I think Watchdogs and Star Wars 1313 look already better than UC3Multiplatforms will catch up to PS3 exclusives like UC3 etc
Exclusives will look like Witcher 2 on 1080p Very High settings.