Laptop1991
Member
I don't like being stuck in a game, that's what Youtube is for lol, was a lot worse before YT and at a time when i had no internet.
What do you think of being stuck in games?
For anyone skipping the OP, he's not talking about technical skill difficulty. He's talking about games like this:
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You can't dodge roll/magic spam your way through Myst.
That's (mostly) Gen Z level of laziness. 80s/90s kids have more respect than that.I applaud anyone whom shuns going to look up the answers on the net very first thing.
Played all the Myst -Riven games, you need tons of patience because being stuck is part of the game. When I am stuck after some time just Left the game for a day or two and return with a different mood / approach.For anyone skipping the OP, he's not talking about technical skill difficulty. He's talking about games like this:
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You can't dodge roll/magic spam your way through Myst.
If youIn The Legend of Zelda: Phantom Hourglass there's one puzzle I got really stuck on. I took and break, closing my DS, and when I got back I finally got it.
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This.I don't mind being stuck unless it's gotten to a point where I have tried long enough and haven't succeeded.
In which case I will resort to a guide or tips online.
Same.Depends on "how" I'm stuck.
But in my old age, my patience for being stuck is at an all time low. I have limited time to pick up a video game nowadays, and spinning my wheels on something stupid drives me insane.
Did those 80s kids have a choice? The games were more expensive, no free to play shit, no cheap indie-games.That's (mostly) Gen Z level of laziness. 80s/90s kids have more respect than that.
Or the developer simply do not respect your time by offering cheap annoying challenges. Like those "classic" three waves of enemies, attacking your shelter.If I can’t figure something out I’ll just YouTube it honestly. If it’s about the game being too difficult I just stop playing and move onto something else. I don’t have the patience like I use to if a game is just frustrating to play. I’m not into the trial and error setup anymore.
myst was different because the environment and ambience for its time was high level above other games and made up for the puzzles.For anyone skipping the OP, he's not talking about technical skill difficulty. He's talking about games like this:
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You can't dodge roll/magic spam your way through Myst.
that's why they're called pixel hunters, and games back then were a lot less abundant, so it was worth your time to figure out the game to progress, just to be able to play more of the game, because there wasn't really anything else to play.if the fun/joy is gone = instant search online for answer
I have no idea how gamers had the patience to play point-and-click adventure games without the internet back in the day (e.g. Monkey Island 2, Full Throttle, Fandango, etc)
i literally figured out all the 7th guest puzzles on my own the old school way back when i had it on 4x CD-ROM (iirc it was one of the first that required a 4x speed cd rom reader instead of just a "2x"). literally had to use a pen and paper for some of those puzzles.Bad design.
Most recent for me was 7th Guest VR. Very cool game but some of the puzzles are trash and the final puzzle is one of the worst of all time. As soon as I realized what it was (a boardgame) I spent the 10 coins to bypass it.
It's offensive considering you have a headset strapped to your face. There's nothing worse than developers trying to be clever and completely failing. Know your limits and embrace them, don't aim for the stars only to shoot yourself in the foot.
I did too, not at launch, but once it came to GOG. For the remake, the main issue is the headset factor. Regardless of how immersive VR is, you're still standing around with a piece of plastic strapped to your face, lol. Trial and error puzzle gameplay in VR requires a delicate balance and the remake fails hard at times. If it was flat I wouldn't have cared as much. Probably would have been a minor annoyance rather than, "F this, I just want to game to be over..."i literally figured out all the 7th guest puzzles on my own the old school way back when i had it on 4x CD-ROM (iirc it was one of the first that required a 4x speed cd rom reader instead of just a "2x"). literally had to use a pen and paper for some of those puzzles.