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What's your opinion on being stuck in games?

violence

Member
What do you think of being stuck in games?

no-sir-i-dont-like-it.gif





…but honestly though, I usually feel good once I figure it out. These days I don’t really get stuck too often cause games today have built-in GPS. I.E. yellow paint or whatever. In a commentary for one of valve's games, they mentioned how they use brightness to lead the player. Which I think is a much more subtle solution to yellow paint.
 
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For anyone skipping the OP, he's not talking about technical skill difficulty. He's talking about games like this:

header.jpg


You can't dodge roll/magic spam your way through Myst.

Yea this is what I thought he meant. I hate it because I can end up being stuck for so long that I can't continue and give up. The thing is if you like up the answer online it kind of ruins the point of the game.

This happened to me with animal well. I was enjoying it way more than I thought. I had like 6 hours in the game. Then I got stuck at a part and had no idea what to do. When I looked up the answer I was annoyed and I just decided to stop playing the game period. In other games I will literally use the guide from begging to the end but it bothered me here.


When I was a kid this game Landstalker had me and my cousin stuck we had no idea how to proceed. One of my other cousins who hates games like that just started running around doing dumb shit and then out of nowhere he picks up this random item in one of the NPCs house and it's exactly what we needed to continue the game. I was blown away.
 
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bender

What time is it?
I miss it to be honest. It's far too easy and tempting to type where you are stuck into Google for it to quickly auto-populate your exact situation.
 

Tams

Member
If youIn The Legend of Zelda: Phantom Hourglass there's one puzzle I got really stuck on. I took and break, closing my DS, and when I got back I finally got it.

Do You Understand GIF by What We Do in the Shadows
 

Alebrije

Member
For anyone skipping the OP, he's not talking about technical skill difficulty. He's talking about games like this:

header.jpg


You can't dodge roll/magic spam your way through Myst.
Played all the Myst -Riven games, you need tons of patience because being stuck is part of the game. When I am stuck after some time just Left the game for a day or two and return with a different mood / approach.
 

Jesb

Member
If I can’t figure something out I’ll just YouTube it honestly. If it’s about the game being too difficult I just stop playing and move onto something else. I don’t have the patience like I use to if a game is just frustrating to play. I’m not into the trial and error setup anymore.
 

kevboard

Member
If youIn The Legend of Zelda: Phantom Hourglass there's one puzzle I got really stuck on. I took and break, closing my DS, and when I got back I finally got it.

Do You Understand GIF by What We Do in the Shadows

I played it on an emulator and had to look in the emulator settings on how to do that lol
 

Pimpollo818

Member
if the fun/joy is gone = instant search online for answer

I have no idea how gamers had the patience to play point-and-click adventure games without the internet back in the day (e.g. Monkey Island 2, Full Throttle, Fandango, etc)
 
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Naked Lunch

Member
Usually a break of up to a couple days works to get past a part I get stuck on - whether it be difficulty or tough puzzle or something.

Back in the day - I remember using a guide and felt I cheated myself. Told myself I wouldn't do that again.

Getting thru a difficult game or problem solving is the reason I play games in the first place - and getting past that challenge is very rewarding.
 
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This is why I have an ongoing playlist queue of 3-4 games at any given time. If get stuck or bored with one, I switch to another and then go back after a few days and can usually figure out the other. If I'm super stuck, then I just YouTube the playthrough like others have pointed out.
 

Physiocrat

Member
Generally speaking being stuck when I know what to do but can't do it, that's fine, I just need to git gud.

Not knowing what I'm supposed to do however is utterly soul destroying.
 

Roberts

Member
Really depends. I never finished Sekiro and Blasphemous 2 even though I absolutely loved them. Just that the last bosses were just too good for my skills. I don't really get angry or frustrated with that. Maybe someday I will return and try again. That said, I was also in a similar situation with Lies of P last few bosses, but poster NeverYouMind gave me some helpful tips and I beat them.

But when it is a puzzle game or an adventure game with a puzzle that I can't solve, I just go and find a solution on internet if I'm stuck with it for more than 10-20 minutes.
 

Paasei

Member
Assuming it's about puzzles and not challenging fights.
I like being challenged with a proper puzzle in a game, so long as it isn't time based. A good think and/or a creative approach (in immersive sims more than anywhere else) is great fun.

If it's about hard gameplay.
Then all the reasons to get stuck is basically a skill issue. Eventually I will overcome it and be satisfied.

Like so many others already mentioned: Taking a break to do something else, calm down or whatever and then return also makes you see/do things differently once you return. Really helps.
 
Tangential, but I know within 10 minutes if I am hitting the refund button and it has nothing to do about being stuck. If a game isn't hooking me by then, something went wrong or this shit isn't for me.

If I dig a game and I am stuck/can't kill the boss, I will beat it with an unhealthy amount of stubbornness. Soulsborne taught me well.
 
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kevboard

Member
the last time I was stuck in a game for more than 5min that wasn't The Witness or Obduction was when I was a teenager... because games back then didn't hold your hand like a nanny and weren't easier than watching a movie.

so... like... I love being stuck, because it usually means the game isn't some watered down mainstream crap. but it happens rarely, even tho I usually play everything at least on hard these days (often on the hardest mode available).
but if you do that in mainstream AAA games like Spider-Man 2, there's still basically zero mental or motor skill needed to beat any mission in the game.
 

xrnzaaas

Member
Not gonna lie, I'm pretty quick about looking up a guide if there's a logic puzzle and I can't figure out the solution. Gonna try longer if it's just about finding a path or something, because that means having some additional exploration.

With bosses I usually try to figure out everything on my own, I will only google the boss if I see that none of my attacks are working and I'm clearly doing something wrong.
 
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Killjoy-NL

Member
I don't mind being stuck unless it's gotten to a point where I have tried long enough and haven't succeeded.

In which case I will resort to a guide or tips online.
This.
Most of the times, it's just me not having paid enough attention.

It also depends on the game. Like in POE2, I've been stuck in endgame and at some point I just realized it's not worth the trouble, because it's only endgame where I'm min/maxing my build.
I'll just move on to something else and check back when a new season starts (or the first league, in case of POE2).
 

nemiroff

Gold Member
I recently got stuck in Animal Well. Doesn't feel good man... The amount of random backtracking I did when not knowing what to do with an obscure riddle/puzzle/solution was draining me. The funny thing is, reading guides to try to get unstuck in this game is also fucking exhausting.. So, I just abandoned it. It's a bit sad since I enjoyed the game overall, but it is what it is.
 

thefool

Member
Back when I was young and had a ton of time to live, it was rewarding to try to find a solution.
Now that i'm older and with less time left, fuck that shit.
 

Aion002

Member
Imagine being 11 years old, learning english, no internet access, finally reaching Xenogears second disc and having to solve this puzzle:



Plus many other awkward puzzles...


Sad Tb GIF by Hide The Pain Harold
 
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  • Treasure
Reactions: N0S
Depends on "how" I'm stuck.

But in my old age, my patience for being stuck is at an all time low. I have limited time to pick up a video game nowadays, and spinning my wheels on something stupid drives me insane.
Same.

There are some games which have complete bullshit design decisions such as making the enemy have near infinite HP whilst your weapons having virtually no impact. This is an example of crap game design. Immortal of Aveum is an example of this. It has one of the most lazy boss designs ever.

Doom Eternal is one of the few games which is exceptionally well balanced. On higher difficulties the game is not easy. You will die quickly if you stay still (enemies deal much more damage and are more aggressive). Yet id give you the tools to destroy every enemy in the game if you are good enough. None of the foes have doubled HP for example. They have slightly increased damage resistances but it never feels unfair on Nightmare.
 
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Duchess

Member
I recently played, and gave up on, Tormented Souls.

The puzzles were overly cryptic at times, and some of them could have been interpreted in multiple ways, which got very frustrating.

I felt there was a good game in there, but sadly stuff like that, as well as the monsters, ruined it.

(the game would've actually been much better without the monsters, and environmental hazards instead)
 
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Parazels

Member
Having played for 5 hours, today I stuck in one place in Blasphemous due to very hard jumping on moving platforms over spikes (instant death). Also the save point is far from this place.

After 20 or so unlucky attempts I was going to delete the game, but accidentally found another way to proceed.

I think it's poor level design, not my mistake.

 
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Parazels

Member
If I can’t figure something out I’ll just YouTube it honestly. If it’s about the game being too difficult I just stop playing and move onto something else. I don’t have the patience like I use to if a game is just frustrating to play. I’m not into the trial and error setup anymore.
Or the developer simply do not respect your time by offering cheap annoying challenges. Like those "classic" three waves of enemies, attacking your shelter.
 
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Bad design.

Most recent for me was 7th Guest VR. Very cool game but some of the puzzles are trash and the final puzzle is one of the worst of all time. As soon as I realized what it was (a boardgame) I spent the 10 coins to bypass it.

It's offensive considering you have a headset strapped to your face. There's nothing worse than developers trying to be clever and completely failing. Know your limits and embrace them, don't aim for the stars only to shoot yourself in the foot.
 
I usually give it ~10-20 minutes, then look up a solution online.

Some times a developer and my wavelengths are not in sync. Doesn't seem worth my time trying to read their mind after a certain point.
 

Rival

Gold Member
I’ll typically try to figure something out at least 3-4 times before I cheat. I don’t get a lot of time to play these days so I need to keep things moving.
 

Danknugz

Member
i was playing the indians jones game recently and I feel that puzzles are a crutch that developers use when they run out of ideas, storylines or are just plain lazy with level design. its kind of an outdated concept that takes you out of immersion. it's not that i can't figure them out eventually, it's just not fun and feel like i'm doing a task at work.
 

Danknugz

Member
For anyone skipping the OP, he's not talking about technical skill difficulty. He's talking about games like this:

header.jpg


You can't dodge roll/magic spam your way through Myst.
myst was different because the environment and ambience for its time was high level above other games and made up for the puzzles.
 

Danknugz

Member
if the fun/joy is gone = instant search online for answer

I have no idea how gamers had the patience to play point-and-click adventure games without the internet back in the day (e.g. Monkey Island 2, Full Throttle, Fandango, etc)
that's why they're called pixel hunters, and games back then were a lot less abundant, so it was worth your time to figure out the game to progress, just to be able to play more of the game, because there wasn't really anything else to play.
 
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Danknugz

Member
Bad design.

Most recent for me was 7th Guest VR. Very cool game but some of the puzzles are trash and the final puzzle is one of the worst of all time. As soon as I realized what it was (a boardgame) I spent the 10 coins to bypass it.

It's offensive considering you have a headset strapped to your face. There's nothing worse than developers trying to be clever and completely failing. Know your limits and embrace them, don't aim for the stars only to shoot yourself in the foot.
i literally figured out all the 7th guest puzzles on my own the old school way back when i had it on 4x CD-ROM (iirc it was one of the first that required a 4x speed cd rom reader instead of just a "2x"). literally had to use a pen and paper for some of those puzzles.
 

justiceiro

Marlboro: Other M
It's the event that separate gamers from posers. If it's a challenging execution of commands, I keep trying if the game is fun enough. If is a obtuse puzzle, I keep looking if the game has been rewarding so far, even avoiding in game tips.

The point of that stuff in games is that i overcome challenges set by the developer. If I don't get stuck, then it's not a challenge. And if I'm not the one to overcome, why even play? I'm better off watching let's play.
 
i literally figured out all the 7th guest puzzles on my own the old school way back when i had it on 4x CD-ROM (iirc it was one of the first that required a 4x speed cd rom reader instead of just a "2x"). literally had to use a pen and paper for some of those puzzles.
I did too, not at launch, but once it came to GOG. For the remake, the main issue is the headset factor. Regardless of how immersive VR is, you're still standing around with a piece of plastic strapped to your face, lol. Trial and error puzzle gameplay in VR requires a delicate balance and the remake fails hard at times. If it was flat I wouldn't have cared as much. Probably would have been a minor annoyance rather than, "F this, I just want to game to be over..."
 
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