Which failure was the funniest?

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Should add this one and create a poll....

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Out of goodwill? Dude, they're more profitable than ever and PS5s are flying off of shelves. Someone's lost goodwill, but it ain't PlayStation.

Concord flew out of shelves, huh? or maybe the Pro? which, by the way, was available in every single gamestop and electronics store around me when I was in the US a few weeks ago.

I bought Spidey 2 blindly because it thought it would be an evolution of the last game and ended up being worse, same for Ragnarok, Horizon, Ratchet... I know I'm not buying any sequels day one and if you want a more recent example, look how that intergalactic trailer got ratio'd.

Sony has been making stupid and anti consumer decisions for a while now, it will come and bite them in the ass sooner than later.
 
Concord flew out of shelves, huh? or maybe the Pro? which, by the way, was available in every single gamestop and electronics store around me when I was in the US a few weeks ago.

I bought Spidey 2 blindly because it thought it would be an evolution of the last game and ended up being worse, same for Ragnarok, Horizon, Ratchet... I know I'm not buying any sequels day one and if you want a more recent example, look how that intergalactic trailer got ratio'd.

Sony has been making stupid and anti consumer decisions for a while now, it will come and bite them in the ass sooner than later.
Did I say Concord? No. I said PS5s. It's mopping the floor with the competition. It's not even close. And what numbers we have for the Pro, it looks like it's off to the same kind of start the PS4 Pro was. Accounting for 1 in every and 5 PS5s sold.

Maybe they lost you, if they ever actually had you to begin with. But for the majority of gamers they have not.
 
Battleborn. I could have put a gallon drum on the Playstation experience stage and Randy would have filled it up with his grease and lies, but mainly grease.
 
Concord's failure hits even funnier if you've watched the Secret Level episode lol
 
If you broaden the subject out to the whole industry, nothing has been anywhere near as funny as this:

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Genuinely never laughed at anything so hard as I did over the Craig/Halo Infinite launch debacle :messenger_tears_of_joy:
 
Concord flew out of shelves, huh? or maybe the Pro? which, by the way, was available in every single gamestop and electronics store around me when I was in the US a few weeks ago.

I bought Spidey 2 blindly because it thought it would be an evolution of the last game and ended up being worse, same for Ragnarok, Horizon, Ratchet... I know I'm not buying any sequels day one and if you want a more recent example, look how that intergalactic trailer got ratio'd.

Sony has been making stupid and anti consumer decisions for a while now, it will come and bite them in the ass sooner than later.

Weird time to be saying this, as PlayStation's dominance has gotten so bad that Xbox is forced to put thier games on PS5 just to have an audience to buy them.

PlayStation has been dominating Xbox for years. Xbox is this close to being out of the videogame console industry altogether and just becoming a third-party publisher for PlayStation and PC.
 
Weird time to be saying this, as PlayStation's dominance has gotten so bad that Xbox is forced to put thier games on PS5 just to have an audience to buy them.

PlayStation has been dominating Xbox for years. Xbox is this close to being out of the videogame console industry altogether and just becoming a third-party publisher for PlayStation and PC.

PS dominance has goten where it is because of MS incompetence more than their own merit.
 
I'm gonna throw a curveball and go with Hyenas because these stupid motherfuckers at Sega took the team that made the ciritically acclaimed singleplayer horror game Alien Isolation and said "you know what, we want you guys to make a multiplayer team-based looter shooter and have some of the most ghastly character designs imaginable, okay?"

At least Concord actually released, albeit for two weeks. Hyenas was so fucking terrible the game was basically done but they didn't even bother releasing because not even the developers' own family wanted to play it.


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Creative Assembly are the makers of Total War, Hyenas was a lesser departure than a singleplayer horror game.
 
I feel like Concord's failure is the funniest due to the magnitude. Game was hyped as the future of Playstation with high expectations from various people, what's with the customized controller and a dedicated animated episode on Amazon Prime.

It ended up surpassing ET as the biggest flop in video game industry of all time, and quite possibly the biggest bomba in the entire entertainment industry as well. Certainly a case study for decades to come
 
Concord is pretty unprecedented for how total it's failure was. I don't know that any of these were "funny" to me exactly but Concord was the biggest humiliation. Heyenas also pretty bad.
 
Bulletstorm
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I think they pushed bulletstorm hard, had hopes, appreciated it, just wasn't as aggressive as Gears of War or Killzone.
 
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Concord definitely the funniest. Everything about it from the game, pronouns, characters, refunded game, budget, almost zero players etc…. There's people who bought random variants of Solitaire more than concord.

Even when the game got pulled there was a one month lag where nobody even knew what was going on like everything was in limbo.

The other 3 games in the OP post were fails, but I don't think most people even knew about hyenas. And the other two were actually decent games I think but for whatever reason never caught on. Though anytime something associated with a Cliffy B failure is pretty funny since he's so eccentric thinking he's a gaming god when the last time he was part of great successful games was Gears during the 360 gen. We're talking over a decade ago where Gears 1 is almost 20 years old. It was so long ago that Wii wasn't even launched yet.
 
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Cliffy b imploded when lawbreakers went down.

Battleborne characters were in ready player one. That was silly.

Hyenas had no blip

Concord was just funny because of how it tanked. Sony pulling it quickly.
 
The funniest thing to me is that interview with Geoff Keighley and Don Mattrick talking about the Xbox One "always online" concern.

Mattrick is saying that if people don't have access to an internet connection, they have an offline device called the Xbox 360 to which Keighley asks "Stick with 360, is that the message that you're saying?"

To this day, I still can't believe both Mattrick giving that answer and Keighley asking him that follow-up question.

How stupid do you have to be that in order to promote your new product, you tell people to stick with the old one? I will always thank Keighley for that hilarious moment.
 
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It's really the original Mass Effect trilogy. Three highly rated games that people still lie to themselves about being good, which ultimately killed BioWare. The funniest part is that people don't even realize the disaster that trilogy was.
The 1st game?

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I'll give you 50% correct of the 2nd game and 100% of the 3rd.
 
I don't think we will ever see another flop as big as Concord in the coming decades or in our lifetime again.

Seriously, a 8 years in the making, hundreds of millions of dollars development cost of project went to ashes in less than 2 weeks.
 
Concord's failure is a defining moment in this industry.

It really isn't.

Noone would be talking about it if it wasn't being treated like a prize scalp in the culture war.

Sorry. Its not uncommon for new IP's to tank. Especially in highly contested areas like GAAS.

To be honest I suspect the biggest flop of the year in hindsight will turn out to be Ubi's Skull & Bones (remember that from Feb?), which was revealed in 2017 and probably lost a similar amount of money in terms of actual production cost plus wasted opportunity cost as it tied up Ubi Shanghai for the best part of a decade.

People's understanding of the economics of business game production often fails to take into account this latter point, and its extremely important. Studios are maintained on the premise that they create opportunity to generate income, so any loss calculation needs to be based on both running cost and how those same resources could be deployed better.
 
It really isn't.

Noone would be talking about it if it wasn't being treated like a prize scalp in the culture war.

Sorry. Its not uncommon for new IP's to tank. Especially in highly contested areas like GAAS.

To be honest I suspect the biggest flop of the year in hindsight will turn out to be Ubi's Skull & Bones (remember that from Feb?), which was revealed in 2017 and probably lost a similar amount of money in terms of actual production cost plus wasted opportunity cost as it tied up Ubi Shanghai for the best part of a decade.

People's understanding of the economics of business game production often fails to take into account this latter point, and its extremely important. Studios are maintained on the premise that they create opportunity to generate income, so any loss calculation needs to be based on both running cost and how those same resources could be deployed better.

It really is. No other failures come close to what transpired of Concord. Pretty much unprecedented that Sony will delist the game and provide full refund like that
 
It really is. No other failures come close to what transpired of Concord. Pretty much unprecedented that Sony will delist the game and provide full refund like that

Nope. You're wrong for the reason I described and which you didn't challenge.

There's way more to failure than simply noting that x million dollars in investment yielded no return. Sony only bought Firewalk in 2023, they were a third-party before that, Hence the actual impact on business was actually fairly small despite the hefty price tag. With Skull & Bones Ubi tied up a huge chunk of their SE-Asia operation for the best part of a decade, continually occupying and draining resources, creating some pretty gnarly scandals (the accusations of what went on at Ubi Shanghai make the Activision/Blizzard stuff look tame) and ultimately resulted in the same thing, a failed new IP launch.

We could argue all day about the reasoning behind Sony doing what they did with Concord, but in the final analysis all that really matters is that they acted decisively and quickly to limit the damage. They literally cut their losses, despite the reviews not being disastrous and there being numerous options available to try and salvage the project.

Its an interesting business case, but biggest flop ever? ...not even close.

A truly bad flop is one that causes lasting damage to a brand that takes years to recover from. And as I've already pointed out, the only reason people are still talking about Concord is that its being used as a victory talisman by culture/platform warriors in social media.

Again. Let me stress this: Concord didn't fail because of a boycott or any sort of activism. It failed because the market was indifferent to it.

Which is obviously not good. But you have to admit that at least it was a new IP that was rejected, not a pre-existing formerly successful (i.e. money making) one, like Dragon Age, or Suicide Squad, or Saints Row! The future values of which as brands are now a fraction of what they were prior to these failed product launches.

See the reality is that if any of these damaged brands is ever to regain their value, there's going to be a hefty price-tag attached in terms of PR as well as product investment. And even then, they may never recover their former lustre. That's a business loss far more difficult to quantify and mitigate than any failed one-off venture.
 
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Playstation 3 and it's not close. It was the point that marked the end of the quite interesting Sony, and the start of the Sony you have now, the most creatovely bankrupt company out there. The PS3 was not only a sales disaster selling half of what its predecessor did, it was ugly as fuck and the exclusives were mostly complete shite. This resulted in the past 20 years which has culminated quite spectacularly this year which must be undoubtedly Sony's worst year in gaming. Concord obviously was embarrassing pish but it's the biggest flop in ALL of entertainment history. Any other company would be unable to weather such grotesque incompetence but they have an army of fervent sandpaper-tongued bootlickers to defend EVERYTHING they do so they continue to get called the best in gaming.
 
Nope. You're wrong for the reason I described and which you didn't challenge.

There's way more to failure than simply noting that x million dollars in investment yielded no return. Sony only bought Firewalk in 2023, they were a third-party before that, Hence the actual impact on business was actually fairly small despite the hefty price tag. With Skull & Bones Ubi tied up a huge chunk of their SE-Asia operation for the best part of a decade, continually occupying and draining resources, creating some pretty gnarly scandals (the accusations of what went on at Ubi Shanghai make the Activision/Blizzard stuff look tame) and ultimately resulted in the same thing, a failed new IP launch.

We could argue all day about the reasoning behind Sony doing what they did with Concord, but in the final analysis all that really matters is that they acted decisively and quickly to limit the damage. They literally cut their losses, despite the reviews not being disastrous and there being numerous options available to try and salvage the project.

Its an interesting business case, but biggest flop ever? ...not even close.

A truly bad flop is one that causes lasting damage to a brand that takes years to recover from. And as I've already pointed out, the only reason people are still talking about Concord is that its being used as a victory talisman by culture/platform warriors in social media.

Again. Let me stress this: Concord didn't fail because of a boycott or any sort of activism. It failed because the market was indifferent to it.

Which is obviously not good. But you have to admit that at least it was a new IP that was rejected, not a pre-existing formerly successful (i.e. money making) one, like Dragon Age, or Suicide Squad, or Saints Row! The future values of which as brands are now a fraction of what they were prior to these failed product launches.

See the reality is that if any of these damaged brands is ever to regain their value, there's going to be a hefty price-tag attached in terms of PR as well as product investment. And even then, they may never recover their former lustre. That's a business loss far more difficult to quantify and mitigate than any failed one-off venture.

I am not challenging because I don't waste my time on nonsense. The fact that they took such drastic action so quickly is a literally the biggest sign of how huge the damage is: it is an unsalvageable stillborn. And that's a collapse from being positioned as the upcoming flagship new IP and the future of Playstation for Sony Corp.

I am right, you're wrong.
 
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It's really the original Mass Effect trilogy. Three highly rated games that people still lie to themselves about being good, which ultimately killed BioWare. The funniest part is that people don't even realize the disaster that trilogy was.
All CringWare's games are terrible, why stop there?
 
Concord was the funniest and most satisfying. It was such a disaster resulting in a $300 - $400 million dollar loss, that there's no way the suits didn't take notice and start actually investigating what went wrong. Nobody is going to give a shit about some low profile game called Dustborn failing. But Concord was supposed to be the next big thing. Sony invested a lot into that game.
 
I am not challenging because I don't waste my time on nonsense. The fact that they took such drastic action so quickly is a literally the biggest sign of how huge the damage is: it is an unsalvageable stillborn. And that's a collapse from being positioned as the upcoming flagship new IP and the future of Playstation for Sony Corp.

I am right, you're wrong.

And you're Blisted. Not wasting my time either on people who are uninterested in good faith discussion.
 
Battleborn was actually great. I have friends who still miss it. They just launched it right at the same time as Overwatch and it got killed with the Blizzard hype.
I really enjoyed Battleborn as well.

As far as the actual choices we had at least Hyenas canceled after a terrible showing for their beta but Sony pushed forward with Concord after a huge investment

This isn't even a choice
 
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