Why are these basic features still missing in 2025? Should be bare minimum!

Insolent

Banned
Ultrawide support including cutscenes and menu - minimum 21:9 and up to 32:9
Unlocked fps - 120-480 with in-game option to limit exact number
No HUD and no HP bars - option to turn off, ideally build a game without a hud in mind
TAA, film grain, vignetting, bloom, chromatic aberration - in-game options to turn off
HDR support - a good hdr, not shitty like in a 99% of the games

THIS IS BARE MINIMUM
Can we fucking ingrain it into devs heads?

I'm shocked I need to type it in 2025
 
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If the next Xbox is more PC like, you may start to see some of these. A basic feature I'd like to see in every game is more colorblind support. Some games are actualy impossible for me to play without the accessibility support.
 
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Asking for 120 fps as a bare minimum is absurd

Edit: I wasn't aware OP was talking about unlocked FPS on PC.
 
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THIS IS BARE MINIMUM
The bare minimum would be a game that works out of the box, which developers still fail to deliver quite often. Most things you listed are superficial and your personal opinion, not some universal standard. For example, how is ultrawide a minimum when most people are not on ultrawide?
 
Ok, your personal preferences is the bare minimum. Got it. Do you realize how small the bubble you live in is?

I think the bare minimum should be the ability to resell digital titles from your library, and be able to return digital titles within a few hours regardless of store, just like on Steam.
 
Just got my Switch 2.
seinfeld GIF by hero0fwar
 
Throw in a chromatic aberration toggle, especially for Bloodborne. Even some PC games I have to edit the ini file to remove this trash they default to.

In general it's a shit effect meant to mimic shit old camera lens defects filmmakers spent years trying to remove, just for game devs to bring back because they have such a pathetic hard-on to be like film...even though we're living in a time where Hollywood is bending over backwards to mine video game IP because they can't produce their own hits anymore.
 
Ultrawide support including cutscenes and menu - minimum 21:9 and up to 32:9
Unlocked fps - 120-480 with in-game option to limit exact number
No HUD and no HP bars - option to turn off, ideally build a game without a hud in mind
TAA, film grain, vignetting, bloom - in-game options to turn off
HDR support - a good hdr, not shitty like in a 99% of the games

THIS IS BARE MINIMUM
Can we fucking ingrain it into devs heads?

I'm shocked I need to type it in 2025
Because PC gamers mostly play older f2p titles while console gamers mostly play slate releases. This was just released yesterday in a thread here as a topic I believe. I quite enjoyed that thread.

Thus, due to piracy, most PC ports are afterthoughts or in the case of games like GTA just skipped altogether for about a year.

Surely if you don't agree with that line you must at least admit that many devs and publishers have mistreated the PC in the past and even very recently. All you could possibly argue is "why is that I wonder?" Well have you thought about it? If so one must have a theory. I'd be interested in hearing alternate theories as to why PC is a second class citizen for ports(or has been in the past).

Games that are not day 1 on PC are considered old and usually don't sell very well except for odd circumstances or certain IP.

Also a lot of the ports have console features but are basically just dumped on PC with the console features and nothing else added. Especially games out of Japan. That's why you don't get ultrawide support. I also wonder, why does new Unreal Engine games regularly suck on PC(stuttering, pausing) and can hardly ever be fixed but run just fine on console with no noticeable issue? Perhaps this is a software issue but I think maybe it has to do with how the games were coded. The wrong logic perhaps was used, making fixing them not such an easy fix. The problem is why has this info not gotten out to new developers so we don't see this on every other game in the future?
 
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Controller settings, button remapping and invert Y options for each stick, sensitivity adjustments.

edit-I'm gonna bet that Switch 2 won't have button remapping day 1.
 
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Ultrawide support including cutscenes and menu - minimum 21:9 and up to 32:9
Unlocked fps - 120-480 with in-game option to limit exact number
No HUD and no HP bars - option to turn off, ideally build a game without a hud in mind
TAA, film grain, vignetting, bloom - in-game options to turn off
HDR support - a good hdr, not shitty like in a 99% of the games

THIS IS BARE MINIMUM
Can we fucking ingrain it into devs heads?

I'm shocked I need to type it in 2025
Rainbow Are You Gay GIF by nicolle velcro
 
Tell me you get off from games visuals without telling me you get off from gaming visuals.
You know, if I play a new game, I want to take full advantage of it
Most of the time I have to check pcgamingwiki and download some custom patches to fix it
But its not hard to implement it from the beginning
 
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Consoles should render at the native resolution of the TVs they're designed to be connected to. Wild statement, I know. So, the PS5 and XBSX would have been perfect for the dawn of 1080p. Little headroom never hurts.
 
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Most of those options could be made in like an 1 hour
No. That's not how development works. Planning, making, testing. All that takes time. And that's time that someone is not working on something else.

  • Ultrawide support including cutscenes and menu - minimum 21:9 and up to 32:9
    • According to Steam HW/SW Survery, about 56% of people are playing at 1920 x 1080. Just under 20 play at 2560 x 1440 (and that's dropping).
  • Unlocked fps - 120-480 with in-game option to limit exact number
    • That's just crazy.
  • No HUD and no HP bars - option to turn off, ideally build a game without a hud in mind
    • No one is going to build a AAA game with absolutely no HUD. Options to limit that would be nice in some games.
  • TAA, film grain, vignetting, bloom, chromatic aberration - in-game options to turn off
    • Don't most games allow you to turn all these off?
  • HDR support - a good hdr, not shitty like in a 99% of the games
    • Eh
 
Most of those are available on PC. For consoles, no shot you can expect all that as bare minimum.

All I want from consoles is a 40fps mode and FOV slider across all games. Plus MS to fix HDR in Windows.
 
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No. That's not how development works. Planning, making, testing. All that takes time. And that's time that someone is not working on something else.

  • Ultrawide support including cutscenes and menu - minimum 21:9 and up to 32:9
    • According to Steam HW/SW Survery, about 56% of people are playing at 1920 x 1080. Just under 20 play at 2560 x 1440 (and that's dropping).
  • Unlocked fps - 120-480 with in-game option to limit exact number
    • That's just crazy.
  • No HUD and no HP bars - option to turn off, ideally build a game without a hud in mind
    • No one is going to build a AAA game with absolutely no HUD. Options to limit that would be nice in some games.
  • TAA, film grain, vignetting, bloom, chromatic aberration - in-game options to turn off
    • Don't most games allow you to turn all these off?
  • HDR support - a good hdr, not shitty like in a 99% of the games
    • Eh
Tons of games just takes 5 minutes to mod ultra wide and have unlocked frame rate to infinite. No excuse.
 
Those are much more geeks features than casual bare minimum features to be honest (that's not a critic, just telling you).

Cat GIF by sheepfilms
 
No. That's not how development works. Planning, making, testing. All that takes time. And that's time that someone is not working on something else.

  • Ultrawide support including cutscenes and menu - minimum 21:9 and up to 32:9
    • According to Steam HW/SW Survery, about 56% of people are playing at 1920 x 1080. Just under 20 play at 2560 x 1440 (and that's dropping).
  • Unlocked fps - 120-480 with in-game option to limit exact number
    • That's just crazy.
  • No HUD and no HP bars - option to turn off, ideally build a game without a hud in mind
    • No one is going to build a AAA game with absolutely no HUD. Options to limit that would be nice in some games.
  • TAA, film grain, vignetting, bloom, chromatic aberration - in-game options to turn off
    • Don't most games allow you to turn all these off?
  • HDR support - a good hdr, not shitty like in a 99% of the games
    • Eh
Complete bullshit

1. There are plenty of people playing in 4k or ultrawide and its so easy to add
2. 120+ fps is a different experience, NEXT GEN
3. Check Naughty Dog games, basically no hud
4. Many of them not allow (at least in-game)
5. Yes we need HDR
 
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To me personally bare minimum feature wise is- no woke agenda pushed, with everything else i can make compromises somewhat, can play those games later/buy it cheaply/put it in my colorado canion spacious backlog etc :P
 
I also wonder, why does new Unreal Engine games regularly suck on PC(stuttering, pausing) and can hardly ever be fixed but run just fine on console with no noticeable issue?

Most stuttering is shader compilation based. Consoles are fixed SKU machines, so the devs can run through all the levels/sections of the game carefully compiling all shaders, and including those pre-compiled shaders with your download/disc. On PC due to variable SKU, they have to be compiled after download by your PC, the shader compilation step at the start can try to automatically detect, but that usually fails to get all of them, and then during the game has to compile them on the fly, where for brief moments will oversaturate the hardware causing micro-stutter.

Steam Deck I believed alleviated some of this because it's a fixed SKU device, and Valve implemented a feature where shaders players compile while playing are sent back to them through small uploads. Then they're pooled together in a pre-cached pile, and distributed out to every other Deck user through shader updates that make the game run better (Ex: Elden Ring).

Good news for future is Epic has openly acknowledged the issue on their own tech blog for UE5, so either they will offer some solutions...or stuff like Neural Shaders that Nvidia is pushing that can heavily compress and then infer shaders with AI, compiling them in real-time without issue.
 
Complete bullshit

1. There are plenty of people playing in 4k or ultrawide and its so easy to add
2. 120+ fps is a different experience, NEXT GEN
3. Check Naughty Dog games, basically no hud
4. Many of them not allow (at least in-game)
5. Yes we need HDR
Look at the percentage of people playing on ultrawide monitors.

4K is a completely different thing. I agree, playing at high fps is a very good experience, but a AAA game running at 4k120fps is just not a thing that is possible for most builds out there.

I agreed with you. Option to limit HUD would be nice.
 
480fps support isn't bare minimum, BUT.

Physics and other things tied to framerate is such a limiting and archaic way of designing a game now, and to not allowing arbitrary framerates is such a disappointing thing to see.

Same applies to arbitrary resolutions really, at least within reason. Add hor+ resolution scaling to everything
 
  • Unlocked fps - 120-480 with in-game option to limit exact number
    • That's just crazy.
The point is to have the option so the game supports those higher frame rates rather than being locked at 30 or 60fps.

Gaming tastes are changing it's something like 54% of hours played are on games that are 4 or more years old. Four years is two GPU generations. There's complaints the uplift isn't as high in the past, but new GPUs can normally run four year old games very well. And having access to high frame rates feels great.
 
Because ultra wide is stupid and should be stopped.
With their tiny ass height. You would need 14' of space to equal a 65" normal tv that could show the ultra wide image in it but nobody does that because it's dumb.

Friends don't let friends buy ultrawides.
 
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Ultrawide support including cutscenes and menu - minimum 21:9 and up to 32:9
Unlocked fps - 120-480 with in-game option to limit exact number
No HUD and no HP bars - option to turn off, ideally build a game without a hud in mind
TAA, film grain, vignetting, bloom, chromatic aberration - in-game options to turn off
HDR support - a good hdr, not shitty like in a 99% of the games

THIS IS BARE MINIMUM
Can we fucking ingrain it into devs heads?

I'm shocked I need to type it in 2025

Those are rookie numbers
 
The point is to have the option so the game supports those higher frame rates rather than being locked at 30 or 60fps.

Gaming tastes are changing it's something like 54% of hours played are on games that are 4 or more years old. Four years is two GPU generations. There's complaints the uplift isn't as high in the past, but new GPUs can normally run four year old games very well. And having access to high frame rates feels great.
Completely agree. But I wouldn't say it's a bare minimum requirement.
 
Because ultra wide is stupid and should be stopped.
With their tiny ass height. You would need 14' of space to equal a 65" normal tv that could show the ultra wide image in it but nobody does that because it's dumb.

Friends don't let friends buy ultrawides.
My 5k2k 45" OLED ultrawide laughs at this take
 
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