Keep in mind Sony was helping AMD with Navi from the very beginning. Those clocks have always been the focus. Mark Cerny, even said himself that they could clock higher, but would run into logic issues.but the thing is, increasing clock speeds is the easiest way to do just that.
was PS5 targetting 2.23ghz from the start? we wont know. but let see where Amd 7nm+ rdna2 ends up in their clocks.![]()
Because of this
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Now, we know PS5 can't reach XSX on GPU performance raw expect some engine prefer frenquency over CU. (depending how dev make the game).
The only interesting thing on PS5 over XSX is the AMD SmartShift (CPU can help GPU and vice versa)
There's been talk that the CU's are larger in PS5 due to the nature of variable frequency and the utilization of SmartShift. Could be wrong, though.Has anybody noticed that the CUs on the PS5 seem a lot bigger than normal CUs why hasn’t anybody talked about that?
The 1st rule of GNM is: you don't talk about GNM!
They are bigger because RDNA 2 CUs are bigger than GCN CUs. This isn’t unique to PS5Has anybody noticed that the CUs on the PS5 seem a lot bigger than normal CUs why hasn’t anybody talked about that?
I am probably one of the few people who is old enough to know what hell you are prattling on about.It stems from Mark Cerny's love of old English money as he see all architecture in Shillings and pence, related to his need to keep change for the bus.
36 aka 3 and 6 aka PS5.
If you want the most powerful console you get the xbox series x pure and simple. Lots of people care about this sort of thing ( powerful cars, motorbikes, phones etc). Power is everything imo. Combine that with consumer friendly practices and the xbox game pass and it becomes impossible to justify a ps5.
"You try and tell the young people of today that, and they wont believe you!"It stems from Mark Cerny's love of old English money as he see all architecture in Shillings and pence, related to his need to keep change for the bus.
36 aka 3 and 6 aka PS5.
Yeah, but I think the PS5 CU workgroups will be bigger because of the cache scrubbers - as that surely requires some additional unit to liaise with the memory controller that brings data to and from the unified ram to the L2 cache, wouldn't you think?They are bigger because RDNA 2 CUs are bigger than GCN CUs. This isn’t unique to PS5
Yeah I think apart from the digital foundry microscopes you're not gonna see a big difference between the two for most multiplatform titles, especially once we get a year in or so and people understand hot to optimize for the hardware.Ps5 and XSX are not in the same family so your post comparison is irrelevant.
Ps5 has direct apis, XSX has abstract apis.
Ps5 has custom Geometry engine, patents on foveated randering type VRS linked with different type of mesh shaders
Ps5 has cache scrubbers and coherency engine
XSX will use mesh shaders and VRS.
XSX has more CUs clocked 20 % less.
The apis and clock speed alone will close the 18 % gap, dont be so sure lol. NO I did not say ps5 was more powerful, I said gap will be minimal.
And ps5 first party will stand out.
There is more to be revealed about ps5 and XSX, they will be more different in many instances.
This is a staggering difference when it comes to Ray-Tracing. It's an advantage that will be easily visible in multiplats games.
Even though the point will be sort of moot, because hardware accelerated RT - instead of UE5 demo ACE software based RT will be used for 70-90% scene (eg background) - will almost certainly be reserved for just the main foreground scene assets in most games, the theoretical difference is still 10TF versus 12TF.52CU's vs 36CU's
This is a staggering difference when it comes to Ray-Tracing. It's an advantage that will be easily visible in multiplats games.
Even though the point will be sort of moot, because hardware accelerated RT - instead of UE5 demo ACE software based RT will be used for 70-90% scene (eg background) - will almost certainly be reserved for just the main foreground scene assets in most games, the theoretical difference is still 10TF versus 12TF.
Although, in reality between the cache scrubbers, faster cache, and the faster "command buffer" which Cerny explicitly mentioned in the Road to PS5, the higher the ray density per frame - that exceeds the XsX command buffer rate and/or exceeds the L2 cache data - the PS5 will have an advantage of being able to partially update the cache without stalling the workload, and will be able to launch more workloads. So in all likelihood it is better at both hardware and software RT in real-world situations.
Full RT games by third parties are unlikely to happen anyway, because it would effectively be a generation exclusive + PC top tier niche game - which limits their opportunities on the license free PC market.
The Xbox division can’t take any loses “again”. Don’t think that Microsoft’s money will go to their gaming division. Please understand that.
I never said it would, they can if they want is the truth. They are one of the richest companies in the world. If they really wanted to they could undercut Sony 150$ Per console and be just fine. Not that they will, but they could. People seem to forget that Sony is not like MS when it comes to money. If MS wanted to really sell these consoles they will make it happen no matter what and they could afford it. Simple as that
Let us wait for benchmarks before declaring anything.
2 secs, I'll just give Cerny a quick call and get back to you.
I'm just going to leave this here and people can make what they want of it... A respected era insider, who also happens to be a mod there, left this nugget last night:
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Realistically, how is Microsoft expected to compete with Sony next generation? Can they?
Sony literally entered the industry by buying devs, having them turn coat on their contracts and then happily footed the bills after they lost in court for their anti competitive practices.Tomb Raider a Sega exclusive that started as a Sega exclusive called Project Pyramid for 32X, Wipeout and...www.resetera.com
How does that address your claim about RT on each? Or undermine the technical argument I made - for why I believe (IMHO) you will be wrong about RT on both systems?I'm just going to leave this here and people can make what they want of it... A respected era insider, who also happens to be a mod there, left this nugget last night:
![]()
Realistically, how is Microsoft expected to compete with Sony next generation? Can they?
Sony literally entered the industry by buying devs, having them turn coat on their contracts and then happily footed the bills after they lost in court for their anti competitive practices.Tomb Raider a Sega exclusive that started as a Sega exclusive called Project Pyramid for 32X, Wipeout and...www.resetera.com
"I'm not going to say too much, but from some murmurings I've been hearing, I'll just say I suspect this topic is going to age "interestingly" when a few more details on both platforms are revealed.
I mean this in a few more ways, but to give the broadest idea, I'll just say the Xbox X is by far more powerful than the PS5 if we're just talking raw power, multi-platform games will run better on Xbox X is something people are going to have to prepare themselves for. Add to this Microsoft are ready to lowball Sony when it comes to price. They can more easily make a sacrifice and get back profits from Game Pass than console sales than Sony can from that comparatively."
Oh yea I never heard about the other stuff you mentionedYeah, but I think the PS5 CU workgroups will be bigger because of the cache scrubbers - as that surely requires some additional unit to liaise with the memory controller that brings data to and from the unified ram to the L2 cache, wouldn't you think?
Also - can't remember if it was in an AMD, DF, Cerny or UE5 demo deep dive video, interview, technical docs or tweets, I watched/read. or if I've imagined it- but I've got it in my head that the PS5 GPU has 3 levels of cache hierarchy (L0, L1 and L2) - and that it might be custom to the PS5 because of the scrubbers. IIRC an L0 cache has been added to avoid CU WGPs thrashing the L1 cache and being forced to wait when the shared L1 cache gets updated. IIRC the 3 tier system allows the L2 cache to be updated , the L1 caches to partially change as needed, and the L0 cache to be used, uninterrupted until data needs move to/from the L1 cache. Hopefully I haven't imagined that, and some else remembers the same thing.
How does that address your claim about RT on each? Or undermine the technical argument I made - for why I believe (IMHO) you will be wrong about RT on both systems?
Are you now pivoting your point to compare cross-gen (multiplats without RT) on XsX and PS5, now? It is fine if you are, I don't disagree with that assertion, because I expect most UE4 and Unity based engine games will run better on XsX than PS5 for 2years until third parties release games using next-gen engines.
I'm not "pivoting" anything. I made a claim and you made yours. Now we sit and wait.
are you calling 1-800-nut-bag ?
We don't know how RT is packaged at all, nor whether it will become an actual thing this gen.52CU's vs 36CU's
This is a staggering difference when it comes to Ray-Tracing. It's an advantage that will be easily visible in multiplats games.
I think with 360games XOX/XSX is using CPU emulation in the first place. And rest is about graphics API, which I assume is not a problem for MS.1: RDNA 2 is not a paradigm shift from RDNA 1, it is an evolution of it. this means they are very comparable.
2: current gen consoles compare to their respective PC parts pretty much 1 to 1 even tho they are modified. only a slight performance increase due to console optimizations are noticeable really. and as engines become more and more optimised for cross platform devlelopment we will see a reduction of these optimization benefits
3: so you had 2 PCs, one of them using a narrower GPU and one using a wider GPU clocked at the exact speeds so both would have the same theoretical teraflop performance? I don't know why I doubt that you did...
it is... to a point, at least with 360 games. we don't know with Xbox One games, an I would expect them to simply run natively with the API dong most of the heavy lifting when it comes to running the code.
also the Xbox One had hardware support for 360 software to a degree, meaning this was actually planned before the system launched, at least to some degree. so it is not full Software emulation there either.
not sure why you needed to point it out either way tbh. in the end the end user shouldn't really care how it works just how the end result turns out. which we will have to wait and see on both.
Maybe there is other possibility, why Sony has "only" 36 CUs. Remember fan arguing wether PS5 has RDNA1 or 2? And Mark Cerny said, that they closely cooperated with AMD to make custom chip and if some features of it will be available also on desktop, it will be success?Let's be honest, you are going to sell what you have. I take that with a grain of salt, and the tests have shown better performance with more CUs and lower clocks.
I am actually looking for other reasons. Like if they stick with the same amount of Cu's, is there a benefit to their tools and engines?
Are Sony engines built around their GPU CU number, and so keeping the same amount means less work on that?
Or was it totally BC?
Maybe there is other possibility, why Sony has "only" 36 CUs. Remember fan arguing wether PS5 has RDNA1 or 2? And Mark Cerny said, that they closely cooperated with AMD to make custom chip and if some features of it will be available also on desktop, it will be success?
What if:
1)Sony develops custom RDNA1 chip with lot of new features - but with limitation of 40CUs
2)AMD uses some of these features for RDNA2, where there isnt this low CU limit
3)MS takes shelf RDNA2 for themselves
What if.... But that would make sense.
Its similar like with cell cpu. Sony developed it with IBM with one main core and seven utility cores. MS went to IBM and they sold them cell with 3 main cores. So it seems Sony always try to develop own designs and MS takes what is available.
No, because they have money does not mean they can undercut Sony 150$. The can’t do this even if they want it. It’s a huge loss and the XBOX division will close. You have to understand the economics behind companies. It’s more complicated than we think. Also you can’t just sell more because you are cheaper. You have to provide value. Microsoft wants to, but can’t for now.I never they would, they can if they want is the truth. They are one of the richest companies in the world. If they really wanted to they could undercut Sony 150$ Per console and be just fine. Not that they will, but they could. People seem to forget that Sony is not like MS when it comes to money. If MS wanted to really sell these consoles they will make it happen no matter what and they could afford it. Simple as that
I'm not "pivoting" anything. I made a claim and you made yours. Now we sit and wait.
That's disappointing, I was hoping - like Cerny's Road to PS5 - you were going to dispel some prior thoughts I had about hardware.I'm not "pivoting" anything. I made a claim and you made yours. Now we sit and wait.
The bolded part is completely wrong. The Cell BE is a HSA chip - the first ever - the "H" stands for "Heterogeneous" in Heterogeneous System Architecture. The Xenon chip was scaled down AS400 technology like the PowerMac 4 (IIRC) and is a "Homogeneous" chip like standard intel multi coreMaybe there is other possibility, why Sony has "only" 36 CUs. Remember fan arguing wether PS5 has RDNA1 or 2? And Mark Cerny said, that they closely cooperated with AMD to make custom chip and if some features of it will be available also on desktop, it will be success?
What if:
1)Sony develops custom RDNA1 chip with lot of new features - but with limitation of 40CUs
2)AMD uses some of these features for RDNA2, where there isnt this low CU limit
3)MS takes shelf RDNA2 for themselves
What if.... But that would make sense.
Its similar like with cell cpu. Sony developed it with IBM with one main core and seven utility cores. MS went to IBM and they sold them cell with 3 main cores. So it seems Sony always try to develop own designs and MS takes what is available.
Except is correct, the main controller PPE core of PS3 got tripled in X360 cpu. It did not have SPEs.The bolded part is completely wrong. The Cell BE is a HSA chip - the first ever - the "H" stands for "Heterogeneous" in Heterogeneous System Architecture. The Xenon chip was scaled down AS400 technology like the PowerMac 4 (IIRC) and is a "Homogeneous" chip like standard intel multi core
Yeah its homogenous because it has 3 main cores. I wrote it.The bolded part is completely wrong. The Cell BE is a HSA chip - the first ever - the "H" stands for "Heterogeneous" in Heterogeneous System Architecture. The Xenon chip was scaled down AS400 technology like the PowerMac 4 (IIRC) and is a "Homogeneous" chip like standard intel multi core
BC doesn't require the same hardware. Look at the 360 BC on the XB1. The XSX doesn't have 12 or 24 CUs just so it can have BC with the XB1.Probably because of:
A) BC, the obvious one.
B) cost savings - bare in mind there's a lot of custom stuff build around the SSD in the APU, which going by Cerny's slides take up half of the die space, so they had no other place to save on the transistors other than CUs.
Lots of the team blue diehards don't understand that the main core of the Cell is basically the same as a single core in the 360 because they think the cell was some amazing witchcraft. IBM used the same knowledge to build both. The Cell is a fantastic number cruncher, but it should never have been used for gaming. It was one of the biggest swing and a miss's of the tech world in history tbh. Sony wanted it to be used in *everything*, from your mobile phone to your fridge to your tv to your game console. It was only ever used in a single device, and it was the reason why that device lost them billions of dollars.Except is correct, the main controller PPE core of PS3 got tripled in X360 cpu. It did not have SPEs.
Here is book about the whole ordeal at IBM https://www.amazon.com/dp/0806531010/?tag=neogaf0e-20
A on the wiki:
These cores are slightly modified versions of the PPE in the Cell processor used on the PlayStation 3.
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Xenon (processor) - Wikipedia
en.wikipedia.org
Why? These things happen. For example that cell cpu. What about it is stupid?These FUD attempts keep getting more and more stupid. At least put effort into the conspiracy theory.
Why? These things happen. For example that cell cpu. What about it is stupid?
We dont know what happens between AMD, Sony and MS. Its wild guess of course. But according what happened in past (CELL CPU), these type of practices happens.
Someone takes shelf parts, someone co-develop own ones.
I dont know how it was, but this make sense primarily for number of CUs and speculations about PS5 having RDNA1+ GPU.
You said they "sold them a Cell", that's the part that I am asserting is false and wrong. a CPU with three 2-way PPC Cores is not a Cell BE in any shape or form. The Xenon isn't a HSA chip, which is the fundamental part of that made a Cell processor a "Cell"Yeah its homogenous because it has 3 main cores. I wrote it.
And read this:
Redirect Notice
www.google.com
Theres ton of articles about it. If you want to know it.
I love how fanboys attempt to appear educated then spew hyperbolic bullshit like that lol.The architecture design strengths of the PS5 (IMHO) seem to be almost a generation ahead of the XsX
I wrote they sold them cell with 3 main cores. What is contrdictive in this. Maybe I could write "cell with ONLY 3 main cores" to be perfectly acurate. If that is what was misleading, Im sorry for that.You said they "sold them a Cell", that's the part that I am asserting is false and wrong. a CPU with three 2-way PPC Cores is not a Cell BE in any shape or form. The Xenon isn't a HSA chip, which is the fundamental part of that made a Cell processor a "Cell"