Nautilus
Banned
I have been recently imagining how cool it is that we finally got a Nintendo theme park, and playing through GOW Ragnarok right now, how a Sony theme park could also work pretty well.
Thinking what Sony IPs could translate well into an attraction, and how it could be translated, it struck me: A cool idea for an attraction based on the Horizon IP would be the equivalent of a Light Gun game: You would have your "Bow" in a cart(That would guide you through a path, shaking and moving as it actually moves through an actual rail) and you would have to use it to defend yourselfs against the Robot Dinosaurs that gets in your way, and the climax of the ride would culminate in a boss fight.
The catch of this ride would be that your cart(That would ideally be composed of a group up to 4 people, to be more of a social experience since this is a theme park after all) would have HP, and that the robot dinnosaurs could actually "damage" it. If you took too much damage, you would "die" and your ride would be cut short(You wouldn't see 100% of what it offers).That way, not only the ride would give you the usual adreneline that these kind of attractions usually have, but it also would have actual stakes in it, knowing that you would have to perform well, put effort into it to "win", making the payoff at the end of the ride way more satisfying.(And since this is a videogame adaptation, it would make sense regarding the source material)
Obviously it must not be hard to "beat" the ride, and it would need to be designed in a way that at least 50% of the ride could be enjoyed before you "died", so that for even the people that suck at it would enjoy the ride, but I feel like that would be a very unique idea for a theme park attraction that people would really enjoy and find really refreshing.
So what do you think about it? Would it be a good idea, or just a straight horrible one?
Thinking what Sony IPs could translate well into an attraction, and how it could be translated, it struck me: A cool idea for an attraction based on the Horizon IP would be the equivalent of a Light Gun game: You would have your "Bow" in a cart(That would guide you through a path, shaking and moving as it actually moves through an actual rail) and you would have to use it to defend yourselfs against the Robot Dinosaurs that gets in your way, and the climax of the ride would culminate in a boss fight.
The catch of this ride would be that your cart(That would ideally be composed of a group up to 4 people, to be more of a social experience since this is a theme park after all) would have HP, and that the robot dinnosaurs could actually "damage" it. If you took too much damage, you would "die" and your ride would be cut short(You wouldn't see 100% of what it offers).That way, not only the ride would give you the usual adreneline that these kind of attractions usually have, but it also would have actual stakes in it, knowing that you would have to perform well, put effort into it to "win", making the payoff at the end of the ride way more satisfying.(And since this is a videogame adaptation, it would make sense regarding the source material)
Obviously it must not be hard to "beat" the ride, and it would need to be designed in a way that at least 50% of the ride could be enjoyed before you "died", so that for even the people that suck at it would enjoy the ride, but I feel like that would be a very unique idea for a theme park attraction that people would really enjoy and find really refreshing.
So what do you think about it? Would it be a good idea, or just a straight horrible one?