MechanicalWall
Banned
The game has amazing draw distance
The game has amazing draw distance
I just started with Witcher 3 (first time in Velen right now) and really enjoying it so far. The giant world map is kinda daunting but I love the setting und Geralt is really cool. Didn't read all of your first post OP (thanks for the spoiler warning) but I just wanted to post this. Sorry for that but I'm pretty hyped.
Don't look at world map too much / often, mostly when traveling longer distances. Just go where quests and curiosity takes, don't take attitude that you have to see it all and unlock every POI. Lowers stress :b
GAF Im so torn wether TW3 shall be my next game, a game I Will play for the rest of the year If so
I bought a ps4 for Metal gear solid V, Im about to finish up every Little detail in the game I absolutely loved it
Now its time for a new game and Im seriously consider TW3:GOTY its on EU psn same with ps+ about 25$
The game looks georgeous, I love the setting and Visuals and love to explore and all that
But at the same time, what I love with games is the potential that they let me "make it my own game"
Now with TW3, really how unique is everyones playthrough. Im a big fan of Elders scrolls games where you make your own character and go your own path and get rewarded for loot
In TW3 can you walk Into a random forest...find some camp..kill some bandits..find new better loot? Is it a rewarding thing to do? Is the way you develop your character unique, like you go with melee, or range or Magic? Is there lots of armors so you can Change how you look? Can you find big monsters randomly or you have to be on a quest?
Where Im going is, I dont want a game to be just walk from A to B, read this, kill this, walk back. Sure at Times it can be fun. I just want the more random stuff, make the game my unique story.
I really want to love this game. The World/Setting is certainly there (like 10/10 for me). Just afrid the mechanics aint no elders scroll and the gameplay aint no MGSV/Bloodborne If that makes sense..Story is seldom the fundamental thing that I get hooked on in games. Its rather the World + Gameplay (and elders scrolls gameplay is good for me considering first person view..)
If after that much you aren't feeling it, it isn't for you. You need to be hooked from the start at the least you need to be somewhat interested as you're in the first area and arrive in the second which is the true darling area of the game. If you aren't, don't bother.Honestly i wish i could see what everyone else sees in this game. I just wasn't enjoying myself when playing it. I bought the goty edition and put about 10-15 hours into it before i stopped out of boredom. The only thing i found entertaining was the card game. Maybe I'll try it again some day.
How does The Witcher 2 running on Xbox One backwards compatibility hold up after playing Wither 3, guys? Worth playing?
Honestly i wish i could see what everyone else sees in this game. I just wasn't enjoying myself when playing it. I bought the goty edition and put about 10-15 hours into it before i stopped out of boredom. The only thing i found entertaining was the card game. Maybe I'll try it again some day.
It's possible. I had some very real "open world fatigue" back in 2015 when I put an absurd amount of hours into Witcher 3 and MGSV, and then tried to play Fallout 4.Just finishing up the DLC and am starting to wonder if this will ruin BOTW next month.
Is it possible to go nuts in a city/village and for example attack guards/npc, loot them, and end up on a wanted list etc ? Enjoyed being that kind of guy in Elders scrolls games
Don't look at world map too much / often, mostly when traveling longer distances. Just go where quests and curiosity takes, don't take attitude that you have to see it all and unlock every POI. Lowers stress :b
I think The Witcher 3 is the first game I have ever played where I don't even give a damn that the main story was on the weaker side. Many side stories are richly detailed and almost force you to emotionally invest in them. Even some of the stories told in the main questline are extremely worthwhile just for the character interactions alone.
To have a game present a main story that is mostly ho hum and normal, while also presenting a variety of other meaningful quests that intertwine with everything else, makes it something special to me. I don't think I've ever encountered a game that has done this for me personally. It goes a long way to make you believe in everything going on around you.