Wii FPS Coming?

maxmars said:
Oh well I simply don't have time to stay current. You see me posting a lot on the net but that's because I have lots of small pauses at work (compiling, installing, doing backups..).

At home I simply don't have the time to keep up with all platforms, so I only have a few handhelds (of a single type), one console and a PC or two, almost strictly for work. A second console could replace one PC (e.g. PS3 with linux), but that's it and it's not automatic.

So for me the more games on a platform, the better, and not necessarily masterpieces because most of the time I am simply looking for a diversion. Why can't we have a good, albeit derivative, FPS on each platform, would that be a sin? People who don't like it, will just skip it.

I bought COD3 on Wii and having fun with it although I can see its flaws; I could start playing in no time and it does not require me to give up my life for a few months just to keep skills up to date.

Oh and about the 14.4k, roger that, although I can remember that it was laggy on most games.
OK, that's a fair way to look at it.

I suppose all of my concerns stem from the fact that I do not wish to see a game held back by the Wii hardware. I do not believe the Wii-mote control setup compensates for everything you lose. We are just getting a peak at new stuff like Crysis and, if the Wii dominates, we'll end up regressing and lose all of that progress.

If a few FPS titles end up on the Wii here and there, no harm done. If the machine dominates the industry, however, we will be set back in the FPS genre (which happens to be one of my favorites).
 
The wiimote and nunchuck ,you get with a wii,so the $60 you can buy a new game with it.


And no harm done if Wii dominate,you'll still be playing Crysis on a PC with a big screen with mouse and keyboard since even the PS3 nor X360 will be capable to deliver the full Crysis experience like you want :)
 
RainbowL33T said:
The wiimote and nunchuck ,you get with a wii,so the $60 you can buy a new game with it.


And no harm done if Wii dominate,you'll still be playing Crysis on a PC with a big screen with mouse and keyboard since even the PS3 nor X360 will be capable to deliver the full Crysis experience like you want :)
Ah, but see, there is harm in that. If the Wii dominates, those games will be the last of their kind. I mean, we'll still see the likes of Crysis, MGS4, and the like...but they were in development before the Wii exploded. After that, though. :(
 
On the PC market,you'll see them even if Wii was to crush everything.PS2&Xbox didn't stop PC gaming evolution even late in their life cycle.

But even if Wii finish first in the end,you already have more than 10 million X360,the PS3 will start selling for sure,so no,I don't see eye candy,surround sound, great animation going anywhere anytime soon.
 
dark10x said:
If the machine dominates the industry, however, we will be set back in the FPS genre (which happens to be one of my favorites).

There's like 0.0001% chance of that happening. Not with the Xbox around, not with the Halo brand around.
 
dark10x said:
Ah, but see, there is harm in that. If the Wii dominates, those games will be the last of their kind. I mean, we'll still see the likes of Crysis, MGS4, and the like...but they were in development before the Wii exploded. After that, though. :(
No, you'll see the games (and consoles) so long as there is a tenable market for them. Nintendo are expanding the market.
 
dark10x said:
Ah, but see, there is harm in that. If the Wii dominates, those games will be the last of their kind. I mean, we'll still see the likes of Crysis, MGS4, and the like...but they were in development before the Wii exploded. After that, though. :(

Wii to outsell PC confirmed.
 
The Friendly Monster said:
No, you'll see the games (and consoles) so long as there is a tenable market for them. Nintendo are expanding the market.
If the market follows the trends seen in Japan that won't be the case (see Zelda's sales and those of other traditional console games). I hope that there's room for both but to be honest I share dark10x's fears.
 
Japan was always different for games.FPS was never their cup of tea.Microsoft are still successful so far without that market and the PS3 even with a big price tag,selling 50-90k a week is not bad at all.I'm not worried.
 
dark10x said:
OK, that's a fair way to look at it.

I suppose all of my concerns stem from the fact that I do not wish to see a game held back by the Wii hardware. I do not believe the Wii-mote control setup compensates for everything you lose. We are just getting a peak at new stuff like Crysis and, if the Wii dominates, we'll end up regressing and lose all of that progress.

If a few FPS titles end up on the Wii here and there, no harm done. If the machine dominates the industry, however, we will be set back in the FPS genre (which happens to be one of my favorites).

If I was you I wouldn't be worried at all, as Wii simply won't be the platform of choice for FPSs. If anything, should the 360 fail, I can see the genre returning to the PC, where innovation happens more often (some mods are truly crazy!)

All Wii can hope for is becoming a platform where such games exist and are fun, perhaps even lead a sub-genre or two, but it's not where fps developers have their roots.
 
Operations said:
If the market follows the trends seen in Japan that won't be the case (see Zelda's sales and those of other traditional console games). I hope that there's room for both but to be honest I share dark10x's fears.
That's a ridiculous claim that's extremely premature. The Wii is in very short supply and being bought in a large percentage by people who aren't part of the target audience.
 
Operations said:
If the market follows the trends seen in Japan that won't be the case (see Zelda's sales and those of other traditional console games). I hope that there's room for both but to be honest I share dark10x's fears.

Zelda is at #20 this past week and is selling to a higher percentage of the userbase than Wind Waker.

3 of the 5 top selling games of the year are DS real games, only one is a non game.
 
pewye said:
that sounds so vague. They didn't need to post this shit. It is common sense

IGN: "we are so cool. There are rumors about a FPS of an established franchise on the Wii. SHOCK "

Quoted for truth its so typical of IGN. There like frickin school boys running around saying I know something you don't know. Finally someone catches the kid and beats it out of him and its always something as relevant as I'm wearing blue underwear.
 
AdmiralViscen said:
Zelda is at #20 this past week and is selling to a higher percentage of the userbase than Wind Waker.

3 of the 5 top selling games of the year are DS real games, only one is a non game.
It's not so much about the games themselves, but rather, the fact that they are DS and Wii games. Traditional games are held back by the weak hardware and that's what concerns me.

I wouldn't skip out on them, but that doesn't mean I wouldn't be disappointed either.
 
AdmiralViscen said:
PC, 360, and PS3 will not shutter their doors. Wii isn't going to outsell anything 2:1. Well, maybe 360, MAYBE.
...but they won't receive the same kind of support either. The more success Nintendo achieves, the more you'll find 3rd party titles ending up there.

It's a great situation for developers. They can re-use old, familiar technology and tack on some motion controls and people will eat it up. What's the point in spending more money on something that will make you less? Hell, I wouldn't be shocked if they keep making PS2 games as a result.

With the speed at which we are regressing, perhaps that "Dreamcast in 2009" talk is more realistic than we had thought. :P

The sales of Red Steel suggest to Ubisoft that their effort was more than enough. Why even try if your sales are so good? Heck, with the sales of Wii sports and Wii Play in Japan, the further creation of new Zelda games should be considered a GIFT. What's the point of sinking all that time and money into something when you have superior sales of a product that you could toss together in a few weeks?

I'm sure publishers are licking their chops right now at the thought.
 
dark10x said:
It's not so much about the games themselves, but rather, the fact that they are DS and Wii games. Traditional games are held back by the weak hardware and that's what concerns me.

Huh,is that really something new to japan,I wonder.Pokemon,even months after released was still outselling PS2 games on chart weekly.Many games on PS2 not pushing the graphic,sound envelop are best seller in japan.Just different market.

What was the best seller in north america this fall for all console?Well,look at that,it was GOW.


Just look at the past history of both market people.
 
Huh,is that really something new to japan,I wonder.Pokemon,even months after released was still outselling PS2 games on chart weekly.Many games on PS2 not pushing the graphic,sound envelop are best seller in japan.Just different market.
Handhelds have always been behind, and that's fine.

PS2 was current technology, however. Sure, XBOX and GC were marginally more powerful, but you were still seeing Japanese games created with current console technology.

The Wii literally offers no improvement over last generation. Whether or not it's more powerful than XBOX is even debatable.

Even the DS was a generational leap over the GBA.

And whose fault is that? It surely ain't Nintendo's fault...
I dunno, why don't you ask the people that bought Red Steel?
 
Don't worry

There'll be great controlling FPS games on wii eventually and there'll still be wonderful and pretty FPS games on PC and other consoles after the fact
 
No improvement?Debatable.

And what do you say about PS2 games not pushing the envelop but being best seller in japan?

And who's fault.Why not Sony's fault Dark huh.Releasing hardware later,thinking they can do pretty much all they want,asking a lot of cash.If sony finish anything but first this generation,it's their own damn fault,nothing more or less.They gave microsoft and the X360 a chance to shine in the public eyes that you probably wouldn't have seen having launched the ps3 close.
 
RainbowL33T said:
No improvement?Debatable.

And what do you say about PS2 games not pushing the envelop but being best seller in japan?

And who's fault.Why not Sony's fault Dark huh.Releasing hardware later,thinking they can do pretty much all they want,asking a lot of cash.If sony finish anything but first this generation,it's their own damn fault,nothing more or less.They gave microsoft and the X360 a chance to shine in the public eyes that you probably wouldn't have seen having launched the ps3 close.
If there is ANY improvement, it's minor to the point that there may as well be none (and with that 3mb framebuffer, 16-bit color will be the "new thing").

PS2 was current generation hardware and in line with the best the industry had to offer at the time. It was a significant upgrade from the original PlayStation. Gamecube was a significant upgrade from N64. Wii is not a significant upgrade to either. The 32x was 5x the upgrade that the Wii is in comparison to its parent platform.

Oh, and I DO believe Sony f*cked up big time...but not in terms of the actual hardware. Hopefully MS can keep the next gen dream alive. Let's hope the 360 does well enough to continue attracting Japanese support.

Nintendo is putting on a big show and doing a damn good job of it. They could have brought so much more to the market. They made the right choice from a business perspective, however. That serves no benefit to me, but it absolutely strengthens Nintendo.
 
Dark, you should give the console credit where is due; it's true that's underpowered, but it's got other perks that will allow for interesting gameplay; Wiiconnect24 alone is potentially groundbreaking, if exploited right. Don't fixate on power alone.
 
maxmars said:
Dark, you should give the console credit where is due; it's true that's underpowered, but it's got other perks that will allow for interesting gameplay; Wiiconnect24 alone is potentially groundbreaking, if exploited right. Don't fixate on power alone.
The current direction of innovation in FPS games requires more and more power for physics, deformation, lighting, etc. Crysis isn't just a prettier picture, it's (if the promises are kept) a significant step forward in the way that FPS games are designed to achieve immersion, which is a key (if not the key) element of FPS games. The Wii simply isn't powerful enough to handle modern FPSs, and will drag the FPS genre backwards if publishers shift in that direction.

Now, Wii-style controls on the 360/PS3/PC, that would push the FPS industry forward. But only because those systems begin to have the power necessary to properly implement a 3D control interface in a modern FPS.
 
dark10x said:
The Wii literally offers no improvement over last generation. Whether or not it's more powerful than XBOX is even debatable.
?


We already know the Wiis specs and they are better than Xbox 1. So no its not debatable.
 
No6 said:
The current direction of innovation in FPS games requires more and more power for physics, deformation, lighting, etc. Crysis isn't just a prettier picture, it's (if the promises are kept) a significant step forward in the way that FPS games are designed to achieve immersion, which is a key (if not the key) element of FPS games. The Wii simply isn't powerful enough to handle modern FPSs, and will drag the FPS genre backwards if publishers shift in that direction.

There can't be just one form of innovation. On a console that does what its predecessor did, only with more of everything, perhaps yes, because you are limited by this very fact, hence focusing on better physics and all.

On Wii I'd expect innovation to come from elsewhere, e.g. again Wiiconnect24, controls, DS integration who knows whatever else. I'm not saying that you would like it better, but certainly you can't dismiss it because it isn't following an arbitrary evolution plan.
 
If someone is making a FPS for the Wii, I think they should just make it from the ground up for the Wii. Stop trying to mimic dual analog or even KB + mouse. The nunchaku setup on the Wiimote is just an entirely new can of worms, it's time to start throwing out some of the old conventions.
 
No6 said:
The current direction of innovation in FPS games requires more and more power for physics, deformation, lighting, etc. Crysis isn't just a prettier picture, it's (if the promises are kept) a significant step forward in the way that FPS games are designed to achieve immersion, which is a key (if not the key) element of FPS games. The Wii simply isn't powerful enough to handle modern FPSs, and will drag the FPS genre backwards if publishers shift in that direction.

Now, Wii-style controls on the 360/PS3/PC, that would push the FPS industry forward. But only because those systems begin to have the power necessary to properly implement a 3D control interface in a modern FPS.

Ehhhh... NO, god no, want proof? A simple concept such as Valve's Portal is ground breaking, team fortress 2 which wont have gigantic online maps nor airplane dropoffs or destructable environments will be more fun and more popular than any other online FPS games in the past 5 years.

Gears of war, prettiest game on the market right now, but is there a single gameplay mechanic in it that couldnt be done on the previous gen? nope.

Crysis? lol, havent you learned from farcry? B buuu buuut i can waste 10 times more ammo to bring down a tree on some enemy's head, oooohhhhhhh aaaahhhhhh /rolleyes
 
Ehhhh... NO, god no, want proof? A simple concept such as Valve's Portal is ground breaking, team fortress 2 which wont have gigantic online maps nor airplane dropoffs or destructable environments will be more fun and more popular than any other online FPS games in the past 5 years.
They would NOT benefit from the Wii, however. Heck, in reality, the products as we see them now wouldn't exactly be easy to pull off on the Wii (tech limitations). Imagine what happens when the Portal concept further expands?
 
No6 said:
The current direction of innovation in FPS games requires more and more power for physics, deformation, lighting, etc. Crysis isn't just a prettier picture, it's (if the promises are kept) a significant step forward in the way that FPS games are designed to achieve immersion, which is a key (if not the key) element of FPS games. The Wii simply isn't powerful enough to handle modern FPSs, and will drag the FPS genre backwards if publishers shift in that direction.

Now, Wii-style controls on the 360/PS3/PC, that would push the FPS industry forward. But only because those systems begin to have the power necessary to properly implement a 3D control interface in a modern FPS.

That is so bull, im pretty sure the Wii can handle physics, maybe not as much as the PS3 or 360, but it should be able to do a game like halflife2 or something in that direction. Besides, how do you know if physics, deformation, lighting is the right path to take for a FPS? Maybe the controls will immerse you more then those elements, its not like game design is science or anything, good ideas are the most unexpected ones, and better physics lighting etc is just so predicteble, id say the Wii has much more potential than the other consoles in the FPS area.
 
maxmars said:
There can't be just one form of innovation. On a console that does what its predecessor did, only with more of everything, perhaps yes, because you are limited by this very fact, hence focusing on better physics and all.
Physics and deformation are not "one form of innovation". There are huge, untapped realms of innovation and gameplay in FPS games that have been hindered by power restrictions and are only just beginning to be broken.

On Wii I'd expect innovation to come from elsewhere, e.g. again Wiiconnect24, controls, DS integration who knows whatever else. I'm not saying that you would like it better, but certainly you can't dismiss it because it isn't following an arbitrary evolution plan.
I'm having a hard time figuring out how Connect24 is somehow Wii-specific in innovation (it's not like dedicated PC servers can't be on 24/7). As for the other two, I've already covered how control innovations are going to be limited by the Wii's lack of power, and I'd be interested in an actual example of DS integration, not just vague handwaving.
 
dark10x said:
If there is ANY improvement, it's minor to the point that there may as well be none (and with that 3mb framebuffer, 16-bit color will be the "new thing").

PS2 was current generation hardware and in line with the best the industry had to offer at the time. It was a significant upgrade from the original PlayStation. Gamecube was a significant upgrade from N64. Wii is not a significant upgrade to either. The 32x was 5x the upgrade that the Wii is in comparison to its parent platform.

Oh, and I DO believe Sony f*cked up big time...but not in terms of the actual hardware. Hopefully MS can keep the next gen dream alive. Let's hope the 360 does well enough to continue attracting Japanese support.

Nintendo is putting on a big show and doing a damn good job of it. They could have brought so much more to the market. They made the right choice from a business perspective, however. That serves no benefit to me, but it absolutely strengthens Nintendo.

There's a flaw in your logic.

You seem to display a limited understanding of advancement. You think that anything other than technological improvement is a "regression," but that's not really the case. In the case of the Wii, the advancement is in the area of accesibility. It's approachable, intriguing and fun. That's an advancement that's admittedly outside what has the been the mainstream porgression in this industry, but it's an advancment nonetheless. You may be right that it offers no benefit to you, because your interests clearly fall on the technological side of things. That's perfectly legitimate, and I think your fears about being left behind are partially valid. There will always be companies willing to serve your market, but the number of players in that arena could shrink considerably if the Wii pulls an iPod. But, frankly, the videogame market is ripe for that kind of change. It's been singularly focused on appealing to a very limited audience for a very long time now.

You need to expand your thinking a bit. For example, in the case of Red Steel, it's a flawed game, but many people seem to really love it, even though critics and others panned it. I think part of the root of the problem is based on a predetermination how an FPS game should be played. I wouldn't say that Red Steel has a superior control scheme, but I would argue that there is no defensible standard for how an FPS SHOULD play. PC FPS rose to prominence because the games were engaging and fun to play. The idea that a Wii FPS can't be fun and engaging unless it plays like a PC FPS is a logical fallacy. The Wii doesn't have to mimic a mouse, and I predict that, as the platform ages, its FPS games will be even more dissimilar to the PC genre than they are now. In this case, I think the question of advancement is moot and depends mostly on preference and past experience.
 
dark10x said:
Ah, but see, there is harm in that. If the Wii dominates, those games will be the last of their kind.
I really don't understand how anyone believes this. PS2 dominates, and yet the Wii exists. GTA dominates, and yet Sly Cooper exists. Pokemon dominates, and yet Crysis exists. Has there ever been a single solitary example of these doomsday scenarios actually having any kind of widespread affect on entire hardware philosophies and game genres?
 
You're kidding right? Do you know what the original portal project looked like? Search for NarbacularDrop, the concept totally doesnt rely on power, its just something never thought of before.

Im not saying that making them for Wii will create some ground breaking game, im saying that gameplay wise you're oh so not limited by physics or how many bump maps you have, even if they've been hyped sky high that "next gen" would offer insane AI and physics, most of that is as scripted and static as it was last gen so far.
 
Oh and as for the speculation as to what the game could be, im personally betting on Battlefield

I mean damn, its

1) EA
2) Battlefield is very scalable without changing the formula
3) FPS and online
 
ksamedi said:
That is so bull, im pretty sure the Wii can handle physics, maybe not as much as the PS3 or 360, but it should be able to do a game like halflife2 or something in that direction.
HL2 was probably the limit of the Xbox's power, and that was a pretty early, limited example of a physics-heavy game.
Besides, how do you know if physics, deformation, lighting is the right path to take for a FPS? Maybe the controls will immerse you more then those elements, its not like game design is science or anything, good ideas are the most unexpected ones, and better physics lighting etc is just so predicteble, id say the Wii has much more potential than the other consoles in the FPS area.
I love how the Nintendo crowd seems so determined to isolate the Wii controls from all other areas of technology, like it's some sort of holy grail that can magically make games better simply by its very existance.

Extensive use of the remote in an FPS for serious gameplay advancement will require significant horsepower to allow for high levels of meaningful (meaning non-gimmick) interaction. Using the Wii remote to manipulate multiple 3D objects with 3D motion sensing in a FPS environment and at a gameplay level (meaning non-tech demo) will require power. All the "advances" we've seen out of the Wii so far in FPS games have been gimmicks.
 
Chris Remo said:
I really don't understand how anyone believes this. PS2 dominates, and yet the Wii exists. GTA dominates, and yet Sly Cooper exists. Pokemon dominates, and yet Crysis exists. Has there ever been a single solitary example of these doomsday scenarios actually having any kind of widespread affect on entire hardware philosophies and game genres?

Nope. It's the same crap with the DS doomsday sayers.

What are the best selling DS games even in non-gamer-crazy Japan this winter? New Super Mario Bros.? Check. Dragon Quest Monsters Joker? Check. Pokemon RPG? Check. Kirby Squeek Squad? Check. Jump Ultimate Stars? Check.

So 2 platformers, 2 RPGs, and a fighting game. Truth is, the Brain Training games make a small minority of the DS library. And even with the DS' massive success, the PSP has found it's own niche and continues to sell a decent amount.
 
Chris Remo said:
Has there ever been a single solitary example of these doomsday scenarios actually having any kind of widespread affect on entire hardware philosophies and game genres?

Sure there has: The PS1. It changed the rules for game design. Remember when Sony though it needed a mascot (Crash) in order to compete with Nintendo's Mario and Sega's Sonic? The rules of the industry changed with the success of the PS1, and mascot games and the plastformer genre as a whole are hardly prominent nowadays. The Wii's success could have a similar effect in the long run.
 
ghostlyjoe said:
Sure there has: The PS1. It changed the rules for game design. Remember when Sony though it needed a mascot (Crash) in order to compete with Nintendo's Mario and Sega's Sonic? The rules of the industry changed with the success of the PS1, and mascot games and the plastformer genre as a whole are hardly prominent nowadays. The Wii's success could have a similar effect in the long run.

Actually the Crash Bandicoot games sold like 6-8 million copies for individual installements at times. So I dunno if that's really the best example. Jak + Sly Cooper, etc. exist because Crash was so successful.
 
Odd, no one suggested Jedi Knight yet? Seems like a good fit (with a few logistical problems) that will allow the user to do alot with the Wiimote controls, more than just a plain-jane FPS.
 
No6 said:
Extensive use of the remote in an FPS for serious gameplay advancement will require significant horsepower to allow for high levels of meaningful (meaning non-gimmick) interaction. Using the Wii remote to manipulate multiple 3D objects with 3D motion sensing in a FPS environment and at a gameplay level (meaning non-tech demo) will require power. All the "advances" we've seen out of the Wii so far in FPS games have been gimmicks.

Graphics and physics and AI are "gimmicks" too if you define the word in that way. For example, look at the "tech demo" Wii Tennis. There's some real depth in the control method: angle, speed, trajectory -- the fact that you can add topspin or lob a ball using a natural motion is something that's simply unattainable with mouse or dual analog. In theory, the Wiimote opens up degrees of control in the same way the analog stick expands on the d-pad (note, too, that some games still play better with a d-pad). Do you honestly believe that will have no benefit for first-person games?
 
soundwave05 said:
Actually the Crash Bandicoot games sold like 6-8 million copies for individual installements at times. So I dunno if that's really the best example. Jak + Sly Cooper, etc. exist because Crash was so successful.

You misunderstand. I didn't mean to imply that the genre is dead. It's not. But it used to be THE focus of the indsutry: Mario, Sonic, Crash .. these were mainstream games with big audiences and top billing. What happened? The industry shifted focus. The could happen again, and the Wii could be the catalyst, just as the PS1 (with FFVII and MGS and the like) was the catalyst in the initial shift.
 
dark10x said:
...but they won't receive the same kind of support either. The more success Nintendo achieves, the more you'll find 3rd party titles ending up there.

It's a great situation for developers. They can re-use old, familiar technology and tack on some motion controls and people will eat it up. What's the point in spending more money on something that will make you less? Hell, I wouldn't be shocked if they keep making PS2 games as a result.

With the speed at which we are regressing, perhaps that "Dreamcast in 2009" talk is more realistic than we had thought. :P

The sales of Red Steel suggest to Ubisoft that their effort was more than enough. Why even try if your sales are so good? Heck, with the sales of Wii sports and Wii Play in Japan, the further creation of new Zelda games should be considered a GIFT. What's the point of sinking all that time and money into something when you have superior sales of a product that you could toss together in a few weeks?

I'm sure publishers are licking their chops right now at the thought.

The answer to your question is pretty obvious. Market Share.

Nintendo can sell a lot of consoles with Wii Sports & Wii Play, but they can't hope to push PS3 & 360 out of the market unless they offer comparable experiences. Not every company out there is like EA and Ubisoft, some of them want to make really unique experiences, and if there is no market for those games on the Wii, then those games will not appear on the Wii. That's why it's in Nintendo's best interest to make sure that market still exists.

I mean, have you looked at the games Nintendo is talking about for release in 2007? Mario Galaxy, Smash Bros. Brawl, Metroid Prime 3. These are not casual non-games, which Nintendo has plenty of, but they've already successfully established the Wii as casual/non-gamer friendly in the popular media at launch. Their next goal is to work to win over the hardcore crowd. Once they have both groups hooked, only then can they guarantee the kind of 3rd party support they'll need to "win" this generation.
 
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