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Wukong has >3.5 million Chinese PS5 players; Monster Hunter Wilds triggers PS5 sales surge in China

That’s absolutely not what the article said
Yes it is... I mean read the image in the OP..

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In August there was 3 million players on PS5 total...
2M in China
1M outside of China
= 2/3rds of PS sales being from China.

So extrapolate that to 5M total PS version sales, which means 3.3M in China, and 1.7M outside of China...
Even if you want to proclaim the PS version has sold 7M total... 33% of that is only 2.38M copies outside of China..

The last number announced was 25M.. which means 20M PC players and 5M PS players. Even if you take the guess that 90% of the game's PC sales came from China
90% of 20M = 18M with 2M sales being outside of China.

That would mean PC has still sold very similarly to PS outside of China. There's no realistic scenario in which the PS version is massively outselling the PC version outside of China 🤷‍♂️
 
Yup. I feel like Playstation as a brand is only a few years away from getting some big game to the point it will turn into a much more mainstream product in there. Let's face it, for now, these are great numbers for consoles...but overall when we take into consideration how many people there's in China it's "nothing".

That said, Sony started investing in there years ago and only now it's starting to see the results. The are now doing those investments in India as well.

It's quite interesting how global the brand it at this point. People look at European and USA sales for PS hardware but the truth is the console is almost "everywhre" at this point.

Sony may be "losing" Japan, but are winning a much bigger market: China.
Yep, it's true. People here in Neogaf might point out to the recurring Famitsu sales and smirk at the lack of PS5 software titles in the top 10 or 20 games sold in Japan, but I think these gamers don't seem to realize that PlayStation software sales have always been in such a decline in Japan since the seventh generation of consoles. In Sony's mind, they probably don't care about the lackluster software sales in Japan as the PlayStation brand will be much stronger in neighboring China and Korea than they will ever be in Japan. It would be extremely hilarious if China takes Japan's place of PlayStation's next trustable country for potential customers of the PlayStation brand.

Nintendo may be King in Japan, but PlayStation gamers will feel lucky that they're about to get VERY high-quality and high-production games rolling in from China. Such high-quality games with realistic art styles are becoming rarer and rarer from Japan as Japanese game studios are increasingly reluctant to greenlight such titles. Heck, I doubt games like Lost Soul Aside and Tides of Annihilation would ever be greenlighted by known Japanese game studios like Square Enix and others.
 
Capcom’s games don’t sell well on Xbox anywhere.

Xbox customers are more skewed towards western tastes than other platforms.

Yet they're still huffing and puffing as if getting a port of FF XVI and Rebirth will "save" those games, when they both 1) sold pretty well already as PS5 exclusives and, 2) are now on PC (Steam).

What in the post even implies that’s what they meant?

Well, a lot of certain gamers (usually Xbox diehards) have in the past implied Japanese people only buy Japanese consoles and it's a conspiracy why Xbox is so small in the country....

....even though Japan literally loves stuff like the iPhone, and American fast food (albeit with more Japanese-style flavored takes that are also a lot healthier on average than the American variants).

There’s almost no way the game sold 20%-100% more on PS5 than on PC. I’d be really surprised if it sold better on PS5 given the insane CCU on Steam. It easily surpassed Elden Ring which also sold the most there.

IIRC the split between PS and PC for Elden Ring wasn't anything huge; the difference was within a 3-5% range all said and done. Now, the new Monster Hunter doesn't have a PS4 version....but it also has way higher system requirements on PC than Elden Ring, which would eat into its market cap there, too.

Also, the IP has a long history with PlayStation hardware; even with Steam growth the past few years I doubt that suddenly overturns the decades of cache the IP has with PlayStation gamers across the world. So I won't be surprised if, at the very least, like with all other modern Capcom games the bulk of revenue comes from PlayStation same as it does with titles like SF6 and the RE games.

Units sold, it could be a bit different. Steam could take up more of the unit sales, but I wouldn't expect it to be by any major amount. 5% - 10% is the likely range. Also, PS5 has the benefit of a physical release, which could help it out.

So basically...

Units Sold: Potentially PC/Steam > PS5 >>>> Xbox​
B2P & MTX Revenue: Likely PS5 >> PC/Steam >>> Xbox​

And I think that will especially hold true over the lifetime of the game.
 
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