SpaceDrake
Member
So in the middle of all the other madness goin' on here, wanted to give this a little bump (since the XSEED folks will be on the floor later today!) and chime in:
Some of the fault of the delay of SC in particular falls, unquestionably, on my head. Even setting aside handling All Dem Words, there have been... difficulties, shall we say, on my end unrelated to the project directly that have still slowed my workflow significantly, particularly over the past few months. We're still on target for a release this year - on a personal level, I really want Trails to land in the US and EU this year as part of the series' wider 10th anniversary celebration, to go along with Sen 2 in Japan - but things have been slower than anticipated and I'll be honest and admit that some of the blame for that has to be mine.
That said, as Tom as indicated in other threads, even if I could wave my hands and have an absolute, complete, edited-and-insertion-ready script done tomorrow, there have still been significant technical challenges surrounding the Trails games. No one was quite ready for just how badly the game would react to modification and modernization, and Sara's been having to bang a series of wrenches very hard on the code just to get the engine working, and this has been on top of other commitments like her work on Corpse Party PC. (Hint: you want to talk based, y'all should be talkin' 'bout Based Sara Leen and how she's been consistently facilitating awesome for the past two years and counting.)
The good news on that front is that there is a light at the end of that tunnel, and as a bit of teasing I actually got to see some of the fruits of all that labor the very day before E3 Day Zero. Which was another reason the Trails games didn't make E3 - things are still changing, and with what's now been accomplished on the technical side, the build a week or two from now would barely even resemble the current working build that would theoretically be brought to E3.
It is still coming, and at this point I can check a new build almost every week and see Trails get better. It just wasn't quite ready for E3 this time around. Which, ultimately, is fine, as XSEED has a ton of other stuff to show off on the show floor.
Some of the fault of the delay of SC in particular falls, unquestionably, on my head. Even setting aside handling All Dem Words, there have been... difficulties, shall we say, on my end unrelated to the project directly that have still slowed my workflow significantly, particularly over the past few months. We're still on target for a release this year - on a personal level, I really want Trails to land in the US and EU this year as part of the series' wider 10th anniversary celebration, to go along with Sen 2 in Japan - but things have been slower than anticipated and I'll be honest and admit that some of the blame for that has to be mine.
That said, as Tom as indicated in other threads, even if I could wave my hands and have an absolute, complete, edited-and-insertion-ready script done tomorrow, there have still been significant technical challenges surrounding the Trails games. No one was quite ready for just how badly the game would react to modification and modernization, and Sara's been having to bang a series of wrenches very hard on the code just to get the engine working, and this has been on top of other commitments like her work on Corpse Party PC. (Hint: you want to talk based, y'all should be talkin' 'bout Based Sara Leen and how she's been consistently facilitating awesome for the past two years and counting.)
The good news on that front is that there is a light at the end of that tunnel, and as a bit of teasing I actually got to see some of the fruits of all that labor the very day before E3 Day Zero. Which was another reason the Trails games didn't make E3 - things are still changing, and with what's now been accomplished on the technical side, the build a week or two from now would barely even resemble the current working build that would theoretically be brought to E3.
It is still coming, and at this point I can check a new build almost every week and see Trails get better. It just wasn't quite ready for E3 this time around. Which, ultimately, is fine, as XSEED has a ton of other stuff to show off on the show floor.