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Zenless Zone Zero ༺*|OT|*༻ Gotta Waifu 'Em All ♡(੭´͈ ᐜ `͈)੭♡

Doom85

Member
Um... speaking of VA btw. Am I the only one here who plays the game with Japanese VA? I've seen people mention online that English VA is not the best in these Chinese F2P gacha games, so I didn't even bother to play with English VA. In general, I think Japanese VA is always better cuz it's a lot more emotional, expressive and just better overall, but I get that some people might not like to read subs:messenger_relieved:

I think Zenless is pretty good in English.

Honkai Star Rail, ain’t no way I’m ever switching off English. Almost everyone sounds awesome. Heck, I might have skipped Boothill, as good a character as he is, but the English VA makes him awesome, actually making G-rated profanity (IIRC due to someone messing with his alien language translation device) sound cool.

“This is some fudgin’ nice weather we’re having. Wonder which little son of a nice lady is gonna run out of luck today.”
“That’s the forkin’ spirit!”
“Fudge me sideways, you’re finally here, brother!”
“Bring it on, forker!”
“Dangerous? Well, fudge. Dangerous for who?!”
”Here, I’ll give you a chance. Aim here…..just kidding, fudgehead.”

Like, it should be so cringe, but the VA hits it with such enthusiasm he became one of my favorite new characters in Penacony. I think only Sparkle and Acheron would be higher for me.
 
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Doom85

Member
Doom85 Doom85 well okay then, I'll try to play with game English VA after 1.1 update this week.

Nervous Key And Peele GIF


Hey, I was just saying my personal preferences. No need to switch and then be like, “hey yo, this is shit! You fucking liar!”

Nah, I know you wouldn’t be like that, it’s just some English dub haters out there go real hostile with their preference. I understand if people prefer Japanese, I just find it easier to connect with characters when I can understand them through the spoken lines without reading, though I have no issue with subs (and for live-action, I will avoid dubs at all costs as I am never convinced by the lip syncing).
 

Agent_4Seven

Tears of Nintendo
Hey, I was just saying my personal preferences. No need to switch and then be like, “hey yo, this is shit! You fucking liar!”

Nah, I know you wouldn’t be like that, it’s just some English dub haters out there go real hostile with their preference. I understand if people prefer Japanese, I just find it easier to connect with characters when I can understand them through the spoken lines without reading, though I have no issue with subs (and for live-action, I will avoid dubs at all costs as I am never convinced by the lip syncing).
✋:messenger_tears_of_joy:

I should've mentioned that I actually watch a lot of 80 and 90s anime with English dubs (as well as Russian VO - we have really good VO and dub groups here), I like them and they aren't bad a all. It's just that.... well, you can't really match Japanese actors in terms of the way they act, how emotional and expressive they are 100% of time to the point that you can tell how they feel and see the emotions on their face by just hearing the voices, and if the game also has excellent facial animations like in Yakuza games for example... It's just pure gold.

It's almost impossible for any other and none Japanese actor to match such level of quality, but at the same time you can't blame English (for example) actors cuz they're doing the best they can while trying to match something they can't match, and you can always tell when they're trying really hard, not fuckin' around just to get paycheck and I respect that a lot.

So yeah, I'm not an English dub hater when it comes to all things Japanese (or Chinese for that matter):messenger_smiling_with_eyes:
 

Doom85

Member
well, you can't really match Japanese actors in terms of the way they act, how emotional and expressive they are 100% of time to the point that you can tell how they feel and see the emotions on their face by just hearing the voices

Though this did come to haunt them when it came to the anime Black Clover. There’s emotive, and then there’s THIS.

Mind you, this is all from episode 1.




He did get better eventually, but I know plenty of sub-only people who went dub for BC pretty quickly after experiencing this.

While not as bad, I remember for Soul Eater they had a relative newcomer for the Japanese VA for Maka and while not bad you could tell she wasn’t on par with everyone else.

I’ll say another I could never go sub for Baccano! Not only is it one of the best dubs FUNimation ever did, but the accents just add to the flavor of the setting which would be non-existent in the Japanese version.

I do think Japanese VAs do generally get put on a bit too high a pedestal sometimes by some fans. Like, with Re:Zero, while the English dub was really good, the Japanese version was better, BUT that was due to the Japanese VAs for Subaru and Rem. The other Japanese VAs were good, but you could tell those two were the ones truly giving it their all. If anything, I think it’s bad form to just see all Japanese VAs as automatically amazing as it can unintentionally downplay the performances that truly stand out. Not that I’m not calling anyone specifically bad, but I just don’t agree that English or any other language VAs (I hear some Spanish anime dubs go pretty hard) can match any Japanese voices as the latter aren’t giving amazing performances for every single show, that’s just not feasible, you are going to have some people more talented or better at portraying a character than others.

Also, there have been times when some of the Japanese directors and such have preferred or at least given the English dub very high praise. I know Hayao Miyazaki said the English voice actresses for Howl’s Moving Castle better understood what he was wanting the female characters to behave like more than the Japanese VAs did. The producer of My Hero Academia said Chris Sabat was perfect as All Might. The director of Revolutionary Girl Utena was so fond of Utena’s English performance that he “named” his car after the actress.
 

Agent_4Seven

Tears of Nintendo
Though this did come to haunt them when it came to the anime Black Clover. There’s emotive, and then there’s THIS.

Mind you, this is all from episode 1.




He did get better eventually, but I know plenty of sub-only people who went dub for BC pretty quickly after experiencing this.

Yeah, this is not good:messenger_tears_of_joy:

I'm not watchin' most of the modern anime cuz it's not made for me 90% of the time, but every once in while there's some really cool stuff I find which I really like and love even, like...

F1487E29639C3B189CD81A7B87B1A7FC2C7FA1C7


:messenger_beaming:

While not as bad, I remember for Soul Eater they had a relative newcomer for the Japanese VA for Maka and while not bad you could tell she wasn’t on par with everyone else.

I’ll say another I could never go sub for Baccano! Not only is it one of the best dubs FUNimation ever did, but the accents just add to the flavor of the setting which would be non-existent in the Japanese version.

I do think Japanese VAs do generally get put on a bit too high a pedestal sometimes by some fans. Like, with Re:Zero, while the English dub was really good, the Japanese version was better, BUT that was due to the Japanese VAs for Subaru and Rem. The other Japanese VAs were good, but you could tell those two were the ones truly giving it their all. If anything, I think it’s bad form to just see all Japanese VAs as automatically amazing as it can unintentionally downplay the performances that truly stand out. Not that I’m not calling anyone specifically bad, but I just don’t agree that English or any other language VAs (I hear some Spanish anime dubs go pretty hard) can match any Japanese voices as the latter aren’t giving amazing performances for every single show, that’s just not feasible, you are going to have some people more talented or better at portraying a character than others.

Also, there have been times when some of the Japanese directors and such have preferred or at least given the English dub very high praise. I know Hayao Miyazaki said the English voice actresses for Howl’s Moving Castle better understood what he was wanting the female characters to behave like more than the Japanese VAs did. The producer of My Hero Academia said Chris Sabat was perfect as All Might. The director of Revolutionary Girl Utena was so fond of Utena’s English performance that he “named” his car after the actress.
Well, in my case I sometimes don't even have a choice so it's either Japanese with subs, English dub or Russian VO. But yeah, there's some good if not great English dubs out there for sure.

Back to games though. Based on the games I've played which are made in Japan, Japanese VA is always better unless it's MGS series for example and I haven't played other Japanese games from 2000s with great English VA, so based on that experience and after eating shit for so long, I tend to always play with the Japanese VA when there's an option, there's exceptions of course like Resident Evil series and such but almost nothing else beyond that.
 
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Unless the game takes place in japan or is filled with japanese names, I generally use EN VO because I can't stand "engrish", I also understand some basic japanese and the VA's aren't always great, they tend to lean towards just doing archetypes instead of actual character work.
 

dreamstation

Gold Member
English all the way. Can't stand Japanese voice for games with young women/men like this. Hurts my ears. Something like Ghost of Tsushima is fine though.
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
I love the MVs that HoYo is doing for each limited character. I guess I should be thanking Genshin and HSR whales for that.
Reset countless times, my memory's long gone.
When did this all start? And where will it lead?
This world knows only cruelty,
In this life,
Will I find loyalty?



just-when-i-thought-i-was-out-they-pull-me-back-in.gif
 
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Agent_4Seven

Tears of Nintendo
On the news of 1.1. update. It looks like they'll be doing something to the New Eridu City Fund battle pass with new rewards and such, so my only guess here is that they'll be either extending the existing one by 50 lvls, or reset the progress of the current one and add new rewards with the same lvl 50 cap. Either way, I think they'll ask us to pay again for none-F2P rewards of this battle pass. Plus there'll be new shop bundles.

P.S. Asked a mod to help me out with organizing OT better, so if all will be going according to plan, everyone (incl. new players) will be able to see what miHoYo added, improved etc. with each new update and make an informed decision whether they want to jump in or not :messenger_relieved:
 
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Pejo

Gold Member
I'm excited to roll for my square peg (Qingyi) and make her fit in a round hole (electric dps role). Been farming some damage focused discs for her and I got "lucky" in getting 2 S rank stun class orb things from the standard gacha, so one of those is going to her too. It looks like her damage scales up based on stun damage with one of her passives, so I think I can make it work.

The worst part is that to get her party buff, you need another attacker in the team, which again brings up the problem that I don't have a good Electric attacker. They seem to want you to use her only in the Pubsec team with the party buff, which sucks. HoYo is famous for limiting characters effectiveness outside of the specific scenario they want you to use them in, so they can sell you more characters later for a different niche.
 

Cao Cao

Member
I don't understand these Gacha games, what do I need to do if I want to get a specific character?
Can someone tell me what to press in those menus? Does every character has like a 8% chance to get picked?
 

Aenima

Member
I'm excited to roll for my square peg (Qingyi) and make her fit in a round hole (electric dps role). Been farming some damage focused discs for her and I got "lucky" in getting 2 S rank stun class orb things from the standard gacha, so one of those is going to her too. It looks like her damage scales up based on stun damage with one of her passives, so I think I can make it work.

The worst part is that to get her party buff, you need another attacker in the team, which again brings up the problem that I don't have a good Electric attacker. They seem to want you to use her only in the Pubsec team with the party buff, which sucks. HoYo is famous for limiting characters effectiveness outside of the specific scenario they want you to use them in, so they can sell you more characters later for a different niche.
I think you gonna have a very hard time making Qingyi into a damage dealer, her DPS is very low, and as a stunner she stuns the enemies faster that will trigger the chain assist for other character.
You can use any attacker to get her buff, dont need to be pubsec or electric. Thats the good thing about her is that she can be used as a stunner in any team that has an attacker. The same way Zhu can be used in any team that has a Support.
 

Aenima

Member
I don't understand these Gacha games, what do I need to do if I want to get a specific character?
Can someone tell me what to press in those menus? Does every character has like a 8% chance to get picked?
The main thing you need to know is the Polychromes is the premium currency in this game, and this is the currency you want to save and only use in the limited banner.

You can watch this video that explain how the gacha system works in ZZZ.

 
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Agent_4Seven

Tears of Nintendo
I think you gonna have a very hard time making Qingyi into a damage dealer, her DPS is very low, and as a stunner she stuns the enemies faster that will trigger the chain assist for other character.
That's what I've been trying to say, you can't turn a Stun character into a high DPS one.

Oh, you guys, I'm curious what y'all IK level is after a month and a half since release? I just hit level 49 today and I think it's impossible to get to lvl 60 unless you're a giant whale cuz there's not enough free batteries to make you grind EXP and there's no other way to grind EXP and gain 10 lvls.
 
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Agent_4Seven

Tears of Nintendo
I've managed to clear with an S rank the first 3 Shiyu Defense Critical Nodes. :messenger_sunglasses:

HuxYjSG.png

Izpjg4y.png

ujvJQLf.png

Dt1On5J.png

VexhrmC.png

tvUOLw0.png
How on earth have you managed to do that with lvl 50 characters?:messenger_hushed:

I've most characters and their W-Engine at lvl 50, 70% of discs at lvl 15 and I can't beat the first node with S rank (A rank max), 2nd and 3rd is B, even though my characters are always at max HP and I'm activating stuns, triggering anomaly status effects, chain attacks etc. left and right constantly.

Agent_4Seven Agent_4Seven I'm proxy level 49 as well. I also don't really care when I get to 60 since I'm in no rush to get there.
Well, all I care about is rewards after gaining each level and there's no way to rush it unless you sell your kidney:messenger_tears_of_joy:
 
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Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
How on earth have you managed to do that with lvl 50 characters?:messenger_hushed:

I've most characters and their W-Engine at lvl 50, 70% of discs at lvl 15 and I can't beat the first node with S rank (A rank max), 2nd and 3rd is B, even though my characters are always at max HP and I'm activating stuns, triggering anomaly status effects, chain attacks etc. left and right constantly.
Idk, maybe I'm just that good at action games? :p

Joking aside, I just followed prydwen's builds for each one of my agents. Other than that I have C6 Nicole and Soukaku. Good discs on Ellen, Zhu, Nicole, Grace, decent ones on Soukaku, and mid ones on Koleda.
Well, all I care about is rewards after gaining each level and there's no way to rush it unless you sell your kidney:messenger_tears_of_joy:
Idk why would you rush though as the rewards are not that significant anyway. There's ofc IK lvl 50 where you'll level up your proxy status to legendary which unlocks lvl 60 for your agents, and also better material drops in training. Other than that, I don't see any real incentive to 'rush' once you hit IK lvl 50. Remember that this is a marathon and not a sprint, and I personally like it this way.
 

Agent_4Seven

Tears of Nintendo
I just followed prydwen's builds for each one of my agents.
giphy.gif

:messenger_beaming:

Idk why would you rush though as the rewards are not that significant anyway. There's ofc IK lvl 50 where you'll level up your proxy status to legendary which unlocks lvl 60 for your agents, and also better material drops in training. Other than that, I don't see any real incentive to 'rush' once you hit IK lvl 50. Remember that this is a marathon and not a sprint, and I personally like it this way.
Oh, I've no intention to rush anything, I only care about the rewards and stuff you can't get in any other way than spending a fortune. Moreover, I think after the launch of Space Marine 2 and potentially Black Myth, ZZZ will be only about dalies for me until I'm done with these two games, cuz I know that ZZZs SP story stuff will not go away and I can go back to it later with lots of collected resources, money etc.:messenger_relieved:
 
I haven’t tried SD again since last time, just really taking my time with the game. For whatever reason I find it much harder to motivate myself to
Build characters in this game compared to Genshin or Star Rail. Dunno, seems more like pulling teeth in ZZZ, less mats given, more energy cost, 6 slots to fill compared to 4 or 5, just all adds up to be a bigger hassle and makes me not care as much. Still getting it done, but taking my time with it.
Figure it will be ok as I’m not pulling for a patch at least, so I have time.
 

Pejo

Gold Member
I think you gonna have a very hard time making Qingyi into a damage dealer, her DPS is very low, and as a stunner she stuns the enemies faster that will trigger the chain assist for other character.
You can use any attacker to get her buff, dont need to be pubsec or electric. Thats the good thing about her is that she can be used as a stunner in any team that has an attacker. The same way Zhu can be used in any team that has a Support.
Can't be worse than Anby which I'm using in that role now. It's not a permanent thing, but I just need something to help with the Shock/Electric stages until they release a proper S rank Electric DPS (that I like). When I'm ready to switch her to a primarily Stun (read: proper) role, I'll just farm some new disks for her, no biggie.
 

Aenima

Member
Can't be worse than Anby which I'm using in that role now. It's not a permanent thing, but I just need something to help with the Shock/Electric stages until they release a proper S rank Electric DPS (that I like). When I'm ready to switch her to a primarily Stun (read: proper) role, I'll just farm some new disks for her, no biggie.
You dont really need to a have a certain elemental team. As long your team is good with a good DPS you can clean everething with S rank. I cleared all the Story hard mode, and combat stages with S rank just using my Ellen team (Ice) including in stages where the bosses had Ice resistance.

Most important is building a team with good synergy. In the end game content it might make a diference exploring the enemies weakneses, but if you are not using a proper DPS character then the elemental weakness is not gonna make much of a diference.
 
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Pejo

Gold Member
You dont really need to a have a certain elemental team. As long your team is good with a good DPS you can clean everething with S rank. I cleared all the Story hard mode, and combat stages with S rank just using my Ellen team (Ice) including in stages where the bosses had Ice resistance.

Most important is building a team with good synergy. In the end game content it might make a diference exploring the enemies weakneses, but if you are not using a proper DPS character then the elemental weakness is not gonna make much of a diference.
This is bad advice though. Some enemy types straight up resist certain types of damage (grey damage). Some enemies, such as the electro weak ones, have shields that get shredded if you can apply Shock to them.

Can you steamroll with a maxed out gacha account and grind-heavy perfect substat farming? Yea. But that's a shitty way to play in my opinion. I'd rather engage in the mechanics than brute force through $$$ or grinding the same shit over and over.

Despite this bothering you for some reason, I'm still gonna try to make a dps Qingyi work. If it doesn't, it doesn't, but I'm going to try.
 

Aenima

Member
This is bad advice though. Some enemy types straight up resist certain types of damage (grey damage). Some enemies, such as the electro weak ones, have shields that get shredded if you can apply Shock to them.

Can you steamroll with a maxed out gacha account and grind-heavy perfect substat farming? Yea. But that's a shitty way to play in my opinion. I'd rather engage in the mechanics than brute force through $$$ or grinding the same shit over and over.

Despite this bothering you for some reason, I'm still gonna try to make a dps Qingyi work. If it doesn't, it doesn't, but I'm going to try.
Im 100% F2P The content is just not that hard that require dedicated elemental teams to exploit enemy weaknesses.

And it dosent bother me the way you play your game, im just trying to give you an advice so you dont waste resorces and then not get the results.
 

Pejo

Gold Member
Im 100% F2P The content is just not that hard that require dedicated elemental teams to exploit enemy weaknesses.
100% agree about the "not that hard" part, that's why I wanna try to make DPS Qingyi work to begin with. Like I said, if it doesn't work and I'm just mashing my head against it for no reason, I'll concede and just build her as a proper Stunner, but there's nothing to lose from trying. And I do get what you're saying and agree that it's possible. I personally went back and did a few hard mode stages with "electric" typing suggested with my Zhu Yuan team, and crushed it, but I always like having a wide pool of viable characters for different situations instead of focusing on one powerhouse team, in most games. Min/max stuff is so antithetical to the way I like to enjoy games, but I realize that's just a me thing.
And it dosent bother me the way you play your game, im just trying to give you an advice so you dont waste resorces and then not get the results.
I look at gacha games like this as a slow burn instead of a constant race. Pretty much any character that's currently in the game right now will be powercrept 3x over by the time the game has its second anniversary, so I'd rather just chill and do what I wanna do than try to keep up with the Joneses on this or that meta team.
 
"DPS" qingyi could work, my anby does a lot of damage because I stacked attack and energy regen on her, soukaku as I mentioned before here also does a ton of damage because her ultimate dmg multiplier is outrageous and she was relatively easy to C6. Both of these are a ranks so qingyi could perform quite a bit better, I suspect pairing her with soukaku and rina would be pretty strong.
 

Pejo

Gold Member
"DPS" qingyi could work, my anby does a lot of damage because I stacked attack and energy regen on her, soukaku as I mentioned before here also does a ton of damage because her ultimate dmg multiplier is outrageous and she was relatively easy to C6. Both of these are a ranks so qingyi could perform quite a bit better, I suspect pairing her with soukaku and rina would be pretty strong.
The only thing that sucks is Qingyi's party buffs are for pairing her with Pubsec OR an Attacker. Most characters are (faction) or (element), which is a trend that she bucks (unfortunately). Not that party buffs are everything, but yea.

Also agree about Soukaku, she's an absolute beast if you learn to play her. She's got some great DPS potential when she's iced up.

*edit*

Anybody else getting absolute ass download speeds for the update? I'm hovering between 300-500kb/s
 
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Pejo

Gold Member
I’m still not pulling but man, electric nunchuck girl is really fun mechanically, had a blast messing with her in the trial
Yea I already have her to 40 with maxed skills, a lv40 orb thing, and decent disks, she's really strong. I love the new manual activation of assists too. Gonna take a while for me to get used to the timing, but it's nice.

She's not putting out Zhu Yuan tier damage, but holy shit what an upgrade over Anby for my electric team. Super easy to apply shock, too. Very pleased with her so far.
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Looking forward to playing Gyattatouille's story later today! :messenger_smirking:

jane-doe-jane.gif


New Story: Special Episode "Undercover R&B" now available

The truth, or a lie?
A Thiren lady who walks among vicious criminals wearing a mysterious smile...
Upon completing the required prerequisite story, Proxies can unlock Jane's Special Episode "Undercover R&B."

Time Available
Permanently available after Version 1.1 goes live.

Requirements
Complete Main Story Chapter 3 "The Midnight Pursuit."
※ Go to Video Archive - Special Episode to view more details and requirements.

GU3bLNcbMAACubw



 
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Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
[Compensation Details]
● Server Update Compensation
Compensation: Polychrome ×300
Compensation Eligibility: 2024/08/14 06:00:00 (UTC+8) Proxies who are lv. 4 or above before this date.
Compensation can be claimed until the end of Version 1.1.

● Issue Compensation
Compensation: Polychrome ×300
Compensation Eligibility: 2024/08/14 06:00:00 (UTC+8) Proxies who are lv. 4 or above before this date.
Please refer to the corresponding compensation mails. Proxies, before 2024/09/13 23:59:00 (UTC+8) make sure to log in and claim your compensation.
The dev team will issue the compensation via in-game mail after the update has been completed. The mail will expire after 30 days, so don't forget to claim the attachments.

Read Full Article

Full Patch notes:

[New Content]​

1. New Characters​

● S-Rank Agent [Qingyi (Stun - Electric)]

Qingyi is an Agent who can rapidly Stun enemies and inflict more DMG on those Stunned enemies. While inflicting Electric DMG, she can build up Flash Connect Voltage, entering the [Flash Connect] state after accumulating up a certain amount.

While in this state, hold down Basic Attack to unleash a Finishing Move, inflicting [Subjugation] on enemies and increasing the target's Stun DMG Multiplier.

*Exclusive S-Rank Agent [Qingyi (Stun - Electric)] can be obtained from Signal Searching the "Untainted Jade" channel.



● S-Rank Agent [Jane (Anomaly - Physical)]

Jane is an Agent who relies on quickly triggering [Assault] Anomaly to deal damage. Her moves accumulate Passion Stream and she enters [Passion] state. While in this state, Jane's Anomaly Buildup Rate and ATK will increase, and some of her moves will be enhanced.

During Jane's [Passion] state, different moves will consume or restore Passion Stream. When Passion Stream has been depleted, Jane will leave the [Passion] state.



● A-Rank Agent [Seth (Defense - Electric)]

Seth is an Agent who can provide Attribute Anomaly and survivability buffs to squadmates. By unleashing his EX Special Attack, Seth can build up [Resolve] and gain [Shield of Firm Resolve]. Once [Resolve] exceeds a certain amount, hold Basic Attack to consume [Resolve] and launch [Basic Attack: Lightning Strike - Electrified]. His Finishing Move will launch against enemies after performing continuous attacks.

When Seth hits an enemy with a Finishing Move or Assist Follow-Up, it will trigger a Quick Assist for the previous squad member and provide [Shield of Firm Resolve] for that squad member. A squad member with [Shield of Firm Resolve] has their Anomaly Proficiency increased.

*Exclusive S-Rank Agent [Jane (Anomaly - Physical)] and A-Rank Agent [Seth (Defense - Electric)] can be obtained from Signal Searching channels that will be released later.



2. New W-Engines​

● S-Rank W-Engine [Ice-Jade Teapot (Stun)]

Exclusive S-Rank W-Engine [Ice-Jade Teapot (Stun)] can be obtained from Signal Searching the "Dissonant Sonata" channel.



● S-Rank W-Engine [Sharpened Stinger (Anomaly)]

● A-Rank W-Engine [Peacekeeper - Specialized (Defense)]

*Exclusive S-Rank W-Engine [Sharpened Stinger (Anomaly)], A-Rank W-Engine [Peacekeeper - Specialized (Defense)] can be obtained via Signal Searching channels that will be released later.



● A-Rank [Gilded Blossom (Attack)]

*Obtained via Version 1.1 limited-time event "Camellia Golden Week."



3. New Bangboo​

● S-Rank Bangboo [Officer Cui]

*Can be obtained via "An Outstanding Partner" channel.



4. New Areas​

● New Eridu Public Security: Unlocks after accepting the Commission [Special Episode "Undercover R&B"]

● Gang Transfer Station: Unlocked for a limited time during [Special Episode "Undercover R&B"]



5. New Story​

● Special Episode: Undercover R&B

A Thiren lady who walks among vicious criminals wearing a mysterious smile...

Availability: Permanently available after Version 1.1 goes live

How to Unlock: Complete Main Story Chapter 3 "The Midnight Pursuit"



● Qingyi Agent Story: The Case of a Missing Bangboo

Become an Assistant Public Security Officer and help Qingyi get to the bottom of the case!

Availability: Permanently available after Version 1.1 goes live

How to Unlock: Complete the Main Story Chapter 2 Interlude "Mission Unthinkable"



● Agent Trust Events

New Trust Events for Jane, Qingyi, and Seth

Availability: Permanently available after Version 1.1 goes live.

How to Unlock: Obtain the corresponding Agents and complete the required Stories (Please see Workbench > Partner Archive)



6. New Events​

● All-New Programs

Log in for a total of 7 days to earn Encrypted Master Tape ×10!

Event Duration: After Version 1.1 goes live – 2024/09/24 03:59 (server time)

Requirements: Reach Inter-Knot Lv. 8 and in Prologue- Intermission unlock the "Events" function



● Camellia Golden Week

The most anticipated holiday in New Eridu, and rewards unexpectedly unearthed by a Companion Hollow~

Get ready to celebrate! Secret treasure! Gold! Golden Week!

Event Duration: 2024/08/21 10:00 – 2024/09/23 03:59 (server time)

Requirements: Reach Inter-Knot Lv. 32 and complete Main Story Chapter 3 "The Midnight Pursuit



● Scene One, Shot One!

Tell the tale of New Eridu through the camera in your hand

"Lights! Camera! And... Action!"

Event Duration: 2024/09/13 10:00 – 2024/09/23 03:59 (server time)

Requirements: Reach Inter-Knot Lv. 36 and complete Special Episode "Undercover R&B"



● Daily Life of a PubSec Officer

What's the daily life of a PubSec Officer like?

A "law-abiding," passionate, and compassionate Ridu citizen wants to try it out!

Event Duration: 2024/08/30 10:00 – 2024/09/09 03:59 (server time)

Requirements: Reach Inter-Knot Lv. 36 and complete Special Episode "Undercover R&B"



● Immersive Tactical Drill

The HIA Career Club VR Challenge just got a new update:

A special limited-time challenge is now open to all players!

Event Duration: 2024/09/06 10:00 – 2024/09/16 03:59 (server time)

Requirements: Reach Inter-Knot Lv. 30 and complete up to Chapter 2 Interlude - Intermission in the Main Story



● First-Class Customer Service

If you wanna build a reputation for your store, you gotta have good customer service.

Your player's broken? Yup... the video store can take care of that now!

Event Duration: 2024/08/16 10:00 – 2024/08/26 03:59 (server time)

Requirements: Reach Inter-Knot Lv. 15 and complete Agent Story "Mole in the Hole (I)"

※ Please look out for official announcements for updates on other events.



7. New Gameplay​

● New Hollow Zero Challenge "Inferno Reap"

Within 180s, continuously suppress Symbiotic Ethereal Swarm, codename: Nineveh, to reduce its Ether activity, and control the spread of Withering

How to Unlock: Complete "Withering Garden: Core" and reach a certain point in "Foliage Hunt"



8. Other Updated Content​

1. New Commissions

● After progressing the Special Episode "Undercover R&B" story, Proxies can accept new Commissions in various areas and via Inter-Knot notifications.
● Obsidian Division have posted a number of Combat Commissions on Inter-Knot. Proxies will receive notifications for these Commissions by raising their Inter-Knot level.
● Some Commissions have added epilogue content. After completing a Commission, Proxies can encounter Clients in the city and talk to them to find out more about what happened after their Commissions were completed.

2. New Content

● Adds Agent Avatars: Unlocked by obtaining the corresponding Agents.
● Adds Agent Mindscape Cinema Namecards: Obtain by evoking the corresponding Agent's Mindscape Cinema 3/6 times.
● Adds Dynamic Backgrounds: Obtain Agents Qingyi, Jane, and/or Seth, and increase their Trust Level to unlock the corresponding Agent's Dynamic Background.
● Adds Trigger Mode for [Chain Attacks]: Auto Mode and Manual Mode. Can be changed in the settings menu.
● On mobile devices while using the touchscreen layout, go to [Options > Input > Button Position Settings] and adjust the size and positioning within the provided parameters.
● Adds Selfie Mode: Proxies can switch to the selfie perspective as needed.
● Adds Selfie Poses: In Selfie Mode, Proxies can choose from preset poses to take photos.
● Adds Filter Function: Multiple filters have been provided. Proxies can choose the filter that suits their preferences.
● Adds recommended Drive Disc sets for each Agent based on usage rates (Data is sourced from recently active players).
● Adds recommended Drive Disc main stats for each Agent based on usage rates (Data is sourced from recently active players).
● Adds a Teleporter to the HDD in "Random Play."
● Adds the "Logistics Shop" Teleporter to "Scott Outpost."
● Adds the New Eridu Public Security area and associated Teleporter.
● Adds Achievements (incl. hidden achievements) to A Ridu Journey, Proxy Business, Agent Trust events, Agent Stories, Special Episodes, Hollow Zero, Shiyu Defense, and Hollow Exploration Guide.
● Some stores in "Sixth Street" and "Lumina Square" have added in-store voice lines.
● Adds some new NPCs to the "NEPS Lumina Branch" area.
● Adds "NEPS Lumina Branch" street corner random encounter conversation. Adds street corner random encounters to "Lumina Square", "HIA Club," and other areas.
● Adds a filter function to the Agent screen, allowing Proxies to filter Agents by specialty.
● Adds "Rampant Brute" to "Expert Challenge."
● Adds Challenge Target to [Combat Details > Commissions] in the "Routine Cleanup" details screen.
● Adds "go to next stage" function to the Challenge Result screen of Audition Stage "The Final Callback." Using this function, Proxies can directly experience the next Agent's Audition Stage.
● Adds Friends Chat portal to the right of Personal Info in the top left corner of the screen.
● Adds a Claim All button to the "New Eridu City Fund" Level Rewards screen. Claiming single rewards has also been optimized.
● In [Options > Other], added [Quick Use of Bangboo Plug-Ins on the Board] settings. Bangboo Plug-Ins can be switched between two different modes: "hold down on a Plug-In to use it instantly, click/tap to open the Plug-In panel" OR "Click/tap to use a Plug-In instantly, hold down to open the Plug-In panel."
● In [Options > Other], adds "Remember Board Acceleration Status" setting. Once activated, your chosen acceleration status will be carried over to future Commissions.

3. Shiyu Defense

"Disputed Node"

Adds permanently open node: "Disputed Node." There are eight frontiers at the "Disputed Node." There are no time limits for this challenge. You will receive two "Ether Dewdrops" (these will restore Agent HP automatically when defeated). Your rating will be determined by the total number of Agent defeats.

Unlock Requirements: Complete Main Story Chapter 2 Interlude "Mission Unthinkable" and Stable Node: Fifth Frontier to unlock.

"Critical Node"

After the Version 1.1 update is complete, the reset time for "Critical Node" in "Shiyu Defense" will be changed to 04:00 (server time) of the 1st and 16th day of each month. The buffs of the updated "Critical Node" are as follows:

Phase I:

Daze from [Basic Attacks] is increased by 15%. DMG from [Chain Attacks] is increased by 100%.

Agents deal an additional 50% damage to Stunned enemies.

Phase II:

When an enemy is Stunned, all squad members gain 2 stacks of [Fervor], and when an Attribute Anomaly is triggered, all squad members gain 1 stack of [Fervor]. [Fervor] lasts for 20s and stacks up to 3 times. The duration of each stack is calculated separately.

For each stack of [Fervor], Agent ATK increases by 10% and Anomaly Proficiency increases by 10 points.

Phase III:

Increases Agent ATK by 20%, and Attribute Anomaly DMG by 30%.

[Adjustments & Optimizations]​

1. Agents​

● Optimizes Agent "Piper's" walk-to-run transition animation after triggering certain moves.
● Optimizes Agent "Nekomata's" blade glint special effects during [Basic Attack: Crimson Blade].
● Corrected "Soldier 11's" Mindscape Cinema display.
● Corrected the text description and word order for Agent "Ellen's" [EX Special Attack] (These are text-only fixes and do not affect actual skill effects)
● Optimizes the way buff icons are displayed for Agent "Soukaku's" different "Vortex" states.
● Optimizes the way buff icons are displayed for Agent "Grace's" different "Electric" stacks.
● Optimizes the text descriptions for some skills (These are text-only fixes and do not affect actual gameplay).
1) ATK and DEF in some skill descriptions were changed to "initial ATK" and "initial DEF."
2) "Increases ATK by 10%" in text description of 2-piece Drive Disc has been adjusted to "ATK +10%."

2. Enemies​

● Optimizes visual display of Stun DMG Multiplier info for some enemies.
● Optimizes the UI design and display for some elite enemies.
● Corrected the background color of "Hornet" Ether Mutants in "Phaethon's Database."

3. Systems​

● Adjusted the portal to the mail function. Proxies will be able to directly access their mail using the button to the right of [Options] in the bottom part of the main menu interface.
● Optimizes the user experience for Inter-Knot notifications, DMs, and using the camera function. After finishing using these functions, the player will be able to move again much quicker than before.
● Optimizes the user experience for upgrading Agents: Players will be able to jump to the corresponding gameplay directly from the material item details interface. Then, on the challenge results screen, players will be able to return directly to the Agent upgrade screen by using the "Return to Upgrading" button.

4. Gameplay​

● In Hollow Zero, the number of times Special Commissions that need to be completed within Bounty Commissions each week will be adjusted from 5 to 2 times, and the number of Special Commission tasks will be reduced from 4 to 2. This adjustment will take effect on the first Monday at 04:00 (server time) after the Version 1.1 update is complete.
● Increases the number of Bangboo System Widgets and Whitestar rest area Z-Merits that can be obtained in a single reward in Hollow Zero. The weekly limit will not change. This adjustment will take effect after the Version 1.1 update is complete.
● Optimizes the call for support logic in "Hollow Zero." When Proxies don't require support, Agents won't enter the squad, and players can select their support items.
● Optimizes the description of the challenge to go to the next floor in "Hollow Zero."
● Optimizes the description of The Hollows Bank event in "Hollow Zero."
● Optimizes the display logic of different area unlock requirement descriptions in "Hollow Zero."
● Optimizes the enemy display animations in the "Hollow Zero" portal.
● Optimizes relevant enemy descriptions in Key Enemy Info in "Hollow Zero," adding gameplay details.
● Optimizes the visual display of enemy attribute weakness and resistances in "Shiyu Defense."
● Optimizes the logic of the timer in data recovery gameplay. Only the time spent during data recovery will be recorded.
● Adjusted the combat special effects for some enemies in "Expert Challenge."
● Adds no. of enemy waves and enemy descriptions to Enemy Details in "Shiyu Defense."
● Adds enemy resistance info to the enemy details screen in "Notorious Hunt" and "Expert Challenge."
● The "Restart" button description on the "Notorious Hunt" Challenge Result screen has been changed to "Let's do it again!"

5. Mouse & Keyboard and Controller Optimizations​

● Adds controller vibrations to interactions in some areas, when obtaining an A-Rank Signal through Signal Search, and when evoking Agent Mindscapes.
● Optimizes the controller prompts for finding materials when lacking the corresponding upgrade materials for Agents, W-Engines and Drive Discs.
● Adds a button prompt for calling up the Shortcut Wheel in Controller Mode.
● Optimizes the claim reward experience for "New Eridu City Fund" in Controller Mode.
● Adjusted the Exclusive Skin on/off button on the Agent Equipment screen while in controller mode.
● Adds a function allowing players to select some options using number keys while in Keyboard & Mouse mode.
● Adds more ways of activating the Shortcut Wheel in Keyboard & Mouse mode: Players can go to [Options > Input] and select hold, drag, and release to activate or click to activate.
● In Keyboard & Mouse mode (hold, drag, and release) and Controller mode, added a needle prompt showing the highlighted function.
● In Keyboard & Mouse mode and on mobile devices while using the touchscreen layout, added a call-up progression bar to the "Shortcut Wheel." Holding down one of the corresponding buttons on the "Shortcut Wheel" will bring up the call-up progression bar.

6. Others​

● Fixes an issue on some mobile devices where there is a chance of stuttering occurring during combat.
● Optimizes the layout surrounding the NPC "Casper" in "Scott Outpost." Teleportation for some upgrade materials and items has been added.
● Corrected the completion requirements for some Achievements (These are text-only fixes).
● Reduced the flashing intensity of some special effects.
● Sped up some of the animations for the "Monitor Array" and the time it takes to switch from "HDD" Commissions to Story content.
● Optimizes information display on the New Eridu City Fund screen.
● Optimizes information display on the "Inter-Knot Membership" screen.
● Optimizes the visual display for when W-Engines are obtained: When obtaining an already owned B-Rank W-Engine, the "NEW!" icon will no longer appear.
● Optimizes the visual prompt for receiving a new Disc Drive: The "NEW!" icon in the top right corner of newly obtained Disc Drives will disappear the following day at 04:00 (server time) after logging out and logging back in again.
● Optimizes the speed it takes to complete resource integrity checks in certain circumstances.
● Optimizes the external volume for some Android devices while playing the game.
● Optimizes "Nineveh's" combat sound effects.
● Optimizes the English, Japanese, and Korean voice-overs for parts of the story.
● Changed the English voice actors for Agents "Lucy" and "Soukaku," and replaced the corresponding voice lines.
● Optimizes the 3D models for some NPCs.
● Optimizes the mission prompts for "Spend the day at my own pace."

[Issue Fixes]​

1. Agents​

● Fixes an issue with Agent "Soukaku" where, after entering combat via a Chain Attack, there is a chance she will incorrectly move side-to-side.
● Fixes an issue where, under certain circumstances, when Agent "Soukaku" applies the buff from her Core Skill "Core Passive: Blade Banner" to herself, there is a chance that the buff will be removed.
● Fixes an issue where a minority of incoming attacks that hit "Lucy's" Guard Boars cause incorrect attack effects.
● Fixes an issue where there is a chance Agent 3D models do not display correctly when entering combat.
● Fixes Agent "Rina's" incorrect EX Special Attack description. "Order Anastella to..." was changed to "Order Drusilla and Anastella to..." *These are text-only fixes and do not affect actual skill effects).
● Fixes an issue where, after suffering "Shadow of Horror" Corruption in Hollow Zero, when Agent "Ben" successfully blocks an attack while invulnerable during his [Special Attack] or [EX Special Attack], Dead End Butcher will still be able to regain health.
● Fixes an issue in Hollow Zero where after activating a certain Ether Activity in [Withering Garden], when Agent "Ben" successfully blocks an attack while invulnerable during his [Special Attack] or [EX Special Attack], Energy and Decibels are still consumed.
● Fixes an issue where, under certain circumstances, there is a chance that Agent 3D models can disappear or flash.

2. Enemies​

● Fixes an issue where attacks from some enemies, such as "Heavy Striker" and "Lightfoot Rover," have a chance of being interrupted.
● Fixes an issue where, under certain circumstances, after an Agent triggers a [Perfect Assist], "Thanatos'" Daze is calculated incorrectly.
● Fixes an issue where some of "Nineveh's" skill visual effects have a chance of being displayed incorrectly.
● Fixes an issue where, while playing on a mobile device, textures for some enemies are not displayed correctly.
● Fixes an issue where some enemies' visual effects do not display correctly.
● Fixes an issue where the [Disorder] effect incorrectly builds up Daze.

3. Systems​

● Fixes an issue where there is a chance that Agent Story "Cat and Mouse Game (I)" cannot be experienced normally.
● Fixes an issue where, when entering an "Agent Story" via the "Video Archive," there is a chance that it does not display correctly.
● Fixes an issue where, on some devices, when calling up the "Quick Menu," there is a chance that it does not display correctly.
● Fixes an issue where, on some devices, after interacting with "Howl" at the newsstand, there is a chance of being unable to exit the interface.

4. Gameplay​

● Fixes an issue that occurs while attempting Main Commission "[Challenge] Saving Hacker Rain" on Hard Mode, where the results are calculated incorrectly after completion.
● Fixes an issue that occurs during the "Rally" series of Commissions, where there is a chance that the player cannot control their Agents.
● Fixes an issue where City Commission "King of Street Soccer (II)" cannot be completed.
● Fixes an issue that occurs in some "Monitor Arrays," where there is a chance that the player cannot control their character as normal.
● Fixes an issue that occurs during "Shiyu Defense," where there is a chance that the game will crash.
● Fixes an issue where, after collecting the max. amount of "HIA Commemorative Coins" in "Lumina Square", "Sage in a Barrel" indicates that there are still 10 Commemorative Coins to be collected.

5. Environments​

● Fixes an issue where, under certain circumstances, environment models have a chance of disappearing or flashing.
● Fixes an issue that occurs while taking elevators in some environments, where there is a chance that the player cannot control their character.
● Fixes an issue in "Lumina Square" where some vehicle models do not display correctly.

6. Others​

● Fixes an issue where, on some devices, there is a chance the 3D models of "Wise" or "Belle" do not display correctly while moving.
● Fixes an issue where, while playing the game on PC, there is a chance of experiencing stuttering while in "Lumina Square."
● Fixes an issue that occurs on some devices where there is a chance of experiencing a black screen crash.
● Fixes an issue where the text and voice lines for some languages do not match.
● Fixes typos found in some in-game text.
● Adjusts, improves, and fixes the in-game text for some languages. These changes will not affect gameplay or functions.
 

Cao Cao

Member
Finished the prologue now, what do I need to do if I want Zhu Yuan?
Do stable pull and there is a 0,6% chance I get a random Agent?
 
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