Nymphae
Banned
Give it a few months and you'll be able to buy it for $30. In a year it'll be $10-$15.
This is true of almost any game if you're willing to wait.
Give it a few months and you'll be able to buy it for $30. In a year it'll be $10-$15.
Everyone can submit a user-review, in the end, it should average out to about what people would expect. But people will spend time complaining about the low score and not bother giving it a higher score to neutralize it. Not like anyone is stopping others from giving it a higher score.
I bought it at full price. I'm not a moron, I just happen to prefer having a digital copy, and right now digital = full price.
*crawls out of woodwork*
Would Battlefield 2 be a suitable comparison then?
And pc games has mod support.BF2 came out at a time when PC games weren't $60.
Bf2 has mods. A feature that justifies such an arrangement.
BF2 came out at a time when PC games weren't $60.
I agree. Throw me a fucking bone here Respawn. Just bots in offline/online private matches might have been enough for me to get this game; instead, nothing but always online always competitive MP. They've literally given me and people like me (who do not care for competitive MP) no reason to buy it.That sure does need more love. There is a precedent. For example, even though everyone and their mom hates on CoD Ghosts (I happen to enjoy it, but whatever), it has a robust MP component (also contains ~15 maps), Squad Mode, Extinction Mode, the ability to play offline against bots AND a SP campaign for the full retail asking price. Titanfall contains what amounts to only the MP component (+ no offline against bots mode) for the same cost. That is ridiculous.
But that is the majority of the gamer community. It happens in every user based exclusive game review of every game. My game is only on my system. Purchase redeemed. 10/10. Game is not on my system! This is bullshit. I paid good money for my system. 0/10.
Just ignore it. It's the same on every forum and in every game based community. Nothing can be done. It happened a decade ago. It happened before that. It'll continue to happen. However even bad press is good press. So at least titanfall is being seen by more people now.
I wish the game succes. It improves on a stale mechanic. And it's a decent game too. It's a shame it's just another dudebro game.
BF2 came out at a time when PC games weren't $60.
the amount of content. you can see everything in just a couple of hours. people complained when they heard you could beat the MS:GZ in under 2 hrs and dismissed it still when they heard there were many more hrs of extra stuff you could do. you would be able to see all of the content of TF in less than the amount of time it would take to see all content in GZ and GZ is being priced at under $40.
I'm sure the Titanfall defense force will crawl out of the woodwork.......
Not really the same situation at all, When TLOU first came out there was probably a bunch of negatively written user reviews posted, but over time as the trolls get bored it's balanced out by genuine customers.Not much of the latter for The Last of Us:
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I bought it at full price. I'm not a moron, I just happen to prefer having a digital copy, and right now digital = full price.
*crawls out of woodwork*
Would Battlefield 2 be a suitable comparison then?
While the whole notion of a "fair" price point is subjective, my opinion on the matter is that the current cost structure of console games is not very good. IMO, some games are worth $60, while others clearly are not (this would take forever to elaborate on, so I will leave it at that).There is part of me that agrees with you but there's also a part of me that feels like all games are grossly overpriced, especially with services like Red Box and gamefly. Multiplayer games are some of the rare exceptions that I don't feel like video games are disposable once only experiences. Titanfall to me seems like the sort of game that should be more of a service. Maybe not F2P, but something like CS Go where there's long term map and event support where the price is low enough to attract millions and millions of people for a long time.
I'm really surprised this game didn't even hit 90. Especially after all the blind hype
While the whole notion of a "fair" price point is subjective, my opinion on the matter is that the current cost structure of console games is not very good. IMO, some games are worth $60, while others clearly are not (this would take forever to elaborate on, so I will leave it at that).
One thing that should be mentioned is the perceived notion of value provided by a multiplayer component. Even though I enjoy playing Call of Duty, I don't feel like the multiplayer component would warrant a full retail cost. The value of the multiplayer is actually added by the community, not the developer. If I'm playing the same 15 maps over and over again, the developers just gave us a platform to engage other players, they really add nothing after they provide the original tools. I'm sure I'm not expressing this idea as clearly or logically as possible, but there it is. While a game has to be fun in the first place, it is the community that causes you to keep playing the game. A fun mechanic is imperative, but you shouldn't have to pay someone every time you want to play basketball.
You can't really compare a multiplayer-only game to a single player only one, at least like that. Sure GZ might have more time to 100% it, but TF has vastly more replay value being it's a competitive MP game. You may put 75 hours into MGS GZ, but 6 days into TF when all said and done.
Worth is in the eye of the beholder. If you play a ton of TF it's completely worth the price.
That sure does need more love. There is a precedent. For example, even though everyone and their mom hates on CoD Ghosts (I happen to enjoy it, but whatever), it has a robust MP component (also contains ~15 maps), Squad Mode, Extinction Mode, the ability to play offline against bots AND a SP campaign for the full retail asking price. Titanfall contains what amounts to only the MP component (+ no offline against bots mode) for the same cost. That is ridiculous.
I'm sure the Titanfall defense force will crawl out of the woodwork to discredit this notion with nonsense like Skyrim comparisons, that I am looking at things from the wrong perspective, that they will get more enjoyment from Titanfall than they ever did from any CoD game, etc.
That still doesn't change the fact that Titanfall is OVERPRICED. It is setting a bad precedent for gamers in which they sell you less for more.
Everyone can submit a user-review, in the end, it should average out to about what people would expect. But people will spend time complaining about the low score and not bother giving it a higher score to neutralize it. Not like anyone is stopping others from giving it a higher score.
That still doesn't change the fact that Titanfall is OVERPRICED.
What is the price of this game though? On consoles you're not just paying $60 for the game. The ability to actually play any of what that $60 got you is behind another paywall. Can't criticise PC for that though...You can't really compare a multiplayer-only game to a single player only one, at least like that. Sure GZ might have more time to 100% it, but TF has vastly more replay value being it's a competitive MP game. You may put 75 hours into MGS GZ, but 6 days into TF when all said and done.
Worth is in the eye of the beholder. If you play a ton of TF it's completely worth the price.
Contributor.
Not really the same situation at all, When TLOU first came out there was probably a bunch of negatively written user reviews posted, but over time as the trolls get bored it's balanced out by genuine customers.
Titanfall hasn't been out for 9 months.
So they should be able to charge extra for user generated content? So if a game has SP+MP and also mods (so let's say Quake 4) it's cool to charge $80 for that game then?
You're right, they were $50, which was the equivalent at the time.
It is?
No it was not. It was cheaper, not to mention the fact that PC games were always cheaper than console games until about 4-5 years ago.
No it was not. It was cheaper, not to mention the fact that PC games were always cheaper than console games until about 4-5 years ago.
nope. not for the people that it matters to.
I feel like "people are willing to pay for it so..." is a bad argument for it being worth the price they're asking.
You can say this about a lot of shit that really isn't worth all that much. At the end of the day, yes it's worth whatever someone wants to pay for it, but there is a certain level of content that is expected in $60 FPS's these days, and this game fall short of that content.
Sure. But even with me being lazy and not actually checking, it's pretty safe to assume that there'd have been at least a few troll reviews on the Metacritic page when TLOU first came out.I think if the Last of Us was slated to be a timed exclusive, then Sony bought its way into having it an exclusive, you would see a backlash.
guy may be legit but forbes conts have professional legitimacy of personal blog posts :/
BF2 isn't really a good comparison. PC games were always cheaper and that game was broken as all hell at launch. It was basically the typical Dice release of being a great game that was completely fucked by technical issues and frustration at launch.
EDIT: what i mean to say that game wasn't worth $40 or $50 or whatever they charged. It wasn't a polished game.
BF2 isn't really a good comparison. PC games were always cheaper and that game was broken as all hell at launch. It was basically the typical Dice release of being a great game that was completely fucked by technical issues and frustration at launch.
I feel like "people are willing to pay for it so..." is a bad argument for it being worth the price they're asking.
You can say this about a lot of shit that really isn't worth all that much. At the end of the day, yes it's worth whatever someone wants to pay for it, but there is a certain level of content that is expected in $60 FPS's these days, and this game fall short of that content.
guy may be legit but forbes conts have professional legitimacy of personal blog posts :/
That's not how I remember BF2 at launch... I think I put about 22,000 hours into that game in the first month.
I would argue including 35GB of uncompressed audio is 'broken'.
nope. not for the people that it matters to.
You can say that all you want, but it is completely subjective. IMO Modern Warfare 2 had all that and more for the same $60. Sure, for most of us $60 for something we want is a drop in the bucket, but we are talking about precedent here.No, it's exactly the right argument. 15 incredibly well designed, complex, intricate maps and amazing gameplay on said maps? Worth it.
I'm really surprised this game didn't even hit 90. Especially after all the blind hype
Personally, I feel it doesn't offer enough to warrant $60, especially when compared to other offerings like CoD, BF, KZ, and Destiny
It feels very barebones
PC games are cheaper than console games and buying from retail. Don't know where you're getting them from were they cost the same, but you should stop.
sums it up. It's kind of ironic for me, really. Sometimes I almost feel like a fucking moron paying $60 for SP only/focused games that I'll play once, beat, and never play again. Like, why didn't I just wait until they were <$30? I'm getting/got *days* (dozens, hundreds of hours) worth of enjoyment out of MP games like Dota2, LoL, Team Fortress 2, MvC3, CoDMW, SF4, BF3 and 4, Crysis 2, Warhawk, KZSF, Halo 2, and now Titanfall will be no different.
If time spent enjoying something is a measure of value, games with a good MP pay for themselves many times over. My investment cost per hour of enjoyment is and will always be the least, (thus maximized) with MP.
You can say that all you want, but it is completely subjective. IMO Modern Warfare 2 had all that and more for the same $60. Sure, for most of us $60 for something we want is a drop in the bucket, but we are talking about precedent here.
The same type of precedent set by Microsoft when they started charging people for being able to play games online. The masses allowed this ridiculous practice (they are charging me to use the internet connection I already pay for) and their main competitor adopted the same stance, since it would be stupid to leave free money on the table.
I guess next year, EA and Activision can just split Battlefield and Call of Duty into parts and charge us $60 per part, smh.
Hey I think videogame journalism has been a joke for quite a while now... heck a lot of "real" journalism I consider a joke. Forbes contribution is still a problem.Yes, because reviewers at "legit" gaming sites are the bastions of honest and fair reviews.
I hate it when people complain about the price of the game on the basis that it is just a multiplayer game. I paid 60€ for MAG, and I know a bunch of other people who did too. I never played it nearly as much as some of those other guys, but I appreciated the hell out of it and I think it's one of the best and most underrated online shooters ever despite it not having a single player campaign.The concern isn't over the score, it's over the price. The game should be $40, and I hope it sells poorly at $60 so a correction takes place.
The campaigns for Battlefield and Killzone are straight up garbage, though, compared to the multiplayer.
Isn't Destiny also online-only? Your argument makes no sense.
Each game gives you X hours of fun for Y dollars. Divide X by Y, get your cost per hour, and that's the only damn thing that matters. Getting caught up in esoteric arguments on what's in the package is pointless.
You can say this about a lot of shit that really isn't worth all that much. At the end of the day, yes it's worth whatever someone wants to pay for it, but there is a certain level of content that is expected in $60 FPS's these days, and this game fall short of that content.
BF2 was 40 bucks when it came out.