Titanfall Review Thread

Everyone can submit a user-review, in the end, it should average out to about what people would expect. But people will spend time complaining about the low score and not bother giving it a higher score to neutralize it. Not like anyone is stopping others from giving it a higher score.

eh, I got better things to do.
 
I bought it at full price. I'm not a moron, I just happen to prefer having a digital copy, and right now digital = full price.



*crawls out of woodwork*

Would Battlefield 2 be a suitable comparison then?

BF2 came out at a time when PC games weren't $60.
 
That sure does need more love. There is a precedent. For example, even though everyone and their mom hates on CoD Ghosts (I happen to enjoy it, but whatever), it has a robust MP component (also contains ~15 maps), Squad Mode, Extinction Mode, the ability to play offline against bots AND a SP campaign for the full retail asking price. Titanfall contains what amounts to only the MP component (+ no offline against bots mode) for the same cost. That is ridiculous.
I agree. Throw me a fucking bone here Respawn. Just bots in offline/online private matches might have been enough for me to get this game; instead, nothing but always online always competitive MP. They've literally given me and people like me (who do not care for competitive MP) no reason to buy it.

Say what you will about CoD, but they try to put something into the package for just about everyone and I think that has gone a long way towards making it a success.
 
But that is the majority of the gamer community. It happens in every user based exclusive game review of every game. My game is only on my system. Purchase redeemed. 10/10. Game is not on my system! This is bullshit. I paid good money for my system. 0/10.

Just ignore it. It's the same on every forum and in every game based community. Nothing can be done. It happened a decade ago. It happened before that. It'll continue to happen. However even bad press is good press. So at least titanfall is being seen by more people now.

I wish the game succes. It improves on a stale mechanic. And it's a decent game too. It's a shame it's just another dudebro game.

Not much of the latter for The Last of Us:
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the amount of content. you can see everything in just a couple of hours. people complained when they heard you could beat the MS:GZ in under 2 hrs and dismissed it still when they heard there were many more hrs of extra stuff you could do. you would be able to see all of the content of TF in less than the amount of time it would take to see all content in GZ and GZ is being priced at under $40.

You can't really compare a multiplayer-only game to a single player only one, at least like that. Sure GZ might have more time to 100% it, but TF has vastly more replay value being it's a competitive MP game. You may put 75 hours into MGS GZ, but 6 days into TF when all said and done.

Worth is in the eye of the beholder. If you play a ton of TF it's completely worth the price.
 
Not much of the latter for The Last of Us:
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Not really the same situation at all, When TLOU first came out there was probably a bunch of negatively written user reviews posted, but over time as the trolls get bored it's balanced out by genuine customers.
Titanfall hasn't been out for 9 months.
 
I bought it at full price. I'm not a moron, I just happen to prefer having a digital copy, and right now digital = full price.



*crawls out of woodwork*

Would Battlefield 2 be a suitable comparison then?

Sorry, forgot that digital copies on the Xbox One are going to be full price, my bad! It was aimed at those who use the high price tag as a justification of the game being a failure or whatever, you can already get the game at low prices and if you don't then it's your own choice.
 
There is part of me that agrees with you but there's also a part of me that feels like all games are grossly overpriced, especially with services like Red Box and gamefly. Multiplayer games are some of the rare exceptions that I don't feel like video games are disposable once only experiences. Titanfall to me seems like the sort of game that should be more of a service. Maybe not F2P, but something like CS Go where there's long term map and event support where the price is low enough to attract millions and millions of people for a long time.
While the whole notion of a "fair" price point is subjective, my opinion on the matter is that the current cost structure of console games is not very good. IMO, some games are worth $60, while others clearly are not (this would take forever to elaborate on, so I will leave it at that).

One thing that should be mentioned is the perceived notion of value provided by a multiplayer component. Even though I enjoy playing Call of Duty, I don't feel like the multiplayer component would warrant a full retail cost. The value of the multiplayer is actually added by the community, not the developer. If I'm playing the same 15 maps over and over again, the developers just gave us a platform to engage other players, they really add nothing after they provide the original tools. The only thing that can be considered of value are the use of dedicated servers.

I'm sure I'm not expressing this idea as clearly or logically as possible, but there it is. While a game has to be fun in the first place, it is the community that causes you to keep playing the game. A fun mechanic is imperative, but you shouldn't have to pay someone every time you want to play basketball.
 
I'm really surprised this game didn't even hit 90. Especially after all the blind hype

Especially when MS and EA have paid off most of the journalists in the business to go along with the manufactured hype. Am I right?

While the whole notion of a "fair" price point is subjective, my opinion on the matter is that the current cost structure of console games is not very good. IMO, some games are worth $60, while others clearly are not (this would take forever to elaborate on, so I will leave it at that).

One thing that should be mentioned is the perceived notion of value provided by a multiplayer component. Even though I enjoy playing Call of Duty, I don't feel like the multiplayer component would warrant a full retail cost. The value of the multiplayer is actually added by the community, not the developer. If I'm playing the same 15 maps over and over again, the developers just gave us a platform to engage other players, they really add nothing after they provide the original tools. I'm sure I'm not expressing this idea as clearly or logically as possible, but there it is. While a game has to be fun in the first place, it is the community that causes you to keep playing the game. A fun mechanic is imperative, but you shouldn't have to pay someone every time you want to play basketball.

Yea, value is obviously subjective. To your point about community, yes I think that is especially true with multiplayer games, but I'm sure EA has done the math. I'm playing PvZ right now, and that's a game I feel is way more overpriced at $40 than Titanfall at $60. I suppose we should be happy that pubs seem more willing to mess with the formula, although I'm not sure that type of thinking goes into something as big as Titanfall. There's MS, EA, respawn, a ton of websites and podcasts all putting light on this game.
 
You can't really compare a multiplayer-only game to a single player only one, at least like that. Sure GZ might have more time to 100% it, but TF has vastly more replay value being it's a competitive MP game. You may put 75 hours into MGS GZ, but 6 days into TF when all said and done.

Worth is in the eye of the beholder. If you play a ton of TF it's completely worth the price.

its about content that the developers produce. they are not creating more content with a mp only game. That is what i am paying for when i buy a game. thats where my money is going. I pay for what the developers produce. I am fine with games like TF or PvZ:GW being online only if they aren't trying to charge full price.
 
That sure does need more love. There is a precedent. For example, even though everyone and their mom hates on CoD Ghosts (I happen to enjoy it, but whatever), it has a robust MP component (also contains ~15 maps), Squad Mode, Extinction Mode, the ability to play offline against bots AND a SP campaign for the full retail asking price. Titanfall contains what amounts to only the MP component (+ no offline against bots mode) for the same cost. That is ridiculous.

I'm sure the Titanfall defense force will crawl out of the woodwork to discredit this notion with nonsense like Skyrim comparisons, that I am looking at things from the wrong perspective, that they will get more enjoyment from Titanfall than they ever did from any CoD game, etc.

That still doesn't change the fact that Titanfall is OVERPRICED. It is setting a bad precedent for gamers in which they sell you less for more.

.

They could have spent a little bit of time and done some sort of horde mode and I would have been more inclined to purchase. And if devs want people to play through their campaigns multiple times add coop. I played through gears 3 many times with different groups of friends.
 
Everyone can submit a user-review, in the end, it should average out to about what people would expect. But people will spend time complaining about the low score and not bother giving it a higher score to neutralize it. Not like anyone is stopping others from giving it a higher score.

This is a bizarre way to respond to people deliberately abusing a system. A reasonable person doesn't look at a situation where a game is being characterized as a "1" for petty reasons and think "boy, I should give it a ten to cancel that out."
 
You can't really compare a multiplayer-only game to a single player only one, at least like that. Sure GZ might have more time to 100% it, but TF has vastly more replay value being it's a competitive MP game. You may put 75 hours into MGS GZ, but 6 days into TF when all said and done.

Worth is in the eye of the beholder. If you play a ton of TF it's completely worth the price.
What is the price of this game though? On consoles you're not just paying $60 for the game. The ability to actually play any of what that $60 got you is behind another paywall. Can't criticise PC for that though...

Edit: Of course this criticism is not unique to Titanfall.
 
Not really the same situation at all, When TLOU first came out there was probably a bunch of negatively written user reviews posted, but over time as the trolls get bored it's balanced out by genuine customers.
Titanfall hasn't been out for 9 months.

I think if the Last of Us was slated to be a timed exclusive, then Sony bought its way into having it an exclusive, you would see a backlash.
 
So they should be able to charge extra for user generated content? So if a game has SP+MP and also mods (so let's say Quake 4) it's cool to charge $80 for that game then?



You're right, they were $50, which was the equivalent at the time.

No it was not. It was cheaper, not to mention the fact that PC games were always cheaper than console games until about 4-5 years ago.
 
I'm very happy to see Titanfall having success and I hope it moves a lot of xbox ones!

Having strong competition between Sony and Microsoft is good for us consumers no matter which console you own.
 
No it was not. It was cheaper, not to mention the fact that PC games were always cheaper than console games until about 4-5 years ago.

PC games are cheaper than console games and buying from retail. Don't know where you're getting them from were they cost the same, but you should stop.
 
nope. not for the people that it matters to.

I feel like "people are willing to pay for it so..." is a bad argument for it being worth the price they're asking.

You can say this about a lot of shit that really isn't worth all that much. At the end of the day, yes it's worth whatever someone wants to pay for it, but there is a certain level of content that is expected in $60 FPS's these days, and this game fall short of that content.
 
BF2 isn't really a good comparison. PC games were always cheaper and that game was broken as all hell at launch. It was basically the typical Dice release of being a great game that was completely fucked by technical issues and frustration at launch.

EDIT: what i mean to say that game wasn't worth $40 or $50 or whatever they charged. It wasn't a polished game.
 
I feel like "people are willing to pay for it so..." is a bad argument for it being worth the price they're asking.

You can say this about a lot of shit that really isn't worth all that much. At the end of the day, yes it's worth whatever someone wants to pay for it, but there is a certain level of content that is expected in $60 FPS's these days, and this game fall short of that content.

No, it's exactly the right argument. 15 incredibly well designed, complex, intricate maps and amazing gameplay on said maps? Worth it.
 
I think if the Last of Us was slated to be a timed exclusive, then Sony bought its way into having it an exclusive, you would see a backlash.
Sure. But even with me being lazy and not actually checking, it's pretty safe to assume that there'd have been at least a few troll reviews on the Metacritic page when TLOU first came out.
I'm just saying that if Titanfall is as good as the professional reviewers say it is, over time the metacritic user score will climb as the trolls find something else to pick on.
 
BF2 isn't really a good comparison. PC games were always cheaper and that game was broken as all hell at launch. It was basically the typical Dice release of being a great game that was completely fucked by technical issues and frustration at launch.

EDIT: what i mean to say that game wasn't worth $40 or $50 or whatever they charged. It wasn't a polished game.

That's not how I remember BF2 at launch... I think I put about 22,000 hours into that game in the first month.
 
BF2 isn't really a good comparison. PC games were always cheaper and that game was broken as all hell at launch. It was basically the typical Dice release of being a great game that was completely fucked by technical issues and frustration at launch.

I would argue including 35GB of uncompressed audio is 'broken'.
 
I feel like "people are willing to pay for it so..." is a bad argument for it being worth the price they're asking.

You can say this about a lot of shit that really isn't worth all that much. At the end of the day, yes it's worth whatever someone wants to pay for it, but there is a certain level of content that is expected in $60 FPS's these days, and this game fall short of that content.

Not everyone expects that though. I'm looking at it from the POV that I will sink an insane number of hours into the multiplayer and will most definitely get the value out of that. To me and to many others that's the true value. That may not be the norm but it isn't minuscule either. I fault no one for feeling the content doesn't warrant the price but no one is forcing anyone to buy this.
 
That's not how I remember BF2 at launch... I think I put about 22,000 hours into that game in the first month.

Crazy long loads, servers getting hammered. It was probably one of my favorite games of all time on PC but let's be realistic. I remember their earlier games being relatively issue free, but BF2 had issues.

I would argue including 35GB of uncompressed audio is 'broken'.

I don't consider "broken" to be a longer install time but I agree the idea to make universal language support a required installation is idiotic. Developers should be breaking up installs for MP and SP for digital purchases.
 
nope. not for the people that it matters to.

sums it up. It's kind of ironic for me, really. Sometimes I almost feel like a fucking moron paying $60 for SP only/focused games that I'll play once, beat, and never play again. Like, why didn't I just wait until they were <$30? I'm getting/got *days* (dozens, hundreds of hours) worth of enjoyment out of MP games like Dota2, LoL, Team Fortress 2, MvC3, CoDMW, SF4, BF3 and 4, Crysis 2, Warhawk, KZSF, Halo 2, UT99, and now Titanfall will be no different. Even of the games listed that had a SP component, I never even bothered to play them outside of "warming up" for online play.

If time spent enjoying something is a measure of value, games with a good MP pay for themselves many times over. My investment cost per hour of enjoyment is and will always be the least, (thus maximized) with MP.
 
No, it's exactly the right argument. 15 incredibly well designed, complex, intricate maps and amazing gameplay on said maps? Worth it.
You can say that all you want, but it is completely subjective. IMO Modern Warfare 2 had all that and more for the same $60. Sure, for most of us $60 for something we want is a drop in the bucket, but we are talking about precedent here.

The same type of precedent set by Microsoft when they started charging people for being able to play games online. The masses allowed this ridiculous practice (they are charging me to use the internet connection I already pay for) and their main competitor adopted the same stance, since it would be stupid to leave free money on the table.

I guess next year, EA and Activision can just split Battlefield and Call of Duty into parts and charge us $60 per part, smh.
 
I'm really surprised this game didn't even hit 90. Especially after all the blind hype



Personally, I feel it doesn't offer enough to warrant $60, especially when compared to other offerings like CoD, BF, KZ, and Destiny

It feels very barebones

The campaigns for Battlefield and Killzone are straight up garbage, though, compared to the multiplayer.

Isn't Destiny also online-only? Your argument makes no sense.

Each game gives you X hours of fun for Y dollars. Divide X by Y, get your cost per hour, and that's the only damn thing that matters. Getting caught up in esoteric arguments on what's in the package is pointless.
 
sums it up. It's kind of ironic for me, really. Sometimes I almost feel like a fucking moron paying $60 for SP only/focused games that I'll play once, beat, and never play again. Like, why didn't I just wait until they were <$30? I'm getting/got *days* (dozens, hundreds of hours) worth of enjoyment out of MP games like Dota2, LoL, Team Fortress 2, MvC3, CoDMW, SF4, BF3 and 4, Crysis 2, Warhawk, KZSF, Halo 2, and now Titanfall will be no different.

If time spent enjoying something is a measure of value, games with a good MP pay for themselves many times over. My investment cost per hour of enjoyment is and will always be the least, (thus maximized) with MP.

agreed.

I often think of the money I dropped on Carcassonne on the iphone. It is a very expensive game comparatively, but I've played at least 1000 hours on it so really it's way more than a wash. And evrytime they drop a new expansion I'm in because I know the game hits all the right spots for me. I also understand it's not for everyone and I don't fault anyone for not liking it. Seems like that happy medium of being content and also understanding isn't often grasped. We'd all be better off if it was.
 
You can say that all you want, but it is completely subjective. IMO Modern Warfare 2 had all that and more for the same $60. Sure, for most of us $60 for something we want is a drop in the bucket, but we are talking about precedent here.

The same type of precedent set by Microsoft when they started charging people for being able to play games online. The masses allowed this ridiculous practice (they are charging me to use the internet connection I already pay for) and their main competitor adopted the same stance, since it would be stupid to leave free money on the table.

I guess next year, EA and Activision can just split Battlefield and Call of Duty into parts and charge us $60 per part, smh.

It is subjective - hence the reviews providing a subjective evaluation of value. But to me, *fun* outweighs any other metric for value when evaluating a game.
 
Yes, because reviewers at "legit" gaming sites are the bastions of honest and fair reviews.
Hey I think videogame journalism has been a joke for quite a while now... heck a lot of "real" journalism I consider a joke. Forbes contribution is still a problem.
 
The concern isn't over the score, it's over the price. The game should be $40, and I hope it sells poorly at $60 so a correction takes place.
I hate it when people complain about the price of the game on the basis that it is just a multiplayer game. I paid 60&#8364; for MAG, and I know a bunch of other people who did too. I never played it nearly as much as some of those other guys, but I appreciated the hell out of it and I think it's one of the best and most underrated online shooters ever despite it not having a single player campaign.

If you don't feel like you'll get your money's worth, don't buy it!
 
The campaigns for Battlefield and Killzone are straight up garbage, though, compared to the multiplayer.

Isn't Destiny also online-only? Your argument makes no sense.

Each game gives you X hours of fun for Y dollars. Divide X by Y, get your cost per hour, and that's the only damn thing that matters. Getting caught up in esoteric arguments on what's in the package is pointless.

i see it as more rewarding devs with the same money for doing less. I play the sp parts of bf cod and other mp focused games. i like the stories and big cinematic experiences in those. they might not be the most polished things ever but they are usually 6 to 8 hrs of content that add value for me. without those the games' values are just less to me.
 
You can say this about a lot of shit that really isn't worth all that much. At the end of the day, yes it's worth whatever someone wants to pay for it, but there is a certain level of content that is expected in $60 FPS's these days, and this game fall short of that content.

Would I have preferred 20 maps instead of 15? Sure.

However, I would like to know what this "certain level of expected content" for a $60 FPS is. COD:Ghosts only came with 14 maps and the same old modes COD has always had.

"But it has a campaign," I hear someone saying, to which I just laugh. COD campaign is nothing more than a bolted on piece of crap that simply uses the multiplayer maps and assets. Sure they give some obligatory rendered cutscenes, but that's it. I actually give Respawn some kudos for abandoning the ridiculous pretense. No one goes out of their way to buy COD or Battlefield (except maybe BF: Bad Company) for the campaign. If they do, they're wasting their money on what amounts to maybe a tenth of the total game.
 
BF2 was 40 bucks when it came out.

Ok, I'm willing to concede the price point, as I wasn't actually sure what it was over there (I'm in the UK). I just recalled this point coming up before in the 6v6 player count thread and people there seemed to agree on BF2 being $50 at launch... actually nah.. :P

The important part of what I meant though is that BF2 sold for the same price as comparable PC games that had both a SP and MP mode (whilst also having mods, before that comes up again). Some games are made to be exclusively single player, some exclusively multiplayer, and some both. Metroid Prime shouldn't have to be sold cheaper than Prime 2 due to no multiplayer, neither should Bioshock to Bioshock 2 or Mass Effect to Mass Effect 2.

Virtua Fighter 2 shouldn't have to be sold cheaper than Tekken 2 due to having less characters. Ridge Racer 6 shouldn't have to be sold cheaper than Forza 2 due to having less cars and so on. Content creation isn't the only area of game development that incurs a cost. Respawn could have easily doubled Titanfall's map count simply by putting less effort into each one. Or could have spent time creating some throwaway single player scenarios rather than spending time ensuring that the multiplayer was balanced and could stand up over time providing longevity (something that the majority of multiplayer modes tacked onto SP game fail at spectacularly).

If we're at the point where it more important to hit a bunch of checkboxes on paper rather than to actually design the game as you envision, else you can't charge the same amount, and thus can't pay the same people, then our industry is fucked sadly.
 
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