So, any preorder bonuses I should be aware of?
I am overjoyed to tell you that, for once, the answer is a resounding no.
Kamiya's stance on DLC/preorder stuff feels like a dying breed, that's for sure.
So, any preorder bonuses I should be aware of?
I loved the deliberate fighting mechanics of something like Viewtiful Joe, where every enemy had identifiable patterns to defeat.
It's Joan of Arc in English no?
In French it should be Jeanne d'Arc
I don't think that the game is going to start with all those combos without any explanation but maybe I'm wrong. The W101 demo had many many things unexplained but then the game took the right amount of time to introduce the player to every new mechanic.Just played the demo.
Not for me. This is coming from someone who is NOT a huge fan of single-character-action games. But I thought I'd give the demo a shot based on the high reviews.
Here's my perspective: The gameplay is so frantic I rarely had much of any idea if I was doing something well or not. With the bosses I had trouble distinguishing attacks from the cinematics. I was given dozens of combos but with no explanation or introduction on the advantages or disadvantages that any particular combo has for any particular enemy or situation. I ended up button mashing to try out different combinations. I KNOW I could learn the combos and that they'd have advantages for juggling opponents etc., but that depth felt pretty hidden on my first play-through. I guess I prefer doling out combos bit by bit to allow me to learn as I go.
I loved the deliberate fighting mechanics of something like Viewtiful Joe, where every enemy had identifiable patterns to defeat.
Just played the demo.
Not for me. This is coming from someone who is NOT a huge fan of single-character-action games. But I thought I'd give the demo a shot based on the high reviews.
Here's my perspective: The gameplay is so frantic I rarely had much of any idea if I was doing something well or not. With the bosses I had trouble distinguishing attacks from the cinematics. I was given dozens of combos but with no explanation or introduction on the advantages or disadvantages that any particular combo has for any particular enemy or situation. I ended up button mashing to try out different combinations. I KNOW I could learn the combos and that they'd have advantages for juggling opponents etc., but that depth felt pretty hidden on my first play-through. I guess I prefer doling out combos bit by bit to allow me to learn as I go.
The character design is bizarre. This is a woman with guns on her shoes that uses her hair as a weapon. It's so wacky that it loses any sense of grounding in reality. I didn't feel bad-ass for killing a big boss because everything from the start was so crazy that I didn't feel any sense of escalation. Its all huge, all the time.
I loved the deliberate fighting mechanics of something like Viewtiful Joe, where every enemy had identifiable patterns to defeat.
Bayonetta is a bit like Viewtiful Joe 3D. Instead of pressing up or down to dodge, you press the right trigger and instead of the small skull icons to indicate enemy attacks, enemies give a visual and aural cue.
Just played the demo.
Not for me. This is coming from someone who is NOT a huge fan of single-character-action games. But I thought I'd give the demo a shot based on the high reviews.
Here's my perspective: The gameplay is so frantic I rarely had much of any idea if I was doing something well or not. With the bosses I had trouble distinguishing attacks from the cinematics. I was given dozens of combos but with no explanation or introduction on the advantages or disadvantages that any particular combo has for any particular enemy or situation. I ended up button mashing to try out different combinations. I KNOW I could learn the combos and that they'd have advantages for juggling opponents etc., but that depth felt pretty hidden on my first play-through. I guess I prefer doling out combos bit by bit to allow me to learn as I go.
The character design is bizarre. This is a woman with guns on her shoes that uses her hair as a weapon. It's so wacky that it loses any sense of grounding in reality. I didn't feel bad-ass for killing a big boss because everything from the start was so crazy that I didn't feel any sense of escalation. Its all huge, all the time.
I loved the deliberate fighting mechanics of something like Viewtiful Joe, where every enemy had identifiable patterns to defeat.
Just played the demo.
Not for me. This is coming from someone who is NOT a huge fan of single-character-action games. But I thought I'd give the demo a shot based on the high reviews.
Here's my perspective: The gameplay is so frantic I rarely had much of any idea if I was doing something well or not. With the bosses I had trouble distinguishing attacks from the cinematics. I was given dozens of combos but with no explanation or introduction on the advantages or disadvantages that any particular combo has for any particular enemy or situation. I ended up button mashing to try out different combinations. I KNOW I could learn the combos and that they'd have advantages for juggling opponents etc., but that depth felt pretty hidden on my first play-through. I guess I prefer doling out combos bit by bit to allow me to learn as I go.
The character design is bizarre. This is a woman with guns on her shoes that uses her hair as a weapon. It's so wacky that it loses any sense of grounding in reality. I didn't feel bad-ass for killing a big boss because everything from the start was so crazy that I didn't feel any sense of escalation. Its all huge, all the time.
I loved the deliberate fighting mechanics of something like Viewtiful Joe, where every enemy had identifiable patterns to defeat.
Bayonetta actually has this tattooed on her butt.Its all huge, all the time.
Get it down the road, when it could possibly be cheaper.Her sword kick attack is like Raiden in MGR.
Nice.
Too bad I'm not going to buy a WiiU just for this, as much as I adore PG and Bayo, I really don't need anymore consoles and my backlog is gigantic.
This is why I think MGR is a much more accessible game than Bayonetta. It's a similar level of craziness, but MGR's tells are FAR more obvious and come much slower, and often with less enemies on-screen. Weapons have a very telling glow or glint before they do a big attack, and it helps you figure out the parrying system much more quickly than you do with Bayonetta, where sometimes you have to eat attacks multiple times before you even notice that there are tells at all.The first hurdle truly is conditioning your eyes to follow the enemies and suss out their attack cues and tells. Probably the trickiest part of the process for newcomers as it is so simple to keep a close watch on Bayonetta doing all sorts of ridiculous nonsense as you flail out fireworks and death blindly with no real sense as to what is occurring on screen. Stuff is happening, my eyeballs are overloaded, the enemy designs are weird, I can't even tell what appendage is smacking me or what part is a weakpoint, and AHHHHHH!
Overcoming that is truly half the battle, and the 'real' discovery occurs as your comfort level at managing the battlefield and understanding the myriad of tells and options afforded for countering each comes into picture. But yes, it may take nearly an entire first playthrough as it did for me. I felt like I was tripping over my shoelaces when I finished the game on normal
This is why I think MGR is a much more accessible game than Bayonetta. It's a similar level of craziness, but MGR's tells are FAR more obvious and come much slower, and often with less enemies on-screen. Weapons have a very telling glow or glint before they do a big attack, and it helps you figure out the parrying system much more quickly than you do with Bayonetta, where sometimes you have to eat attacks multiple times before you even notice that there are tells at all.
I picked up the parrying mechanic by the first boss of MGR. But like you, I was almost done my first playthrough of Bayonetta before I even felt remotely comfortable with the combat system. There are still enemies that totally wreck my shit in that game.
The character design is bizarre. This is a woman with guns on her shoes that uses her hair as a weapon. It's so wacky that it loses any sense of grounding in reality.
Bayonetta 2 OT - They're stealing OUR 10/10's!
Obvious Wii U/Nintendo hater!Really liked this one, lol:
60
Over the top yet unimaginative. At least the fights are dynamic and the game itself can be a breath of fresh air, considering what else is available on the Wii U.
Someone needs to make an Accolades trailer for Bayo 2 like Sega did with Bayo 1:
https://www.youtube.com/watch?v=KYdxEaLBYhE
https://www.youtube.com/watch?v=pwhrT_HeZtkNintendo should do it but I don't actually remember them doing such a thing for there games, at least not recently.
Bayonetta 2 |OT| Thank You Mario, But The Queen Has Taken Over The Castle
I think the amount of salt in the gamespot comments section could adequately salt an olympic sized pool of popcorn at this rate, they've started fighting over what a 10/10 means now. I haven't had this much fun reading reactions to a game in two years... Actually Bayonetta 2 has given me so much amusement just from reactions of people. XD
It's beautiful.
And I don't mean that some are upset as it would be very disappointing if I couldn't play the sequel to one of the best/my favorite games of last generation.
What's a great time is that some don't deserve to play the game because of how childish and irrational they are showing their true colors to be.
When the game was revealed, my first and only thought was "now that's a pretty kickass deal", it wasn't "ahahahahaha, Sony and Microsoft owners".
But some of the phoniness and crying makes me glad that some won't be able to play it.
For those that are disappointed but level-headed about it however, I feel for them and hope they somehow get to play it(understandable that many won't invest in a system mainly for one game).
That Gamespot comments section is magical, now the focus is on how they aren't interested because the story is lacking.
It's pure comedic gold.
It's not just that, it's the fact some people legitly think a Nintendo console game cannot rate that high.
EGM review is now up (was delayed a day to avoid rushing through the game). 9.5/10
The Ugly Do you know how much shampooing and conditioning you have to do when your hair is also your outfit?
So much discussion over a games reviews.
EGM review is now up (was delayed a day to avoid rushing through the game). 9.5/10
????With the bosses I had trouble distinguishing attacks from the cinematics.
Not to be mean, but I'm really not sure how anybody is missing these tells.This is why I think MGR is a much more accessible game than Bayonetta. It's a similar level of craziness, but MGR's tells are FAR more obvious and come much slower, and often with less enemies on-screen. Weapons have a very telling glow or glint before they do a big attack, and it helps you figure out the parrying system much more quickly than you do with Bayonetta, where sometimes you have to eat attacks multiple times before you even notice that there are tells at all.
Really liked this one, lol:
60
Over the top yet unimaginative. At least the fights are dynamic and the game itself can be a breath of fresh air, considering what else is available on the Wii U.
????
How?
Not to be mean, but I'm really not sure how anybody is missing these tells.
Any more blatantly obvious and we'd be in Arkham Series territory.
????
How?
Not to be mean, but I'm really not sure how anybody is missing these tells.
Any more blatantly obvious and we'd be in Arkham Series territory.
I didn't notice any tells when the centaur looking things did a backwards kick at me. I know there was one, it just wasn't crazy obvious and I didn't notice it.
I agree that the tells are definitely more distinct in MGR.
It's not just that, it's the fact some people legitly think a Nintendo console game cannot rate that high. And it's not like none of these people CAN'T play it, they just have to buy a Wii U, which if there's nothing else that interests them, I feel sorry for them on, but that's how it is. I had to buy a ps3 to play MGS4 for instance. I had to buy a vita to play P4G, and if I didn't already have it, I'd buy a WiiU for Bayonetta, because it may be 'buying the system for one game' right now, but think about the future possibilities.
Somebody modify this gif for Herpes Reasons:
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Dang...I'm in a life or death decision right now...
Buying Wii U for bayo2(+future zelda Dor buy PS4 for bloodborne o;
Mmmmmmm...
Wii U has lot of other good games but bloodborne is just too good to miss it :C what to do GAF.
Dang...I'm in a life or death decision right now...
Buying Wii U for bayo2(+future zelda Dor buy PS4 for bloodborne o;
Mmmmmmm...
Wii U has lot of other good games but bloodborne is just too good to miss it :C what to do GAF.
Dang...I'm in a life or death decision right now...
Buying Wii U for bayo2(+future zelda Dor buy PS4 for bloodborne o;
Mmmmmmm...
Wii U has lot of other good games but bloodborne is just too good to miss it :C what to do GAF.
So far it seems like you want Bayo 2 + Zelda U + a bunch of other great Wii U games (you need DKC:TF) vs. PS4 and bloodborne. Go with the option that let's you play more games.
Dang...I'm in a life or death decision right now...
Buying Wii U for bayo2(+future zelda Dor buy PS4 for bloodborne o;
Mmmmmmm...
Wii U has lot of other good games but bloodborne is just too good to miss it :C what to do GAF.