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Street Fighter V Roster Discussion |Thread 2| Deal with it & place your hope for DLC

GeeTeeCee

Member
As a relative newbie* to fighting games, would there be anything wrong with attempting to main a character like Rashid straight away? From what little I played of the beta, I enjoyed using the character, and he doesn't seem too far removed from the fundamentals of Ryu or Ken - as far as someone like me can tell.

*I've played various fighting games over the years, but never for very long, and never particularly well.
 

Zerojul

Member
As a relative newbie* to fighting games, would there be anything wrong with attempting to main a character like Rashid straight away? From what little I played of the beta, I enjoyed using the character, and he doesn't seem too far removed from the fundamentals of Ryu or Ken - as far as someone like me can tell.

*I've played various fighting games over the years, but never for very long, and never particularly well.
Nothing wrong with maining the character you enjoy the most imo. Isn't having fun the most important after all ? Try all chars and if your favorite is Rashid then go with it :)
 

Mizerman

Member
As a relative newbie* to fighting games, would there be anything wrong with attempting to main a character like Rashid straight away? From what little I played of the beta, I enjoyed using the character, and he doesn't seem too far removed from the fundamentals of Ryu or Ken - as far as someone like me can tell.

*I've played various fighting games over the years, but never for very long, and never particularly well.

If you enjoy how Rashid plays, then that's the most important factor. Go for it.
 

Nyx

Member
As a relative newbie* to fighting games, would there be anything wrong with attempting to main a character like Rashid straight away? From what little I played of the beta, I enjoyed using the character, and he doesn't seem too far removed from the fundamentals of Ryu or Ken - as far as someone like me can tell.

*I've played various fighting games over the years, but never for very long, and never particularly well.

Always pick a char you like, not the one that is highest on tier lists or anything.
 

Pachimari

Member
A charge character is one you hold a direction for a short period then press another direction to do moves with. Bison and Chun-Li are both charge characters, Vega and Nash used to be.

Aggressive characters are usually called rush down.

No, people generally refer to very aggressive characters as "rushdown" style.

Charge characters are ones that have inputs where instead of doing a motion with the d-pad (like down, down-forward, forward + P for Hadouken) they hold a direction for a set amount of time, then press the opposite direction plus a button (like Guile's Sonic Boom in SF4 is back ~1 second, forward + P).

So are there any benefits to using a charge character? Would it be easier to hold down a direction and then change direction like they do?
 

QisTopTier

XisBannedTier
Have Gouken ever been playable in a Street Fighter game?

Sf4 home release, so he's been playable for 7 years :p

So are there any benefits to using a charge character? Would it be easier to hold down a direction and then change direction like they do?

Charge moves typically have faster recovery or more damage at the cost of having to hold back or down for a second.

This leads to safer more patient defensive styles or more agressive special heavy offensive styles

https://www.youtube.com/watch?v=a5w9oZI7m5U

Here is an example of 2 charge charcters
 

Wallach

Member
So are there any benefits to using a charge character? Would it be easier to hold down a direction and then change direction like they do?

This is likely something you're going to need to get your hands onto the game yourself to figure out. Some people find charge characters harder to understand when it comes to doing combos and such because you have to get used to holding directions when doing things like jumping (for example immediately switching to holding back after a forward jump so you can start charging in the air) or doing combos (not releasing a back direction when going between crouching and standing normals in a string so you have enough charge to cancel into a back/forward special).

There are also other considerations like understanding when you should be trying to store charge and when you should be moving; something as simple as walking forward tells an opponent you do not have any charge stored, so they know you can't immediately respond to their action with a charge special. Similarly if an opponent manages to jump over you they know that you will have just lost your backwards charge when your character switches facing (though naturally you can maintain a down charge even if your facing changes). It's definitely a departure from motion inputs since you have an additional factor to consider besides spacing, input accuracy and timing.

On the other hand, charge characters tend to have slightly better normal buttons or advantageous aspects to their specials to compensate for not always being able to perform those specials on demand.

Since it sounds like you are just getting started with fighting games it'll be a good time to try both types and see which you find more intuitive from the jump. I'd probably check out Bison or FANG to get a sense of how a mostly charge-based character plays, and compare that to Ryu's very standard motion-based input style.
 
Ok guys I did Google this question and got mixed results. I have a ps3 arcade stick that I modified with sanwa buttons, joystick and a nice artwork.

FB_IMG_1455275592284.jpg


I was reading that street fighter 5 will support arcade sticks. It will support allsticks? Do we need any adaptor? Do you think mine will be supported? It is a madcatz one
 

grimmiq

Member
Ok guys I did Google this question and got mixed results. I have a ps3 arcade stick that I modified with sanwa buttons, joystick and a nice artwork.

FB_IMG_1455275592284.jpg


I was reading that street fighter 5 will support arcade sticks. It will support allsticks? Do we need any adaptor? Do you think mine will be supported? It is a madcatz one

Seems you can use your PS3 sticks, but need to have a DS4 plugged in for it to work. I think people were iffy on if it works on PC though.
 

Pachimari

Member
Sf4 home release, so he's been playable for 7 years :p



Charge moves typically have faster recovery or more damage at the cost of having to hold back or down for a second.

This leads to safer more patient defensive styles or more agressive special heavy offensive styles

https://www.youtube.com/watch?v=a5w9oZI7m5U

Here is an example of 2 charge charcters

Charge characters usually have stronger special moves at the cost of not being able to do them without holding a charge.

This is likely something you're going to need to get your hands onto the game yourself to figure out. Some people find charge characters harder to understand when it comes to doing combos and such because you have to get used to holding directions when doing things like jumping (for example immediately switching to holding back after a forward jump so you can start charging in the air) or doing combos (not releasing a back direction when going between crouching and standing normals in a string so you have enough charge to cancel into a back/forward special).

There are also other considerations like understanding when you should be trying to store charge and when you should be moving; something as simple as walking forward tells an opponent you do not have any charge stored, so they know you can't immediately respond to their action with a charge special. Similarly if an opponent manages to jump over you they know that you will have just lost your backwards charge when your character switches facing (though naturally you can maintain a down charge even if your facing changes). It's definitely a departure from motion inputs since you have an additional factor to consider besides spacing, input accuracy and timing.

On the other hand, charge characters tend to have slightly better normal buttons or advantageous aspects to their specials to compensate for not always being able to perform those specials on demand.

Since it sounds like you are just getting started with fighting games it'll be a good time to try both types and see which you find more intuitive from the jump. I'd probably check out Bison or FANG to get a sense of how a mostly charge-based character plays, and compare that to Ryu's very standard motion-based input style.

I'm saving these posts for when I have the game in my hands. They explain it very well, and I think I got the gist of it. I'm gonna main either Ken or Nash, but I will definitely try out Bison and Ryu to check out the differences and how each playstyle feel.
 

bob_arctor

Tough_Smooth
So are there any benefits to using a charge character? Would it be easier to hold down a direction and then change direction like they do?

Aside from what's been said, there is just the versatility aspect and how they can teach you patience and defensive play (until you then wreck fools with pressure/traps).

Charge characters are great and I hope they don't ever get phased out.
 
Seems you can use your PS3 sticks, but need to have a DS4 plugged in for it to work. I think people were iffy on if it works on PC though.
You don't need th DS4 to be plugged to for it to work, only to register the stick in-game. Once that's done you can just turn the DS4 off.
 

Laws00

Member
PS3 sticks from madcatz are hit and miss.

I have a AMD board and they do not work. My Hori PS3 stick works with it.

I used to have Intel board PC and my madcatz PS3 stick worked with it. I didn't have any Hori sticks at the time so I don't know if they worked with it.

My PS3/PS4 madcatz (SFV Chun-Li) stick works fine on my AMD board
 

Wonko_C

Member
So will it be possible for Steam players to add PS4 friends?

You can add favorite players on CFN and even see what mode they're on. There will be a little icon indicating what platform they play.

I'm curious about this aswell. I've got a mate thats getting it for PC and we're looking to play eachother heaps.

You can create lobbies and send invites to any player you know the Fighter ID of. So it's pretty much a given.
 

Raitaro

Member
Just picked up my copy from a local store (UK).

Will dive in as soon as my newborn will let me, which if you know anything about baby's, might be a few hours still...

(Sorry if me having the game pisses off anyone - it's just dumb luck a local store was selling it already.)
 

Zerojul

Member
Just picked up my copy from a local store (UK).

Will dive in as soon as my newborn will let me, which if you know anything about baby's, might be a few hours still...

(Sorry if me having the game pisses off anyone - it's just dumb luck a local store was selling it already.)
I feel you man, I could get it today but my daughter wouldn't let me play before Monday so why bother... Anyway enjoy !
 

Scotia

Banned
Who would you guys like to be added to SFV the LEAST? AKA your least favorite Street Fighter character?

If you'd asked me a year ago I probably would have said Zangief, but seeing as that ship's sailed I'd say the characters from SF2 not in SFV, Remy, Adon, every doll, Rufus and El Feurte are all up there.
 

Raitaro

Member
I feel you man, I could get it today but my daughter wouldn't let me play before Monday so why bother... Anyway enjoy !

Yeah, I'll probably have to hold out till my wife gets back later today and can take over. Not that I'm ever really done with baby tending then either, but it might give me an hour or so to at least go through the menus etc.

Best of luck with the wait yourself.
 

Vex_

Banned
Sf4 home release, so he's been playable for 7 years :p



Charge moves typically have faster recovery or more damage at the cost of having to hold back or down for a second.

This leads to safer more patient defensive styles or more agressive special heavy offensive styles

https://www.youtube.com/watch?v=a5w9oZI7m5U

Here is an example of 2 charge charcters



Balrog is complete rush down though. agree with guile being more defensive too.
 

TacosNSalsa

Member
You don't need th DS4 to be plugged to for it to work, only to register the stick in-game. Once that's done you can just turn the DS4 off.

Weird question ...if I do leave my DS4 on with my PS3 stick plugged in and registered will headsets connected to the DS4 work as usual?Without an audio plug in my ps3 stick and not owning a usb/blutooth headset that was my option for SF4 .
 
Weird question ...if I do leave my DS4 on with my PS3 stick plugged in and registered will headsets connected to the DS4 work as usual?Without an audio plug in my ps3 stick and not owning a usb/blutooth headset that was my option for SF4 .
I have no clue. I guess since you can turn the DS4 off they'll count as separate controllers so maybe it should work as usual?
 
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