• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Street Fighter V Roster Discussion |Thread 2| Deal with it & place your hope for DLC

BadWolf

Member
She has exactly the same design, "gi" and all.

They wrote her continuing to wear the uniform into the story so I don't expect her to ever ditch it, even with Karin getting redesigned.

They may very well not even have started designing her yet since she isn't in the first wave of DLC characters and who knows if she's even in the second.

I wouldn't expect them to spoil her new design either way that far ahead.

So yeah, still think there's hope.
 

vg260

Member
I might try this, but it can never fully replace watching CPU matches to me as this has been a tradition I've enjoyed for years. Sometimes it's just fun to make up stories about CPU fighters and fake tournaments this way, but maybe I'm just weird.

What frustrates me the most is that everything is already in the game for this to be possible except them putting in a menu option to set both players to CPU.

Yeah, I think you might be in the minority there. I have used CPU vs CPU in MKX in training mode on highest difficulty just to see what kind of canned combos they programmed in so I could copy them, but for SFV that doesn't apply as much.

But really though, if you're watching CPU vs CPU, you're just going to get a bunch of random junk. I can't fault them at all for not including it.

What they need instead at the very least is some sort of actual replay auto-play feature that just plays uploaded matches with no interaction needed. I think that was in SF4's replay channel, I don't recall. I can't remember if that was in the Beta, but if not, they should implement it. Some sort of auto-play feature, but with filters would be ideal.
 

Dremark

Banned
They may very well not even have started designing her yet since she isn't in the first wave of DLC characters and who knows if she's even in the second.

I wouldn't expect them to spoil her new design either way that far ahead.

So yeah, still think there's hope.

Alternatively they might feel her design is iconic and keep it the way it currently is. Honestly I think if she was going to get redesigned they would have either already done it or left her out of the story mode.
 

Raitaro

Member
Yeah, I think you might be in the minority there. I have used CPU vs CPU in MKX in training mode on highest difficulty just to see what kind of canned combos they programmed in so I could copy them, but for SFV that doesn't apply as much.

But really though, if you're watching CPU vs CPU, you're just going to get a bunch of random junk. I can't fault them at all for not including it.

What they need instead at the very least is some sort of actual replay auto-play feature that just plays uploaded matches with no interaction needed. I think that was in SF4's replay channel, I don't recall. I can't remember if that was in the Beta, but if not, they should implement it. Some sort of auto-play feature, but with filters would be ideal.

Not to turn this into a debate, but to people like me who grew up playing SFII and such games at home against the CPU mostly, battling the CPU and well as watching them battle is something that is as much part of the series' DNA as multiplayer is. I probably am in the minority nowadays, and I agree that watching other people play is more valuable for improving yourself, but only the CPU / AI controlled versions of characters will ever feel "official" to me from a single player perspective if that makes sense, which is why I wish to see them fight or battle them once in a while.

I think I can actually fault them for not adding a slider to the Versus mode that lets me choose CPU instead of Player 1/2, or for not even including a simple Arcade mode or attract mode as throwbacks to the series roots. Both would have been harmless additions that wouldn't have to come at the expense of anything else. (Online) multiplayer might be the future of the genre, but for me, offline single player modes are what made me fall in love with this genre back in the day. I just hate to see those go when they take so little effort to retain for older loners like me who still buy these games.
 

vg260

Member
Not to turn this into a debate, but to people like me who grew up playing SFII and such games at home against the CPU mostly, battling the CPU and well as watching them battle is something that is as much part of the series' DNA as multiplayer is. I probably am in the minority nowadays, and I agree that watching other people play is more valuable for improving yourself, but only the CPU / AI controlled versions of characters will ever feel "official" to me from a single player perspective if that makes sense, which is why I wish to see them fight or battle them once in a while.

I think I can actually fault them for not adding a slider to the Versus mode that lets me choose CPU instead of Player 1/2, or for not even including a simple Arcade mode or attract mode as throwbacks to the series roots. Both would have been harmless additions that wouldn't have to come at the expense of anything else. (Online) multiplayer might be the future of the genre, but for me, offline single player modes are what made me fall in love with this genre back in the day. I just hate to see those go when they take so little effort to retain for older loners like me who still buy these games.

Well, even if the goal is not for personal improvements, watching actual players play is going to be way more strategic and interesting because there's no way they can ever program the computer for all situations. I do get the nostalgia for an attract mode type thing, though.

I don't know how fighter AI programming works. If they already have computer AI perhaps you can simply toggle it on for both players and the 2P would just react as if it's reading the 1P inputs as it would for human inputs, I dunno. If not everything was going to make the cut, as we've seen, and this would have taken extra programming time, I can understand it being very low priority. I think only a very, very small minority will miss it honestly, even though I do think it should be in there for completeness as well.
 
Edit: I also already severely miss having an arcade mode instead of just character stories. Why does Capcom seem to insist on everyone either wanting to do something "story heavy" or with other people (online)? Sometimes a guy just wants to battle the CPU for a few rounds and finish with a boss. Throw us single player people a bone here!

Isn't that what Survival mode is for?
 

Razzorn34

Member
I'd rather we didn't turn the OT into a shitstorm similar to the content roadmap thread, so I'd rather not have this as a title.

No kidding. We have enough drama threads around the perceived lack of content.

My vote is still for :

Street Fighter V OT| Wire Up before you Rise Up
 

vg260

Member
I'd rather we didn't turn the OT into a shitstorm similar to the content roadmap thread, so I'd rather not have this as a title.

Yeah, better idea not to have something with a negative connotation about the game in the title even if it is kinda funny.
 

jon bones

hot hot hanuman-on-man action
my vote is still for no subtitle

i still don't get why nearly every game OT on here has some shitty in-joke sub title

Street Fighter V |OT|

Anyone here lives in NY?

i'm in NYC, but i'm not going hunting early... going digital on this one
 

Mediking

Member
Does anybody think the training mode will teach how to cancel? I'm asking because that's another thing I literally have no idea how to do...
 

emag

Member
Does anybody think the training mode will teach how to cancel? I'm asking because that's another thing I literally have no idea how to do...

I hope training mode is more fully fledged than what was presented in the beta(s). For the record, to cancel a normal/special into a special/super, you just do the special/super motion during the execution of the normal/special. In some cases, such as most normal->special cancels, it might be easier to think of it as prefixing the button for the normal move before the special move motion. So crouching medium kick -> fireball is Down+MK, Down-Torwards, Towards+[any]P.

My vote is still for :

Street Fighter V OT| Wire Up before you Rise Up

I don't get it. Does "Wire Up" have some slang meaning that I'm unaware of or is this a reference to using wired arcade sticks?

"Street Fighter V |OT| Wise Up before you Rise Up" might be a bit bland, but does fit the motif of an OT.

EDIT:
Wire as in Ethernet cable. Don't use WiFi

Ah, makes sense. Not what my mind jumps to immediately, as I wouldn't even consider using WiFi for MP.
 

Raitaro

Member
Isn't that what Survival mode is for?

Not really as there is no (character-specific or story-driven) boss there, and I believe you always have to deal with the additional challenge of lifebars not refilling (though I could be mistaken on that last bit).

It's similar, but not the same I'd say.

Jeez, I still can't believe they shipped this game without even including the (full) opening cinematic they created for it and did upload to Youtube. I mean, which (fighting) game starts up to then immediately go to a menu without a title screen or intro of any kind? If an indie game like Skullgirls can easily trump an official SF game in terms of presentation, no. of modes and overall polish, you're doing something wrong no?
 

jmelons

Member
I don't get it. Does "Wire Up" have some slang meaning that I'm unaware of or is this a reference to using wired arcade sticks?

"Street Fighter V |OT| Wise Up before you Rise Up" might be a bit bland, but does fit the motif of an OT.
Wire as in Ethernet cable. Don't use WiFi
 
Not really as there is no (character-specific or story-driven) boss there, and I believe you always have to deal with the additional challenge of lifebars not refilling (though I could be mistaken on that last bit).

It's similar, but not the same I'd say.

Jeez, I still can't believe they shipped this game without even including the (full) opening cinematic they created for it and did upload to Youtube. I mean, which (fighting) game starts up to then immediately go to a menu without a title screen or intro of any kind? If an indie game like Skullgirls can easily trump an official SF game in terms of presentation, no. of modes and overall polish, you're doing something wrong no?

Making games is hard ¯_(ツ)_/¯
 
Top Bottom