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Windowscentral.com Rumor: Project Scorpio will play all UWP games in native 4k

Every UWP game I have played on my PC (i7, 32gb ram, 960 Pro SSD, gtx 1070) runs like utter shit at even 1440p... I dont have high hopes for the lesser hardware (Scorpio) to do it well at 4k native.


I could run Killer Instinct 4k 60fps on my 970, as well as Forza Apex at Xbox One settings. I ran Horizon at 4k 30 before selling it XBO settings. Didn't check Gears 4, only ran on my 1070 and 4k 30 is pretty easy. probably run around 4k 30 at Xbox One settings using 980/390x or above spec which the Scorpio is aiming for. Have read Recore runs very well.

Quantum Break though, that is a dog to run.

I did some ROTTR steam version testing at 4k XBO settings on my oc'd 970 and many areas were above 30, some were dropping to 24-25, pretty much like a console game would anyway.
 

chubigans

y'all should be ashamed
I know exactly how this "insider" got this info. Basically MS is strongly encouraging (if not mandating) games to use dynamic resolution for UWP. No Scorpio documentation is out yet but they've basically said "target your games for dynamic res and FPS and you should be set!"

So theoretically games will get an instant upgrade in resolution if they stick to those guidelines, though they'll almost certainly need a patch to the new SDKs before Scorpio is out. The thing is it won't be a patch for updated performance, just a patch to fit the new guidelines and SDK stuff. So a minimal patch but a patch nonetheless.

What this rumor is concluding is that Scorpio will be so powerful that it'll take all dynamic res to 4k, no problem. Really, this rumor is just old news with some huge assumptions made.
 

Space_nut

Member
Let me see Crackdown 3, Forza Motorsport 7, Scalebound, Sea of Thieves, Halo 6, Forza Horizon 3, Gears 4, and every game coming out running on this thing!!
 

Crayon

Member
I know exactly how this "insider" got this info. Basically MS is strongly encouraging (if not mandating) games to use dynamic resolution for UWP. No Scorpio documentation is out yet but they've basically said "target your games for dynamic res and FPS and you should be set!"

So theoretically games will get an instant upgrade in resolution if they stick to those guidelines, though they'll almost certainly need a patch to the new SDKs before Scorpio is out. The thing is it won't be a patch for updated performance, just a patch to fit the new guidelines and SDK stuff. So a minimal patch but a patch nonetheless.

What this rumor is concluding is that Scorpio will be so powerful that it'll take all dynamic res to 4k, no problem. Really, this rumor is just old news with some huge assumptions made.

This is the most down to earth explanation for this.
 

onQ123

Member
I thought people knew that Project Scorpio games was going to be UWP games that can be played in 4K?

I knew this even before they even announced Project Scorpio. Scorpio is basically a ready made 4K capable UWP device.
 

pastrami

Member
I guess it will depend on the CPU of the Scorpio.

If it's still a jaguar, we're in trouble.

But then you are talking about 4x the resolution AND double the framerate, for a grand total of 8x the pixels pushed. Seems like a tall task for a GPU that is only 4.5x more powerful.

Having a better CPU makes achieving 60fps easier, but it's far from a guarantee. Especially if Microsoft is aiming for native 4K (and assuming no checkerboard/dynamic resolution shenanigans).
 

Nikana

Go Go Neo Rangers!
I'm just talking about PC, I have no interest in Scorpio. At the moment I own a total of 0 games on the Windows Store, and unless they give me a compelling reason to buy one I'll stick with Steam.


I'm not sure making the games cheaper would really have an effect though unless they were significantly cheaper and then their margins would be cut significantly as well. Many people that are already PC Gamers have said that making them cheaper won't really convince them because it's more about their library.

I think Microsoft is trying to tackle this the only way that they could by offering features such as cross-play and cross-buy.

And I really don't know if they're trying to Target the super high-end crowd anyway.

I personally seem to be that perfect customer that Microsoft is trying to get to and it's worked on me in a few of my friends with Gears of War 4.

A buddy of mine who is primarily a Sony in PC Guy picked up Gears of War 4 on PC and he's been toying around with the idea of getting an Xbox one anyway but now since his purchase is going to transfer he said he's going to pick up a Scorpio day one, and he will likely continue buying cross buy games when he has the chance. Is Microsoft can get this scenario working with third parties this is where they can do some significant "damage"to steam.

I think that is the scenario Microsoft is trying to create. They might be able to sell some Xbox Ones and Scorpios to the people that are primarily PC Gamers but maybe want to play competitively with their friends in games like halo 5 and probably Halo 6 and Halo Wars xcetera and they are presenting The Cross buy as more of a play anywhere you want scenario.

If there's enough people out there like that only time will tell but so far it's worked on a few people I know personally.
 

chadskin

Member
I know exactly how this "insider" got this info. Basically MS is strongly encouraging (if not mandating) games to use dynamic resolution for UWP. No Scorpio documentation is out yet but they've basically said "target your games for dynamic res and FPS and you should be set!"

So theoretically games will get an instant upgrade in resolution if they stick to those guidelines, though they'll almost certainly need a patch to the new SDKs before Scorpio is out. The thing is it won't be a patch for updated performance, just a patch to fit the new guidelines and SDK stuff. So a minimal patch but a patch nonetheless.

What this rumor is concluding is that Scorpio will be so powerful that it'll take all dynamic res to 4k, no problem. Really, this rumor is just old news with some huge assumptions made.

Back in September when the PS4 Pro was unveiled, Jez Corden wrote this:
I've seen plenty of detractors claiming that Scorpio-powered 4K games will be low in detail, but sources close to Microsoft's plans have confirmed to me that major existing Xbox titles will receive the full 4K-native, 60 FPS treatment on Scorpio, without sacrificing existing graphical features in the process.
http://www.windowscentral.com/ps4-pro-xbox-one-s-scorpio-console-war

So yeah. All a bit sketchy.
 
Every UWP game I have played on my PC (i7, 32gb ram, 960 Pro SSD, gtx 1070) runs like utter shit at even 1440p... I dont have high hopes for the lesser hardware (Scorpio) to do it well at 4k native.

Wow, cause my PC with Gtx 1070 runs fantastic!!!
 

Interfectum

Member
UWP seems like a mess right now. So the rumor is that Project Scorpio, which is an upgraded Xbox One, will play UWP games. But the Xbox One version of Call of Duty and the Windows 10 Call of Duty are separate purchases.

So, if Scorpio plays Windows 10 UWP games AND Xbox One games, will only the UWP game see the upgrades? What if you have the Xbox One version? What if you bought both? Would you have two different versions of Call of Duty: IW on your Scorpio to play with?
 
Right. I can see people being disappointed if MS doesn't clarify this. This rumour doesn't make sense in the absence of UWP restrictions which - IMO - wouldn't make sense if they were in fact real.

They did clarify it!! They said the rest is up to the devs!! EA already said they were on board to push the benefits of Scorpio... I can't speak for the rest
 

rrs

Member
I'd honestly see MS be like xbox being no longer a console, but rather an ecosystem of xbox one, scorpio, and win10 pcs. I think ragging on FH3's framedrops isn't really a clear picture of the platform, I'd half blame the game hitting some disk access limit rather than uwp being bad in general.
UWP seems like a mess right now. So the rumor is that Project Scorpio, which is an upgraded Xbox One, will play UWP games. But the Xbox One version of Call of Duty and the Windows 10 Call of Duty are separate purchases.

So, if Scorpio plays Windows 10 UWP games AND Xbox One games, will only the UWP game see the upgrades? What if you have the Xbox One version? What if you bought both? Would you have two different versions of Call of Duty: IW on your Scorpio to play with?
most likely not marked as a cross-buy game because money and/or will later get a Scorpio patch based on the windows uwp one. Dunno why activision would leave money on the table with no cross-play, but well, I'm not activision.
 

Fisty

Member
This doesn't make a lot of sense... what about the hundreds of not-UWP games on XB1? What about online communities? If COD has user base split from regular PC and Xbox on its UWP port, does Scorpio not connect to XB1 user base? These will require patches before Scorpio compat, I'm willing to bet
 

pr0cs

Member
UWP games other than Gears of War 4 run abysmally on even the most powerful PC hardware. I don't understand how this is supposed to be the case.
Even gears 4 doesn't run that well. There are still circumstances where windows or UWP or something else is interfering with performance.
 
Seeing some people mention gears not running well? I thought it was well done according to some publications from SF and such. Runs well on my old ass machine.

Anyway, taking all of this with a grain of salt. Will wait for build 2017....

I mean E3 2017.
 

shingi70

Banned
Something I've been wondering by the way the article is worded, will Microsoft be treating Scorpio like a slightly upgraded Xbox one or more like a new console launch.
 
When you read the story though, all it's really saying is that UWP games will run with little modification on Scorpio.

This is not news, this is the entire point of UWP, especially when it's running on similar x86 architecture. What "little modification" means of course is up for debate. The unified memory of Xbone I believe makes it a little more involved than just downloading the .appx package and running it, especially considering the potential CPU core speed differences. I expect when the Scorpio is released we'll see how much this holds water.

Really WC is pretty hype-centric - cripes they were still arguing Windows Phone wasn't dead less than a year ago and saying MS's retreat was actually them just becoming more focused. All this is saying is that UWP makes porting a lot easier, and it likely does - but it doesn't mean Scorpio is suddenly a gaming PC.
 
UWP games other than Gears of War 4 run abysmally on even the most powerful PC hardware. I don't understand how this is supposed to be the case.

Thats because they are bad ports. With 4x the gpu power scorpio has over an xbone its pretty easy to up the pixel count by 4
 

Bsigg12

Member
UWP games other than Gears of War 4 run abysmally on even the most powerful PC hardware. I don't understand how this is supposed to be the case.

Forza Horizon 3 is fixed on PC. KI, Apex and Halo 5 Forge have all been great as well as Gears 4. Quantum Break and Gears Ultimate Edition were this weird disaster of pre-Anniversary release that seemed kinda Frankenstein-ed into UWP apps.

I have no idea how Tomb Raider runs.


Anyways, E3 next year will be fun as we see Scorpio and Pro faceoffs and the shit show of console wars that will ensue from that.
 
Horizon Horizon 3 is fixed on PC. KI, Apex and Halo 5 Forge have all been great as well as Gears 4. Quantum Break and Gears Ultimate Edition were this weird disaster of pre-Anniversary release that seemed kinda Frankenstein-ed into UWP apps.

I have no idea how Tomb Raider runs.


Anyways, E3 next year will be fun as we see Scorpio and Pro faceoffs and the shit show of console wars that will ensue from that.

Lol fixed. No not even close, its a complete shit show
 

Matt

Member
I know exactly how this "insider" got this info. Basically MS is strongly encouraging (if not mandating) games to use dynamic resolution for UWP. No Scorpio documentation is out yet but they've basically said "target your games for dynamic res and FPS and you should be set!"

So theoretically games will get an instant upgrade in resolution if they stick to those guidelines, though they'll almost certainly need a patch to the new SDKs before Scorpio is out. The thing is it won't be a patch for updated performance, just a patch to fit the new guidelines and SDK stuff. So a minimal patch but a patch nonetheless.

What this rumor is concluding is that Scorpio will be so powerful that it'll take all dynamic res to 4k, no problem. Really, this rumor is just old news with some huge assumptions made.
Yeah.
 
UWP games other than Gears of War 4 run abysmally on even the most powerful PC hardware. I don't understand how this is supposed to be the case.

#1, None of them run abysmally other than Quantum Break, which is about as rushed a port as they come

#2, Gears of War is proving that the problem isnt the container format/API (UWP) but the quality of the port itself. There is nothing inherent to the platform which is causing the issue.
 

low-G

Member
The 4K part alone is literally impossible, at least if they want reasonable framerates.

I mean sure lots of video cards can run Quantum Break at 4K natively. Getting above 15fps, however. A Scorpio would barely do that...
 

M3d10n

Member
UWP games other than Gears of War 4 run abysmally on even the most powerful PC hardware. I don't understand how this is supposed to be the case.

Maybe it's because they have already been tuned/optimized for the Scorpio hardware and run badly outside their "native environment".

rHxfxyq.jpg
 

LewieP

Member
So they won't let you release a UWP game that requires PC specs so demanding that a Scorpio Xbox can't run it at 4k?
 

nekkid

It doesn't matter who we are, what matters is our plan.
I don't understand. Aren't all games on Xbox now UWP games? Does this mean that 4K is enforced - because that isn't good.

I feel like MS are making the mistake by thinking that resolution was the problem with XB1.
 
so will non UWP games needs patches?

To just continue to work? They shouldn't do, from what they've said... "Native" (i.e. XDK developed) XBox games will continue to work on Scorpio, and if the game was developed with dynamic res (e.g. Halo 5) then you should see the benefit straight away on Scorpio.This article is just pointing out the somewhat obvious, that if an Xbox-compatible game already supports 4k, then it'll run in 4k on Scorpio.

Whether there needs to be a patch for example to add a menu option of 4k or 1080p and so on, who knows. But worst case is that your existing games just work as-is.

Should add usual caveat that I'm speculating based on public information and I have no inside info on this at all.
 

BeforeU

Oft hope is born when all is forlorn.
They have to drop the e3 clap moment that all Xbox digital licenses will be 'play anywhere' right?

If it was up to them, they would have. But do you really think Activision, EA, Ubisoft and Take-Two would ever participate in stunt like that? lmao
 

nillapuddin

Member
If it was up to them, they would have. But do you really think Activision, EA, Ubisoft and Take-Two would ever participate in stunt like that? lmao

I don't think it's a "stunt"

Alot of games that might never have got a pc port could (more easily) get one, should be good for devs

I remember though that some of those guys have those dedicated pc launchers, does anyone actually want that? I don't get why they persist.
 

eso76

Member
I hope this doesn't translate to UWP games retaining all the graphical settings as PC versions.
 

Ushay

Member
Call of Duty will have more pixels than players.
God damn.

I thought people knew that Project Scorpio games was going to be UWP games that can be played in 4K?

I knew this even before they even announced Project Scorpio. Scorpio is basically a ready made 4K capable UWP device.

My thoughts exactly, although the Project Helix stuff is new to me. I feel like UWP will will start hitting it's stride this year, especially with CoD publishing on Windows Store. I never thought any major publisher would take this route, hopefully many more will follow.
 
I don't understand. Aren't all games on Xbox now UWP games? Does this mean that 4K is enforced - because that isn't good.

I feel like MS are making the mistake by thinking that resolution was the problem with XB1.
no, UWA was implemented a year ago. I suppose the vast majority of games run with the 2013 Xbox one format and that MS is pushing X1 development to move to UWA like their first party titles and probably Infinite Warfare.

Phil said that developers are free to use Scorpio as they see fit, and their first party studios are pushing 4k.

I do agree that focusing on resolution is a bad move too but, so far I give them the benefit of the doubt because, I think, so far is there only way they can advertise a console that hasn't even been shown. 4k is some concrete and understandable information they can give at the moment.

Surely they are following Sony's messaging with the Pro and won't make the same mistakes.
 
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