Puyo Puyo is popular when priced accordingly as seen by the Mini Version selling well on the eShop.
Puyo Puyo launches at full price every time and it's a big seller at that price
Puyo Puyo is popular when priced accordingly as seen by the Mini Version selling well on the eShop.
Puyo Puyo launches at full price every time and it's a big seller at that price
Switch is taking over - Splatoon 2 and Minecraft alone will sell as much software as the top 10 on the 3DS for 2017.
There's three key issues I can see:
1) Third parties are going to drop Switch hard by that point
Puyo Puyo also makes big money as an f2p mobile game, but I think that business model makes zero sense at a console launch, so 4800 yen is probably the best income optimization they can do.
You'd have to sell 10 times as much to make that money at Virtual Console prices.
Similarly, see how VR games are priced for why you'd want to charge a lot at launch even if you think it's too much money. The only ones that made money were at $40, and then a few at $20.
I guess my sentiment is more that if you don't expect it to sell well regardless, it makes way more sense to charge more to your limited audience.The perception is that VR games can sell for more. There isn't such perception about Bomberman and arguably a core Puyo Puyo game (minus gimmicks, Tetris, RPGs etc) would equally not sell well in 2017 at ¥5,000 or ¥6,000.
I guess my sentiment is more that if you don't expect it to sell well regardless, it makes way more sense to charge more to your limited audience.
I don't think Konami views this as a title that's going to sell 300,000 copies at $15 or 20,000 copies at $50, but rather something significantly less elastic.
To be fair there are significant differences between different VR platforms. But I agree, ultimately none of them are on the scale that works for mainstream established pricing, so I see that applying to launch titles on a new platform like this.Nirolak said:The only ones that made money were at $40, and then a few at $20.
I'm not sure if understand what you are implying there correctly. You think Splatoon 2 and Minecraft will outsell all of 3DS's 2017 top 10 combined? I know you are very confident in Splatoon 2, but I don't see how it's possible for that to happen in Japan when we're likely going to see Monster Hunter XX, a new Fire Emblem and Dragon Quest XI on 3DS. Even if Dragon Quest XI will miss its date, we are looking at what? 2.5 million for XX and FE?
Heck, I wouldn't be surprised if Monster Hunter XX alone will sell more than Splatoon 2 and Minecraft Switch combined this year.
5 million each? please keep you enthusiasm down
5 million each lol
Only one title archived it this Generation (Animal Crossing)
When I'm talking about totals I'm talking about lifetime sales.
Top 10 games on the 3DS for 2017 lifetime sales combined would be no where close to the lifetime sales of Minecraft and Splatoon 2. I fully expect both to be games that sell over 5 million each in Japan on the Switch during their lifetimes. Switch games and especially evergreen Switch games will continue to sell for at least 2-3 years more as more people adopt the system.
Minecraft is the biggest 3rd party game thats coming for the first time to a Nintendo handheld.
While Splatoon is the biggest online multiplayer franchise Nintendo owns outside of Pokemon.
You can't really compare the interest between Splatoon 2 and MH XX. Or you can but it's not particularly flattering for XX.
just a reminder that this guy at one point predicted 10 million for Switch in year 1....in Japan
Nope this is easily going to outsell XBX and Mario Maker
Yeah....this is wrong.
Let's not get crazy here
Minecraft is going to sell 5 million because it will be released on Switch? Maybe if Nintendo money hatted a Minecraft sequel to be released exclusively for Switch, and even then, it wouldn't be possible![]()
I wonder if there's anything special for January 21st, Japan is the only region where pre-orders didn't start right away last week.
So in Konami mobile updates:
- Yu-Gi-Oh: Duel Links has hit 13 million downloads. It was even at the #1 most downloaded spot in the US for a while (it's currently #3). Revenue wise, it's currently in the Japanese Top 15 and U.S. Top 30.
- Winning Eleven Club Manager has surpassed 20 million downloads.
- PowaPro Soccer has surpassed 5 million downloads in a month. That's currently at #13 in Japan.
Gumi also has a relatively successful Tactical RPG on mobile called "For Whom The Alchemist Exists" that's managed to go from the 35-100 range to the top 10 with their current Fate collaboration event, in case anyone was curious about the potential power of collaborations on mobile.
The game, for reference:
So the only thing FE Heroes need to succeed is have Saber in their game? I'm in.
On a serious note, do you see Yu-gi-oh! as a long lasting hit? Nostalgia factor might wear off over time, and some time later it'll reach cards/characters where there weren't many people have nostalgia on. Like how Pokemon GO hit the ceiling early with Gen 1.
So the only thing FE Heroes need to succeed is have Saber in their game? I'm in.
On a serious note, do you see Yu-gi-oh! as a long lasting hit? Nostalgia factor might wear off over time, and some time later it'll reach cards/characters where there weren't many people have nostalgia on. Like how Pokemon GO hit the ceiling early with Gen 1.
How is it reviewed on Amazon? Should we expect less then 80% drop in week 2Apparently 2.8 has a 90% clear through rate. Many stores are sold out and people who wanted a copy can't buy
Prediction League Year 2016 Results
PS4 is gonna outsell Ps3 on Japan and maybe even Wii, what a turn around.
Ōkami;228695544 said:Dragon Quest VIII on 3DS also returns on Dengeki, it's sold more than 930k there, so some 70k sold in 2016, retail + digital it should be around 970k-980k, should just barely be able to get to a million, might need an Ultimate Hits rerelease.
On another near million seller, Monster Strike is at 990k retail+digital in Famitsu.
They are waiting to see what allocation they need for the west, before they open the pre-orders in Japan.
Their launch supply seems to be very limited.
Looks like FFXV did good in US.
It even seemingly did good....on X1.Yup, eating crow there. FFXV did great.
It even seemingly did good....on X1.
Who did SE pay off?
#3 for the month of December under cod and battlefieldWhere's the XB1 info? I didn't see anything about it.
I was just going off this -Where's the XB1 info? I didn't see anything about it.
I don't think that tells us much considering the games below it.I was just going off this -
No specific data though.
I don't think that tells us much considering the games below it.
I wasn't expecting it to chart at all.I don't think that tells us much considering the games below it.
Previously people would say I'm crazy for predicting Splatoon wouldn't outsell XBX and Mario Maker - look how that turned out.
It's not like I said it sold poorly.It was third best selling game on XBO in December. Yes that tells us that it sold decently. It's fricking december in US.
I don't think that tells us much considering the games below it.
I wasn't expecting it to chart at all.
ßig;228715314 said:What's the least we can expect for FFXV? I haven't been to NPD threads ever since they got rid of SW numbers, so I don't know how much COD games sell on a monthly basis.
Are those sell-throughs decent then?Media Create Sell-through
01./00. [PS4] Kingdom Hearts HD II.8 Final Chapter Prologue <RPG> (Square Enix) {2017.01.12} (¥6.800) - 137.797 / NEW <86,31%> [Units shipped => 159.653]
According to Media Create, pre-orders of KH 1.5 + 2.5 for PS4 (release date March 9th) increased 30,20% this week thanks to the release of 2.8.
_____
First Day Sell-through {2017.01.19}
[PS4] Gravity Rush 2 <ADV> (Sony Interactive Entertainment) (¥6.900) - 50%
[PS4] [PSV] Valkyria Revolution <SLG> (Sega) (¥7.990) (¥6.990) - 50%
[3DS] Poochy & Yoshi's Woolly World <ACT> (Nintendo) (¥4.700) - 40%
Are those sell-throughs decent then?
Valkyria is bad, word of mouth is killing it.