SuperStiltzkin
Member
All 14 weapon types confirmed to be returning to MH World.
https://twitter.com/SocksyBear/status/874450225682952192
And people somehow thought the combat was taking a backseat.
All 14 weapon types confirmed to be returning to MH World.
https://twitter.com/SocksyBear/status/874450225682952192
That's alright then.All 14 weapon types confirmed to be returning to MH World.
https://twitter.com/SocksyBear/status/874450225682952192
noiceAll 14 weapon types confirmed to be returning to MH World.
https://twitter.com/SocksyBear/status/874450225682952192
Well for me, I travel a lot and play MH with my friends locally. So while I do want this I really hope handheld MH doesn't dieHow is it best on handhelds? How does handheld change the game? Did you mean it sells better on hand holds?
So... The console versions are already undercut by the promise of a PC version? Yeah, no point getting the PS4 version, Sony really should've had them promise to announce a PC version later.
All 14 weapon types confirmed to be returning to MH World.
https://twitter.com/SocksyBear/statu...50225682952192
I think some of you need to be reminded of the Monster Hunter 4 reveal trailer lol
This was LEAGUES better than that.
It will be interesting to see how this game sells compared to Switch's MHXX.
I think some of you need to be reminded of the Monster Hunter 4 reveal trailer lol
This was LEAGUES better than that.
Good to have some sane people here. Now my Switch comment rubbed people the wrong way, but that was one of the only ways that I could rationalize the extreme downplaying of MH: World in the first response and a few subsequent ones.
The weapon and running animations appear to be just like Monster Hunter, and I assume that core gameplay loop is preserved. The word is obviously still out on game content, and all we can do is wait.
The JP twitter has more people asking for a Vita version, haha.
I'm not sure Wikia is the best source to prove your point. Anything not numbered is a spinoff
All 14 weapon types confirmed to be returning to MH World.
https://twitter.com/SocksyBear/status/874450225682952192
PC version makes me worry about hacking. How secure have the previous PC MH titles been?
All 14 weapon types confirmed to be returning to MH World.
https://twitter.com/SocksyBear/status/874450225682952192
Holy shitI think some of you need to be reminded of the Monster Hunter 4 reveal trailer lol
This was LEAGUES better than that.
Good.All 14 weapon types confirmed to be returning to MH World.
https://twitter.com/SocksyBear/status/874450225682952192
I'm not opposed to changes to the MH formula.
When MH4's announcement trailer was first shown off, I was cautiously optimistic: the larger environments, environmental destruction stuff, climbing, mounting, etc., all seemed like neat additions to the formula that could bring in more people. I was a bit disappointed that MH4U didn't fully flesh that stuff out, but I loved 4U enough that I really didn't care in the end, it felt like a fresh enough update over 3.
I'm not feeling World because A) Capcom's track record of modernizing franchises is very hit or miss, and this feels like a far more direct play in that direction B) the exact ways they highlighted those changes, for the most part, feel antithetical to what I love about the series. I don't mind more environmental destruction or even necessarily the seamless zone changes in theory (though I do worry about how that will be pulled off), but they lead off with stuff like stealth (which is not what I care about in MH at all, since I see it as a pure combat series where you kill or run past anything you don't want to fight anyway) and detective vision (again, I don't see MH as a "hunting" game in the slightest; that aspect is preparation in town, not being a stereotypical mystic tracker with all of the mystique stripped away and replaced with glowy bits). I don't especially care for the design of the new monster (it looks far too plain for my tastes, outside of the inflatable sac). I'm concerned about open world because I never got the sense that MH really wanted to be open world at all, that was something that people projected onto the series to rationalize this modern gaming series deliberately choosing segmented areas.
All 14 weapon types confirmed to be returning to MH World.
https://twitter.com/SocksyBear/status/874450225682952192
uhhhh, what? It's 2017. Mainline games release without numbers all the time.
Asia? I don't see handhelds being played that often.Local multiplayer is the key draw in japan and Asia and handhelds made that possible and easy. Its partly the reason why its not so attractive in the west though lol .
All 14 weapon types confirmed to be returning to MH World.
https://twitter.com/SocksyBear/status/874450225682952192
Why people feared that they would cut the weapon variety? That actually doesn't translate into a more accessible game system
I'm not opposed to changes to the MH formula.
When MH4's announcement trailer was first shown off, I was cautiously optimistic: the larger environments, environmental destruction stuff, climbing, mounting, etc., all seemed like neat additions to the formula that could bring in more people. I was a bit disappointed that MH4U didn't fully flesh that stuff out, but I loved 4U enough that I really didn't care in the end, it felt like a fresh enough update over 3.
I'm not feeling World because A) Capcom's track record of modernizing franchises is very hit or miss, and this feels like a far more direct play in that direction B) the exact ways they highlighted those changes, for the most part, feel antithetical to what I love about the series. I don't mind more environmental destruction or even necessarily the seamless zone changes in theory (though I do worry about how that will be pulled off), but they lead off with stuff like stealth (which is not what I care about in MH at all, since I see it as a pure combat series where you kill or run past anything you don't want to fight anyway) and detective vision (again, I don't see MH as a "hunting" game in the slightest; that aspect is preparation in town, not being a stereotypical mystic tracker with all of the mystique stripped away and replaced with glowy bits). I don't especially care for the design of the new monster (it looks far too plain for my tastes, outside of the inflatable sac). I'm concerned about open world because I never got the sense that MH really wanted to be open world at all, that was something that people projected onto the series to rationalize this modern gaming series deliberately choosing segmented areas.
For their return to home consoles, graphically it's very unimpressive.
All 14 weapon types confirmed to be returning to MH World.
https://twitter.com/SocksyBear/status/874450225682952192
So basically... This is a Monster Hunter game.
For their return to home consoles, graphically it's very unimpressive.
I'm not opposed to changes to the MH formula.
When MH4's announcement trailer was first shown off, I was cautiously optimistic: the larger environments, environmental destruction stuff, climbing, mounting, etc., all seemed like neat additions to the formula that could bring in more people. I was a bit disappointed that MH4U didn't fully flesh that stuff out, but I loved 4U enough that I really didn't care in the end, it felt like a fresh enough update over 3.
I'm not feeling World because A) Capcom's track record of modernizing franchises is very hit or miss, and this feels like a far more direct play in that direction B) the exact ways they highlighted those changes, for the most part, feel antithetical to what I love about the series. I don't mind more environmental destruction or even necessarily the seamless zone changes in theory (though I do worry about how that will be pulled off), but they lead off with stuff like stealth (which is not what I care about in MH at all, since I see it as a pure combat series where you kill or run past anything you don't want to fight anyway) and detective vision (again, I don't see MH as a "hunting" game in the slightest; that aspect is preparation in town, not being a stereotypical mystic tracker with all of the mystique stripped away and replaced with glowy bits). I don't especially care for the design of the new monster (it looks far too plain for my tastes, outside of the inflatable sac). I'm concerned about open world because I never got the sense that MH really wanted to be open world at all, that was something that people projected onto the series to rationalize this modern gaming series deliberately choosing segmented areas.
So here's my thoughts, I've never played Monster Hunter but I've played other hunting games.
So when I see them show stealth, traps and environmental effects, I'm super excited because it means there's a chance those elements would play an important role in the hunting of monsters, rather than just whacking them with a big stick in the butt for 30mins in an open arena.
So basically... This is a Monster Hunter game.
Looks crazy early but I am so glad MH no longer looks like a PS2 game...jeezus...took like 15 years
So basically... This is a Monster Hunter game.