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Marvel vs Capcom Infinite Gameplay/Pre-Launch Discussion Thread

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IntelliHeath

As in "Heathcliff"
has any competitive fighting game had 1-2 characters released every month, moba style?

So far, nope. I don't expect that for Marvel Vs. Capcom: Infinite as well. It's plausible that we could get team of Marvel and Capcom per two months but again it does seems to be unrealistic.

If the game sold very well, then I'm curious what would be their plan for 2018 Season Pass (or DLC).
 
Man, the Ultron Omega final boss is everything I wanted from Sigma being the final boss of an MvC title. Just hate that the overall package is so vomit inducing, otherwise this would be as close to my dream MvC as they come.
 

Zero-ELEC

Banned
oh, has that arcade video been debunked then? my bad

Actually looking back, the only confirmed arcade matches do seem to be "story" pairings, so you may be right.

Still, even if BP comes out with Sigma and they get added to Arcade, they don't have to be added together. Have Sigma/Ultron be a team, maybe Zero/Sigma and have BP/CapAmerica be a team or whatever. And when Hunter gets added, BP can already make a team with her.
 
I get the Panther and Sigma pairing (Kings) despite Sigma obviously pairing much more with Ultron.

Winter Soldier and Venom don't really go with anyone. Maybe Venom/MH (a monster and a monster hunter)?

Also I'm up for surprises but I'm doubtful there will be one from different leaks that have come out.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
I get the Panther and Sigma pairing (Kings) despite Sigma obviously pairing much more with Ultron.

Winter Soldier and Venom don't really go with anyone. Maybe Venom/MH (a monster and a monster hunter)?

Also I'm up for surprises but I'm doubtful there will be one from different leaks that have come out.

going solely by the zip leak, could be:

Panther / Hunter
Venom / Sigma (villains)
Bucky / ?
 

JayEH

Junior Member
I thought I saw it on there at one point as well. Weird.



Where did you see this? Not that I don't believe it, I'm just curious.

It's an assumption on my part since the deluxe edition includes everything a SFV season pass includes which is $30 and the fact you never save any money buying these game + dlc bundles.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Again, there's no chance that the first two DLC characters aren't Sigma/BP.

Sure there is. Until they are out or they actually announce who is out, there's always a chance. Just yesterday people were convinced Hunter is already done. Hell I've heard Hunter is done more than I've heard Sigma is done.

What do you know anyway Zero, you said Venom was in the base roster :p
 

Zero-ELEC

Banned
Sure there is. Until they are out or they actually announce who is out, there's always a chance. Just yesterday people were convinced Hunter is already done. Hell I've heard Hunter is done more than I've heard Sigma is done.

What do you know anyway Zero, you said Venom was in the base roster :p

i was a fool and had too much faith

>.>
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
I guess that UM Tyrant begginer's series isnt a daily thing :/
 

patchday

Member
Man, the Ultron Omega final boss is everything I wanted from Sigma being the final boss of an MvC title. Just hate that the overall package is so vomit inducing, otherwise this would be as close to my dream MvC as they come
.

did you just spoil the final boss??

I'm being serious thats not cool. Just a page previous a guy just said dont do this
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
tried to fuck around with mugen to pass the time, nope. Im way too lazy for this shit.

edit: lol
 
Holy hell these last 2 pages... loot boxes?

Im gonna spit some hot truth at you that i've been holding back for ages. This isnt about Marvel anymore, its about any fighting games in general. You know the hot topic question of the moment regarding fighting games, "how do you grow the FGC?", here's the truth, you dont.

Or rather, what are you actually asking? How do you grow the fighting game community, or how do you grow the fighting game consumer base? Because those two things are not one and the same.

We keep talking about adding single player modes and making fighting games more casual to attract more people. You wont attract more people to the community. You might attract more buyers, sure, but how many of those "buyers" will stick around in the "community". Very few I imagine (would love to see studies on this).

The simple metter of fact is that anyone here saying "ill wait until is cheap" for ANY fighting game (hell I do it with all those anime fighters on Steam), here's whats gonna happen. Youre gonna buy the game cheap, youll play the story mode or whatever, youll play a few arcade mode matches, then maybe youll try online because at the end of the day thats what fighting games are for, youll get completely destroyed by people that have been playing since day 1, and youll drop the game because no fighting game will hold anyone's interest for long just playing against the AI, just like any multiplayer game.

I believe someone here said the diffference between fighting games and other multiplayer genres, lets say mobas for example, or FPS like Overwatch, and why its so much harder to get into a fighting game than the rest, is that a fighting game you are playing one on one. You suceed or fail completely depending on you. In the other games, you might be shit, but you might / probably will get carried, so you can still have some fun and can still continue to play it, until you hopefully improve.

But jumping in a fighting game, getting destroyed 4-5 matches in a row, you either have balls of steel and say to yourself "im gonna grind this out until I get better" or most likely, youll drop it because the alternative is playing the AI which is boring in any genre.

Nobody would play a moba or a competitive FPS solely against bots for any significant amount of time (oh im sure someone will post "I do I do youre wrong uncle Rhaknar" dont you worry), and yet we seem to expect fighting games to be different.

So how do you grow the FGC? I honestly dont have an awnser for that except like I previously said, you dont. It much more niche than the rest of the MP genres.

PS: Do NOT take this post as me saying these games shouldnt add more and more single player content, they should and its INEXCUSABLE when they dont (*cough*SF5*cough*).

PPS: This is an opinion peice, I am not "Rhaknar, Holder of All Truth, Bend the Knee Less I Smite You"
Spot on about everything but one thing: a lot of people play FPSes and MOBAs vs. AI only. If keeps people in their comfort zone. As a child, I played against the AI for YEARS. Playing against others was just too intimidating for me. Obviously I got over that, and I wasn't alone. A lot of my friends played that way, too. There were TONS of vs. AI matches in old Starcraft and Warcraft.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Has anyone posted any spoilers/said they had the game yet anywhere?

Apart from the boss video yesterday no.

Also, put Juri in the game so Infiltration plays it.

Dat Infiltration Juri :eek:
 
I think the core problem with expanding the FGC is the fact that fighting games have been building on themselves for generations. There's longer combos, more systems, and more unique mechanics in modern fighters then ever before. There should be a guide that charts what fighters you should start with before "graduating" to the new games. Personally, if I think people should play a simple anime fighter (or skullgirls)to get a feel of movement, combos and other mechanics before playing marvel. But new people interested in fighters always pick the newest game that's a product of many generations of refinement and get lost because the game expected them to already know.
 

Dahbomb

Member
MvC games always were more geared towards folks who had been playing games like SF for a long time and wanted some more mechanics. Hell the series even started with 6 buttons like SG before getting scaled down to 4.

And Skullgirls is also a hard game to learn. It is also 6 buttons. There is no VS game that is fundamentally easy to play because all of them require that you have some 2D FG background.

SFV is the easiest 2D fighting game made since probably SF2. That's the game that people should play first before going to other 2D fighters.
 
MvC games always were more geared towards folks who had been playing games like SF for a long time and wanted some more mechanics. Hell the series even started with 6 buttons like SG before getting scaled down to 4.

And Skullgirls is also a hard game to learn. It is also 6 buttons. There is no VS game that is fundamentally easy to play because all of them require that you have some 2D FG background.

SFV is the easiest 2D fighting game made since probably SF2. That's the game that people should play first before going to other 2D fighters.
I used to be garbage at marvel before playing Blazblue. For some reason the systems clicked with me and transferred over to marvel
 

DrArchon

Member
In regards to FGs not being bigger, how is it that after multiple "fighting game renaissances" do we still not have a hyper-competent F2P fighter that runs on low end PCs easily? Where's the fighting game equivalent of LoL or Dota? Pretty much every big fighter is a full priced game aimed primarily at consoles, while pretty much every non-fighter esports game is played on PC.

Seriously, fuck this world for taking Rising Thunder from us and not yet replacing it with anything (we should've gotten news of the LoL fighter by now I'd think). That game had so many good ideas for really expanding the audience of fighting games. F2P, easy special moves, not a ton of obtuse mechanics that would confuse new players, it was great.
 

shaowebb

Member
tried to fuck around with mugen to pass the time, nope. Im way too lazy for this shit.

edit: lol

Tried to...?
You know there are tons of presetup MUGEN builds you can download out there that already come with gigantic rosters setup and stages ready to roll. You pretty well just go to a text document when you want to add a new one, copy one of the other lines for a dude (like whatever it lists next to ryu) and then just change the name on that fighter to the folder name of the new character you added. Then "bam" he's got a picture on the select screen. You can tweak further to place him where you want, change his stage or whatever but its as easy as download the character, put the folder in the same area as the rest, then add his folder to the select character list.

Just look up "EVERYTHING vs EVERYTHING" for Mugen and you'll find one of the largest prebuilt setups there is ready to play right out the box.
 

tribal24

Banned
Tried to...?
You know there are tons of presetup MUGEN builds you can download out there that already come with gigantic rosters setup and stages ready to roll. You pretty well just go to a text document when you want to add a new one, copy one of the other lines for a dude (like whatever it lists next to ryu) and then just change the name on that fighter to the folder name of the new character you added. Then "bam" he's got a picture on the select screen. You can tweak further to place him where you want, change his stage or whatever but its as easy as download the character, put the folder in the same area as the rest, then add his folder to the select character list.

Just look up "EVERYTHING vs EVERYTHING" for Mugen and you'll find one of the largest prebuilt setups there is ready to play right out the box.

Yup I got this ultimate marvel vs cap com build with like 180 characters
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Tried to...?
You know there are tons of presetup MUGEN builds you can download out there that already come with gigantic rosters setup and stages ready to roll. You pretty well just go to a text document when you want to add a new one, copy one of the other lines for a dude (like whatever it lists next to ryu) and then just change the name on that fighter to the folder name of the new character you added. Then "bam" he's got a picture on the select screen. You can tweak further to place him where you want, change his stage or whatever but its as easy as download the character, put the folder in the same area as the rest, then add his folder to the select character list.

Just look up "EVERYTHING vs EVERYTHING" for Mugen and you'll find one of the largest prebuilt setups there is ready to play right out the box.

I got a MSH skin pack but I still had to get stages and music and shit and I cba.

The idea was to "make" one with just Marvel characters (get that Capcom trash out of my games) but like I said, im too lazy.

also im a noob
 

JeTmAn81

Member
I've been playing MVC2 is Captain Marvel anything like Rogue?

Originally Rogue took her powers directly from Captain Marvel (Carol Danvers, known as Ms. Marvel at that time) in the comics. Captain Marvel in this game seems to play somewhat like Rogue did in MVC2.
 

patchday

Member
In regards to FGs not being bigger, how is it that after multiple "fighting game renaissances" do we still not have a hyper-competent F2P fighter that runs on low end PCs easily? Where's the fighting game equivalent of LoL or Dota? Pretty much every big fighter is a full priced game aimed primarily at consoles, while pretty much every non-fighter esports game is played on PC.

I always thought the MOBA model would fail miserably in fighting games. Ideally, you want full access to every fighter. This way if a certain move gives you trouble you can lab against it (you know- have the AI spam the move til you learn til deal with it).

Additionally, the complexity of fighting games increases expotentially as new characters are added. I would think 100 fighters in a fighting game would be utter disaster if you get counter picked hard at a tourney

In MOBAs- this is all much less of an issue. You can ban characters from MOBAs. Plus you can get help from teammates if you're having a poor matchup. In fighting games it's all on you. You cant get carried by teammates.

Not trying to shrill but I think DBZF has the right idea. They're introducing on team mode where players can tag in/out. Good to see a fighting game try a little bit of innovation (another reason why its good to see new IPs emerge so they can take more risks). So we'll see if that new 3vs3 (6 human players) actually works out. Like team based games, weaker players can get carried by friends. Unfortunately, the spotlight is on them when it's their turn. So not sure that will work out

tl;dr -- I do not think MOBA model will work to help increase popularity.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
You realise other fighters had multiple ppl vs multiple ppl right? DBZ didn't invent it. Hell, SF x Tekken had it. Tekken Tag series as well I think?

And you say "let's see if it works out". Works out for what exactly? Like you said yourself they'll still get blown up by higher skilled players when they tag in, you're even less likely to learn.
 

patchday

Member
People on twitter posting crazy mvc3 combos as a farewell thing.

https://twitter.com/sykilik101/status/906608321297186816

I'm hopeful mvci can will live up to this. I want to see some bullshit!!! Fingers crossed

seeing all these crazy long combos make me a bit nervous. It's hard enough to get a long combo string to work in my current fighter (IJ2). I am guessing combos in UMvC3 are more freeform? You know- it's not dial-in-a-combo style like NRS obviously?
 

JayEH

Junior Member
You realise other fighters had multiple ppl vs multiple ppl right? DBZ didn't invent it. Hell, SF x Tekken had it. Tekken Tag series as well I think?

And you say "let's see if it works out". Works out for what exactly? Like you said yourself they'll still get blown up by higher skilled players when they tag in, you're even less likely to learn.

KOF XIV recently had it as well.



Team modes won't work for play confidence. Someone rather get blown up on their own then let a team down.
 
You go all out on the advertising. Advertise a fighting game like all the cool kids are playing it and your a loser if you miss out. That's how fighting games did it in the past to attract big audiences.
 

patchday

Member
KOF XIV recently had it as well.



Team modes won't work for play confidence. Someone rather get blown up on their own then let a team down.

Haha I never played those other fighters (KOF & SFvT) but that definitely makes sense. And it's 100% obvious who the weak link is as the entire audience watches him get bodied.

Man I really thought Squaresoft had right idea with Tobal. I might be looking through rose tinted glasses but I thought that was the direction to go. Single player mode had exploration, combat, the works. You ran around in an environment and had good fights. So unlike the avg fighter where it's just one fight after the next- at least you got to run around the environment and explore. I was expecting to see that model advanced but nope- this style of gameplay died off with Tobal and here we are. I feel fighters have not evolved muich from my Street Fighter Arcade days but perhaps you guys know much more on that subject
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
You go all out on the advertising. Advertise a fighting game like all the cool kids are playing it and your a loser if you miss out. That's how fighting games did it in the past to attract big audiences.

Kids play Minecraft these days not fighting games.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Almost there, I guess we'll see a lot more promotional stuff next week?

I can't tell if you're being serious or not right now Lulu :3

We'll see a lot of non-official promotional stuff with hype streams I guess, if those count :p
 

IntelliHeath

As in "Heathcliff"
You realise other fighters had multiple ppl vs multiple ppl right? DBZ didn't invent it. Hell, SF x Tekken had it. Tekken Tag series as well I think?

And you say "let's see if it works out". Works out for what exactly? Like you said yourself they'll still get blown up by higher skilled players when they tag in, you're even less likely to learn.

Don't forget Dead or Alive. They had it too.
 

Lulubop

Member
I can't tell if you're being serious or not right now Lulu :3

We'll see a lot of non-official promotional stuff with hype streams I guess, if those count :p

I meant non-official, or whatever Max was talking about with character break downs. I know Tyrant has some stuff too.
 

patchday

Member
Kids play Minecraft these days not fighting games.

Yep, that's all my kids play along with Smash Bros primarily

Don't forget Dead or Alive. They had it too.

dang! Didn't play that either. Alright feel like I've been living in a box. I've been primarily playing NRS titles (MKX & IJ1/IJ2) so I'm going to definitely defer to you guys on this one. Too bad then man.


[edit] Just remembered there's a new fighter called Absolver which looks like it might have exploration etc. But my guess is this is extremely niche. But that fighter looks like its got mad innovation to my eyes (havent played it yet tho)
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Yep, that's all my kids play along with Smash Bros primarily

No joke, the day I realised how big Minecraft was with kids was one of the few days I truly felt "man I'm old"
 
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