Bruno_Arrais85
Member
People still caling 2 years old consoles Next-Gen.
Graphics>framerate.
The people agree.
100% facts. Normal people don't care if game is 30 or 60FPS. Framerate don't sell. Graphics sell.
Sure, at some point your only option would be indies.Avoiding these games in pretty easy. Not an issue.
100% facts. Normal people don't care if game is 30 or 60FPS. Framerate don't sell. Graphics sell.
Look at the usual suspects with the laugh emojis tooI remember starting a thread a while back either the same opinion from a ND artist. Quite interesting on the render times
Wait until we get PC ports of Returnal or TLOU Part I.
What are you waiting for, it's clearly not framerate to you.100% facts. Normal people don't care if game is 30 or 60FPS. Framerate don't sell. Graphics sell.
What are you waiting for, it's clearly not framerate to you.
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Not if the industry collective holds back on graphics just this gen. If we can manage to do that then we can have big graphical leaps again and maintain 60fps for future gens.
So we can get more pixels in 30 fps?Of course 30 fps is going to become the norm for these current consoles and its the very reasons we need these pro consoles in our hands sooner rather than later
I doubt that. The only indisputably next gen looking thing we've seen so far are the UE5 demos which run at 20-30fps.You can please both parties right now.
So we can get more pixels in 30 fps?
Of course 30 fps is going to become the norm for these current consoles and its the very reasons we need these pro consoles in our hands sooner rather than later
I doubt that. The only indisputably next gen looking thing we've seen so far are the UE5 demos which run at 20-30fps.
Modes only work for switching between high res, RT and FPS. I don't think it's possible to have modes which let you just switch between full blown next gen graphics 30fps and 8th gen graphics at 60fps.There's nothing stopping a developer from making that a high quality mode and having other modes as well. The companies that develop and publish these games want to have a substantial revenue and profit margin which comes with more sales. Since it's not difficult to scale the engine, they shouldn't have any issues doing just that.
Doubt it these current consoles are going to be 1440p machines fast enoughSo we can get more pixels in 30 fps?
What are you waiting for, it's clearly not framerate to you.
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What's wrong with you? Are you really that but hurt that Returnal, The Last of Us Part I and possibly more are coming to PC? Why does it matter?
Let me spell it out for you:
What's so hard to understand? Seriously.
- A Ansphn said that future PlayStation first party games won't be locked to 30FPS because games Horizon Forbidden West or God of War Ragnarök have options for higher framerates.
- I pointed out that these games are last gen at core so no wonder PS5 can run them at higher framerate.
- You listed 4 more games that are PS5 only and can run at 60FPS.
- I said that these games could easily work at PS4 at lower resolution, fidelity and 30FPS and that we will be able to test it once we have PC ports. But no, you have to make it about PCMR and PC vs. consoles.
If people are happy with graphical fidelity and design (AI, level complexity, interactivity, destruction etc.) of games like Forza Horizon 5 or God of War Ragnarök then no problem, 60FPS is here to stay. If you want to see a true next-generational games then you better kiss that 60FPS goodbye.
And yes, high framerate is important to me. I said that it's not important to normal people. People who don't spend their time on gaming forums.
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Keep going.![]()
"Better to Remain Silent and Be Thought a Fool than to Speak and Remove All Doubt"
Modes only work for switching between high res, RT and FPS. I don't think it's possible to have modes which let you just switch between full blown next gen graphics 30fps and 8th gen graphics at 60fps.
So much irony in that quote.You have nothing to say? Expected. Let me give you an advice. Here's a nice quote, take it to heart:
No... that was not my argument.
My argument was that DF should not be using them as a litmus for whatnext gencurrent gen optimization/stress. I thought it was quite obvious.
If it was a bigger team, this game would have a 60fps mode because they would have more resources to optimize their heavy in-house engine better. It's quite simple.you said, if it was a bigger team it would run at 60fps, I say if they ran the game at a lower resolution and/or lower settings it would run at 60fps as well.
and they already have such a settings profile on Series S that also still looks absolutely presentable.
If that's the case, if doesn't bode well on the PC side and everyone will need more expensive CPUs.I don't see console style games maxing out a 8/16 CPU when running a game at 30 fps if properly coded.
Hard disagree.Of course 30 fps is going to become the norm for these current consoles and its the very reasons we need these pro consoles in our hands sooner rather than later
What I meant is faster hardware gives prettier graphic in 30 fps.Doubt it these current consoles are going to be 1440p machines fast enough
If it was a bigger team, this game would have a 60fps mode because they would have more resources to optimize their heavy in-house engine better. It's quite simple.
And no, changing the .ini settings on the consoles won't run it at a close to locked 60, when they can't even get it close to locked 30/40 now. They need a bit more cooking to get the above 60 ceiling for that mode. Which those games tend to run 70-90 unlocked.
If that's the case, if doesn't bode well on the PC side and everyone will need more expensive CPUs.
There are a lot of concessions made graphically to get it there.the Series S is basically a locked 30fps with small dips.
the Series S has 1/3 of the GPU power, a slower CPU and slower memory...
the Series S runs the game at settings that still look very decent.
we would need to assume that the game is hard CPU limited if it can't hit 60fps at Series S settings.
I so far haven't seen evidence for that being the case.
even with the swarms of rats in the DF video the Series S had a higher framerate than the PS5, while having a slightly slower CPU.
Only time will tell. I still think all the late PS5/Xbox games will have a 60fps option because that is the standard that has now been set and I believe it is much easier to scale games on the latest consoles than it was on the previous gen. And it isn’t like the PS4 received a plethora of 60fps 1st party games in the first year or two before they started going 30fps, so the comparison is a little off.Not a single one of those pushed these machines. They were launch games, launch window games, and a ps3 remake lol
Oh you mean like Ghosts, Last of Us 2, Death Strandings, Days Gone, let me not even continue with the list. Games that push hardware near the end of the gen don’t run at 60. They never do.
You’ll get PS6 remakes at 60
Was speaking about this below the DF Plague Tale, you are absolutely correct.Nah I don't buy it.
Come up with tricks to get around it. More powerful hardware isn't an excuse to waste resources. There's no need to be computing hundreds of thousands of rats when they're just delegated to on-rail set pieces
There are a lot of concessions made graphically to get it there.
On the X and the PS5 it's not locked in either 30 or 40, which goes back to my optimization point.
WTF dude, I am the one saying it needs additional optimization that a larger team and more resources could have afforded their heavy in-house engine.the only way you'd convince me that it can't run at 60fps without additional optimization