Maybe not the second coming but maybe the best first party game release since BoTW? Kind of a sad statement when you think about it, I mean the graphics/resolution is unfortunate…yet the game design itself overcomes the flaws. And Microsoft/Sony can’t replicate even with better techExactly.
Dreams also.
Granted, Dreams wasn't a game per se, but its level of complexity was enormous.
Look, TotK is no doubt a great game. Amazing even. But I'm getting tired of games being proclaimed as the 2nd coming of Christ.
Yeah that’s a good point. Physics are just a part of it all. What they’ve really created is a world with its own set of semi-realistic rules and within that ruleset everything you can possibly think of just works.Not really physics at all, but physical rules the game abides by without fail.
What a load of bs. RdR2 is pretty and has loads of systems but it's got extremely dumb shit design that breaks gameplay immersion completely . I hunted a legendary bear ...it should have killed me but the game kept me alive despite multiple hits and me being a newbie in the game. That was bad enough. I got the legendary pelt and then lost it as my horse fell into a river gorge. No biggie...the pelt will magically appear at some pelt dealers storage facility ( can't remember exactly it was several years ago).Eh this is definitely blown way out of proportion. It's impressive for sure but it is just physics and world interactions. These things use to exist in games in the long long ago.
I'd say RDR2 is still 1000x more of a technical achievement then totk is and it's not even close. Trying to use a horse in totk is a perfect example.
It is great they are putting physics and world interactions forward however. It can't just be Rockstar carrying the torch by themselves. More games need to be pushing these aspects of design
The only PC game that does what Zelda does is Zelda being played on an emulator.In this thread:
Nintendo fans rejoice at the astounding discovery that their videogames can have physics and building blocks, which PC games have had for two decades.
More like in this thread:In this thread:
Nintendo fans rejoice at the astounding discovery that their videogames can have physics and building blocks, which PC games have had for two decades.
Saying this would be a monumental thing to do on current next-gen consoles is just ridiculous.
but I think to proclaim it as a technical masterpiece is overstating it massively.
Let me know when you can use Zelda's physics and game design to make a shooter, calculator or racing game
The levels of "in denial " here are delicious.Zelda does nothing new, the developers just invested time and effort into making the physics a gameplay mechanic, again nothing we haven't seen before.
plot twist:
Nintendo purposely did all these things so Mihoyo cant copied them easily
Yes, I can see you were very successful at convincing yourself of that.The only PC game that does what Zelda does is Zelda being played on an emulator.
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Todd Howard talked about the struggle in Bethesda RPGs to keep track of all objects and NPCs when their position aren’t static like in most games. I imagine keeping track of all the objects in the game with them all using physics from material and weight and wind and temperature etc is a lot more taxing. So I’d say getting it all working together in harmony without introducing jank and bugs with a fairly decent framerate most of the time on a Switch is impressive. But to be fair I have no real knowledge of what it takes to get it to work. If it’s easy then it’s even more strange that not more devs are using physics. It honestly makes a huge difference.Again, all good design, but it's not doing anything magical with the given hardware like the developer here suggests. Basically, as you alluded to, developers outside of Nintendo just seem to go about things in a lazier way, even in games in which physics supposedly play a large part.
Ackchyually! There are plenty of games like Scrap Mechanic, an 8 year old game doing what TotK does physics wise, with even more complex systems.The only PC game that does what Zelda does is Zelda being played on an emulator.
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Man I loved B&W, it’s a crime Lionhead Studios got decapitated..And this 21 year-old game where the player would assume the role of a god, use physics to build stuff, interact with NPCs and structures never really existed. It's all in people's minds.
That one took me a while tbh. I did not have the courage.Anyway, got this tricky 'Courage to Fall' shrine that requires my attention on my totes legit "virtual" switch. Byeeeeeee
Todd Howard talked about the struggle in Bethesda RPGs to keep track of all objects and NPCs when their position aren’t static like in most games. I imagine keeping track of all the objects in the game with them all using physics from material and weight and wind and temperature etc is a lot more taxing. So I’d say getting it all working together in harmony without introducing jank and bugs with a fairly decent framerate most of the time on a Switch is impressive. But to be fair I have no real knowledge of what it takes to get it to work. If it’s easy then it’s even more strange that not more devs are using physics. It honestly makes a huge difference.
In order to build or add parts to your vehicle you had to be inside the garage.
If a part fell off your vehicle during gameplay, you could hold the wrench button to reattach everything, but you couldn’t add a fresh part without being in the garage.
(from memory).
Too bad it gets unappreciated because of the ancient abysmal hardware. Makes the game fucking ugly, and it doesn’t get the respect it probably deserves. At least not from me. I can’t look past it.
So totk is great because enemies can kill you one hit and you can pick up something that was dropped... as in a physics system.What a load of bs. RdR2 is pretty and has loads of systems but it's got extremely dumb shit design that breaks gameplay immersion completely . I hunted a legendary bear ...it should have killed me but the game kept me alive despite multiple hits and me being a newbie in the game. That was bad enough. I got the legendary pelt and then lost it as my horse fell into a river gorge. No biggie...the pelt will magically appear at some pelt dealers storage facility ( can't remember exactly it was several years ago).
Turned it off and never played it again. What a con.
In TOTK powerful enemies one shot you and if you lose an item you either find it where it landed or you lose it completely.
Yes, I can see you were very successful at convincing yourself of that.
Move along, people. I guarantee this 11 year-old video of a guy making a calculator out of the game's building blocks doesn't even exist.
Or this game where you plan, design and build a spaceship according to a set of laws of physics exists. It's probably text to video AI.
And this 21 year-old game where the player would assume the role of a god, use physics to build stuff, interact with NPCs and structures never really existed. It's all in people's minds.
Nor its 18 year-old sequel.
Yes guys, if we really think about it, Nintendo invented game physics, and sandbox. While we're at it, I think they probably invented 3D graphics. And polygons.
No comment on my RDR2 critique huh? FiguresSo totk is great because enemies can kill you one hit and you can pick up something that was dropped... as in a physics system.
Wowwee we really are pushing gaming to its limits here.
RDR2 has an entire ecological system that will exist with or without the player. And that's literally just a completely unnecessary extra part of the world.
But when totk spawns a fox in a mountain and it runs vertically up wall I guess we are pushing boundaries![]()
That’s another reason why they all look like fools now.I would assume many didn't think such high-functioning physics was a priority for their games. For TotK it obviously was.
It's just you being mad that it wasn't Zelda. Wasn't much of a critique.No comment on my RDR2 critique huh? Figures
You forgot together! Combined systems thats the innovation. ..you're so salty I want to get out my surf board and ride on the waves of your ire...Of course! That's it! None of those games used those features seamlessly and coherently!
Nintendo invented coherency!
If you're not going to engage with the substance of someone's post and youre just going to dismiss it maybe go play a game instead?It's just you being mad that it wasn't Zelda. Wasn't much of a critique.
I still think Little Big Planet is innovative. I think that is why it was so popular. I liked it better than Mario. You can be a fan of multiple companies at once.If Nintendo released LittleBigPlanet people would say it's the most innovative game ever.
Let me know when you can use Zelda's physics and game design to make a shooter, calculator or racing game
I was talking about RDR2 and immersion. You seem incapable of engaging with substantive arguments. Run along and go play with your toys ...you sound like a 12 year old.I mean you seem to be ignoring alot of what everyone else is saying...
You will be fine if someone doesn't agree that totk invented gamingyou will still exist and you can still do minecraft lite things in a flat empty dead open world.
It doesn't make it the most technically impressive important inventor of video games ever.
I am playing the game. It's fun. But I'm also not a 12 year old on a playground needing to defend my purchase. The game just isn't all that technically impressive other than it runs on a handheld. That is impressive.
Yeah, although I also think Nintendo relies a lot on their games being non-realistic looking. While something like e.g. fuse probably took a ton of work to implement given all the options it also works well because it’s cartoonish and silly.I think a lot of focus on modern games have went purely into graphics and monetization
I would be okay with that but don't sell your game as realistic. Don't spend all that time and energy on making photorealistic textures and such because you are missing one of the biggest ingredients for realism. Don't sell me on an immersive world if you leave out physics, AI, and other game design principles that makes your world believable.Zelda does nothing new, the developers just invested time and effort into making the physics a gameplay mechanic, again nothing we haven't seen before.
Most developers want to control the gameplay experience to the nth degree, and any kind of freedom for the players is seen as a hassle by the developers so they restrict, reduce or remove interesting gameplay mechanics such as physics.
It is interesting you mentioned Naughty Dog, because I actually think they do implement some physics and even some impressive A.I. work into their games. The level and sound design were also excellent. They are one of the very few devs that show me both high end graphics and impressive game design are possible. Both the gameplay of Zelda BotW and The Last of Us Part 2 set a high bar for me.Yeah, although I also think Nintendo relies a lot on their games being non-realistic looking. While something like e.g. fuse probably took a ton of work to implement given all the options it also works well because it’s cartoonish and silly.
I can’t imagine a dev like e.g. Naughty Dog come up with that idea because their games are so serious and having an apple attached to a gun would look stupid and goofy. It’s more about looks than fun gameplay mechanics in most cases.
It's glorious to be honest hope they don't die of salt poisioning, reading through you can tell the ones that haven't even played botw or totk and think the physics are just some basic shit and nothing special.The fucking salt around here.
It is an absolute masterpiece of game design. And so far in advance of some of the shit being produced on the other consoles that it’s not even funny.
It’s what happens when you employ extremely talented devs, and give them the time, money and leadership to put a truly remarkable game together.
Or, you know, you can hire second rate talent, push them to meet shareholder deadlines, demand micro transactions, and not give two fucks about the player experience.
Honestly, I hope Nintendo wipes the fucking floor with Sony and MS in the coming few years. They seem to be the only ones left who care about making actual good games these days.
He's talking about objects and NPCs, that keep on existing and moving, throughout the entire map, even without the player being there. Its far too many and its naturally hard to keep track of all of them.Todd Howard talked about the struggle in Bethesda RPGs to keep track of all objects and NPCs when their position aren’t static like in most games. I imagine keeping track of all the objects in the game with them all using physics from material and weight and wind and temperature etc is a lot more taxing. So I’d say getting it all working together in harmony without introducing jank and bugs with a fairly decent framerate most of the time on a Switch is impressive. But to be fair I have no real knowledge of what it takes to get it to work. If it’s easy then it’s even more strange that not more devs are using physics. It honestly makes a huge difference.
What's so weird about it? There are plenty of other physics based puzzles games out. Not knocking zelda at all, but why are people acting like it's a new thing. The devs trust their players to make it work the same way others do. It just happens to be incorporated into a beloved franchise.
Totally. Game physics haven’t advanced at anything like the pace of the graphics. Most of the time I still feel as if I’m just playing smoother, prettier PS3 games.TL;DW. Dev discover physics and game systems
In all seriousness, we had more impressive physics systems running on fucking ps3s and x360s than many modern games. Saying this would be a monumental thing to do on current next-gen consoles is just ridiculous.
The game/level design however is indeed quite impressive, having all these systems working together is rather difficult to do, but thats hardware agnostic.
Useless shiny graphic's eating all CPU & GPU resources, that's why we are getting dumb ass AI enemy's & lifeless worlds with 0 physics.TL;DW. Dev discover physics and game systems
In all seriousness, we had more impressive physics systems running on fucking ps3s and x360s than many modern games. Saying this would be a monumental thing to do on current next-gen consoles is just ridiculous.
The game/level design however is indeed quite impressive, having all these systems working together is rather difficult to do, but thats hardware agnostic.
How is that dumb design to make an important object re-appear if you lose it ? It's the opposite.What a load of bs. RdR2 is pretty and has loads of systems but it's got extremely dumb shit design that breaks gameplay immersion completely . I hunted a legendary bear ...it should have killed me but the game kept me alive despite multiple hits and me being a newbie in the game. That was bad enough. I got the legendary pelt and then lost it as my horse fell into a river gorge. No biggie...the pelt will magically appear at some pelt dealers storage facility ( can't remember exactly it was several years ago).
Turned it off and never played it again. What a con.
In TOTK powerful enemies one shot you and if you lose an item you either find it where it landed or you lose it completely.
Lol, I've been looking forward to 40K Boltgun since it's announcement and haven't even loaded once since it came out. I'll say I think I've hit a very good "cooling" off point. Probably altogether put in close to 120+hours or so and finished the last boss last night. I was just stunned at how awesome that last fight was. Just completely epic. I have so many screenshots and I can't wait to talk more about it and go through and read others impressions and ideas as I've been cold turkey on pretty much anything Tears of the Kingdom for the last 2 months or so.”today”
I literally haven’t touched another game since the TOTK release. Makes me wonder how many games that are still seeing dips in player numbers because of this game.