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Physics based gameplay will always remain king. It’s why 10s of millions of people bought this game. It’s why 10s of millions of people are still playing Skyrim
In this thread:
Nintendo fans rejoice at the astounding discovery that their videogames can have physics and building blocks, which PC games have had for two decades.
Having them all work together is far more of a design challenge than a hardware one. Saying everyone "thought it was impossible to do this on modern hardware" is very misleading, and false. Its 100% possible and we've seen it, even on older hardware.I see so much salt in this thread. No one is saying Nintendo invented Physics. Dev are impressed that all the systems work together naturally and its doing all that on a 7yr old tablet without breaking and the Impressive or and its only 18Gigs. That crazy.
Why cant people see that if not blinded by their BS.
I see so much salt in this thread. No one is saying Nintendo invented Physics. Dev are impressed that all the systems work together naturally and its doing all that on a 7yr old tablet without breaking and the Impressive or and its only 18Gigs. That crazy.
Why cant people see that if not blinded by their BS.
I've seen similar contraption made in gary's mod in 2006, all running on my shitty single-thread PC from 2004. Thinking about it I'm not that surprised that a modern console from 2017 can do it better. Also make sense that both games (Gary's mod and Zelda) use Havok.
This whole "devs are surprised this is possible" has nothing to do with hardware capabilities. But more with the fact that 99% of devs are stuck with the vastly inferior physx physics engine that's been used on Unreal and Unity.
Nintendo didn't do anything new; they were simply old-fashioned and have old fashioned standards. They make toys, digital or not. And releasing a bad toy is unacceptable. Nintendo know they have a reputation to defend. Unlike say with how many of us brush off Bethesda bugs like it is somehow quaint.Eventually all the bug checking and fine tuning came to an end, and the skies started to clear up. Yes, I’ll never forget that date, February 14, 1991 (Valentine’s Day!), at 7AM in the morning, when the final version was at last completed. “It’s done, it’s over. I can’t believe it’s actually done…” A line of tears streamed down my face. I took everyone by the hand, exclaiming “We did it! We finally finished it!”
And so I entrusted the ROMs to a team member, and sent him directly to the production factory. I watched him walk away and slunk back under my desk. Muttering softly to myself “there’s no more bugs… no more bugs… no… there can’t be any more bugs”, I fell into a peaceful, if not eternal, sleep.
Who said its impossible?. Then go ask them why the are impressed. When this gen games coming out broken and need apology from Devs. its nice to see some Devs impress with Nintendo doing soo much with little power as to Powerful System doing little with soo much power and a broken and large(up 100gigs) storage space.Having them all work together is far more of a design challenge than a hardware one. Saying everyone "thought it was impossible to do this on modern hardware" is very misleading, and false. Its 100% possible and we've seen it, even on older hardware.
Seeing the Switch running this is not surprising. Whats surprising is the time and attention it would've take to balance, tweak and design a world of this size with so many mechanics working in conjuction.
I see so much salt in this thread. No one is saying Nintendo invented Physics. Dev are impressed that all the systems work together naturally and its doing all that on a 7yr old tablet without breaking and the Impressive or and its only 18Gigs. That crazy.
Why cant people see that if not blinded by their BS.
Tears of the Kingdom proves that "limitation breeds creativity." The Switch makes it impossible to push graphics so the devs had to do something else.
Probably cause they never bothered even thinking about making games like these. This whole discussion speaks more of the lackluster state of creativity and game design of the current AAA industry and its devs than what the consoles can and can't do.Then go ask them why the are impressed. When this gen games coming out broken and need apology from Devs. its nice to see some Devs impress with Nintendo doing so0 much with little power as to Powerful System doing little with soo much power and a broken and large(up 100gigs) storage space.
And isn't that a Good Thing?Probably cause they never bothered even thinking about making games like these. This whole discussion speaks more of the lackluster state of creativity and game design of the current AAA industry and its devs than what the consoles can and can't do.
Denial? About what exactly? Please go into detail.More like in this thread:
Non Nintendo Developers acknowledge the supreme technical achievement of a game on lower power hardware while Sony and Xbox fans, already raging at their companies because graphics not good enough or not enough surprise announcements or quality games not coming out fast enough, see their ire enflamed , and go into precipitous denial
A bit of a mouthful but far more accurate
The levels of "in denial " here are delicious.
No, its not. You have a game developer thinking this kind of physics and game systems would be hard to implement on the new consoles, that this kind of systems are somehow ultra taxing on the hardware. Its not.And isn't that a Good Thing?
If LittleBigPlanet 1/2 had been made by Nintendo it would have been hailed as one of the greatest games of all time
Oh for sure, ND is one of the best in the business and do a lot of cool and interesting stuff.It is interesting you mentioned Naughty Dog, because I actually think they do implement some physics and even some impressive A.I. work into their games. They are one of the very few devs that show me both high end graphics and gameplay mechanics are possible. Both the gameplay of Zelda BotW and The Last of Us Part 2 set a high bar for me.
If LittleBigPlanet 1/2 had been made by Nintendo it would have been hailed as one of the greatest games of all time
Other companies would’ve had you press one button, and a cinematic movie would play of Link creating the bridge.
Nobody said they did. What they did was taking good things from a bunch of games and improved on those things and put the sum of all improved things together into a wonderful new package.However, i have to call out bullshit when i see it. TotK didn't invent physics objects.
Wow... What an awful assessment of the situation. Like this may be one of the worst comments I have seen on gaf. I have to believe you really don't think this because if this is true, it says really bad things about your taste and ability to think critically.Ummmm no sweatie, this is basically like Far Cry 3, I see no meaningful difference, Nintendo fanboys are just losing their shit because it's the first open world game they've played, play a real gayme like Elden Bing
Nobody said they did.
"The things that Tears of the Kingdom is doing, it just shouldn't be possible on the Switch. It would be a monumental thing to do on current next-gen consoles, and yet somehow Nintendo has managed to do it on something that amounts to a five year old cellphone."
Lmao spot on!"Maybe there's a button around here somewhere to extend the bridge..."
"Try this button, maybe it'll extend the bridge!"
"It worked, now we can cross over using the bridge!"
Immersion is an extremely subjective thing. So your argument is that it makes you feel good?I was talking about RDR2 and immersion. You seem incapable of engaging with substantive arguments. Run along and go play with your toys ...you sound like a 12 year old.
Yup. Devs are lazy/incompetent nowadays.You can do a lot more with hardware than you think. Nintendo is proving that.
But it's made for americans.Especially when it’s used in a game with content clearly not made for 3 year olds.
You seriously have no idea what your talking about, ttotk is literally one of the best physic based games to come out since half life 2Zelda does nothing new, the developers just invested time and effort into making the physics a gameplay mechanic, again nothing we haven't seen before.
Most developers want to control the gameplay experience to the nth degree, and any kind of freedom for the players is seen as a hassle by the developers so they restrict, reduce or remove interesting gameplay mechanics such as physics.
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Game dev blown away by Zelda: Tears of the Kingdom says it "shouldn't be possible on the Switch"
"Nintendo's out here making people look like fools on hardware that's literally tenfold what the Switch is"www.yahoo.com
"Each one of these systems would have been astounding if it was just it by itself. To have it all happening at the same time and all of it to be interconnecting and working and playing nice with each other while the entire Legend of Zelda game, the normal loop that we experience from Breath of the Wild, is just laying right on top, that doesn't seem possible."
"The things that Tears of the Kingdom is doing, it just shouldn't be possible on the Switch. It would be a monumental thing to do on current next-gen consoles, and yet somehow Nintendo has managed to do it on something that amounts to a five year old cellphone."
As Young points out, the Switch is "notorious for having a very weak CPU" and memory speed that's "incredibly slow compared to modern hardware", so to have all of this going on at once and "behaving predictably" is nothing short of miraculous. "Nintendo's out here making people look like fools on hardware that's literally tenfold what the Switch is," he concludes, "and they're doing things that people thought were impossible on modern hardware."
I've seen similar contraption made in gary's mod in 2006, all running on my shitty single-thread PC from 2004. Thinking about it I'm not that surprised that a modern console from 2017 can do it better. Also make sense that both games (Gary's mod and Zelda) use Havok.
This whole "devs are surprised this is possible" has nothing to do with hardware capabilities. But more with the fact that 99% of devs are stuck with the vastly inferior physx physics engine that's been used on Unreal and Unity.
Because gamefreak can't program for shit. They kind of got away with it in the older generations when hardware was really basic but as the generations went on you can tell they are struggling. Pokemon could be just as amazing as zelda but it's not nintendo making them it's gamefreak, so unless nintendo do it themselves you are gonna be stuck with buggy jank pokemon sadly.Why Pokemon games seem to get the short end of the stick. Every other franchise run and play great.
Honestly we still do get games like that, however few to none of them are as mainstream friendly like TotK. I doubt the average player is interested in playing stuff like Space Engineers or Stormworks.In that video in OP he did said such systems exist individually in titles such as Gary's Mod and stuffs, but having all of them interconnected and integrated into an open world game is another thing.
Games that integrated such physics well into gameplay, puzzles, combat and everything are Half Life or Portal, but they were made decades ago and still incomparable with what Nintendo has done here.
That’s another reason why they all look like fools now.
Remember this video?
That was 6 years ago, things would be even worse today. Games are more expensive to make but the AAA space hasn’t evolved much at all in the last 6 years. Zelda has though. Most AAA games is just smoke and mirrors, pretty surface and nice animations, linear in structure, invisible walls or portals or well-produced cutscenes to mask that it’s not really a cohesive fully functional game world.
That just makes me think that gamers are deranged. It's never good enough.no can do. just look at Spiderman 2 thread. lot of people already complaining about the visual not good enough XD
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Thats because sony sells their games (and hardware) on visual fidelity. They dug their own grave here.no can do. just look at Spiderman 2 thread. lot of people already complaining about the visual not good enough XD
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