Afew correction. They had a Shinobi game, and Phantasy star IV was effectly the end of the story. They did made the budget remake of 1 and 2 but still. It really puzzle me why they never ported return of the death adder. I am pretty sure it could be done with the ram cardThe Saturn was always doomed to fail and it's a shame because there are some great games on the console but Sega of Japan made all the wrong decisions. Sonic would've sold some extra consoles but not enough to where it would matter. It's also a shame that Sega never kept up with it's Genesis IP's that did so well for them like Streets of Rage, Shinobi, Golden Axe, Phantasy Star etc
I've also read that Sega of America wanted to team up with Sony after the Nintendo fall out to basically make the PlayStation the next Sega console. Sega Japan refused and then Sega America learned about a 3D chip they could've used for the Saturn but Sega Japan deemed it too expensive. That chip would later be used for the N64
Cultural shift away from home-quality arcade games could have saved the Saturn
I know these consoles by heart and I disagree.
The Saturn is not able to push 3D and scroll at speeds you are expecting for a proper game in 3D, but neither is the PS1. N64 maybe, but the console is riddled with other bottlenecks anyway.
Sonic X-Treme does not offer a true 3D gameplay but circumvents it with 2D planes. If you had given me this in 1996/1997 and told me "hey, here is your 3D Sonic game", I would have been hugely disappointed. It is not a free roaming 3D experience.
Sonic R is a technical achievement but the speed is not that high and the draw distance is short.
Making a proper 3D platformer would have been possible only at the cost of slowing down the pace of the game and working with scaled down areas.
And SEGA did provide a very competent library to make 3D on Saturn :
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Sega Graphics Library - Sega Retro
segaretro.org
All the failed collaborations though (let's not forget what might have been Nintendo's own Playstation or "Super CD" if their deal with Sony went through) paved the way for Sony to go it alone....and they succeeded where 3DO, and Atari had failed.....(Commodore were never really in the game at that point anyway...)
You're right I completely forgot about that Shinobi game. The one with digitized graphics. I played that for like 10 minutes years ago and decided it wasn't nearly as good as revenge of Shinobi or Shinobi 3. Return of death adder is the best golden axe game imo. I agree that it's odd how it never got ported. I could see it being a Japan exclusive too like the arcade D&D games for SaturnAfew correction. They had a Shinobi game, and Phantasy star IV was effectly the end of the story. They did made the budget remake of 1 and 2 but still. It really puzzle me why they never ported return of the death adder. I am pretty sure it could be done with the ram card
There was that other Sega thread weeks back where gaffers talked about Sega's demise.Didn't read the OP or watch the video or read any replies.
No.
Sonic couldn't save the Saturn.
SEGA was, and for the most part still is, terribly managed and routinely goes out of their own way to sabotage and undermine anyone and everything they do. It's fucking baffling. Time and again and again.
I can only imagine how much blood was shed to get Frontiers out the door.
Only things Saturn had going for it were Sega arcade ports, Capcom games, and JRPGs.
Sega's big ticket games from the 16-bit era (Sonic and sports) sucked on Saturn. The 3D and transparencies were trash, it cost $100 more, and had limited internal save memory. It was also really bulky vs. PS1's slimmer design.
It all comes down to Nintendo delaying the SNES to hype Mario 3 and SoA taking the advertising success. That allowed chaos into the company.It's amazing how oddly managed this company was, when Nintendo and Sony didn't have the same Japan/US HQ issues.
Sonic adventure on the Saturn would not have been anywhere near as good as it was on the Dreamcast....you can imagine the amount of ugly pop-up and mesh transparencies, yeesh!No, Not when you had Tom and the muppet show at SEGA of America. Sonic Adv on the Saturn though IMO would have sold 3 to 4 million extra consoles in the USA.
The worst part in all this is without the 32X and if Sonic Adv came out of the Saturn, then I think SEGA could have beaten the N64 and be in a very decent 2nd place the world over
Pretty much the only way to play it legal was to buy that Astrocity mini. (Which reminds me, I should probably buy one so I can play it and the arcade version of Shadow Dancer too. Amazon has them for a decent price if you import.)You're right I completely forgot about that Shinobi game. The one with digitized graphics. I played that for like 10 minutes years ago and decided it wasn't nearly as good as revenge of Shinobi or Shinobi 3. Return of death adder is the best golden axe game imo. I agree that it's odd how it never got ported. I could see it being a Japan exclusive too like the arcade D&D games for Saturn
So in-line with everything on Saturn and PS1 then? I mean, that was standard and no one cared. No it wouldn't have been as fast paced or good looking, but it would have been good for 1995/6.Sonic adventure on the Saturn would not have been anywhere near as good as it was on the Dreamcast....you can imagine the amount of ugly pop-up and mesh transparencies, yeesh!
Much of the whole game design was made for Saturn, very much like with Shenmue.Sonic adventure on the Saturn would not have been anywhere near as good as it was on the Dreamcast....you can imagine the amount of ugly pop-up and mesh transparencies, yeesh!
Considering Mario and Zelda couldn't save GC or Wii U, I think you're on to something.Nope. That's like asking if halo can save xbox. I don't even think mario can save nintendo if they fuck up their next system.
WiiU crashed and burned despite plenty of Mario titles and a proper Mario Kart.Nope. That's like asking if halo can save xbox. I don't even think mario can save nintendo if they fuck up their next system.
And this is why we don't get a Saturn mini!![]()
No Sonic could save this hard-to-program chip salad.
You're taking utter crap sorry. For 2 years in Japan SEGA Saturn was beating SONY, that all changed with the release of the FF7 demo.The one game that maybe could have changed a lot was FF7. Square and Sega were in negotiations to create FF7 for the Saturn as the Saturn did sell very well in Japan at launch.
As others have pointed out, sonic adventure didn't save the Dreamcast despite having great graphics and solid gameplay. I don't think the saturn could have produced a game with graphics and gameplay good enough to compare well against its contemporaries. So no, sonic could not have saved the saturn. Honestly I think the best things they could have done would be to design from the ground up for 3d and launch at a lower price while giving retailers a chance to prepare for launch. The surprise release kind of set the tone for that console
That was a huge mistake on SEGA part. They did much the same with Sega Rally 2 on the DC. I seem to remember when SEGA Japan 1st announced a delay to Daytona USA on the Saturn their share price dropped 15% or something. So you can bet, the PR team put pressure on AM#2 just to get the game out.Also, releasing Daytona USA in its original condition (graphics) next to Ridge Racer didn't help!
PS was merely good when it came to 2d. The Saturn destroyed it in that department.Playstation had amazing 3d and 2d..two birds with one stone against n64 and saturn
I think Saturn would have done way better in the USA if:
2. Released a good NFL game - Sony invested to make GameDay really good, but Sega just licensed some shitty game and threw their branding on it, it was terrible. I know people here dont care about this, but sports games were a major part of Genesis' success
I agree that the N64 did bring Mario and in the best way possible. As Sega came earlier, Sonic could have bumped a bit its sales if the game was good.No. The Nintendo 64 managed to do what Sega couldn't and successfully bring their franchises into the 3rd dimension and still got destroyed by Playstation. Sega would still have come last, just not perhaps as far behind. Should have just made the best 2d system they could and concentrated on arcade conversions and carved out their own niche in the way Nintendo has done now. A great 2d Sonic 4 would have been better than some abysmal 3d game that would have compared unfavourabley to its competitors.
N64 came a bit too late, when the Playstation install base, catalog and 3rd party support was supreme.If Mario 64 couldn't make the N64 beat the PS1, Sonic would not be able to save the Saturn.
N64 came a bit too late, when the Playstation install base, catalog and 3rd party support was supreme.
Much of the whole game design was made for Saturn, very much like with Shenmue.
There was still plenty of pop-in in the Dreamcast version, Choas would have been an issue, but the bulk of the main water effects could have been handled by the VDP2; In fact, if you look at a boss battle like Choas 4, that looks so much like a VDP2 designed level and effect and well Sonic and SEGA fans were used to mesh effects, given they were used in Mega Drive games, and all Model 1 and 2 games.
But this would be a 1997 game on a 32 Bit system. People's and more importantly SEGA fan's expectations would be in check. The issue for the Dreamcast was, so many thought SEGA was finished anyway.But still, it would not look as great.
It just seems to me you're rather enjoying yourself just stirring and winding people up. In a perfect world if SEGA had the Sonic Team work on a Sonic game after they finished S&K and not looked to make NIGHTS or have the muppets at SEGA America try and make their own Sonic game Then it would have been coming in at a time to have made a difference with sales mid-1996, not to take on SONY, but to get a decent base to be 2nd place and where the tools were better; not that an In-House team like Sonic Team would have needed better tools, their code base at that stage was more than good enough, like most of the In-House top teams at SEGA Japan.So if Sonic had to "save" the Saturn, it would have to come early too, as a launch or first gen title. And as such, it would probably be crap since they would have to use the earlier developer tools instead of what was used to make later, better games. Otherwise, like Mario 64, it would be too late to make a difference.