tommib
Banned
Oh, I didn’t know that. Surprised about the game having a performance mode.Considering there's a 60 mode, it's hard to believe it can't do 30.
Going for quality here, anyway. I really don’t mind 30 fps in a game like this.
Oh, I didn’t know that. Surprised about the game having a performance mode.Considering there's a 60 mode, it's hard to believe it can't do 30.
The game flopped horribly. Just let it go, man. It's Joever.Nope, this thread is about SH remake.
I just observed it has even less gameplay than HB2 and looks mediocre.
Its still SH thread.
Yeah, unless we get a 60fps mode on the Pro with all the visual goodness, I'm defnintely thinking 30 for this considering the RT lighting and visuals/atmosphere are half the game.Oh, I didn’t know that. Surprised about the game having a performance mode.
Going for quality here, anyway. I really don’t mind 30 fps in a game like this.
She's sounds obviously evil/sarcastic the whole way through it. It's just a flat wrong way to do the scene.Am I crazy or is the voice actress for Maria/Mary really flat in the jail cell scene? I don't know if it's her, or the voice direction, but it sounds far inferior to the original. I'm not try to be a purist, because the game looks good, but that part in the trailer really stuck out at me.
Wait, what? In the shitter it goes thenNo buy for me since it was confirmed Sweet Baby is involved with this
Or just check the original and compare.Am I crazy or is the voice actress for Maria/Mary really flat in the jail cell scene? I don't know if it's her, or the voice direction, but it sounds far inferior to the original. I'm not try to be a purist, because the game looks good, but that part in the trailer really stuck out at me.
Looking strictly at mechanics - it seems like a similar step from original as RE2 Remake. Granted - one could argue SH2 was more yanky (gameplay wise) than RE2 PS1 - but that's a matter of taste.A remake that shows how outdated the original game has become, or perhaps the opposite; a smaller, constrained design creates a more focused, meaningful game experience?
are new mechanics and systems necessary?
I dunno - I was skeptical at first, but not all of SH2 was fixed cameras either, and there is something to be said for the 'looking behind the veil' effect that seeing these recognisable locations from a 'VR-like' perspective brings. I don't know if it'll get old fast - but I actually like the new lake-scene opening.This remake being behind the shoulder is already enough to know that whoever was in charge didn't grasp the original atmosphere.
Eddie looks very very strange
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James on the other hand doesn't talk like an anime character / sound guy's scratch track but I'm pretty sure people will complain the living shit out of that as well
Looking strictly at mechanics - it seems like a similar step from original as RE2 Remake. Granted - one could argue SH2 was more yanky (gameplay wise) than RE2 PS1 - but that's a matter of taste.
Kinda reminded me of TLOU tbhwtf melee looks perfect, attack and dodge with great visual feedback which is just about the complexity I'd want from it
He reminds me of a real life actor but cant place him
His fat shape went from 16:9 to 4:3, the reverse remake!Eddie looks very very strange
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Obviously AI has been adjusted here - encounters have more in common with TLOU than SH2 going by these videos, and there's definitely more of a sense of actual threat by the AIs (something that SH2 didn't really have).If you teak or modernize how James controls without adjust monster AI, does combat become too trivial and ruin atmosphere? I'd say that is a possibility. As would any changes to camera framing or perspective.
That I agree mind you - my main point was that the series became popular on the back of yanky controls (even by contemporary standards) - not sure how they preserve that in the remake.I'm not going argue that James controlling awkwardly was strictly a design choice as Konami could have borrowed some in-house chops to improve upon it, but happy accidents do happen. James should suck at combat after all, even if that runs counter to being fun. That's a tough balancing act.
Likely - note how SH1 and SH4 were both released on PSN (both emulated, well before remasters) but 2/3 never made it across. Likely licensing prevented those, and remaster was the attempted workaround. Likewise SH4 is on GoG but none of the others, probably same reason.In my dream world, this exists and they also do a port of SH2 to run on modern systems without tweaking. That would probably run into similar contractual issues like what happened with the HD Remaster of 2-3.
Likely - note how SH1 and SH4 were both released on PSN (both emulated, well before remasters) but 2/3 never made it across. Likely licensing prevented those, and remaster was the attempted workaround. Likewise SH4 is on GoG but none of the others, probably same reason.
What I think is off in all games is when you open whatever shit there is no animation for it.
It won’t hold a 30 fps on PS5. I’m willing to bet on it. Maybe the Pro will help here.
Because that is AloyEddie looks very very strange
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I really like how much fatter he is. 'MERICAEddie looks very very strange
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He isn’t exactly suppose to look normal. He is suppose to give off a creepy uneasy feeling, which both character models display perfectly IMO.Eddie looks very very strange
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Not really. The first, original pic of Eddie, looks unhinged. The second, remake, just looks like a fat bastardHe isn’t exactly suppose to look normal. He is suppose to give off a creepy uneasy feeling, which both character models display perfectly IMO.
in the OG Maria is a femme fatale. in this scene she looks and sound average.After watching it again I think Maria's lines are definitely better delivered in the original, and it not a knock on the new actress, there is nothing wrong with her performance.
But in contrast, tone, delivery, facial expressions are much better in the original.