Starfield is 1 year old

I'm still playing it from time to time. The faction storylines are so much better than the main storyline, which is disappointing. The mod support made some of the issues more tolerable. I'm looking forward to the DLC. The vehicle controls like ass.
 
Tried it, ran like shit, uninstalled.

Might give it another chance but honestly, not excited about it.

0 expectations for TES VI as well. With Jeremy Soule being cancelled and Bethesda being a shell of what they were... nah.
 
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Around the time of release, someone called it a "fast travel sim" and a year later, I still think it's the most succinct and accurate description of the game I've heard.

I played it for free on a PC Gamepass trial (which, of course, I canceled before ever paying a cent), so I can't be too mad. Thanks again, Phil!
 
one of the most inoffensively bland big-budget rpgs i've ever played. i enjoyed it for 30+ hours, but eventually bailed. there was just nothing/no one to really care about, & i haven't really thought about the game since. it's just such a startlingly cold/sterile experience...
 
I was getting tired of it so I went to the farthest planet to see what was there. It was the same pirate outpost I saw 10 times already. I slowly killed the pirate boss with sneak attacks, and got the shittiest drop. I turned it off and uninstalled. Most disappointing game I ever played.
 
The game was fine. I feel it needs a more personal touch. More personality in characters and planets.

Im not sure what people were expecting really.
 
For me, a 9.5/10, 2023 game of the year and my current game of the generation. Loved the story, characters, city hub areas, space ship combat, first person shooting combat was great even at 30FPS back at launch, even better now at 60FPS, love the persuasion and lock picking mini-games, skill trees are great because you actually have to meet the challenges of each skill in order to get to the next level. Great dialogue, choice and consequence system and the best quests in any game I have played since The Witcher 3. Absolutely love Starfield!!

Shattered Space expansion is a few weeks away and can't wait to jump back in!! Hyped!!
 
1 Year already, amazing stuff. It goes to show how much people love it, theres talk aboiut this game weekly, people love it and pretend to hate it yet flock to talk about it before praying with all there will that it comes to there soybox so they can get lost in there wildest space dreams. Now were getting all these updates and expansions, things just keep on getting better. Theres many so called amazing games that are spoken about for a week then thats it, we will be here again throughout the next yr or 2 aswell speaking about Todds Space Epic 💪💪.
 
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Hated it.

Just kidding obviously enjoyed it a lot. Started out disappointing, it just wasn't Skyrim in space, at all. And the step out moment wasn't as powerful.
But it grew on me when I started playing it like No Man's Sky with RPG elements and better gunplay. And I like the faction quests a lot and building bases and spaceships is my thing. Very excited about the expansion!

But it still have core problems.

Main problems;

Main quest - It is interesting at the start but boring and repetitive by the end. Such a major missed opportunity to not add something interesting at the temples.
Solution - Dungeons. Turn temples into dungeons, could've had a Starborn blocking the entrance, then have high tech dungeons of different types like the cauldrons in Horizon, big boss fight at the end. THEN you get the new power.

Planetary traversal - It is better today with the Warthog jeep thing, only walking and jetpacking was awful. But the jeep only work when there isn't vegetation and rocks all over the place blocking your way.
Solution - They could add a small hovering craft of some sort that could fly as high as the trees. Doesn't have to fly fast, just add a more convenient way to go from point A to B that isn't just fast traveling which is boring.

Exploration - It's easy understand that it would be difficult to hand craft a universe of explorable 1000+ planets. Or even just one planet. But how many different types of points of interests are there now? Counting all caves and industrial work sites and bandit camps and robot nests and natural oddities and outposts etc. 20?
Solution - They could add more hand crafted places. Or improve procedural generation so there aren't doublettes.
Also, I see no upside to have a new universe on every playthrough. I want to talk to buddies about things I find and tell them where to find it. Can't do that now.
Solution - Same universe for everyone.

Beauty - What's the deal? Everybody is ugly. And no curves. In the whole universe. ????
Slight exaggeration, there are a couple pretty faces, Andreja and that woman who wanted to see space, and lovely Sarah with an attitude of course who dislike everything you do, and maybe 5 more people.
Solution - Go outside. Get some inspiration. There are beautiful people everywhere.


Besides that I'm mostly hoping they add more things from No Man's Sky. I want to control an armada as an end game unlock. And I want better farming sim gameplay and better trading capabilities. Would be cool if you could ask more people to live at your base and not just crew. The settlement gameplay in No Man's Sky can be entertaining. Just remove the build timer!!

Thanks OP for the thread, talking reminded me that I need to try the NMS aquatic update! 🤝
 
Wouldn't get as much hate if it wouldn't be console exclusive. Haven't played it yet, because it seems too cinematic for my taste. But what i've seen on Youtube the 85/100 seems like a good fit even if some people act like it's a 50/100.
 
I really enjoyed my time with Starfield, but it was missing a few key elements to drive it all together. The central plot being terribly uninteresting also didn't help.

Hoping DLC and more updates will get it where it should be. It's a really solid foundation.
 
Around the time of release, someone called it a "fast travel sim" and a year later, I still think it's the most succinct and accurate description of the game I've heard.

I played it for free on a PC Gamepass trial (which, of course, I canceled before ever paying a cent), so I can't be too mad. Thanks again, Phil!
The core of Skyrim, Morrowind, Oblivion, etc… games was a 3D interactive explorable overworld where you could find tons of caves, dungeons, cities, etc… you (due to tech issues) would face a loading screen to get in and out of and you would be able to explore each.

In Starfield, the overworld is the static 2D game UI / in-game (star map, etc…) and the ship is one of the destinations you can load in and out of. Starfield with a proper next-gen I/O system killing loading screens off and allowing players to explore the whole planet or far bigger areas without any loading screens would hit the mark a LOT more.
 
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Wouldn't get as much hate if it wouldn't be console exclusive. Haven't played it yet, because it seems too cinematic for my taste. But what i've seen on Youtube the 85/100 seems like a good fit even if some people act like it's a 50/100.
In what way do you think it seems cinematic? Must've seen a story focused trailer. There is only a handfull of cutscenes throughout the whole game, otherwise it's all hands on. Can play very much like No Man's Sky, if you want, as soon as you get your first ship you can entirely skip the main quest and just do your own thing and find a cool planet and search for resources and build outposts and spaceships for 100s of hours. Can do faction quests too without triggering any main story event.

Don't listen too much on the negative discourse, it's by no means without faults but if you like open space adventures you should definitely try it. Some parts of the game are absolutely brilliant. Others are less so. I too think the Metacritic scores is spot on, 85 on PC. Never played it on Xbox but a little lower score there seems logical.
 
The core of Skyrim, Morrowind, Oblivion, etc… games was a 3D interactive explorable overworld where you could find tons of caves, dungeons, cities, etc… you (due to tech issues) would face a loading screen to get in and out of and you would be able to explore each.

In Starfield, the overworld is the static 2D game UI / in-game (star map, etc…) and the ship is one of the destinations you can load in and out of. Starfield with a proper next-gen I/O system killing loading screens off and allowing players to explore the whole planet or far bigger areas without any loading screens would hit the mark a LOT more.
I'm not always fully dialed-in to every upcoming game release anymore, so this is kind of what I thought we were getting with Starfield when it came out. Definitely would have made a big difference if you didn't have to pull up a menu to fast travel every minute or two.
 
I'm not always fully dialed-in to every upcoming game release anymore, so this is kind of what I thought we were getting with Starfield when it came out. Definitely would have made a big difference if you didn't have to pull up a menu to fast travel every minute or two.
The problem isn't the fast traveling system, I fast travel in all games and it's mostly the same marker on a map thing.

The problem is that quests request you to go between places too far away so you want to use fast traveling. Happens in most games but in Starfield it's all the time.

And there is no convenient way to traverse planets the normal way, the jeep is more fun than walking but not usable when there is vegetation or rocks and if the distance is far you'll end up using fast travel either way.

Could've added a small flying craft.

Or how about using the xenosociology skill to tame and mount an alien for faster and more fun traversal?
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There are lots of possibilities.

But just having tighter local quests would solve a lot of the problems. It's far too common that the quest giver is on one planet and the quest marker is on another planet.
They could've at least made the journey from one planet to another into a space adventure in itself. Could have bandits boarding or engine failures you need to fix or crew disputes or Vasco's AI turning bad. Interruption won't be for everyone but I would've like that, I spend hours designing my ship so it's missing the target if I can click on a fast travel marker in a different system and instantly go from inside a cave into a sprawling city without touching my ship.
 
I'm not always fully dialed-in to every upcoming game release anymore, so this is kind of what I thought we were getting with Starfield when it came out. Definitely would have made a big difference if you didn't have to pull up a menu to fast travel every minute or two.
We always had loading screens in Bethesda games. Still were enjoyed quiet a bit.

Starfield has different issue.

Primarily, its a game they intend to build over time. And people are judging it on day 1 release.

Thats about it really.
 
In what way do you think it seems cinematic? Must've seen a story focused trailer. There is only a handfull of cutscenes throughout the whole game, otherwise it's all hands on. Can play very much like No Man's Sky, if you want, as soon as you get your first ship you can entirely skip the main quest and just do your own thing and find a cool planet and search for resources and build outposts and spaceships for 100s of hours. Can do faction quests too without triggering any main story event.

Don't listen too much on the negative discourse, it's by no means without faults but if you like open space adventures you should definitely try it. Some parts of the game are absolutely brilliant. Others are less so. I too think the Metacritic scores is spot on, 85 on PC. Never played it on Xbox but a little lower score there seems logical.
Ok, thanks for the hint, I looked up "Starfield all custcenes" on Youtbe and found a 13 hours video. That scared me off. Gonna give it a try then, i liked No Man Sky.
 
We always had loading screens in Bethesda games. Still were enjoyed quiet a bit.

Starfield has different issue.

Primarily, its a game they intend to build over time. And people are judging it on day 1 release.

Thats about it really.
A year in you still expect it to change that much. Ship has sailed; Bethesda will be moving devs to TES VI aside from some patches and some extensions.

Bar a very successful PS5 release or the expansion selling like crazy the game is what it is.
 
A year in you still expect it to change that much. Ship has sailed; Bethesda will be moving devs to TES VI aside from some patches and some extensions.

Bar a very successful PS5 release or the expansion selling like crazy the game is what it is.
You are clearly not keeping up with the game.

Todd has said he wants to release an expansion per year.

Also they are celebrating 1st year of Starfield.

What does that tell you?
 
I'm not always fully dialed-in to every upcoming game release anymore, so this is kind of what I thought we were getting with Starfield when it came out. Definitely would have made a big difference if you didn't have to pull up a menu to fast travel every minute or two.
In all other Bethesda games the game menu is Not the overworld. In Starfield it feels like that Is the game and you then fast travel everywhere else. Loading screens are dialed up a notch as you often need to go through the spaceship which is yet another loading screen to get in and out of.

Imagine Skyrim where hopping on a mount required a loading screen and the main world was gone and replaced by a menu with all dungeons and cities and relatively empty and small areas you cannot travel between directly but have to go through the game menu to load screen your way across them.
 
Wet fart 6/10 game.

Some of the most dull ass writing and characters ever achieved in an rpg, somehow worse combat than the already mediocre f4, and still buggy as a whole fuck, the game doens't even have the fun total interaction of skyrim, nor the advanced npcs system or nothing, you have to spawn 1 billion object inside a spaceship with a fucking editor to show the "impressive" 15 years old havok tech because outside of the pickable objects, the world has zero destruction or interaction.

p.s. oh wow, expansions every year made by the...same team that made the vanilla game, why would anyone want even more of that? :lollipop_grinning_sweat:
 
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You are clearly not keeping up with the game.

Todd has said he wants to release an expansion per year.

Also they are celebrating 1st year of Starfield.

What does that tell you?
It tells me they are releasing a non game changing expansion adding some more content finishing up what they had in progress when they released the main game. Let's see if they have a meaningful expansion next year or if they "forget" about it and start hyping TES VI (try to be honest, you would totally gloss over their promise and focus on the next new thing lol).

So far what they talked about in the expansion has nothing in terms of major engine changes that would streamline travelling and reduce/eliminate many loading screens, procedural content generation overhauls, etc… Nothing suggests this is in the cards and you know this so why do we keep this charade up :)? Not even saying the game sucks, it does not, but fans that focus more on defending Bethesda no matter what instead of helping them push the boundaries further are holding their games back. Starfield Could be so sooo much better than it is.

Starfield has an overall gorgeous art direction (character models aside), really competent shooting mechanics / gameplay, and a lot of great rendering touches too. It has appeal but you are constantly reminded what it is not and could be… :/.

Also, Todd is not exactly the most trusted voice there either 😂.
 
It tells me they are releasing a non game changing expansion adding some more content finishing up what they had in progress when they released the main game. Let's see if they have a meaningful expansion next year or if they "forget" about it and start hyping TES VI (try to be honest, you would totally gloss over their promise and focus on the next new thing lol).

So far what they talked about in the expansion has nothing in terms of major engine changes that would streamline travelling and reduce/eliminate many loading screens, procedural content generation overhauls, etc… Nothing suggests this is in the cards and you know this so why do we keep this charade up :)? Not even saying the game sucks, it does not, but fans that focus more on defending Bethesda no matter what instead of helping them push the boundaries further are holding their games back. Starfield Could be so sooo much better than it is.

Starfield has an overall gorgeous art direction (character models aside), really competent shooting mechanics / gameplay, and a lot of great rendering touches too. It has appeal but you are constantly reminded what it is not and could be… :/.

Also, Todd is not exactly the most trusted voice there either 😂.
They will release expansions and updates but will not improve the game ??😂

You seem desperate for it to not achieve its well justified Game of the Generation tag.
 
Ive spent arround 100 hours in it and really enjoyed it.
But ive never played Bethesda RPG before so it was kinda fresh to me ;-)
 
I haven't played it, waiting until it gets proper mod support. But it will never even come close to having the same amount of mods as Skyrim or Fallout 4 if it's this unpopular so.. Hmm. Maybe if it goes on a big sale.

I'm really curious to see if it's really as bad as people say. 😬 Some people seem to love it though.

Is it possible to compare it to other games in terms of positives and negatives? I absolutely love Skyrim, Fallout 3 and Fallout 4 for reference.

Really didn't care for New Vegas, mediocre game. I've seen my girlfriend play Fallout 76 and that seems extremely shitty to me.
 
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They will release expansions and updates but will not improve the game ??😂
Not meaningfully no. It would cost a lot of money and take many resources away from their other titles going into production (TES VI), pre-production (Fallout?), and ports (PS5 Starfield).
It would be hard to justify the opportunity cost for big meaningful changes to the game (making it more seamless and revamping their procedural generation system would not be small technical changes which in a game like this would mean TONS of QA and other big fixes sprints). This is not what the team said they would do nor what they announced for their first expansion. So it is either wishful thinking or just plain disingenuousness.

This is not a subscription based game or a game with a super active micro-transactions marketplace for Bethesda to justify a full team doing major tech changes and adding content post release.

You seem desperate for it to not achieve its well justified Game of the Generation tag.
I think it had a shot but… a swing and a miss. Game had potential to be so much better.
 
Not meaningfully no. It would cost a lot of money and take many resources away from their other titles going into production (TES VI), pre-production (Fallout?), and ports (PS5 Starfield).
It would be hard to justify the opportunity cost for big meaningful changes to the game (making it more seamless and revamping their procedural generation system would not be small technical changes which in a game like this would mean TONS of QA and other big fixes sprints). This is not what the team said they would do nor what they announced for their first expansion. So it is either wishful thinking or just plain disingenuousness.
Todd said in that interview he regrets he cannot support Skyrim, Fallout 4 etc now in a meaningful way.

And TES6 will also be built with long term support in mind. So, yeah, will be a similar release as Starfield.

In latest expansion of Starfield they are adding 50 unique locations on that planet. I expect each expansion will keep adding stuff to do and find during random exploration. Which is what I think is missing from the game.
 
Todd said in that interview he regrets he cannot support Skyrim, Fallout 4 etc now in a meaningful way.
Future you: "Todd said he regrets he cannot support Starfield now in a meaningful way"

And TES6 will also be built with long term support in mind. So, yeah, will be a similar release as Starfield.
Yeah. Like I said, in no game of theirs they meaningfully overhauled the game in one of their content updates. Are you now agreeing with me or trying to dance your way to a different goalpost ;)?

In latest expansion of Starfield they are adding 50 unique locations on that planet. I expect each expansion will keep adding stuff to do and find during random exploration. Which is what I think is missing from the game.
Sounds like something limited to a single planet, no overhaul or major changes to the entire set of planets that are available and no changes to the exploration or the plethora of loading systems. Again, dancing across goalposts (at best, or being disingenuous at worst).
 
I actually got the Constellation Edition which was cool. The game was 7/10. Had some strengths, I liked the atmosphere and vibe about it but some of the design choices they've made were really bad. Hopefully I can dive back into it with Shattered Space.
 
Gonna give it a try then, i liked No Man Sky.
Then I think you're going to like it! No Man's Sky is one of my favorite games, it has a million more features today, too many I'd say, feature bloat. But I play Starfield in similar ways, go to new planets, map out the creatures, try to find a good spot for an outpost, mine resources and unlocks new parts to build with. Can have automated resources mining and delivery to your base, and fabricators and green houses and breeder farms and robots and what not.

Or you can skip all that and just go for quests and shoot bandits or be a pirate and so on.

I've done a couple different playthroughs. In general I don't like the main quest. I would strongly advice against rushing through that. Focusing on that is similar to focusing on the Atlas Path in No Man's Sky, you can do it but you'll miss half the game, or more.
 
Future you: "Todd said he regrets he cannot support Starfield now in a meaningful way"


Yeah. Like I said, in no game of theirs they meaningfully overhauled the game in one of their content updates. Are you now agreeing with me or trying to dance your way to a different goalpost ;)?


Sounds like something limited to a single planet, no overhaul or major changes to the entire set of planets that are available and no changes to the exploration or the plethora of loading systems. Again, dancing across goalposts (at best, or being disingenuous at worst).
What goal post shifting?

You said they won't improve the game. I showed they are going to.

And no, engine overhaul or manual landing isn't required to improve it.

I prefer moving to planets the way they have done. It tedious in No Mans Sky to find the location you are looking for.
 
What goal post shifting?

You said they won't improve the game. I showed they are going to.
I said they were not going to meaningfully improve it/make larger scale and/or meaningful changes.
And no, engine overhaul or manual landing isn't required to improve it.
Yes, it is. The game would be SO much better if it were as seamless as everyone expected (excessive loading screens).
I prefer moving to planets the way they have done. It tedious in No Mans Sky to find the location you are looking for.
Of course you do ;).
 
I said they were not going to meaningfully improve it/make larger scale and/or meaningful changes.

Yes, it is. The game would be SO much better if it were as seamless as everyone expected (excessive loading screens).

Of course you do ;).
You clearly haven't tried finding specific locations in No Mans Sky.

First thing I do in that game is unlock fast travel points.
 
I was looking forward to Starfield ever since they trademarked it in 2013, but it ended up being a major disappointment to me. It just felt so shallow and soulless. I found the main story forgettable, it was basically a series of fetch quests. When I think about it, I struggle to find one really well executed aspect of the game, it's all so average. Also, how can exploration be so boring in a game that's supposed to be about exploring space. Probably not buying a BGS game day one again.
 
Still an 8/10 experience for me. A little rough around some edges, but I mostly enjoyed it.

It simply should have been treated as a smaller release, but being a Bethesda game, I get why it was hyped the way that it was.
 
The game dont even need to be seamless , the game just need the illusion of being seamless.
Like starwar jedi , or outlaw . You sit in the ship and everything around you load out/in with maybe a wormhole/cloud background playing .Or you sit in the elevator and the map outside load out/in .

And the fcken stupid engine cant even do this .

Tbh I dont mind loading in Fallout 3/4, TES3/4/5 and the next TES too . Because the illusion of a big open world still out there . The world act as a hub that connect all the loadscreen(dungeon/city/DOOR) . You still feel the open world .

But in this game , you feel like jumping from one dungeon to another dungeon . Even though the planet actually bigger than skyrim/fallout 4 world . It feel disconnect everywhere you go .

But this ^ is just a just one of many problem its has . If its was good then people would give less fuck about this . But oh no , the characters was bland af , the world was bland af , the story was bland af . The idea/settings was cool but that about it .

Shit I shouldnt write this , what a waste of time .
 
1 year and 5 days before realizing I had wasted my money.
1 year and 8 days before sanitizing my hard drive of it's garbage.
Break Stuff No GIF
 
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