To be fair, the whole game was buggy at launch.One year later and they released… a buggy.
The core of Skyrim, Morrowind, Oblivion, etc… games was a 3D interactive explorable overworld where you could find tons of caves, dungeons, cities, etc… you (due to tech issues) would face a loading screen to get in and out of and you would be able to explore each.Around the time of release, someone called it a "fast travel sim" and a year later, I still think it's the most succinct and accurate description of the game I've heard.
I played it for free on a PC Gamepass trial (which, of course, I canceled before ever paying a cent), so I can't be too mad. Thanks again, Phil!
In what way do you think it seems cinematic? Must've seen a story focused trailer. There is only a handfull of cutscenes throughout the whole game, otherwise it's all hands on. Can play very much like No Man's Sky, if you want, as soon as you get your first ship you can entirely skip the main quest and just do your own thing and find a cool planet and search for resources and build outposts and spaceships for 100s of hours. Can do faction quests too without triggering any main story event.Wouldn't get as much hate if it wouldn't be console exclusive. Haven't played it yet, because it seems too cinematic for my taste. But what i've seen on Youtube the 85/100 seems like a good fit even if some people act like it's a 50/100.
I'm not always fully dialed-in to every upcoming game release anymore, so this is kind of what I thought we were getting with Starfield when it came out. Definitely would have made a big difference if you didn't have to pull up a menu to fast travel every minute or two.The core of Skyrim, Morrowind, Oblivion, etc… games was a 3D interactive explorable overworld where you could find tons of caves, dungeons, cities, etc… you (due to tech issues) would face a loading screen to get in and out of and you would be able to explore each.
In Starfield, the overworld is the static 2D game UI / in-game (star map, etc…) and the ship is one of the destinations you can load in and out of. Starfield with a proper next-gen I/O system killing loading screens off and allowing players to explore the whole planet or far bigger areas without any loading screens would hit the mark a LOT more.
The problem isn't the fast traveling system, I fast travel in all games and it's mostly the same marker on a map thing.I'm not always fully dialed-in to every upcoming game release anymore, so this is kind of what I thought we were getting with Starfield when it came out. Definitely would have made a big difference if you didn't have to pull up a menu to fast travel every minute or two.
We always had loading screens in Bethesda games. Still were enjoyed quiet a bit.I'm not always fully dialed-in to every upcoming game release anymore, so this is kind of what I thought we were getting with Starfield when it came out. Definitely would have made a big difference if you didn't have to pull up a menu to fast travel every minute or two.
Ok, thanks for the hint, I looked up "Starfield all custcenes" on Youtbe and found a 13 hours video. That scared me off. Gonna give it a try then, i liked No Man Sky.In what way do you think it seems cinematic? Must've seen a story focused trailer. There is only a handfull of cutscenes throughout the whole game, otherwise it's all hands on. Can play very much like No Man's Sky, if you want, as soon as you get your first ship you can entirely skip the main quest and just do your own thing and find a cool planet and search for resources and build outposts and spaceships for 100s of hours. Can do faction quests too without triggering any main story event.
Don't listen too much on the negative discourse, it's by no means without faults but if you like open space adventures you should definitely try it. Some parts of the game are absolutely brilliant. Others are less so. I too think the Metacritic scores is spot on, 85 on PC. Never played it on Xbox but a little lower score there seems logical.
A year in you still expect it to change that much. Ship has sailed; Bethesda will be moving devs to TES VI aside from some patches and some extensions.We always had loading screens in Bethesda games. Still were enjoyed quiet a bit.
Starfield has different issue.
Primarily, its a game they intend to build over time. And people are judging it on day 1 release.
Thats about it really.
You are clearly not keeping up with the game.A year in you still expect it to change that much. Ship has sailed; Bethesda will be moving devs to TES VI aside from some patches and some extensions.
Bar a very successful PS5 release or the expansion selling like crazy the game is what it is.
In all other Bethesda games the game menu is Not the overworld. In Starfield it feels like that Is the game and you then fast travel everywhere else. Loading screens are dialed up a notch as you often need to go through the spaceship which is yet another loading screen to get in and out of.I'm not always fully dialed-in to every upcoming game release anymore, so this is kind of what I thought we were getting with Starfield when it came out. Definitely would have made a big difference if you didn't have to pull up a menu to fast travel every minute or two.
It tells me they are releasing a non game changing expansion adding some more content finishing up what they had in progress when they released the main game. Let's see if they have a meaningful expansion next year or if they "forget" about it and start hyping TES VI (try to be honest, you would totally gloss over their promise and focus on the next new thing lol).You are clearly not keeping up with the game.
Todd has said he wants to release an expansion per year.
Also they are celebrating 1st year of Starfield.
What does that tell you?
They will release expansions and updates but will not improve the game ??It tells me they are releasing a non game changing expansion adding some more content finishing up what they had in progress when they released the main game. Let's see if they have a meaningful expansion next year or if they "forget" about it and start hyping TES VI (try to be honest, you would totally gloss over their promise and focus on the next new thing lol).
So far what they talked about in the expansion has nothing in terms of major engine changes that would streamline travelling and reduce/eliminate many loading screens, procedural content generation overhauls, etc… Nothing suggests this is in the cards and you know this so why do we keep this charade up? Not even saying the game sucks, it does not, but fans that focus more on defending Bethesda no matter what instead of helping them push the boundaries further are holding their games back. Starfield Could be so sooo much better than it is.
Starfield has an overall gorgeous art direction (character models aside), really competent shooting mechanics / gameplay, and a lot of great rendering touches too. It has appeal but you are constantly reminded what it is not and could be… :/.
Also, Todd is not exactly the most trusted voice there either.
Not meaningfully no. It would cost a lot of money and take many resources away from their other titles going into production (TES VI), pre-production (Fallout?), and ports (PS5 Starfield).They will release expansions and updates but will not improve the game ??![]()
I think it had a shot but… a swing and a miss. Game had potential to be so much better.You seem desperate for it to not achieve its well justified Game of the Generation tag.
Todd said in that interview he regrets he cannot support Skyrim, Fallout 4 etc now in a meaningful way.Not meaningfully no. It would cost a lot of money and take many resources away from their other titles going into production (TES VI), pre-production (Fallout?), and ports (PS5 Starfield).
It would be hard to justify the opportunity cost for big meaningful changes to the game (making it more seamless and revamping their procedural generation system would not be small technical changes which in a game like this would mean TONS of QA and other big fixes sprints). This is not what the team said they would do nor what they announced for their first expansion. So it is either wishful thinking or just plain disingenuousness.
Future you: "Todd said he regrets he cannot support Starfield now in a meaningful way"Todd said in that interview he regrets he cannot support Skyrim, Fallout 4 etc now in a meaningful way.
Yeah. Like I said, in no game of theirs they meaningfully overhauled the game in one of their content updates. Are you now agreeing with me or trying to dance your way to a different goalpostAnd TES6 will also be built with long term support in mind. So, yeah, will be a similar release as Starfield.
Sounds like something limited to a single planet, no overhaul or major changes to the entire set of planets that are available and no changes to the exploration or the plethora of loading systems. Again, dancing across goalposts (at best, or being disingenuous at worst).In latest expansion of Starfield they are adding 50 unique locations on that planet. I expect each expansion will keep adding stuff to do and find during random exploration. Which is what I think is missing from the game.
Then I think you're going to like it! No Man's Sky is one of my favorite games, it has a million more features today, too many I'd say, feature bloat. But I play Starfield in similar ways, go to new planets, map out the creatures, try to find a good spot for an outpost, mine resources and unlocks new parts to build with. Can have automated resources mining and delivery to your base, and fabricators and green houses and breeder farms and robots and what not.Gonna give it a try then, i liked No Man Sky.
What goal post shifting?Future you: "Todd said he regrets he cannot support Starfield now in a meaningful way"
Yeah. Like I said, in no game of theirs they meaningfully overhauled the game in one of their content updates. Are you now agreeing with me or trying to dance your way to a different goalpost?
Sounds like something limited to a single planet, no overhaul or major changes to the entire set of planets that are available and no changes to the exploration or the plethora of loading systems. Again, dancing across goalposts (at best, or being disingenuous at worst).
I said they were not going to meaningfully improve it/make larger scale and/or meaningful changes.What goal post shifting?
You said they won't improve the game. I showed they are going to.
Yes, it is. The game would be SO much better if it were as seamless as everyone expected (excessive loading screens).And no, engine overhaul or manual landing isn't required to improve it.
Of course you doI prefer moving to planets the way they have done. It tedious in No Mans Sky to find the location you are looking for.
You clearly haven't tried finding specific locations in No Mans Sky.I said they were not going to meaningfully improve it/make larger scale and/or meaningful changes.
Yes, it is. The game would be SO much better if it were as seamless as everyone expected (excessive loading screens).
Of course you do.