PAL Charts - Week 51, 2012

Nice to see wonderbook doing the steady numbers that we were expecting it to do. It's a shame CoD is the one that is up for Vita as opposed to AC, but then again I haven't really seen any AC bundles for the Vita at all.

LBP Karting is gone and it's safe to say that Sony should finally fucking learn not to farm out their core IPs to second party developers. Not to discredit United Fronts, but every Sony second party tends to get less marketing and funding than what a first party dev might get. This hurts the franchise. I mean it's sufficient to say there there never will be LBP Karting 2, which is a damn shame.
 
Smartphones outsell handhelds gazillion to one, also due to huge markets like China and India.

EA makes more money on mobiles then on handhelds. Thus EA starts to focus more on smartphones.

But I understand China doesnt influence what happens in the US. No sir.
 
Smartphones outsell handhelds gazillion to one, also due to huge markets like China and India.

EA makes more money on mobiles then on handhelds. Thus EA starts to focus more on smartphones.

But I understand China doesnt influence what happens in the US. No sir.

I can do without EA why thank u.
 
Even if/when smartphones reach 100% of the handset market, that does not imply a finite market limit because everyone in the US/PAL/Japan does not own a mobile phone yet.

No one is suggesting infinite growth, but you're acting as if there's a point down the line where if Apple is selling 60 million phones/quarter that it will suddenly stop influencing the handheld gaming market. App store users purchases carry over, yes, but the market does not revolve around you re-buying the same game every 5 years. This is a revenue stream that console makers have exploited, but Steam/iOS/Google are actually doing it the right way. Much like every other game in existence, users will grow tired of Angry Birds, Words With Friends, and Fruit Ninja, and they will continue to buy new games.
Of course, but that's not my point.


Overall, all I wan't to say is that I don't expect that handhelds are going to vanish (or "be doomed" like someone use to say) from the market because of smartphones.

Maybe the market shrinks to "GBA-days", which is still a big amount of units and a billion dollar market. Maybe there's another NDS-thing going on next generation.
 
The impact of smartphones is important but honestly I think the main reason for the decline in UK markets is the high price of hardware and software, gaming is too expensive in the UK and Nintendo is by far the worst offender.

Wii games should be £19.99 RRP (I type this as someone who pre-orders games like Pandora's Tower) and they should print more of them. The back catalogue must be available to buy cheaply, recent titles like Xenoblade and The Last Story should not be virtually out of stock and sold only by ebay scammers. They did start a budget priced Select range but no adverts to promote them and and then gave up on it.

DS budget range is nowhere to be seen and new 3DS games should cost £19.99 RRP as well (and even that is pushing it). I would also argue that its long over due for a £29.99 RRP for PS3/360 and now Wii U games. Its the reason why there are so many sales, its not a price crash but a price correction based on what people want to pay for their products.

Thats without getting into the pathetic attempt at not one but two E3 shows to sell new hardware with what turned out to be (at launch at least) inferior versions of current gen games, the ridiculous updates and most damning of all the lack of a single internally developed 'hobbyist/core' exclusive.

Seriously how hard would it have had a new Wave Race with online multiplayer ready for launch to show what the hardware can do? Or how about a Gamecube HD range launched with a Director's Cut of Wind Waker with the missing content included.

As much as I love what Nintendo brings to the industry (and praise the gaming gods for Nintendo signing two exclusives by Platinum) they just don't deserve to sell Wii Us out of the gate here or anywhere else with what they have to offer right now.
 
Smartphones outsell handhelds gazillion to one, also due to huge markets like China and India.

EA makes more money on mobiles then on handhelds. Thus EA starts to focus more on smartphones.

But I understand China doesnt influence what happens in the US. No sir.
Not to derail the thread but I fucking hate EA's approach to the smartphone market and it's pretty obvious they don't really understand it either.

First of all, all their new and shiny games for the smartphone market are pretty much only released on the iOS, with some ports to Android down the line. That is not the way to cater to the audience of a (some report say) 3-4 times larger platform. The fear of piracy should be also pretty eased by now with PSM and/or Jellybean.

Secondly, they market their smartphone games at the core players. Remember that summer showcase they had where they spent 40 minutes discussing games for smarthones at a presser that was streamed online. Of course only core gamers were going to watch the livestream, and of course they wouldn't be as interested in those games, but EA tried to shove them up our throats. It shows that they don't really understand the market and how it's split.
 
How many units did Fifa 13 sell on DS or Vita?
Far less than on smartphones, I'd wager. In fact, I'd wager that the revenue from the iOS version whupped DS, 3DS & Vita versions combined.

I can do without EA why thank u.
You can, sure. I reckon you can probably see the benefit if developer support though, even if they're devs you don't like.

As an aside, Most Wanted on Vita is shit hot. I hope it's selling alright.
 
Smartphones outsell handhelds gazillion to one, also due to huge markets like China and India.

EA makes more money on mobiles then on handhelds. Thus EA starts to focus more on smartphones.

But I understand China doesnt influence what happens in the US. No sir.

When, exactly, did EA develop seriously on handheld?
 
Captain Smoker is right. Every product reaches saturation at one point. people will get bored of the type of games and so forth. In a sense the same logic applies to smartphone gaming as PC or Console gaming. Innovation drives sales and the smartphone market will not last forever in its current form. What will be the next hype for handheld gaming? no one knows, but it could be a handheld from Nintendo for all we know.

No he´s not. Smart phones are a necessity and will not go out of fashion any time soon. Especially when you have growing markets like China, India, Russia, and Latin America. You people are talking about saturation yet every Samsung smart phone and Iphone released outsell the previous version of said phone. So no the smart phone market will not reach saturation any time soon.
 
So now that I explained how economy works the next arguement is that EA is stupid anyway. (Of course the tens of millions games they sell dont count either cause dudebros etc etc).

GAFonomics at work.
 
i hear that george osborne has a whole new batch of quantitative easing lined up based purely on the wiiu's uk performance.
 
Far less than on smartphones, I'd wager. In fact, I'd wager that the revenue from the iOS version whupped DS, 3DS & Vita versions combined.


You can, sure. I reckon you can probably see the benefit if developer support though, even if they're devs you don't like.

As an aside, Most Wanted on Vita is shit hot. I hope it's selling alright.


Actually I don't, their busines practises are contrary to what I want from the industry.
 
Even if/when smartphones reach 100% of the handset market, that does not imply a finite market limit because everyone in the US/PAL/Japan does not own a mobile phone yet.

No one is suggesting infinite growth, but you're acting as if there's a point down the line where if Apple is selling 60 million phones/quarter that it will suddenly stop influencing the handheld gaming market. App store users purchases carry over, yes, but the market does not revolve around you re-buying the same game every 5 years. This is a revenue stream that console makers have exploited, but Steam/iOS/Google are actually doing it the right way. Much like every other game in existence, users will grow tired of Angry Birds, Words With Friends, and Fruit Ninja, and they will continue to buy new games.

See, that users will buy new games is not exactly true in a sense that people will get bored of the type of games offered by smartphones in its current form.
If I take myself as an example, I was checking out a lot of games when I purchased my first Iphone. 2 generations later, I rarely buy games for it. Why? I got bored of them and lost interest. Now im not saying that everybody wikl lose interest completely but the only way to get me in to smartphone games again is some kind of new technology that changes the game. that is why momentum in sales is important because new users are by far more active in buying then long time users.

This works the same with pretty much every type of software platform. Be it Steam, Facebook gaming, console generations and handheld generations. Innovation is a must every once in a while and no one really knows which company will create the next hype forbgaming after smartphones reach saturation.
 
Far less than on smartphones, I'd wager. In fact, I'd wager that the revenue from the iOS version whupped DS, 3DS & Vita versions combined.


You can, sure. I reckon you can probably see the benefit if developer support though, even if they're devs you don't like.

As an aside, Most Wanted on Vita is shit hot. I hope it's selling alright.
I remember Fifa 13 doing well enough on Vita. It did around 10k or more on the launch week, if I remember correctly, and that's despite the fact that it was repackaged Fifa Soccer.

I'm disappointed by NFS Vita sales actually. There was a lot of effort put into that port, and it hasn't even charted as far as I remember.
 
No he´s not. Smart phones are a necessity and will not go out of fashion any time soon. Especially when you have growing markets like China, India, Russia, and Latin America. You people are talking about saturation yet every Samsung smart phone and Iphone released outsell the previous version of said phone. So no the smart phone market will not reach saturation any time soon.
I'm more talking about the revenue of the App Stores if you'd follow what I'm talking about.

And since we're talking about smartphones to replace dedicated handhelds (aka: "handhelds are doomed", which I don't agree), all these markets (China, India, Russia, etc.) are irrelevant for our discussion/problem, because dedicated handhelds are non-existend there (compared to the country size), handhelds are going to sell as worse as ever there, with smartphones or without smartphones.


You're all talking about millions of smartphones sold, worldwide revenue of billions of devices, this is not the point.

We're comparing the amount of influence to handheld systems.



Since I'm repeating me again, I'll just leave this here now, I said everything I think.
 
We just haven't bought the Wii U. Nintendo fans need to get over this fact and stop trying to blame market conditions for the failure of the Wii U in the UK.
This. The system is severely overpriced. It doesn't help that there are these lame 'what is Wii U' ads on TV (you know your product is a tough sell when you have to run shitty ads like this). Then you have PS360 on the market, which visually look on par with Wii U, are available for below £150 and have a great selection of games. At Christmas time, the choice really isn't a tough call.
 
As much as I like Nintendo, their games and hardware, they deserve this flop more than anyone else. Complacency is a deathtrap for business and Nintendo is as arrogant/ignorant about consumer expectations as ever.

The WiiU is probably going to be a total desaster in both sales and library. At this point I'd suspect it to be similar to the N64, nice system but no relevance at all.
 
I think as an young platform Wii U's sales difference may be smaller post Christmas relative to drops on other platforms, so its relative chart performance may improve once the big holiday boosts to PS360 roll down. Its volume performance is another matter though...

Should have taken a photo today - saw Vita software, specifically CoD and AC, out of stock at my local Gamestop. Obviously down to overly pessimistic retail ordering rather than overly bumper demand, but still...might be the last time I see that :P
 
Captain Smoker is trying to state that the increased sales of smartphones and tablets will, in time, not specifically correlate with rising game app sales because there will be many repeat buyers who can carry their content forward to the new phone. Also, there will be few truly exclusive games for new versions of smartphones and tablets to avoid the risk of alienating the fan base of the previous model.
 
I'm more talking about the revenue of the App Stores if you'd follow what I'm talking about.

And since we're talking about smartphones to replace dedicated handhelds (aka: "handhelds are doomed", which I don't agree), all these markets (China, India, Russia, etc.) are irrelevant, because dedicated handhelds are non-existend there (compared to the country size), handhelds are going to sell as worse as ever there, with smartphones or without smartphones.


You're all talking about millions of smartphones sold, worldwide revenue of billions of devices, this is not the point.

We're comparing the amount of influence to handheld systems.



Since I'm repeating me again, I'll just leave this here now, I said everything I think.

99% already touched on this, but every phone sold in an emerging market is a +1 to the potential game-buying audience for those platforms, which does influence developer behavior if they see a chance for ROI. The reason we're seeing mobile ports of DS games, the reason we saw a sequel to Infinity Blade before Shadow Complex, the reason EA is heavily investing in the platform, is that even with terrible tie ratios and razor thin margins, games are still making money by sheer volume.

Calling any country irrelevant is to view the market through a finite, region-locked lense.
 
Holding position because people are buying the PS3 value bundle, if it wasn't bundled it wouldn't be charting.

You have the same bundle with other games too. And there's also the console without any game for less, so why does it matter if it's bundled?

People are making a conscious decision to choose that game.
 
Captain Smoker is trying to state that the increased sales of smartphones and tablets will, in time, not specifically correlate with rising game app sales because there will be many repeat buyers who can carry their content forward to the new phone. Also, there will be few truly exclusive games for new versions of smartphones and tablets to avoid the risk of alienating the fan base of the previous model.
Yes, and this also doesn't mean that people won't buy any new games at all, they're always going to buy new games from time to time, but at some point this market won't grow anymore, speak: market saturation.

Because I suppose that the driving force behind the current revenues are mostly new users.



All in all, my point is just: Handhelds won't dissapear and handhelds aren't doomed because of smartphones.

We're actually discussing the mobile market itself too much, which wasn't my main point.
 
99% already touched on this, but every phone sold in an emerging market is a +1 to the potential game-buying audience for those platforms, which does influence developer behavior if they see a chance for ROI. The reason we're seeing mobile ports of DS games, the reason we saw a sequel to Infinity Blade before Shadow Complex, the reason EA is heavily investing in the platform, is that even with terrible tie ratios and razor thin margins, games are still making money by sheer volume.

So that's why we're seeing few if not zero original IP / games from many "traditional" software houses on iOS?

If we're comparing Square's effort on iOS and then look what it developed on Japanese mobile phones from 2005 to 2009, you can really see the difference.
 
If the Wii-U was another rip-roaring success, it'd be tough for the other two to justify building mega-consoles to their shareholders. That would directly affect me.

If MS and Sony were targeting Q4 2014 for launch, maybe. As it is, a year would be much too short a window to revise specs significantly downward, regardless of how Wii U sold.
 
So that's why we're seeing few if not zero original IP / games from many "traditional" software houses on iOS?

If we're comparing Square's effort on iOS and then look what it developed on Japanese mobile phones from 2005 to 2009, you can really see the difference.

But traditional software houses are only half the story, and they dont even make much 3DS/vita stuff. What original 3rd party stuff is there?

Meanwhile mobiles get loads of new ip's from indies all the time. Plus classics. Plus big name games.
 
But traditional software houses are only half the story, and they dont even make much 3DS/vita stuff. What original 3rd party stuff is there?

Meanwhile mobiles get loads of new ip's from indies all the time. Plus classics. Plus big name games.
Because most indies don't have any franchises to begin with, the modern mobile market is quite young.


Also, the mobile market has so many games, that it should clear that it has everything.

iOS alone has >100.000 different games, that's more games that got released for dedicated console/handhelds systems since the Magnavox Odyssey.. combined.
 
But traditional software houses are only half the story, and they dont even make much 3DS/vita stuff. What original 3rd party stuff is there?

Meanwhile mobiles get loads of new ip's from indies all the time. Plus classics. Plus big name games.

Bravely Default, EX Troopers, Fantasy Life, games in Guild 01, Army Corps of Hell, etc. etc. Did you see Square's effort on Japanese mobile phones compared to what it's doing on iOS and Android? It speaks for itself.

But, what Captain Smoker said.
 
Considering one console has been out 7 years while the other been out a month, yes it seems abit odd to compare user bases

I was talking about WonderBook it's a new platform for devs to make games for, it hasn't been out for 7 years what are you talking about?
 
It's hard to release products in expanding markets, like China, that for all practical purposes prevents or stagnates market growth and development from companies like Nintendo, Sony, and Microsoft.

This is partly a Chinese government regulations problem, and moreso a piracy problem.

So when Captain states that these markets are irrelevant, he is correct, in their current state for traditional gaming companies. Now is this fair, no. Will smartphones grow and become a larger part of their culture, yes. Will this market situation stay this way, no!

Traditional gaming companies know their market shares are declining, but how much? Nintendo is already working on ways to expand into new markets, such as China, where for all purposes traditional gaming is irrelevant and will take longer than one or two console generations to even build up consumer knowledge.
 
I think perhaps times have been too kind to some of the most ardent Nintendo fans on the internet, where theyve adopted sales data crowing into their weekly posting habits that now the European (and Western in general I feel) market is shifting against the big N, we're seeing some really irrational nonsense in defence. The constant attempts to downplay the UK market's size, calls of 'soft launch' and more. Boots on the other foot now, and thats gotta be a bitter feeling for anyone too invested in this messageboard back and forth.

I said before in the previous thread, but the WiiU is in big trouble like early DS was. Except I dont see the breakout fads like Nintendogs or Brain Training swooping in to save the day when that kind of 'explosive viral fad' is more attached to social gaming and apps like Angry Birds on smartphones. That 'doesnt normally give a shit about videogames' expanded market they bet a little too much of the farm on is pretty fickle and has no allegiance close to the ol' faithful franchise lifers in the console hardcore market.
 
I feel like people are talking past each other in this topic.

Captain Smoker's argument is that dedicated handhelds won't ever completely disappear no matter how big smartphones get because smartphones can't grow in userbase forever. Of course the revenue from that sector will dramatically decrease from previously, but as long as its profitable it's not going to wipe out dedicated handhelds unless dedicated handhelds start selling much worse numbers than they do. I don't know why I'm saying dedicated handhelds since 3DS is the only viable one right now.

99%'s argument is that smartphone growth is going to continue, which is true and there is still a ton of untapped revenue potential in places like China
I don't think both arguments are mutually exclusive. Eventually both will level out and handhelds will find their small niche.

I think perhaps times have been too kind to some of the most ardent Nintendo fans on the internet, where theyve adopted sales data crowing into their weekly posting habits that now the European (and Western in general I feel) market is shifting against the big N, we're seeing some really irrational nonsense in defence. The constant attempts to downplay the UK market's size, calls of 'soft launch' and more. Boots on the other foot now, and thats gotta be a bitter feeling for anyone too invested in this messageboard back and forth.

And the opposite is definitely true. Certain people have been waiting years for any sign of chinks in the armor, and have jumped on it. And believe me if the other two face a similarish launch bombas the excuses will fly up for whoever it is. Fanboys are going to be fanboys, but there is no need to jump on people trying to make legitimate arguments with the "defensive" stuff.
 
I feel like people are talking past each other in this topic.

Captain Smoker's argument is that dedicated handhelds won't ever completely disappear no matter how big smartphones get because smartphones can't grow in userbase forever. Of course the revenue from that sector will dramatically decrease from previously, but as long as its profitable it's not going to wipe out dedicated handhelds unless dedicated handhelds start selling much worse numbers than they do. I don't know why I'm saying dedicated handhelds since 3DS is the only viable one right now.

99%'s argument is that smartphone growth is going to continue, which is true and there is still a ton of untapped revenue potential in places like China.

I don't think both arguments are mutually exclusive. Eventually both will level out and handhelds will find their small niche.
Yeah, I think this is a nice summary. :)
 
I feel like people are talking past each other in this topic.

Captain Smoker's argument is that dedicated handhelds won't ever completely disappear no matter how big smartphones get because smartphones can't grow in userbase forever. Of course the revenue from that sector will dramatically decrease from previously, but as long as its profitable it's not going to wipe out dedicated handhelds unless dedicated handhelds start selling much worse numbers than they do. I don't know why I'm saying dedicated handhelds since 3DS is the only viable one right now.

99%'s argument is that smartphone growth is going to continue, which is true and there is still a ton of untapped revenue potential in places like China.

I don't think both arguments are mutually exclusive. Eventually both will level out and handhelds will find their small niche.

Yes, saying "smartphones will stop growing soon" doesn't mean "smartphones will die soon". At all. What's being said is that both can live in this market and stabilization isn't comparable to death. I mean, come on.
 
I feel like people are talking past each other in this topic.

Captain Smoker's argument is that dedicated handhelds won't ever completely disappear no matter how big smartphones get because smartphones can't grow in userbase forever. Of course the revenue from that sector will dramatically decrease from previously, but as long as its profitable it's not going to wipe out dedicated handhelds unless dedicated handhelds start selling much worse numbers than they do. I don't know why I'm saying dedicated handhelds since 3DS is the only viable one right now.

99%'s argument is that smartphone growth is going to continue, which is true and there is still a ton of untapped revenue potential in places like China.

I don't think both arguments are mutually exclusive. Eventually both will level out and handhelds will find their small niche.
No, Captain Smoker's argument is anything that will deviate attention away from the dreadful performances of Nintendo platforms this Christmas.
 
The impact of smartphones is important but honestly I think the main reason for the decline in UK markets is the high price of hardware and software, gaming is too expensive in the UK and Nintendo is by far the worst offender.

let's talk about this decline. I assume you have sources to back up such a claim?
 
No, Captain Smoker's argument is anything that will deviate attention away from the dreadful performances of Nintendo platforms this Christmas.

Please, stop immediatly with this...I don't even know what to say. It's horrible, it doesn't help the discussion, it's just a coward attempt to ridiculise someone else's arguement because "Oh, I don't want to discuss this, I just want to celebrate so much looking at Nintendo failing so hard in UK and in Europe with Wii U, they need to pay for all the pain they gave to me!!!11111!!!!".
 
I feel like people are talking past each other in this topic.

Captain Smoker's argument is that dedicated handhelds won't ever completely disappear no matter how big smartphones get because smartphones can't grow in userbase forever. Of course the revenue from that sector will dramatically decrease from previously, but as long as its profitable it's not going to wipe out dedicated handhelds unless dedicated handhelds start selling much worse numbers than they do. I don't know why I'm saying dedicated handhelds since 3DS is the only viable one right now.

99%'s argument is that smartphone growth is going to continue, which is true and there is still a ton of untapped revenue potential in places like China
I don't think both arguments are mutually exclusive. Eventually both will level out and handhelds will find their small niche.
Perhaps that would've been clearer if it wasn't muddied with the whole 'you only have one Apple ID' stuff.

As it is, I'm not sure people mean 'they will become extinct' when they say handhelds are doomed. It's more that they've been driven back into a small niche and as such Nintendo might struggle to rely on as they've been able to for a long time. Sony, well, look at Sony. Will they even have a handheld next time around?

We are a long way from market saturation with smartphones and yet their effect is already clearly seen and felt.
 
Perhaps that would've been clearer if it wasn't muddied with the whole 'you only have one Apple ID' stuff.

As it is, I'm not sure people mean 'they will become extinct' when they say handhelds are doomed. It's more that they've been driven back into a small niche and as such Nintendo might struggle to rely on as they've been able to for a long time. Sony, well, look at Sony. Will they even have a handheld next time around?

We are a long way from market saturation with smartphones and yet their effect is already clearly seen and felt.

Well that's usually the definition of doomed haha. I think Nintendo has a very rough road ahead of them. They've always had either an extremely successful handheld, extremely successful console, or both. And now they are looking at neither in the most expensive times to develop video games. I think Nintendo is one of the few companies well equipped to meet these challenges, but we'll see how far things go.
 
i hear that george osborne has a whole new batch of quantitative easing lined up based purely on the wiiu's uk performance.

& the economist is going to start a 'wii u index' to chart relative economic performance between countries.
 
I was talking about WonderBook it's a new platform for devs to make games for, it hasn't been out for 7 years what are you talking about?

It's on a platform that has a huge userbase which has been going on for seven years and Wonderbook is relatively cheap to buy

The Wii U has been out a month, its userbase is tiny in comparison and costs a great deal more

The fact that ones a console and the other is an accessory I don't know what logic you're trying to get at here
 
Nintendo will go balls to the wall on their next console in 5 years.

Or may be they will produce the first gaming tablet which will be able to compete with major consoles in power (it will be less powerful but it will be possible to downport games from Durango). If they play their card right with 3rd party support then they will win probably.

Unfortunately they must fire the current japanese management for that and it's not happening.
 
Nintendo will go balls to the wall on their next console in 5 years.

Or may be they will produce the first gaming tablet which will be able to compete with major consoles in power (it will be less powerful but it will be possible to downport games from Durango). If they play their card right with 3rd party support then they will win probably.

Unfortunately they must fire the current japanese management for that and it's not happening.

Yeah, a great idea to produce a gaming tablet. May they fire Japanese management and hire you? :)
 
I think perhaps times have been too kind to some of the most ardent Nintendo fans on the internet, where theyve adopted sales data crowing into their weekly posting habits that now the European (and Western in general I feel) market is shifting against the big N, we're seeing some really irrational nonsense in defence. The constant attempts to downplay the UK market's size, calls of 'soft launch' and more. Boots on the other foot now, and thats gotta be a bitter feeling for anyone too invested in this messageboard back and forth.

The "soft launch" nonsense is ridiculous.

Even Nintendo doesn't agree with that claim

Hoping to sell 5.5mln WiiU's by april next year has to be the hardest soft launch ever
 
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