RoadHazard
Gold Member
Well shit, these scores sound a lot better than what I was expecting. Thought for sure it was gonna get a lot of 7s or so, motivated by being a so-and-so attempt at making a female Uncharted. Guess I was wrong!
If you want them, they're still there. You actually have to explore to find them. It's pretty clear from the best seller lists that the average gamer doesn't want them. They want linear cutscene fests. They're catering for both audiences. I really don't see the problem.
By the sound of the reviews, even the positive ones, the optional tombs are simplistic, one-room puzzles.
There are some excellent exploration sections complete with satisfying routes, beautiful vistas and atmospheric tombs. The latter are mostly found by diverging from the main path, and solving the puzzles contained within them is voluntary.
This is a smart idea. Many of the puzzles are as tough as those in the old games, but the option to walk away means there's no risk of getting stuck and frustrated for six hours, like that time in Tomb Raider 3 with the key and the dead monkey. Also every other time in Tomb Raider 3.
This release basically means death to a genre. Hopefully someone else will revive it.
have you guys watched the polygon today i played video?
http://www.polygon.com/2013/2/26/4032638/today-i-played-tomb-raider
@ 3:20 "anyone that says that this is a game where Lara is a weakling, a teenage pussy girl that can't do anything - nope, Lara has got it covered."
Even Polygon is mentioning it.
By the sound of the reviews, even the positive ones, the optional tombs are simplistic, one-room puzzles.
A few thoughts:I remember it in virtually every thread on Tomb Raider ever. That's what the whole "protect" thing people keep bringing up was about. They're complaining that she was so weak that people had to protect her, and that this was a huge insult to a female gaming icon.
Now they're literally complaining about the exact opposite, and saying it's out of character.
Here's hoping this is actually true.Eurogamer said:Many of the puzzles are as tough as those in the old games, ...
That's kindof the entire point of the Tomb Raider games. I suppose Portal 2 should have had optional Test Chambers too? Can't have people getting stuck.Eurogamer said:... but the option to walk away means there's no risk of getting stuck and frustrated for six hours, like that time in Tomb Raider 3 with the key and the dead monkey. Also every other time in Tomb Raider 3.
This is a smart idea. Many of the puzzles are as tough as those in the old games, but the option to walk away means there's no risk of getting stuck and frustrated for six hours, like that time in Tomb Raider 3 with the key and the dead monkey. Also every other time in Tomb Raider 3.
I suppose Portal 2 should have had optional Test Chambers too? Can't have people getting stuck.
The problem is that we have less and less diversity when it comes to big budget titles these days. But like I said, I don't really blame SE, they have to run a business after all. And it's interesting to see that so many gamers are appalled by the violence.
I agree completely. It feels out of place for a character that has already been established. I still think it fits in the context of the story since these enemies appear to just want you dead. Though they could have gone about it a bt of a different way concerning this is a Lara Croft we all know fairly well. Now if there just totally trying to re-event here and her future self.... a FULL blown remake if you will or re-envision. I get it. Still it's hard to erase everything all us long time Lara fans know.
The fact is you still have a highschool class, told to kill each other and only one survives. Each other hunting/backstabbing each other. All while wearing neck bands that can blow their necks off. Which if the scene near the start in the class room where blood just goes spraying up once the collar blows isn't gratuitous, we simple can agree to disagree. It's still pretty distubring for alot of people from all the people I know that saw it. There was a reason it wasn't released here for a long time.
"Lara crash landed on an unknown island full of psychopath killers and trying to survive"
One of the "Tombs":walk down cave tunnel for 25 seconds, walk around slighty curved naturally formed ramp to a giant japanese style chest, open it for salvage and xp, leave "tomb".
They are. All of the exploration is done in the regular game areas, basically. Puzzles are all but gone.
I don't remember executions. We're talking throat stabs, hatchets to the brain, and shotguns to the chin, on already downed enemies here. There is survival and self defense, and then there are these ice cold executions, which are on an entirely different level.
Am I just that out of touch with modern audiences for this shit?
Here's hoping this is actually true.
I don't think you understand what the nuances of how violence can be used. This particular issue isn't about what Lara as an icon used to be or what the history of the series has been. This is about how the violence is specifically depicted in a certain manner. Many workhours have specifically been allocated to make sure that blood sprays in a certain manner, that the body of the kill animates in a certain way, that the meshes of the weapons properly affect the hitboxes of the other meshes, etc. All this effort is targeted towards depicting the violence in a much more brutal manner than other games. Thus, there is a difference in detail and brutality between something like what we see here and other examples of graphical violence.
Ask yourself the question: How is Battle Royale's violence used in the film? What is the purpose of showing it? What is the theme of the film in relation to how the violence is used and how is the development of the characters throughout the plot affected by this graphical depiction of violence?
Now ask the same question in regards to Tomb Raider: What's the purpose of having a spike jammed through the main character's head in an optional fail-state? What's the purpose of the main character knocking down an incapacitated enemy on his stomach and blow his head off from behind? What's the purpose of the main character using her pickaxe to specifically aim and hit the head?
Also, slashertrasher, you didn't respond to my clarification on my issues with your "I don't analyze shit to that extent like some of you folks do. It's a game." I assume you agree with my sentiments, then?
Have you guys played it? Eurogamer aren't normally the type to spout crap in a review.
I suppose Portal 2 should have had optional Test Chambers too? Can't have people getting stuck.
But the Portal games were easy. Far easier than the old Tomb Raiders anyway. It was only the optional unlockable 'remix' levels and some of the co-op stuff that was difficult. The standard single player mode was a cakewalk.
I don't agree and I don't appreciate you trying to argue with me on all this. I'm not the person to try and argue with when I'm far from being anyone who is pushing my thoughts over everyone else as "I'm right your wrong"nor am I on anyones case. I'm just stating it how I see it in my eyes. Agree to disagree and leave it be.
Puzzles are all but gone.
And this can't retain the same difficulty/style of gameplay as the originals. That type of gamer is no longer the majority. Gaming is much more mainstream now and gamers that are used to Assassin's Creed wouldn't be able to clear the first level of Tomb Raider. Making the puzzle based tombs an optional side to the main game is an extremely smart move. A game with the same difficulty and style of play as the first few Tomb Raiders could only really exist as an indie game or something a little more low budget nowadays.
Do you really expect this game to get the budget it had if it wasn't a shooter?
Well at least do I hope that I could convince you that not everyone who is complaining about too much violence in this game is a sexist.I'm surprised that someone complained about Watch Dogs. I haven't seen even one person do it, but you found one. Congratulations.
I still think way more people are making a fuss about Tomb Raider than they will Watch Dogs. I bet Watch Dogs reviews won't have a warning about the violence either.
They are. All of the exploration is done in the regular game areas, basically. Puzzles are all but gone.
I know it's not popular to say, but it's not usually a big mystery to figure out what the general tone and attitude is towards a game on this site at any given moment. Nobody goes back and dissects a thread looking for each specific commenter that posted so they can cross-reference it just to make a point about a video game. The hate that this site has felt towards this game is pretty well known.First, I see a lot of people do this, which is basically a veiled version of "GAF hive mind"--they see a lot of posts saying one thing, then later see a lot of posts saying a different thing, and so you lump them together as "them" and "you guys" and think you're clever by pointing out the supposed hypocrisy. Except, of course, for the very real possibility that the posters saying the first thing and the posters saying the second thing were different people. There are a lot of posters here. They might not have been the same ones. Maybe they were, I can't say for sure. But if you can't prove it by pointing to specific posts and are instead generalizing the tenor of one thread to another, then you aren't doing much more than unfairly "hive minding."
my perception is that what you refer to as posters who are "mad she's not vulnerable and is instead quite strong" are actually saying that this changes her character from a confident, self-assured, explorer who only kills when absolutely necessary, to a brutal, merciless, rampaging serial killer. These are not the same characterizations, and there's no hypocrisy in people who found the former appealing finding it harder to empathize with the latter. Lumping the two together under the umbrella of "strong" is a disingenuous ; it's like saying that Luke Skywalker and Jason Voorhees are both "strong" because they both kill people.
Third, no one is criticizing the new Lara for being "strong"; rather, you keep equating "strong" with "sadistic psychotic merciless serial killer with gruesome kill animations". Killing people the way Lara does in this game is not a requirement to be a strong character
Totally disagree. Seems like pretty clear cut hypocrisy to me.But there's no hypocrisy in people enjoying games that use violence to an extent, but finding the fetishized, over-the-top, apparently gratuitous nature of this game's violence to be gruesome to the point of being disturbing and even somewhat appalling.
Again, I disagree completely. People cared about Splinter Cell: Blacklist, because Sam is literally just torturing people. But no one cared about Sam snapping necks, or slitting throats. People cared about Drake being a joker that didn't even seem to acknowledge that anyone is getting killed.So your assertions that no one cared before about male protagonists doing the same thing are demonstrably false. This is just the latest in a long line of titles to provoke such reactions, which in a way is good, because I think it's a discussion that needs to be had.
Furthermore, you're trying to glean some supposed sexism out of your perception that no one has taken issue with that type of character before. As has been demonstrated, this is not by any means the first title that has provoked commentary on the industry's fixation on extreme, fetishized ultraviolence and questions as to whether that's a good thing (I know I've made several posts about the subject in recent months).
It won't be the last either. Nothing you've said has even remotely convinced me I'm wrong.This isn't the first time I've seen you try to be absurdly reductionist about describing characterization and aesthetic properties.
Fair enough. It's not 100%, I will agree with that. I still think it's a major factor for a whole lot of people though. I don't expect anyone to admit it.Well at least do I hope that I could convince you that not everyone who is complaining about too much violence in this game is a sexist.
This walkthrough totally sold me on the game. A bit of spoilers obviously:
http://www.youtube.com/watch?v=Lhd8LdIipig
I get huge Arkham Asylum vibes from this!![]()
That's because it has a feature similar to Detective Mode.This walkthrough totally sold me on the game. A bit of spoilers obviously:
http://www.youtube.com/watch?v=Lhd8LdIipig
I get huge Arkham Asylum vibes from this!![]()
This walkthrough totally sold me on the game. A bit of spoilers obviously:
http://www.youtube.com/watch?v=Lhd8LdIipig
I get huge Arkham Asylum vibes from this!![]()
You're right. I'll buy some other game that has gameplay and atmosphere similar to previous TRs. Oh, wait...
It is like Resident Evil 4 just came out all over again.
This walkthrough totally sold me on the game. A bit of spoilers obviously:
http://www.youtube.com/watch?v=Lhd8LdIipig
I get huge Arkham Asylum vibes from this!![]()
If that was my only complaint with a game, I think I'd be pretty happy.
And I just want to note how insanely ironic this all is. The biggest complaint I heard from everyone was that they were depicting Lara as too weak. Now everyone's bitching because she's too strong?
Seriously?
This walkthrough totally sold me on the game. A bit of spoilers obviously:
http://www.youtube.com/watch?v=Lhd8LdIipig
I get huge Arkham Asylum vibes from this!![]()
Will watch, maybe it'll sell me too.
This looks pretty good. All the problems with narrative, violence etc. aside, the gameplay and atmosphere seem pretty solid.This walkthrough totally sold me on the game. A bit of spoilers obviously:
http://www.youtube.com/watch?v=Lhd8LdIipig
I get huge Arkham Asylum vibes from this!![]()
to be fair
the games you already want have already been released so why don't you go play them
I never played the original RE games. RE4 was my first, and it ended up being one of my favorite games of all time.
Somehow, though, I seriously doubt this new Raider will have the masterpiece game design of RE4.
They should release those optional tombs serperatly as some 10$ XBLA/PSN game, lolUncharted fans get Uncharted and Tomb Raider
Tomb Raider fans get uh....replaying those old Tomb Raider games, I guess
Everybody wins, kinda, sorta, not really!
I am talking about people lamenting the changes in the series.
How long is the games campaign? I'd prefer if it was short just because of my massive backlog.
Over 10 hours, 12-13 seems to be about the consensus.How long is the games campaign? I'd prefer if it was short just because of my massive backlog.
Again, I just think it's solid fight choreography. You're really trying to inflate your point's significance by abusing words like "sadism" and "serial killer" when they really have no place here.
I haven't seen any broad outcry against violence in video games though.
One person on Gamasutra wrote an article saying that people cheering for The Last of Us after the shotgun headshot made him upset. That doesn't represent the majority view either - the people cheering do.
There were really no substantial complaints about even the "No Russian" level in Call of Duty
People cared about Splinter Cell: Blacklist, because Sam is literally just torturing people.
People cared about Drake being a joker that didn't even seem to acknowledge that anyone is getting killed.
The reaction to TR is the outlier.
Your post is a lot of window dressing, but when you break it down, I don't think you have any compelling points.
Why don't you go play the other 12 TPS that are just like this game? Weird way to frame an argument. Maybe someone wants another game in an area that hardly gets any games at all.