Archaic101
Member
Look, I don't hate Starfield, and I don't want to over-embellish criticism that has already been thoroughly leveraged. It's just that, after playing for several weeks now, I'm just astonished at how *old* it all feels. And it's not just the interface, the animations, the fact that NPCs still "disappear" when approaching doorways, the stilted NPC relationships, etc. Though all of that contributes, I have two major problems with the game:
1. Impediments in games need to be a challenges that are overcome by skill, not inconveniences overcome by time management. When I play Resident Evil 4, Midnight Suns, Forza Horizon 5, heck...even Spiderman 2 on harder difficulties, I have encountered gameplay challenges that become easier on account of practice, tactical differentiation, and in-game resource management. In Starfield, my biggest challenges are -I kid you not- encumbrance, inventory, and travel/loading time. It is NOT satisfying to launder your stolen items by selling them to the trade authority and then immediatley buying them back. It is not satisfying to sit though 3 docking/loading screens to return an item to a quest giver. And it is not satisfying to move inventory between your companions' possessions and your own. I, as a player, am not engaged nor bettered by these systems. I am merely inconvenienced
2. Along these same lines, I would assert that the only "fun" part of Starfield is the FPS combat. Despite that, I would estimate that 90% of my game time has been spent otherwise. I have run items between quest givers, scanned plants, engaged in no-risk, banal conversations with my companions, bought and sold items, etc. There is, I concede, an *admirable* amount of content in Starfield...more than possibly any game I've played since AC: Valhalla? But in a space game, why neglect fun things like alien sentience, capital ships, nuanced dogfighting, cool new technology (seriously: grav drives are kind of the only sci-fi thing in the whole game), etc.? Instead, there are stores, slums, banks, mines, bureaucracy, ballistic weapons, fines, bars, corporations...all of which you have to deal with constantly. It's so pedestrian that I honestly can't understand why they even used space as the backdrop for the player experience in the first place.
Well, that's more than enough, I suppose. Again, I honestly don't hate the game. It's just that I was such a big fan of both Skyrim and Fallout 3, both of which I have now become reluctant to ever return to due to my experiences with Starfield...I wonder if these older titles suffered from the same design flaws mentioned in the thread title, but the novelty of their open worlds just outweighed the inconvenience of Bethesda game design..?
1. Impediments in games need to be a challenges that are overcome by skill, not inconveniences overcome by time management. When I play Resident Evil 4, Midnight Suns, Forza Horizon 5, heck...even Spiderman 2 on harder difficulties, I have encountered gameplay challenges that become easier on account of practice, tactical differentiation, and in-game resource management. In Starfield, my biggest challenges are -I kid you not- encumbrance, inventory, and travel/loading time. It is NOT satisfying to launder your stolen items by selling them to the trade authority and then immediatley buying them back. It is not satisfying to sit though 3 docking/loading screens to return an item to a quest giver. And it is not satisfying to move inventory between your companions' possessions and your own. I, as a player, am not engaged nor bettered by these systems. I am merely inconvenienced
2. Along these same lines, I would assert that the only "fun" part of Starfield is the FPS combat. Despite that, I would estimate that 90% of my game time has been spent otherwise. I have run items between quest givers, scanned plants, engaged in no-risk, banal conversations with my companions, bought and sold items, etc. There is, I concede, an *admirable* amount of content in Starfield...more than possibly any game I've played since AC: Valhalla? But in a space game, why neglect fun things like alien sentience, capital ships, nuanced dogfighting, cool new technology (seriously: grav drives are kind of the only sci-fi thing in the whole game), etc.? Instead, there are stores, slums, banks, mines, bureaucracy, ballistic weapons, fines, bars, corporations...all of which you have to deal with constantly. It's so pedestrian that I honestly can't understand why they even used space as the backdrop for the player experience in the first place.
Well, that's more than enough, I suppose. Again, I honestly don't hate the game. It's just that I was such a big fan of both Skyrim and Fallout 3, both of which I have now become reluctant to ever return to due to my experiences with Starfield...I wonder if these older titles suffered from the same design flaws mentioned in the thread title, but the novelty of their open worlds just outweighed the inconvenience of Bethesda game design..?