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Starfield 2 will be “one hell of a game” claims designer as Bethesda learns from its mistakes

Radical_3d

Member
cyvGup.gif
 
Between finishing TES and Fallout new entries any Starfield sequel is at least 10-15 years away. Maybe by that time they have much better tech to make making the game cheaper too.

@vaibhavpisal at some point the “oh no, they are totally fixing and enhancing the base game one big DLC at a time” is going to fall short… quite soon. How likely is that Shattered Spaces is the last or one of the last 2 semi-significant DLCs this game will ever get?

In terms of marketing cycle, now that we do not need to hype the DLC as saving the base game is the base game now actually perfect as is and we will only admit issues when/if they tease a DLC or a far away sequel ;)?

Think you're pulling a fast one if you think Shenmue was better received and you (or I) simply have no idea how long it will take Bethesda to make a sequel.

A sequel gives the team the chance to fix and address issues that people had with the 1st game. I found the game wonderful but the lack of ground vehicles and not being able to fly directly to say the Earth's moon (from earth) was disappointing. I wouldn't expect it for every planet and moon, but it would be nice for a small number of them

There are many titles where the sequel gives the team a chance to fix and address issues from the 1st entry that hold it back from being a true classic, but where you can clearly see the potential in the IP.
Yakuza 2 is another classic example, so goes for SOR 2, Motostorm 2 and loads more.
 
The premise and the building blocks are all there. I think the main thing they left out that players wanted was a large sprawling map on one of the planets, closer to what they would normally do for ES or Fallout, something that you explored more vs. the vertical designs they gave the cities in the game.
 

Humdinger

Gold Member
Based on the headline, I was going to say, "Well that sounds good - at least they are tacitly admitting they screwed up and intend to address those problems." But no, when I read the actual quote, it's clear that he underestimates and minimizes Starfield's problems: "We’re quite there. We’re missing a little bit." Um, no, you're a long way off, and you're missing a lot. If you don't get that, there is little hope that Starfield 2 will be much better.
 
Based on the headline, I was going to say, "Well that sounds good - at least they are tacitly admitting they screwed up and intend to address those problems." But no, when I read the actual quote, it's clear that he underestimates and minimizes Starfield's problems: "We’re quite there. We’re missing a little bit." Um, no, you're a long way off, and you're missing a lot. If you don't get that, there is little hope that Starfield 2 will be much better.


Loading screens reduced by 50%

That would be pretty awesome, goty material.
 

Mayar

Member
Starfield 2 will be “one hell of a game” claims the designer - after which he sniffed the line from the table

A-character-snorts-cocaine-and-you-wont-be-able-to-explain-why-its-in-there.jpg


But seriously, maybe stop talking about what and when will happen, and how great everyone is, and just start making good games. Too much chatter, and when the time comes and they need to show results, the players want to cry...
 

Mortisfacio

Member
I just don't find the archaic design of Bethesda games with the Creative engine to "click" anymore. Starfield plays like an archaic design from 20 years ago, just wider in scale and better visuals. Games like CyberPunk, Witcher 3 and BG3 were just so good that Starfield launched feeling dated. I think they need to change the engine and reduce the jank, for starters.
 
Bethesda hasn't learned from their mistakes from the past twenty years.

They once led the industry in open-worlds. The rest of the industry has passed them and, if anything, Bethesda has regressed.
This is really Bethesdas main issue is everyone is already doing what they did but better.
 

Danny Dudekisser

I paid good money for this Dynex!
Seems to be a widespread problem through out the industry. Its lIke @GHG wrote in another thread; these mega companies haven't heard honest feedback in over a decade.

I agree, although some of them have been more obtuse than others. The reason Bethesda's refusal to improve sucks is because they're still genuinely capable of making a good game. Ubisoft, EA, etc? They're incapable of it, even if they wanted to.
 
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