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Starfield 2 will be “one hell of a game” claims designer as Bethesda learns from its mistakes

ahtlas7

Member
Bethesda, Welcome to the pile of hard sell developers.
Take your payoff money and go buy a yacht.
I’m not interested in your slop.
Video Game Starfield GIF
 

salva

Member
Starfield 2?! Sign me the hell up!
But I reckon I'll be playing SQ42 before that. Well that's what I hope but that ain't gonna happen
 

Fess

Member
Starfield 2 would be by far my most wanted and most anticipated game ever of all IP in gaming.

I have already played many Elder Scrolls and Fallout games. A lot of great series will peak on the 1st sequel, like Mass Effect 2 and Assassin's Creed 2. You work out the kinks and get a foot in the door, then you are able to fully execute on the next game. I sincerely hope they do it.
I hear you! I haven’t played Half-Life so can’t say Half-Life 3 like I assume many on this board would say. For me it’s either Starfield 2 or Elden Ring 2 or a big budget AAA The Last Ninja 4 System 3 and Team Ninja or FROM Software collaboration that would maximize my excitement.

But The Elder Scrolls 6 is the next major thing on the horizon for me. And Bethesda have that plus the next Fallout to do before another Starfield, unless they don’t use the core Maryland team. And dev time seems to increase. I doubt that Todd Howard would have another Starfield in him. Realistically their release schedule could look something like this:

2029 - The Elder Scrolls VI
2036 - Fallout 5
2044 - Starfield 2

That’s 2 decades away…
 

nnytk

Member
Hopefully a sequel follows soon, if Star field 2 could release in two years from now. With updated mechanics, a less convoluted game with more focus and a streamlined experience, I could see his point being valid.

I honestly didn't care at all about Starfield and still don't.
 

nightmare-slain

Gold Member
I don’t care. I’m done with Bethesda games. Maybe if Todd leaves and they move to Unreal then I’ll think about playing their games.
 

Fess

Member
if Star field 2 could release in two years from now.
Two decades from now is my guess.

Unfortunately this is no exaggeration. Unless they stop using the core Maryland team they have to release The Elder Scrolls 6 and Fallout 5 before Starfield 2.
And with 6+ years per game and 1+ year increased per project because the AAA game dev industry is broken it end with 2 decades.

Starfield to TESVI, 6 year gap - 2029
TESVI to FO5, 7 year gap - 2036
FO5 to Starfield 2, 8 year gap - 2044

Exciting times ahead!
diaper haa GIF

Delete Old Man GIF
 

midnightAI

Member
Aren't they still releasing content for Starfield? Shitting on your own game while still releasing content seems like a bad idea.

'yes, we know the game is a bit crap, we've listened and we'll have it all fixed in the second game. In the meantime but more DLC for our current crap game'
 

Heisenberg007

Gold Journalism
Will always happen when a company makes brand new game.

The reason why I always respect games like Suicide Squad over stuff with rehashed mechanics.
Not at all. You call Starfield a GaaS. What is stopping them from fixing the issues now?

Instead of fixing the issues with the game they just released, they are instead hyping up a hypothetical scenario.

They didn't even fix the issues in the DLC, which was even worse than the main game, which is pretty awful to begin with.
 
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Also, you chose to skip the most important part of my comment.
Reception of Shattered Space is weird. No idea why it went low. The game looks great to me.

Bethesda does not do hand holding and one is rewarded for exploring freely. Sounds quiet appealing to me. This was not the case with base game. Exploring freely there had little rewards.

As for GAAS point, quest structure needs overhaul. That rewards open ended exploration. But base game is already made. They can add planets like this, which I find appealing. But base game will remain same.

Dude. Suicide Squad is like "rehashed mechanics, the game". You're shooting at purple balls and all of the characters have similar traversal mechanics. All of the DLC bosses have been reskins.
Which game has you shooting stuff while you are in air?

I think it innovated a lot.
 

TheSHEEEP

Gold Member
Nesmith likens the experience [...] to Mass Effect or Assassin’s Creed, franchises that has rough starts
.... What. The. Fuck.

I played those games when they came out and followed the reception. Rough start my ass.
Those games were lauded upon release - and for good reason!
Personally, I never really liked AC, but nobody sane would say those games didn't mostly achieve what they set out to do from the start.

ME or AC were golden upon release with some specks of shit here and there.
It's the exact opposite of Starfield, a big pile of dung you have to dig through to find some minor nuggets of gold, which didn't achieve a single thing it set out to do.

That guy is delusional.
 
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KungFucius

King Snowflake
Why would MS let them make a sequel? The game has not been that well received and the overall structure is the biggest complaint. It would make more sense to crank out another Fallout than to burn resources on another one of these.
 
I'm hesitant to say your opinions are wrong, because like assholes, everyone's got one.

But your opinions are certainly stupid.
Baa …. Baaaaa …..

Dont be a sheep.

Suicide Squad has gameplay that promotes shooting in air and keep getting faster for traversal and better at it. Once you crack its traversal and get in the flow, I think there is no game like it.

I think its very cool.
 

Panajev2001a

GAF's Pleasant Genius
Why would MS let them make a sequel? The game has not been that well received and the overall structure is the biggest complaint. It would make more sense to crank out another Fallout than to burn resources on another one of these.
Between finishing TES and Fallout new entries any Starfield sequel is at least 10-15 years away. Maybe by that time they have much better tech to make making the game cheaper too.

vaibhavpisal vaibhavpisal at some point the “oh no, they are totally fixing and enhancing the base game one big DLC at a time” is going to fall short… quite soon. How likely is that Shattered Spaces is the last or one of the last 2 semi-significant DLCs this game will ever get?

In terms of marketing cycle, now that we do not need to hype the DLC as saving the base game is the base game now actually perfect as is and we will only admit issues when/if they tease a DLC or a far away sequel ;)?
 

Heisenberg007

Gold Journalism
.... What. The. Fuck.

I played those games when they came out and followed the reception. Rough start my ass.
Those games were lauded upon release - and for good reason!
Personally, I never really liked AC, but nobody sane would say those games didn't mostly achieve what they set out to do from the start.

ME or AC were golden upon release with some specks of shit here and there.
It's the exact opposite of Starfield, a big pile of dung you have to dig through to find some minor nuggets of gold, which didn't achieve a single thing it set out to do.

That guy is delusional.
Yep. The dev's head is so far up in his ass he can't even hear the people laughing at him.

Mass Effect, Dragon Age, and Assassin's Creed 1 were all amazing games that were well received by critics and fans alike.

Their sequels did not FIX THE ISSUES that were in the first games, but instead BUILT UPON the first games and made them even more awesome. It's a completely different thing that this Bethesda dev is trying to portray with his revisionist history.
 

nowhat

Gold Member
Their sequels did not FIX THE ISSUES that were in the first games, but instead BUILT UPON the first games and made them even more awesome.
I agree with your point, but on a specific level - they did redeem the one major flaw of ME1 in the sequels: they killed off the Mako. And then brought it back in Andromeda... I don't know what they were thinking.
 
Overlooking the pathetic trolls on here. That is what sequels are, building on what worked and fixing what didn't. The likes of JSRF, Shenmue 2, Silent Hill 2, Mass Effect 2 Uncharted 2 are perfect examples of that

Loved Starfield but the loading, lack of being able to fly to any planet or moon in real time or having ground vehicles hurt it
I hope the sequel will address that
 
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Sure, buddy. Keep telling yourself that.

Your team is not the same since Skyrim, let alone Oblivion, and Todd being the face won't save you anymore from actual sales disasters in the future, after what happened with Starfield being hot garbage, especially on PC, where the majority of the sales will be for Bethesda Games titles in general and not Xbox Game Pass subs which is predominantly Xbox consoles with an 80/20 split between Console/PC.

I fear this team will fuck up even projects that are near impossible to fuck up, like TESVI. Was planning on picking that up day one, on Steam, but I'm having second thoughts on that too. 2029/2030 is gonna be a different landscape when that releases and the paying consumers won't be so kind anymore.
 

Panajev2001a

GAF's Pleasant Genius
Overlooking the pathetic trolls on here. That is what sequels are, building on what worked and fixing what didn't. The likes of JSRF, Shenmue 2, Silent Hill 2, Mass Effect 2 Uncharted 2 are perfect examples of that
All those titles succeeded an original game that was much much better received and I would say solid than Starfield has been. For the Shenmue series, Shenmue I was a great start that in some ways was better than its sequel (although its sequel had a higher scope and all).

Loved Starfield but the loading, lack of being able to fly to any planet or moon in real time or having ground vehicles hurt it
I hope the sequel will address that
Glad you loved it and yet you can admit its flaws.
 
vaibhavpisal vaibhavpisal at some point the “oh no, they are totally fixing and enhancing the base game one big DLC at a time” is going to fall short… quite soon. How likely is that Shattered Spaces is the last or one of the last 2 semi-significant DLCs this game will ever get?

In terms of marketing cycle, now that we do not need to hype the DLC as saving the base game is the base game now actually perfect as is and we will only admit issues when/if they tease a DLC or a far away sequel ;)?
This premise is flawed.

I think Bethesda makes great open ended exploration. Thats present in dlc, but wasn’t as good in base game.

If dlc was received more positively and had more sales, it would definitely have encouraged lots of updates.
 

Panajev2001a

GAF's Pleasant Genius
This premise is flawed.

I think Bethesda makes great open ended exploration. Thats present in dlc, but wasn’t as good in base game.

If dlc was received more positively and had more sales, it would definitely have encouraged lots of updates.
Ah, this is an interesting twist. The “oh no wait the big DLC coming is the true one and it will fix the game” went into “ok but next one surely will” to “base game is good as it is” to “if only players had appreciated this DLC they would have made more”. These gamers are real a%%holes ;).
 

Hypereides

Gold Member
Is a stubborn refusal to acknowledge customer feedback listed as hard job requirement to work at Bethesda, or is it just strongly preferred?

You're not "quite there". You're not "missing a little bit." You've got a fundamentally flawed approach to game design, which is to throw absolutely fucking every piece of meandering, pointless concept at one megagame and hope it works. It hasn't worked. It hasn't worked for a very long time.

Ask some fucking questions. Is the story any good? Did I write a character instead of just another in-game object with a personality based on a single bullet point? Are my mechanics - combat, traversal, or otherwise, still garbage?

Absolutely zero faith in Bethesda until they have some sort of come to Jesus moment.
Seems to be a widespread problem through out the industry. Its lIke GHG GHG wrote in another thread; these mega companies haven't heard honest feedback in over a decade.
 
Ah, this is an interesting twist. The “oh no wait the big DLC coming is the true one and it will fix the game” went into “ok but next one surely will” to “base game is good as it is” to “if only players had appreciated this DLC they would have made more”. These gamers are real a%%holes ;).
Its not on players.

But they certainly get influenced by reception.

Especially since its not on gamepass and people have to buy it.

I think the graphics / artstyle alone ensure dlc should be more than 60 on metacritic.
 
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GymWolf

Gold Member
These fuckers are gonna eat the entire worldwide reserve of delulu sauce if they continue like this.

And i need some of it for my totally not coming to ps5 xbox hot wings.
 
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IDKFA

I am Become Bilbo Baggins
When will we see this? 2040? They still need to get ESVI out of the door, then Fallout 5 is next.

Unless they plan to expand to speed up development time, it's going to be a very long wait for a sequel to Starfield.
 
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