Vampire On Titus
Member
Haven't finished it yet but I gatta say I do HARD agree about the lack manual saves, it's terrible. You cant even save on your own so I'm always paranoid I'm gonna lose progress when I exit the game lol.
Old Skies finally gets a trailer. Not certain when the next Steam fest is but it should I'd imagine it's soon, so not long before the demo either.
Alright so while the animations are uhm, well animated, far better than all the stuff we usually get in these games, they feel.....creepy? uncanny? don't fit well? Hard to describe but her walking animation at the end looks hillarious and not in a good way but maybe thats just me. Also thats a lot of shooting I guess? Maybe I'm just very picky, will prolly be good. Right?
His biggest strengths are environment art
Did you always intend for the sequel to have two playable protagonists?
First, "two is one" and "two opposites" are the main themes of the entire game. For example, yin and yang, man and woman, double helix... Love and hate could also be one of them. The fact that the main case in the game is the "Half Body serial killings" is also related to this. This naturally led me to the conclusion that the main characters should be two people. It would have been nice if I could have had two wives at the same time, but alas, such an opportunity will never come.
Did the two time periods in the game give you any flexibility in writing and developing the cast a bit more?
The two scenarios are chronologically connected as serial. In this sense, the two scenarios were not so much flexible as they were rigidly fixed, and I felt as if they were in danger of collapsing no matter where I poked at them. It was as if I was writing the scenarios while being bound in tortoise shell bondage by a dominatrix. I remember that while I was writing, the director, Okada-kun, would hit me with a whip. I still cannot forget the melting pleasure I felt at that time.
Wait.NCsoft
Wait.
They're GAAS/gacha scum.
No idea. But I find hard to believe this Project M will be a standalone title.These the guys that screwed frogware?
nvm im stupid, that was nacon.No idea. But I find hard to believe this Project M will be a standalone title.
Parallel worlds.https://youtube.com/shorts/5u0iOqi-00g?feature=share
In original teaser she was playing 999 and now here she is playing Virtue's Last Reward.
A Twisted Tale campaign has launched on Kickstarter:
There's a demo available but I haven't played it yet, would love to hear your opinion if anyone have done it.
But, to not disappoint anyone, I will get overly grumpy here.https://youtube.com/shorts/5u0iOqi-00g?feature=share
In original teaser she was playing 999 and now here she is playing Virtue's Last Reward.
Loretta is a story-driven adventure game in which gameplay focuses on choosing phrases in dialogue, interacting with objects, and making decisions: planning the murder and getting rid of the evidence. Killing a husband, trying to cover a crime, Loretta makes a player an accomplice.
This new one looks like one of their more interesting games to me, though.
Yeah not gonna pick it up unless it's on pretty deep discount at some point. Too many games to play right now anyways. A friend of mine did pick it up so I might couch co-op it with him, though.60 bucks tho. Hell no.
Greetings, adventurous ladies & gents! Dropping by to let you know that Near-Mage, our adventure game where you get to study Magick in Transylvania, will have a playable prologue on Steam during the Next Fest, starting tomorrow 10 AM PDT / 7 PM CET.
It's about 40-ish minutes long, and it's a purely narrative bit of game that serves as an introduction to the characters, universe and atmosphere of Near-Mage. See you tomorrow in Transylvania?
Link to Near-Mage Steam page
(I spoilered the screenshots due to size; these are 1280x720 but the game runs at 3840x2160 if your hardware supports it).
Oh, I really like the pixel art on this one.Just played Casebook 1899 demo and I liked it. Can't help but see lots of inspiration from Lamplight City, and not only for the setting. What LC had and would've liked to see here is the way you can piss people off by telling them or revealing things you souldn't and that would prevent you from following a lead and ultimately reach the proper conclusion.
Well it's very classic, which is a plus for me.Oh, I really like the pixel art on this one.
Is it me, or this screenshot is very Sierra-like?*
Played through the Old Skies demo and there's a lot I like about it, some I'm down on. I think it's safe to say that all the most important aspects are done well. The scenario and world building are very interesting, the dialogue is good, voice acting and score are great, and the puzzles are serviceable. A mix of simple inventory interactions and some clue combining mystery-type puzzles that will seem very familiar to anyone who's played a Dave Gilbert adventure game. It's worth mentioning that, having seen some Twitch dev streams of Old Skies, I know that there's some deeper time travel-y gameplay in the later missions. Deeper relative to the standard level of Dave Gilbert puzzle solving, that is. I had fun going through everything in the demo.
I am mixed on the art, while the backgrounds are beautiful, the figure drawing and animation are somewhat amateurish. Many of the animations lack the weight and dynamism of genuinely great 2D animation, so while I appreciate what the style is attempting to be there's a lot of room for improvement. My bigger issue, though, is the removal of the character portraits which have been a mainstay in Wadjet Eye's previous titles. Old Skies is clearly going to be a game with a lot of drama and emotional scenes, and the expressive range I get from the portraits in Unavowed vs the figures in Old Skies is night and day.
It's just such a massive downgrade and I can already tell from the demo that there are scenes that would've hit harder with artwork capable of conveying real emotion (I'm thinking of the final rooftop scene in particular).
Other than that, I'm also not a fan of the Unavowed style of hotspot lines that pop-up when you mouse over objects. I'd rather have voiced lines for those interactions and hear it through the character's voice. Also it makes me feel like I'm playing as a mouse cursor rather than controlling a character.
So yeah, there's a lot of good and some bad. Overall, anyone interested in the game should check out the demo. I am confident the game will be great despite some of the issues I have with it.
Greetings, adventurous ladies & gents! Dropping by to let you know that Near-Mage, our adventure game where you get to study Magick in Transylvania, will have a playable prologue on Steam during the Next Fest, starting tomorrow 10 AM PDT / 7 PM CET.
It's about 40-ish minutes long, and it's a purely narrative bit of game that serves as an introduction to the characters, universe and atmosphere of Near-Mage. See you tomorrow in Transylvania?
Link to Near-Mage Steam page
(I spoilered the screenshots due to size; these are 1280x720 but the game runs at 3840x2160 if your hardware supports it).
Hey, it was on my radar from the Next Fest before I realized you posted here and I'll definitely check it out tonight.Greetings, adventurous ladies & gents! Dropping by to let you know that Near-Mage, our adventure game where you get to study Magick in Transylvania, will have a playable prologue on Steam during the Next Fest, starting tomorrow 10 AM PDT / 7 PM CET.
Caught my eye as well, let's see..I tried out the demo for The Many Pieces of Mr. Coo...
Was stuck for a day. Finally got what they wanted me to do. Clever and fun puzzle Hope to finish it soon, unless I get stuck again. (I won't use hints - kills the fun).Playing WHISPERS OF A MACHINE. On day 2...
Taking a break from the (not) E3 hype just to mention that this reference is based.
Oh my God I love it! Reminds me of the Pink Panther and Inspector Clouseau.I tried out the demo for The Many Pieces of Mr. Coo and it's only like 11 minutes long but I'd still encourage people check it out because the style is really impeccable and I think it's worth it, even though it only lasts for just a bit. The best way I can describe it is like a playable Tex Avery cartoon.
Oh my God I love it! Reminds me of the Pink Panther and Inspector Clouseau.
I tried out the demo for The Many Pieces of Mr. Coo and it's only like 11 minutes long but I'd still encourage people check it out because the style is really impeccable and I think it's worth it, even though it only lasts for just a bit. The best way I can describe it is like a playable Tex Avery cartoon.