TerribleAtThisGame
Member
Reviews are what I expected. Waiting for deep sale. Sinking City was another "sleeper hit" that really was just a half-baked jank fest I had to uninstall halfway through. Getting the same vibe here.
Reviews are what I expected. Waiting for deep sale. Sinking City was another "sleeper hit" that really was just a half-baked jank fest I had to uninstall halfway through. Getting the same vibe here.
The Objectives update every time the notepad symbol comes up.If you're playing, don't forget to check the Objectives in the menu, it gives good insight into the events of the game.
I like how the game is making me work to try and understand the story. I really like the delivery so far.
Old school but I've had to change it to modern for the 358 talisman puzzles. I have no idea how the game expects me to approach those. I want to understand it though because the other puzzles have been really enjoyable and a breeze for the most part.
For what it's worth, I'm not even sure if the PS5 version takes advantage of the dualsense. I haven't noticed it at least.Of course, the PC version does not have Dualsense for some weird reason.
I was gonna make a joke about AITD being a soulslike due to how often i dodge, lol. It's all stick and move for me. I like the rocks you can toss too, quick throw is handy in a pinch.I always find it funny how the monsters slap you silly in these games.
It plays off the original, but you can't dodge in the original.I was gonna make a joke about AITD being a soulslike due to how often i dodge, lol. It's all stick and move for me. I like the rocks you can toss too, quick throw is handy in a pinch.
Played about 4 hours, near the end of Ch2 I suspect. Final thoughts for the night.
Wow, it sucks that it's not Friday, otherwise I'd be up all night enjoying the ever loving shit out of this game. This is the kind of game I want to sit and just take it all in one sitting.
I was really hyped for this game but managed to keep my expectations in check. It has easily exceeded my expectations and Pieces Interactive/THQ Nordic should be incredibly proud of what they brought to the videogame world. This game is an absolute gem and I really have a hard time seeing it get any worse. It keeps getting better and better.
Emily Hart Would
She was cute, damn shameeating disorders /body dysmorphic syndrome are to be blamed here
her peak was short lived
She was cute, damn shame
Anyway..... playing on Old School.
I like what I seen so far and I'm not sure what the problem reviewers had with the Combat(maybe we need to stop listening to amateur gamer's?)
But there are 3 things I don't like.
- David Harbour literally sounds like he is phoning it in, the NPC characters put in a better performance then he does.
- The Music in the cutscenes just sounds out of place with the rest of the game, I get what they was going for but the hammy music with every interaction with a character just ruins the mood of the game.
- It says you can turn off interaction indicators, yet they still there
Agreed. Maybe he was trying to play up the drunk angle a bit, but it seems disconnected unlike most other voice overs. I can't wait to play as the girl for this reason, but I want to finish the game with him first as he is less agile and I enjoy avoiding unnecessary encounters on replays.She was cute, damn shame
Anyway..... playing on Old School.
I like what I seen so far and I'm not sure what the problem reviewers had with the Combat(maybe we need to stop listening to amateur gamer's?)
But there are 3 things I don't like.
- David Harbour literally sounds like he is phoning it in, the NPC characters put in a better performance then he does.
- The Music in the cutscenes just sounds out of place with the rest of the game, I get what they was going for but the hammy music with every interaction with a character just ruins the mood of the game.
- It says you can turn off interaction indicators, yet they still there
Wait...there's a dodging mechanic?Agreed. Maybe he was trying to play up the drunk angle a bit, but it seems disconnected unlike most other voice overs. I can't wait to play as the girl for this reason, but I want to finish the game with him first as he is less agile and I enjoy avoiding unnecessary encounters on replays.
Really loving the dodging mechanic in this game. If one of the guns has decent stopping power I will be having tons of fun in later playthroughs. It is strange nobody mentioned how well the shooting mechanics work. The aiming controls better than RE2 and RE3. However, I am a bit let down by some of the adventure elements being a bit too straightforward and not requiring interactions with other characters.
You just press a dedicated button with a direction and it dodges for you like RE3 but with an infinite window.Wait...there's a dodging mechanic?
I think the stutters are because they do not precompile the shaders. Still pretty good performance though.Started this up and played through Chapter 1. I blame Chuck Berry
He's right though - this game oozes atmosphere. A few jump scares so far, but nothing too bad (I'm a total wuss with horror games, so we'll see how well I hold up). David Harbour seems to be doing alright, it does sound a little phoned in, but I think that's also just every "1920s detective" in general. As others have mentioned, the voice acted clues and descriptions are fabulous. The soundtrack is chill, which is weird for a game like this, but it kind of fits.
I got the GOG version on PC. Performance so far has been great, and I was surprised the game supported ultrawide (after the first cutscene) which I'm really pleased with. A few performance issues here and there, nothing major. I immediately disabled the chromatic abrasion and motion blur - why are these still on by default in most games? Also lowered the mouse sensitivity to about half way, and raised the depth of field a bit. Amazing from a technical perspective.
Anyway, can't wait to see where this game goes. I'll probably just play a chapter a night... alone, in the dark!
The game just came out! How are you done with it?Final boss was rough to say the least
Old school. I'm not a big fun of puzzle games, but here, I think, they've struck a nice balance of making you think, without being too obscure to the point of frustration and everything you need for the puzzle is usually contained withing the same room, no need to pixel hunt or run to the other side of the map to activate a lever etc.
My point was more that I don't trust GAF "horribly reviewed game is actually a masterpiece" after I got talked into buying that mess of a game.It’s way fucking better than Sinking City.
Proof: I own Sinking City. This is way, WAY better than that. It’s also not a good comparison aside from the time period and hats.
Emily Hart Would
Unless the game starts throwing mobs of enemies at me, I'm shocked too at how many reviews complained about the combat. It's completely solid, nothing ground breaking but it's masterful IMO considering that Pieces has never made a game like this and that it's switched up just enough to make it feel fresh. It feels incredibly solid to me. I'm convinced that some reviewers simply suck at some games and the score is more indicative of their skill than serious flaws in the gameplay mechanics.She was cute, damn shame
Anyway..... playing on Old School.
I like what I seen so far and I'm not sure what the problem reviewers had with the Combat(maybe we need to stop listening to amateur gamer's?)
But there are 3 things I don't like.
- David Harbour literally sounds like he is phoning it in, the NPC characters put in a better performance then he does.
- The Music in the cutscenes just sounds out of place with the rest of the game, I get what they was going for but the hammy music with every interaction with a character just ruins the mood of the game.
- It says you can turn off interaction indicators, yet they still there
I can't speak for Sinking City but AITD really is solid, the overly negative reviews honestly don't make any sense to me. Definitely keep it on your wishlist if it isn't already. Anyone who is fond of PC adventure/early survival horror should play this. I wouldn't be surprised if it's on sale for $40 in 2-3 months.My point was more that I don't trust GAF "horribly reviewed game is actually a masterpiece" after I got talked into buying that mess of a game.
I say Quality. It's obvious that the developers were hyper focused on clarity because the game wants you to 'investigate' (hold L1 to zoom in). For example, I looked at a painting and it was a historical set piece of a military encounter at Derceto during the civil war. A little while later I got a file that specifically referenced that historical event. Just little things like that that aren't required of the player to notice but it lends really well to the lived in feeling of the world. Great attention to detail, the texture work is spot on. Some reviews complain about the graphics and it just doesn't make sense, the game is freaking gorgeous full stop.Was dwelling on PC but will go PS5 for trophies on this one, to keep Inferno company.
Performance or quality PS5?
I have a whole wishlist of deep sale only games so I will pick it up at some point. I'm a sucker for Horror so for $20, I'd try it eventually.I can't speak for Sinking City but AITD really is solid, the overly negative reviews honestly don't make any sense to me. Definitely keep it on your wishlist if it isn't already. Anyone who is fond of PC adventure/early survival horror should play this. I wouldn't be surprised if it's on sale for $40 in 2-3 months.
Here's some combat showing off the dodge. Is it pretty, not necessarily, but it works well and is damn fun IMO. I rarely focus on gunplay, running around and scrambling for environmental melee weapons is too fun for me to ignore. Gunplay is solid too though.
In the developer discord I've seen PC players talk about vsync settings, etc.Does the game have a vsync option? I don't see it. Getting screen tearing.
Inventory is unlimited, but the game is designed to only give you what you need during exploration. The interactions are different depending on character, but key puzzles and key events are identical.Does that choice effect storage and things like puzzles etc too?
It does on PC.Does the game have a vsync option? I don't see it. Getting screen tearing.
The enemy movement makes them challenging to hit unless you aim center mass. They are simply more aggressive than in most horror games and if they get close you cannot shoot your way out of it. You either dodge or melee. There is an issue with using objects in the environment. The issue being that once you grab it you are made to use it instead of holding it and movement is very limited. Another thing is weapons do not get upgrades so there is no way to make the encounters smooth sailing.Unless the game starts throwing mobs of enemies at me, I'm shocked too at how many reviews complained about the combat.
My solution is to swing the weapon and dodge in that situation. Might take a few tries, but it works when saving is not an option.I did get stuck in geometry once but thankfully there was a checkpoint like 10 seconds prior. Outside of that it's been smooth sailing.
Don't tell me this I just agreed to go into a work an hour early tonight shortly before I started playing.Got up to chap 2 last night. I don’t remember the last time a game got me this good that I just wanted to stay home and play instead of going to work. Work is going to suck today.
Oh and this > Alan Wake 2 if we’re talking recent survival horrors.
Great outside of excessive environmental ambient noises and the leading man's voice work.How is the sound design of the game ?
It's fantastic. Especially with the Pulse headset. The mix is done well and super atmospheric.How is the sound design of the game ?