I don't think you can really ask too much. The development of video games is something we're all benefitting from collectively. They're essentially the equivalent of a gym workout for the mind (look up the efficiency of surgeons who play video games versus their non-gamer peers). As the money people realised the sheer profit that could be extracted from this business, risk-taking and convention breaking significantly slowed down. Lots of them are wasting time designing disposable products catered to offering a distraction and cheaply abusing pleasure centers, as opposed to providing an experience that can resound beyond the confines of the game itself. Sure, some people can screech, but it's easy to separate them from the thoughtful comments just by the depth and nature of their criticisms.
The reality is that there are lots of imitators these days, and many willing to throw money at games that harken back to old experiences.. and this phenomenon is plaguing the film industry as well. The problem with these reboots/remakes/re-dos is that the originals were inspired by lived experiences, fresh ideas, technological breakthroughs, etc, whereas the imitations are one step removed from the creative process, only looking to copy without really understanding why. With the sheer talent helming these studios, the power of modern game engines, and the near-limitless resources (money) that one can throw at these projects, one has the right to be a little dismayed at the results.