Assassin's Creed Shadows šŸ’®|OT|šŸ’® Play Stealthy for Me |恄 ā•ø . ā€¢Ģ )ļ¾’

rofif

Canā€™t Git Gud
I sometimes encounter a ronin that is two or three levels stronger than me and he will absolutely fuck me up. There is no counter for the power difference, the only option is to run away.

I wish the combat was better. Having to constantly stat-manage and upgrade gear to keep my weapons and armor on my current level is not only exhausting but fundamentally a time-waster. Fast-travel to the hideout, walk to your forge, talk to the guy, select the menu, upgrade each individual item, quit out of the menu, quit the conversation, fast-travel back to wherever you were.

Such a slog.
Yeah I hate these rpg systems. Same in horizon forbidden quest. I skipped some side quests and was 2-3 levels behind. And everything wrecks you. You cannot win.
Feels like fake rpg gatekeeping.
Dark souls is amazing because none of it matters. Itā€™s all your skill
 

HRK69

Member
I keep noticing these numbers in the top right corner, but I can't figure out what they mean. It's definitely not my level since I'm level 27

OEZpuwi.png
 

Memati187

Member
You never get any rhythm to the combat, instead standing and waiting for a parry opportunity.

Itā€™s so shallow.

Yeah there are games that have a flow you just get along with it, like GoT, then there games like this, in which you have to create the flow yourself. I definitely prefer the former, but I managed to make it fun here for myself, though not everyone is up to that.
 

Hugare

Member
I havent used a scout to clear the map since the tutorial.

Just follow the instructions
Sometimes instructions are so shit.

Yesterday I was lost trying to find a guy in Sakai. Instructions were:

* He is in western Settsu
* He is in southwestern Sakai

So first, I was looking in southwestern Sakai. But I didnt find him. So I tried looking in western Settsu (the bigger region) and nothing.

Turns out you have to hold L2 when you are near the objective so it shows a blue circle where the objective is located. I swear that I never saw a tutorial mentioning this. Had to look for it online.

Now that I get it, Ive been completing objectives just fine. But what does it add in terms of fun? I honestly dont know.

Is it to encourage exploration? For what? Every side quest are located already in your compass, and the compass is a must in this game.

It's a cool idea, but its present in the wrong game, imo. Here, it just hurts the pacing.
 
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touchfuzzy

Gold Member
Sometimes instructions are so shit.

Yesterday I was lost trying to find a guy in Sakai. Instructions were:

* He is in western Settsu
* He is in southwestern Sakai

So first, I was looking in southwestern Sakai. But I didnt find him. So I tried looking in western Settsu (the bigger region) and nothing.

Turns out you have to hold L2 when you are near the objective so it shows a blue circle where the objective is located. I swear that I never saw a tutorial mentioning this. Had to look for it online.

Now that I get it, Ive been completing objectives just fine. But what does it add in terms of fun? I honestly dont know.

Is it to encourage exploration? For what? Every side quest are located already in your compass, and the compass is a must in this game.

It's a cool idea, but its present in the wrong game, imo. Here, it just hurts the pacing.

Itā€™s a decent idea but itā€™s also half baked. If you actually had to discover the clues that would be something, but often they just kind of exist with no context. Like one guy mentioned the Ronin killing quest, you just talk to one guy who says ā€œoh yeah I hear thereā€™s some bad Ronin going aroundā€ then all of the sudden you have quests for six of them with details and clue locations, how?
 

DragoonKain

Neighbours from Hell
The assassination setting change helped, but still, these games are just way too long. I know this isn't Valhalla level bad, but still. These games should be 40 hours max and that's to do everything. Feels like another that will take 70-80 to do everything again. And in this game it feels more imperative to do other stuff because the side stuff is how you get resources, which you need for upgrades. It isn't just collector's OCD here.

And one thing that bothers me more in this game than other AC games I've played and it's the terrain. For some reason in a game that's supposed to be half parkour, they decided to add a lot of slippery slopes when you're trying to b line it to a marker. You're just trying to run to a spot and you reach a slope and you try to run up... and slide right back down. It's like is this really necessary? It breaks the pacing of the exploration. And climbing down hills and slopes, the POV changes and often you find yourself in the thick of really tense trees/brush and you can't see anything, it covers your entire field of vision and yesterday that happened to me and I was stuck in trees I couldn't cut down with my blade and also I couldn't seem to get off this little bump in the hill and I couldn't move my character for a minute until she kinda spazzed her way out of it after mashing buttons.

The game is pretty gorgeous graphically, but they made the terrain as annoying as possible. I'm trying to finish this as quickly as possible.
 
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balls of snow

Gold Member
Still in act 1 and enjoying the slow burn. I failed to get Yaya due to my violent ways which was surprising. Didnt think Ubi had the balls to cut off content like that based on player choice. Feel properly missing out now.
 

decisions

Member
The assassination setting change helped, but still, these games are just way too long. I know this isn't Valhalla level bad, but still. These games should be 40 hours max and that's to do everything. Feels like another that will take 70-80 to do everything again. And in this game it feels more imperative to do other stuff because the side stuff is how you get resources, which you need for upgrades. It isn't just collector's OCD here.

And one thing that bothers me more in this game than other AC games I've played and it's the terrain. For some reason in a game that's supposed to be half parkour, they decided to add a lot of slippery slopes when you're trying to b line it to a marker. You're just trying to run to a spot and you reach a slope and you try to run up... and slide right back down. It's like is this really necessary? It breaks the pacing of the exploration. And climbing down hills and slopes, the POV changes and often you find yourself in the thick of really tense trees/brush and you can't see anything, it covers your entire field of vision and yesterday that happened to me and I was stuck in trees I couldn't cut down with my blade and also I couldn't seem to get off this little bump in the hill and I couldn't move my character for a minute until she kinda spazzed her way out of it after mashing buttons.

The game is pretty gorgeous graphically, but they made the terrain as annoying as possible. I'm trying to finish this as quickly as possible.

This is why the default settings are so bad. Use the Pathfinder instead of the compass ā€” this will literally never happen.

The levels are actually designed to pretty much always have a path you can nicely parkour to get to a point of interest. The Pathfinder is also better because it frees up screen real estate and keeps you looking at the world instead of the top of your screen.
 

Hugare

Member
Itā€™s a decent idea but itā€™s also half baked. If you actually had to discover the clues that would be something, but often they just kind of exist with no context. Like one guy mentioned the Ronin killing quest, you just talk to one guy who says ā€œoh yeah I hear thereā€™s some bad Ronin going aroundā€ then all of the sudden you have quests for six of them with details and clue locations, how?
Exactly. Its half baked.

Also, I havent unlocked Yasuke yet, but I lve just watched SkillUp's review of the game, and he hated how Yasuke was just "Naoe, but worse in every way" (despite being a tank)

His stealth and mobility are worse, and Naoe can also fight, she is just more vulnerable. So Yasuke is just a tank who can take more hits?

How did Ubisoft think that it was a good idea?
 

SJRB

Gold Member
Still in act 1 and enjoying the slow burn. I failed to get Yaya due to my violent ways which was surprising. Didnt think Ubi had the balls to cut off content like that based on player choice. Feel properly missing out now.

Is she never coming back?

I failed the dialogue options too and she was like ā€œfuck this, Iā€™m outta hereā€ and at first I thought that was part of the quest but sheā€™s been missing from my game ever since.

Needlessly brutal punishment for making the ā€œwrongā€ dialogue choices, no? Itā€™s not like I insulted her, I just told her to take some responsibility.

Weird mechanic.
 

dok1or

Member
Exactly. Its half baked.

Also, I havent unlocked Yasuke yet, but I lve just watched SkillUp's review of the game, and he hated how Yasuke was just "Naoe, but worse in every way" (despite being a tank)

His stealth and mobility are worse, and Naoe can also fight, she is just more vulnerable. So Yasuke is just a tank who can take more hits?

How did Ubisoft think that it was a good idea?
Because you dont play stealth with Yasuke!?

When you control Yasuke he is tank! Big guy that destorys everything! Huge guy in armor VS peasants; of course he will destroy them.

But:

Ubisoft makes two playable characters almost similar in gameplay - fuck Ubisoft, nothing new
Ubisoft makes two playable characters that are different in playstyle - fuck Ubisoft, this is shit
 
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Reizo Ryuu

Gold Member
Yaya makes it pretty clear she doesn't like all the bloodthirsty vengeance shit, so if you still choose those options, yeah you lose recruiting her.
There's another companion you can miss, and if you are playin on canon mode, you miss that one by default.
Naoe can also fight, she is just more vulnerable. So Yasuke is just a tank who can take more hits?
"naoe can also fight" is seriously understating how much better yasuke is at fighting, enemies can't even take his regular hits without getting pushed back and breaking guard, whereas naoe gets countered if she doesn't do a heavy attack. Yasuke is the complete samurai power fantasy as he recharges adrenaline like crazy so you can keep firing off his insane abilities.

Yes naoe becomes very proficient at fighting at around level ~25, but that mostly comes from how great her tools are in combat as well.
 

balls of snow

Gold Member
Is she never coming back?

I failed the dialogue options too and she was like ā€œfuck this, Iā€™m outta hereā€ and at first I thought that was part of the quest but sheā€™s been missing from my game ever since.

Needlessly brutal punishment for making the ā€œwrongā€ dialogue choices, no? Itā€™s not like I insulted her, I just told her to take some responsibility.

Weird mechanic.

For my playthrough its pretty clear she is a pacifist Monk having a crisis of faith when her own leader goes all in on seeking blood for their fallen brethrens. She is looking to Naoe for an alternative and I chose the violent path and that pushed her against Naoe. Her own personal sidequest had two chances to change her mind and I failed I guess.
 

Agent_4Seven

Tears of Nintendo
Almost got to the Iga where it all started, just a few regions close to it left to explore. I'm one point from the 3rd lvl skills and oh boy there's some cool shit in there + by the time I unlock it, I'll have 20 skill points. Clearing out castles and stuff along the way was so much fun in stealth and when I got caught... it's katana and kusarigama time:messenger_fistbump::messenger_open_mouth:

A few post cards from the past 6 hrs...
Maybe I'll pause my playthrough at some point to play something else (in April and May probably), but I sure as shit will be more than happy to comeback and continue playing cuz man, what a game, holy shit. I can't believe I'm saying this about Ubisoft game in 2025.
 
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touchfuzzy

Gold Member
Big time ludonarrative dissonance in this one too - like weā€™re supposed to be the good guys but also wandering around random castles lobbing off peoples heads so we can steal 10 planks of wood. And itā€™s not like theyā€™re ā€œbad guysā€ weā€™re killing, just random local security guards basically.
 

HRK69

Member
I found the most effective way to clear small groups (4 or 5 enemies) is by using Naoe's slow-down time skill. Start by using your kunai to headshot some enemies, maybe an assassination too. I found it to be incredibly satisfying and badass

It's pretty broken honestly

Those extra-skill points came in handy lol
 
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Hugare

Member
Because you dont play stealth with Yasuke!?

When you control Yasuke he is tank! Big guy that destorys everything! Huge guy in armor VS peasants; of course he will destroy them.

But:

Ubisoft makes two playable characters almost similar in gameplay - fuck Ubisoft, nothing new
Ubisoft makes two playable characters that are different in playstyle - fuck Ubisoft, this is shit
Naoe has stealth, better mobility and can also fight.

Yasuke cant stealth, worse mobility but fights better.

So out of 3 gameplay aspects, Yasuke can only do 1. Better, but 1.

He isnt just different, he is worse in many ways. Thats dumb design.

Make them different, but be smart about it.
 
I dig the game and all, but I still think they overdo everything, most of the activities repeat across the regions and it takes too long to finish everything, it's just too big.

It doesnt feel bloated like Valhalla, at least not yet, but the game does not have enough unique content to justify the size. 70% of the content is generic military camps with loot in them.

A lot of people, including me, love Assassin's Creed for the exploration and enjoy the drive for completing all the locations, but it was much more cohesive in the earlier games when it took 20-30 hours to complete the map.

Also, the cities feel too similar to each other and have almost nothing to do in them.

I am still enjoying it, but they need to make the RPG systems more rewarding and get better side activites and make the map more varied from place to place to justify these giant games.

Origins probably did this the best out of the last ones, because Egypt was more varied to explore.

Still, I think its far better than the Metacritic score suggest.
 

reinking

Gold Member
I originally started playing canon mode. I started over and switched to non-canon. I think I liked playing canon mode better. I might start over again. I think with both modes added together, I have already sunk 30 hours in the game. I might end up with close to 100 hours just to complete the story. šŸ˜
 

Chuck Berry

Gold Member
Suspicious Kenan Thompson GIF


He has a bow, he literally outranges naoe when it comes to stealth.

Iā€™ve currently got two different quick reload perks on my legendary teppo and it makes it borderline semi auto.

Fuck the bow šŸ˜ƒ

Yasuke is so fucking good. Super cool late 1500s black Terminator with a reason and purpose šŸ˜‚
 
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Does this game have other quests than trying to do the best tea for a guy ? It's like I'm only doing this for ages
There are many parts of the game that are like this, they are trying to represent Japanese culture, in the eyes of the developer, they are teaching you the value and gravity of tea making in old Japan.

Personally I think it's a bad idea to do it like this, for foreigners, its about as meaningful as licking sand on the beach.
 

rofif

Canā€™t Git Gud
I dig the game and all, but I still think they overdo everything, most of the activities repeat across the regions and it takes too long to finish everything, it's just too big.

It doesnt feel bloated like Valhalla, at least not yet, but the game does not have enough unique content to justify the size. 70% of the content is generic military camps with loot in them.

A lot of people, including me, love Assassin's Creed for the exploration and enjoy the drive for completing all the locations, but it was much more cohesive in the earlier games when it took 20-30 hours to complete the map.

Also, the cities feel too similar to each other and have almost nothing to do in them.

I am still enjoying it, but they need to make the RPG systems more rewarding and get better side activites and make the map more varied from place to place to justify these giant games.

Origins probably did this the best out of the last ones, because Egypt was more varied to explore.

Still, I think its far better than the Metacritic score suggest.
RPG systems are a grind and everything levels with you so it is kinda meaningless.
And I agree about size. 10-30 games with smaller map were much better and focused. Completing stuff was feasible. I owned most of Rome in brotherhood lol
 

rofif

Canā€™t Git Gud
I originally started playing canon mode. I started over and switched to non-canon. I think I liked playing canon mode better. I might start over again. I think with both modes added together, I have already sunk 30 hours in the game. I might end up with close to 100 hours just to complete the story. šŸ˜
Whatā€™s the difference?
 

reinking

Gold Member
Whatā€™s the difference?
Canon mode does not allow you to choose answers and the story plays out as intended. It removes romance and other options. There is an ally that you cannot recruit if you choose this mode which is part of why I changed in the first place. Playing non-canon, I am always unsure of what I think would be the best choice and I have found myself checking a guide a few times (most of the time it doesn't matter). Ultimately, I would like to see the story play out as the writers intended and I am not as concerned about missing out on an ally. I wish they would have included a marker for dialogue that marked the answers that are canon on the non-canon mode. That would have been the best of both worlds.
 

rofif

Canā€™t Git Gud
Canon mode does not allow you to choose answers and the story plays out as intended. It removes romance and other options. There is an ally that you cannot recruit if you choose this mode which is part of why I changed in the first place. Playing non-canon, I am always unsure of what I think would be the best choice and I have found myself checking a guide a few times (most of the time it doesn't matter). Ultimately, I would like to see the story play out as the writers intended and I am not as concerned about missing out on an ally. I wish they would have included a marker for dialogue that marked the answers that are canon on the non-canon mode. That would have been the best of both worlds.
What ally is that?
I got yaya but said f you to the first love attempt from smoke bomb guy
 

Ogbert

Member
Still in act 1 and enjoying the slow burn. I failed to get Yaya due to my violent ways which was surprising. Didnt think Ubi had the balls to cut off content like that based on player choice. Feel properly missing out now.
You can get her back.

Thereā€™s a follow up question with her. Just pick the forgivenessā€™ option.
 

Hugare

Member
The game truly is stunning sometimes but goddam the voice acting and facial animations don't even seem up to ACRev standards at times.
Some cutscenes are fine but the majority do not add up with the graphics.
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Since Unity cutscene direction has been a mess.

Unity (and previous AC games) had excellent cutscenes direction. They played like movies.

Newer entries are mostly a joke in this aspect. There are some few great scenes but most of them are just terribly directed.

Probably due to the bloated size of these games.
 
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