Assassin's Creed Shadows 💮|OT|💮 Play Stealthy for Me |づ ╸ . •́ )メ

Bond007

Member
Great game. Im nearing 30hrs in and im starting to feel the mission design fatigue and travelling all over.
Sort of went broke buying hideouts too, which is unfortunate. Looking forward to seeing credits roll so i can have less pressure to complete the story like i feel now. The way i game probably contributes to the repetition cause I really should do side quests.

Absolutely love the game and completely shocked I have enjoyed it this much - since like maybe AC2.
 

Topher

Identifies as young
An Assassin's Creed game is the definition of comfort food for me.

That is it exactly.

The key is to just not play all Ubisoft open world games. I like Assassin's Creed, and that's it. I didn't play Outlaws, or Avatar, and I won't play Far Cry 7. But I will play the next Assassin's Creed.

Easy to get Ubi-fatigue, I agree. I tried playing the last Far Cry and I just couldn't do it. I am going to get back to Outlaws at some point. I bought it for $8 from Gamefly. But AC is really the one game that I gotta play. The rest.....maybe.
 
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Certinty

Member
I think this is Ubisoft’s best open-world for a long time, probably since Far Cry 5.

And then going back before that we’re probably talking Watch Dogs 1 and 2.

Just a shame once again it’s filled with AI pedestrians who are lifeless. Nothing has really changed since those first few Ass Creed games back on the PS3/360.
 

drotahorror

Member
I'm about 12 hours and getting bored. Maybe the longest I've played an AC game. What's kind of strange is I enjoy just freely roaming treating it like a sandbox, and hate doing the missions. Maybe I should just skip all dialogue, cutscenes and blast through it. I havent played the black dude yet, I want to but I guess that's further in the story? He looks way more fun.
 
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Chuck Berry

Gold Member
I dunno why people are saying Act 2 sucks. The Yasuke story missions have been great. The training montage was 👌🏼

Already out to bang Nobunagas sister 👌🏼

She wants that Blackzilla

7C9bvDF.jpeg
 

Liquid_015

Gold Member
I dunno why people are saying Act 2 sucks. The Yasuke story missions have been great. The training montage was 👌🏼

Already out to bang Nobunagas sister 👌🏼

She wants that Blackzilla

7C9bvDF.jpeg
Yes, I thought the Yasuke training montage was great. Although I must say Naoe's story was more tragic but I am digging Yasuke's backstory.
 

DragoonKain

Neighbours from Hell
I'm about 12 hours and getting bored. Maybe the longest I've played an AC game. What's kind of strange is I enjoy just freely roaming treating it like a sandbox, and hate doing the missions. Maybe I should just skip all dialogue, cutscenes and blast through it. I havent played the black dude yet, I want to but I guess that's further in the story? He looks way more fun.
That's what I started doing. I'm skipping all dialogue and cut scenes now I'm bored and I just want to get through it.

And I'm using Yasuke a lot more now because I'm tired of fucking sneaking around all the time it takes way too low. Yasuke I just mow down everyone and b line to where I need to go.
 

Nydius

Member
Already out to bang Nobunagas sister 👌🏼

She wants that Blackzilla

7C9bvDF.jpeg

There’s a woman in the Kii Province who also has a touch of the jungle fever. You’ll meet her and open her quest line when you first start up the Winter Raiders side quest.

It’s funny and a little cheesy and takes a couple season cycles to complete. Felt a bit more fulfilling than Lady Oichi in my opinion though since Lady Oichi is (socially) out of Yasuke’s league.
 
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randomlock

Neo Member
Why is nobody talking about knowledge point you need to unlock skill points. This is so unnecessary. I haven't played older AC game so I am not sure if this was the case with othe games.

Act 1 was overall good but now the game feels like chore after 14 hour. This has been the case with all recent ubisoft games. You don't wanna miss games like Avatar, Star Wars and Assassin Creed due to great graphics and visuals but it cannot carry you out to finish any of their games due to lifeless world, repetitive mission and bad voice acting.
 

GymWolf

Gold Member
I dunno why people are saying Act 2 sucks. The Yasuke story missions have been great. The training montage was 👌🏼

Already out to bang Nobunagas sister 👌🏼

She wants that Blackzilla

7C9bvDF.jpeg
It's because they present the villains in a cool way but then they are one more lame than the other when you kill them and the writing is the usual ubisoft slop except rare occasions.

Also, after playing a while all the cracks of the gameplay are more noticeable, you realize that combat doesn't change at all and enemy variety and quality is abysmal, you realize that castles to conquer are all the fucking same, you realize that you have to engage with the shitty, boring ass open world activities to even been able to level up, you realize that the scout system is half baked to say the least, you realize that prone and using shadows are not really necessary and you can smash stealth how you did in all the past ac games etc because ai is still meh and make stealth super easy, you realize that climbing everywhere in past rpg ac games was actually more fun than having slopes where you slide, etc.

The game does a great first impression but they squander that pretty fast, a couple of rare good scenes doesn't change that.
 
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Paasei

Member
I should really do more story stuff to progress a little further. Still running around in the first 2 zones (level wise) after 20hrs or so. Should also start using the blacksmith in the hideout to upgrade gear and add perks.
 

Ogbert

Member
It's because they present the villains in a cool way but then they are one more lame than the other when you kill them and the writing is the usual ubisoft slop except rare occasions.

Also, after playing a while all the cracks of the gameplay are more noticeable, you realize that combat doesn't change at all and enemy variety and quality is abysmal, you realize that castles to conquer are all the fucking same, you realize that you have to engage with the shitty, boring ass open world activities to even been able to level up, you realize that the scout system is half baked to say the least, you realize that prone and stealth are not really necessary and you can smash stealth how you did in all the past ac games etc because ai is still meh, you realize that climbing everywhere in past rpg ac games was actually more fun than having slopes where you slide, etc.

The game does a great first impression but they squander that pretty fast, a couple of rare good scenes doesn't change that.
Couldn’t agree more.

Am totally done with it after 20 odd hours. The combat, in particular, is so shallow.

The only thing that is worth sticking around for is the weather effects.
 

GymWolf

Gold Member
Couldn’t agree more.

Am totally done with it after 20 odd hours. The combat, in particular, is so shallow.

The only thing that is worth sticking around for is the weather effects.
Yeah, even if you leave aside how basic the combat is per se, enemy quality is also absolute dogshit.

Yesterday i fought the bull in the main story and he lasted a whopping 10 seconds...
 
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SJRB

Gold Member
Why is nobody talking about knowledge point you need to unlock skill points. This is so unnecessary. I haven't played older AC game so I am not sure if this was the case with othe games.

Act 1 was overall good but now the game feels like chore after 14 hour. This has been the case with all recent ubisoft games. You don't wanna miss games like Avatar, Star Wars and Assassin Creed due to great graphics and visuals but it cannot carry you out to finish any of their games due to lifeless world, repetitive mission and bad voice acting.

What, you don’t enjoy honouring 4 shrines or picking up random scrolls at a temple 57 times?

(The “knowledge” mechanic is terrible)
 

Just_one

Gold Member
16 hours in and only completed Act I and unlocked Yasuke, just love walking around taking over castles ,doing stuff and exploring the world.

Naoe is an amazing character.

It´s really a shame the amount of hate this game has but somehow i think all the good word to mouth has made the game get better eyes on it.

It blends the old AC formula and the new rpg formula (from origins, odyssey and valhalla) in a perfect way.

it jumps to nº2 on my AC ranking.

nº1 - AC Unity (i will die on this hill , its a game ahead of its time, i never saw a city so alive in a game, the ps4 wasnt good enough for this game , it should have been a PS5 game)
nº2 - shadows
nº3 - AC 2
 
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decisions

Member
It's because they present the villains in a cool way but then they are one more lame than the other when you kill them and the writing is the usual ubisoft slop except rare occasions.

Also, after playing a while all the cracks of the gameplay are more noticeable, you realize that combat doesn't change at all and enemy variety and quality is abysmal, you realize that castles to conquer are all the fucking same, you realize that you have to engage with the shitty, boring ass open world activities to even been able to level up, you realize that the scout system is half baked to say the least, you realize that prone and using shadows are not really necessary and you can smash stealth how you did in all the past ac games etc because ai is still meh and make stealth super easy, you realize that climbing everywhere in past rpg ac games was actually more fun than having slopes where you slide, etc.

The game does a great first impression but they squander that pretty fast, a couple of rare good scenes doesn't change that.

Are you playing on expert with guaranteed assassination on? I actually stopped playing AC after Unity because I wasn't interested in the RPG format, I don't want to play an AC game without a focus on stealth. To me this is obviously the best that stealth has ever been in the games. It's still not super deep but it is great fun, I love clearing charting out routes through a castle to my targets and killing them quickly. Now that routes can combine vegetation, line-of-sight, and darkness the levels are the most complex they have ever been. For every location there is a fun way to parkour/grappling hook in. I wish you had more gadgets but at least the ones you have are all useful. The two biggest additions are going prone and being able to be easily seen on roofs. The prone animations are so good and I love how you can roll to the side. Also, it's really satisfying how because you can be seen on the roofs Naoe will automatically prone onto one half of the curved roofs so that you are hidden on the other side (hard to describe but just go prone on a thin roof and Naoe will lie to the side on the slope of the roof regardless of which you are facing).

I mean I really don't see how these two additions alone don't make it the best stealth gameplay in the series easily, going back to the old games where you were effectively invisible as long as you were on a rooftop would simply feel trite and unbelievable.
 

GymWolf

Gold Member
Are you playing on expert with guaranteed assassination on? I actually stopped playing AC after Unity because I wasn't interested in the RPG format, I don't want to play an AC game without a focus on stealth. To me this is obviously the best that stealth has ever been in the games. It's still not super deep but it is great fun, I love clearing charting out routes through a castle to my targets and killing them quickly. Now that routes can combine vegetation, line-of-sight, and darkness the levels are the most complex they have ever been. For every location there is a fun way to parkour/grappling hook in. I wish you had more gadgets but at least the ones you have are all useful. The two biggest additions are going prone and being able to be easily seen on roofs. The prone animations are so good and I love how you can roll to the side. Also, it's really satisfying how because you can be seen on the roofs Naoe will automatically prone onto one half of the curved roofs so that you are hidden on the other side (hard to describe but just go prone on a thin roof and Naoe will lie to the side on the slope of the roof regardless of which you are facing).

I mean I really don't see how these two additions alone don't make it the best stealth gameplay in the series easily, going back to the old games where you were effectively invisible as long as you were on a rooftop would simply feel trite and unbelievable.
No i don't even use guarantee assassination or the stealth would be even more mindless, not being able to kill everything with one hit is really not a problem for me (and it is pretty rare so whatever) but yeah i'm playing on expert obviously.

Let me put it this way, being the best stealth in a series with mediocre stealth is not really an high bar at all, ai is still dumb, enemy still take a couple of seconds to react even to frontal assaults with naoe, and when you can just use kunais and whistles from bushes to clear all the enemies, well i'm not gonna score your stealth system that high.

I barely used prone and only used shadows like one time in 30+ hours, the stealth still feel half baked and highly exploitable.

Better than past games? Barely but yes, does it make it a great stealth system just because of that? Nah, at least for me, it is ok\serviceable.
Horizon melee system in the sequel is much better than the first one, they improved the animations, it is more useful against dinobots, they added a dedicated skill trees and you have sidequests with story about melee combat, they added combos and finishers and way to mix it with the ranged weapons etc, but it is still kinda dogshit, not sure if you get my point.

Way better than tsushima stealth tho.
 
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kindaGoth

Member
Yesterday I was taking on an enemy encampment when the battle broke through the fence and we fell into the moat below. I was suddenly waist high in water battling other samurai, and their backup hopped down from below and splashed down into the water to join the attack.

For me it was a moment where the scenarios and systems of the game came together beautifully to fulfill my videogame samurai fantasies. It just felt cool.

But those moments have been so few and far between for me. I’m not sure i can really think of any others, and even in this example I don’t think I’m asking for a lot.

I just imagine that if this game focused a bit more on mission structure and design rather than scope it could be something truly special. As is, I challenge someone to name one mission with interesting gameplay design.

There should be more missions throughout the game that facilitate the samurai adventure fantasy, but while things are mechanically sound enough most of what you do is rote.
 
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Topher

Identifies as young
Weird bug where the game will change to tanto from katana automatically and I can't change back. I'll hit the right d-pad and nothing happens until moments later it will suddenly change. Incredibly annoying.

 
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GymWolf

Gold Member
Why are you staying in a bush? Yea you can kill a camp from one bush but wheres the fun in that
I don't always stay in bushes of course, i mostly use kunais to clear enemies, but i can't call a game stealth great when whistle from bushes is still super op, people trashed other games stealth for this and shadows doesn't get a pass.

I have the opinion that a game need to have a challenge that push you to use all the systems and shadows is just not that game, you can avoid major aspects of the game and still came out on top, and it is the same with combat, never upgraded my weapons once, i just use the thing with the highest dps because the game is so easy that having good skills is not necessary, hell i have to force myself to not use the broken stuff to not completely break the game.

The game should force me to use shadows and prone because the enemies are super numerous or smart or placed in annoying places but it just doesn't happen, and even when you fail stealth, nothing really bad happen, just hide for 10 sec and they can't find you anymore, no real reason to be super careful and never fail stealth, even with naoe that can still fuck up group of enemies with ease if i want.
 
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MMaRsu

Gold Member
I don't always stay in bushes of course, i mostly use kunais to clear enemies, but i can't call a game stealth great when whistle from bushes is still super op, people trashed other games stealth for this and shadows doesn't get a pass.

I have the opinion that a game need to have a challenge that push you to use all the systems and shadows is just not that game, you can avoid major aspects of the game and still came out on top, and it is the same with combat, never upgraded my weapons once, i just use the thing with the highest dps because the game is so easy that having good skills is not necessary, hell i have to force myself to not use the broken stuff to not completely break the game.

The game should force me to use shadows and prone because the enemies are super numerous or smart or placed in annoying places but it just doesn't happen, and even when you fail stealth, nothing really bad happen, just hide for 10 sec and they can't find you anymore, no real reason to be super careful and never fail stealth, even with naoe that can still fuck up group of enemies with ease if i want.
The game is made for a casual audience so...

I know what you mean, but it's not Hitman.

You can play it more to your liking though. You kinda have to force yourself to make use of the stealth options.
 

GymWolf

Gold Member
The game is made for a casual audience so...

I know what you mean, but it's not Hitman.

You can play it more to your liking though. You kinda have to force yourself to make use of the stealth options.
Too casual for my taste, if you include hard mode why not include extreme mode where enemies are smarter, more reactive etc.

I'm not gonna praise games made for casuals, difficulty modes exist for a reason and it's their job to fine tune a game for differently skilled players.

So i get what you say, but a game being too easy is a cardinal sin to me because it impact a lot of things, not just how many times i die.

I know many people love their power fantasy so i understand why many like the game, but it is not my case, easy games bore me fast except rare occasions.

I don't wanna sound too negative, easy games can be great games for a lot of people, kc2 or yakuza 0 are super easy and still remain great games for other reasons, i just don't think shadows does enough to be great while being also easy.
 
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RainyNguyen

Member
70 hours in, and I've only uncovered about 20% of the map without feeling burnt out, amazing. Despite many flaws, inconsistencies (and some sloppiness), this is the AC game I’ve enjoyed the most and played the longest.
Especially with the reshade, it gives me an indescribable sense of nostalgia for old wuxia films.
 

Saiyan-Rox

Member
Well I just rolled credits.

Another AC I'm not gonna bother plattng. Enjoyed the gameplay but the story was absolutely shite. The modern day AC stuff is pointless now anyway as it's so messy they shouldn't even bother but even without it I feel this story was just nonsense and padded out with pointless crap.

And I'm a real die hard AC fan.
 

GymWolf

Gold Member
Damn I wish I could be a Pro Gamer like GymWolfy

“KC2 is just too easy man”

“I play on Expert otherwise every game sucks and is boring”

Jealous for days
Lol nah, i die hundreds and hundreds of times in actual hard games.

If you have major difficulty in a game like shadows is mostly you being terrible than me being a super player :lollipop_grinning_sweat:
You know the game is easy when even some journalists called out the game for that...

And i can straight up tell you what you need to do in kc2 from the first hour to never have a problem with the game, any experienced player is gonna read that game like an open book, if you play that game for more than 5 years asking why you constantly die and be poor as fuck without realizing that flowers to make potions are fucking everywhere and making potions is piss easy, it's on you, not the game being hard or obtuse.

If you play more than 5 hours of that game without realizing that enemies can't fucking touch you if you play defensively before unlocking master strike and that even groups of enemies never surround you if you keep walking back, then it's on you, not the game being hard, and this last bit connect to the money thing because not being able to lose a duel means looting every bandit you defeat and sell his stuff to not being poor af.

I can expect people who never played a game in their life to not understand basic ass concepts of a game, not people who played rpg for 30 years.
I'm sorry but i'm gonna side-eye any dude who struggled in that game when the systems are clear as sun from minute 1, these are not fast paced games where you die because combat is too hard, when you understand the core systems they all become easy, it's hardly a brag.

You can straight up start a new game, brew some potions, play defensively and sell bandit loot and not having a single problem with the game, you don't even need to fucking steal and risk to get in trouble with the law, money are super easy to make in that game.

I'm also pure shit in a lot of genres if that make you feel better:lollipop_grinning_sweat:
 
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