On balance they spend more. That's why these exist.Only if the consumer keeps up the subscription.
It’ll overtake Odyssey soon. Chibi army in tatters.![]()
“FALL BACK TO 65k, CHUDS! WE’LL HOLD THEM THERE!”
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Either way, it won’t sell enough to save the company. They needed a banger on the level of Monster Hunter Wilds and this isn’t even close.
?The CCU tracker has disappeared from the site. Let the conspiracies fly.
still there for meThe CCU tracker has disappeared from the site. Let the conspiracies fly.
It already fell down from 60k to 57k, which means game got saturday to sunday night to beat it, which it likely will but not by a lot, if i could guess final ccu wont even break 75kThe CCU tracker has disappeared from the site. Let the conspiracies fly.
It has happened to me a few times. It fixes itself after a while.The CCU tracker has disappeared from the site. Let the conspiracies fly.
Yep, basically similar to veilguard, prob less. I find it funny how the defense force for this game thinks this is somehow an L against the "chuds".It already fell down from 60k to 57k, which means game got saturday to sunday night to beat it, which it likely will but not by a lot, if i could guess final ccu wont even break 75k
People who use Steam CCU as a defining metric for a traditionally console game that’s also on a sub service on a console AND PC really give Flat Earthers a run for their money.Yep, basically similar to veilguard, prob less. I find it funny how the defense force for this game thinks this is somehow an L against the "chuds".
Yup imagine back year ago, u predict veilguard doesnt even get to 90k ccu and mainline AC game, in feudal japan, will perform even worse than that, ppl would call u some doomsayer, and yet here we are ;DYep, basically similar to veilguard, prob less. I find it funny how the defense force for this game thinks this is somehow an L against the "chuds".
Dragon Age: The Veilguard did not sell well. At least not well enough for publisher Electronic Arts. Three months out from launch, The Veilguard missed its sales target by "nearly 50%," 1.5 million players versus a projected 3 million. The Veilguard reviewed well (well enough, in our case), but has sold worse than BioWare's notorious live service flop, Anthem. Now the future of a studio that was once synonymous with triple-A RPGs is more in doubt than at any point in its post-Inquisition wilderness era.
Well, Veilguard was also on multiple store fronts as well as console... and we know how that one turned out, despite it's defense force saying the exact same things during launch.People who use Steam CCU as a defining metric for a traditionally console game that’s also on a sub service on a console AND PC really give Flat Earthers a run for their money.
Yea, talk about setting a low bar. This is the Assassin's Creed game people have been crying for, set in feudal Japan. This should have been by far it's biggest selling entry. Yet they're celebrating numbers that aren't even close to the failure that was Veilguard, another game that was proclaimed to be a chud loss opening week. We all know how that turned out.Yep, basically similar to veilguard, prob less. I find it funny how the defense force for this game thinks this is somehow an L against the "chuds".
I bet you were one of the ones slamming people looking at UK numbers because it's not showing the full picture of PS5 vs Series because it didn't include digital sales. How's that going?People who use Steam CCU as a defining metric for a traditionally console game that’s also on a sub service on a console AND PC really give Flat Earthers a run for their money.
They’re already happy.Should top out 60-70k as I said earlier in the thread. I think it should probably be 2-3x higher than that for them to be happy.
Well, Veilguard was also on multiple store fronts as well as console... and we know how that one turned out, despite it's defense force saying the exact same things during launch.
If you approach it rationally you can use analysis to get an idea of how the game is performing. Over or underperforming on one platform compared to past performance is generally going to indicate the level of enthusiasm for the game and be a credible predictor of performance on other platforms. That said there’s so many moving pieces in this specific case with the Ubisoft launcher and subscription service availability that the CCU number in this case isn’t all that informative. We will have to wait for the fog of war to clear a bit in this battle between Chuds and Afro Samurai Dating Sim enthusiasts.People who use Steam CCU as a defining metric for a traditionally console game that’s also on a sub service on a console AND PC really give Flat Earthers a run for their money.
ExactlyThat said there’s so many moving pieces in this specific case with the Ubisoft launcher and subscription service availability that the CCU number in this case isn’t all that informative.
Bro, mainline AC entry had crazy budget, even DA:V needed 3m copies sold to break even, AC:S likely needs double that, did u see how many dev teams worked on the game?Veilguard's flop was obvious from the start. No PR about sales/players, steam CCU droping fast, etc.
Not the same situation as ACS
Bro, mainline AC entry had crazy budget, even DA:V needed 3m copies sold to break even, AC:S likely needs double that, did u see how many dev teams worked on the game?
They’re already happy.
It’s really the only line of attack the chibi avatar army has now that the game is out and people are rejecting the lies they’ve spread for the last two years about the game because they’re actually playing it and seeing through the grift.Yes, but I was replying to "it's the same as Veilguard". I really don't see that.
nah, it's the same shit. "Return to form", "Broke X record", same same. That one's CCU also peaked during the first weekend.Veilguard's flop was obvious from the start. No PR about sales/players, steam CCU droping fast, etc.
Not the same situation as ACS
It’s part of the marketing push with every new release. If consumers believe a product is popular, they get a sense of FOMO and are more inclined to buy it themselves.I doubt it.
I predicted the celebration of more 'amazing milestones' which are no such thing earlier in the thread too. I've seen this movie before.
I think its going to do well here on out.
Word of mouth is surprisingly positive.
Even I am considering giving it a shot.
It needs to sell way more than DA:V, previous main entries in the series made 10m+ so ofc game budget was made with that in mind, ofc game doesnt have to sell 10m copies to be profitable, but probably solid 5m in launch window is the goal, will it make it? It should if not DEI controversy(aka putting black protag in feudal japan) even if its avg score compared to other games in the series.Yes, but I was replying to "it's the same as Veilguard". I really don't see that.
And it doesn't even make that much sense for the insane woke folks to think it's some sort of win since there tons of woke flops like over ten at the very least since last year and with Veilguard and Avowed not too long ago. So it's just one small victory which also doesn't really count since AC Shadow has a 50/50 at being unsuccessful with the other 50 percent as being passable/alright which hardly counts as a win even if it don't flop.Yep, basically similar to veilguard, prob less. I find it funny how the defense force for this game thinks this is somehow an L against the "chuds".
Yeah 60 to 70k is basically launch day AA game numbers and nowhere close to how a launch day AAA game that's also very popular should be getting. 3X that amount at least min for it to be consider alright and much more for it to be a fantastic I do think it'll reach a higher peak later tonight or at least tomorrow but even reaching 100k ccu won't be a good look.Should top out 60-70k as I said earlier in the thread. I think it should probably be 2-3x higher than that for them to be happy.
I do find it weird how they're rapidly announcing any sort of news on this at a quick pace. Usually these rapid small news like 1 million sold, 2 million sold right after are from AA games. But big budget popular games usually announce it when they reach a higher milestone like 3 million within a week, 5 million within a month etc. Besides they announced players and not copies. If I was them, I would have waited for the 3 million COPIES sold news in 1 week, 5 million copies sold in the first month and a eventual 10 million copies sold in a year or two. So I guess like you said they are doing these quick small news to hopefully try to suck people in but it might backfire.It’s part of the marketing push with every new release. If consumers believe a product is popular, they get a sense of FOMO and are more inclined to buy it themselves.
Yeah exactly, I just wish people were a little bit more inclined to think critically about what they're being told.It’s part of the marketing push with every new release. If consumers believe a product is popular, they get a sense of FOMO and are more inclined to buy it themselves.
We got info about 1m copies sold after 1 monthIf I recall correctly, they didn't announce any milestone for Outlaws, not sure about Frontiers of Pandora.
As u can see we got accidental info about AC:Mirage 3month sales of 5m copiesInsider Gaming hasn’t been able to learn what the expected sales figure was for Star Wars Outlaws, but we have secured a current sales figure from sources close to the game. At the time of writing, Star Wars Outlaws has just ticked over one million sales worldwide.
To put that into perspective, we reported in January 2024 that three months after Assassin’s Creed Mirage had hit the market, it had secured five million sales.
I don't have much doubt that AC being such a big and popular game would sell that much, I mean sold not merely players but that still won't be good enough since big budget popular AAA game like Spiderman 2 needed 7.2 million to break and 3.5 million wasn't great for FFXVI.
We got info about 1m copies sold after 1 month
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Star Wars Outlaws Has Sold Just 1 Million Copies In The Month Since It Launched
Star Wars Outlaws has sold just one million units since being released at the tail end of August 2024. Check out the full story here.insider-gaming.com
As u can see we got accidental info about AC:Mirage 3month sales of 5m copies![]()
And yet how some, especially those on their own forum, kept calling (and are still calling) games like FF XVI and Rebirth failures despite seemingly having better sales than Shadows. Good to see some people over there calling out the hypocrisy and, as you'd expect, the only responses to this post are laughing emojis and weak cliched snarky taglines because, no one can actually refute what this person's saying with actual facts or data.
GTA6 is woke too. Will the grifter brigade have the balls to attack it?We all gotta remember "good" or "bad" sales mean according to the game's budget, since gta5 sold 210m copies by now, ofc gta6 has crazy budget and is expected to sell tens of milions(likely 50m) in its launch window, so if for example it "only" sells 10m copies it would mean crazy big underperformance(very unlikely, rockstar would have to downgrade the game from official trailer to the hell and back, on top of some major controversies, which likely wouldnt happen since there are bilions of usd at stake here).
But take some low budget or mid-tier budget games(recent example methaphor with its 1m sold copies right at launch day) and thats amazing success, simply coz game was budgeted keeping in mind relatively low sales target.
Now we going to AC:S, what budget could it possibly have, not gta6 alike obiously since its in the league of its own, but very likely 1 league below, aka blockbuster multiplatform game(so hundreds of milions of usd, maybe 200-300m, maybe even more? ), which makes sense since we got official info of over 200m sold copies in the series by 2022.
We all gotta remember "good" or "bad" sales mean according to the game's budget, since gta5 sold 210m copies by now, ofc gta6 has crazy budget and is expected to sell tens of milions(likely 50m) in its launch window, so if for example it "only" sells 10m copies it would mean crazy big underperformance(very unlikely, rockstar would have to downgrade the game from official trailer to the hell and back, on top of some major controversies, which likely wouldnt happen since there are bilions of usd at stake here).
But take some low budget or mid-tier budget games(recent example methaphor with its 1m sold copies right at launch day) and thats amazing success, simply coz game was budgeted keeping in mind relatively low sales target.
Now we going to AC:S, what budget could it possibly have, not gta6 alike obiously since its in the league of its own, but very likely 1 league below, aka blockbuster multiplatform game(so hundreds of milions of usd, maybe 200-300m, maybe even more? ), which makes sense since we got official info of over 200m sold copies in the series by 2022.
If they made it like GTA IV, I know I would.GTA6 is woke too. Will the grifter brigade have the balls to attack it?
Rockstar let SBI censor the GTA Trilogy remasters. VI is going to be a SBI game.If they made it like GTA IV, I know I would.
Or worse, if they for some god forsaken reason tried to copy elements from modern assassin's creed games. That could actually make me throw my computer off the window.
But I'm pretty certain it won't be like that so instead it's actually my most hyped game of the year
People respond to woke activism in media depending on how egregious it is and nothing else.GTA6 is woke too. Will the grifter brigade have the balls to attack it?
Bro, mainline AC entry had crazy budget, even DA:V needed 3m copies sold to break even, AC:S likely needs double that, did u see how many dev teams worked on the game?
Brother I don't give a fuck about that. SBI was supposedly involved in Alan Wake 2, it was my favourite game of that year. That don't mean shit to me.Rockstar let SBI censor the GTA Trilogy remasters. VI is going to be a SBI game.
Console aside, Veilguard was available on EA’s sub service at launch which is similar to Ubisoft’s.People who use Steam CCU as a defining metric for a traditionally console game that’s also on a sub service on a console AND PC really give Flat Earthers a run for their money.
So far gta games sold well coz not only they had very high quality of gameplay/world/story/graphics but they werent aftaid of not being politically correct, so if gta6 is/gets woke, im sure it will strongly affect sales potential, it will likely still make profit ofc, but way less vs potential profi if it was non woke.GTA6 is woke too. Will the grifter brigade have the balls to attack it?