Assassin's Creed: Shadows releases on Steam with CCU of ~65k (highest series launch on the platform)

Predict AC: Shadows Peak CCU

  • Less than 50k

    Votes: 77 33.5%
  • 50k - 100k

    Votes: 122 53.0%
  • 100k - 200k

    Votes: 20 8.7%
  • Above 200k

    Votes: 11 4.8%

  • Total voters
    230

adamsapple

Or is it just one of Phil's balls in my throat?
Amazing thread

Michael Caine GIF
 

Ozriel

M$FT
Either way, it won’t sell enough to save the company. They needed a banger on the level of Monster Hunter Wilds and this isn’t even close.

Absolutely no way did Ubisoft project sales for Shadows in line with what MHW did.
The series usually sells very well, but nowhere near that well.
 

PeteBull

Member
Yep, basically similar to veilguard, prob less. I find it funny how the defense force for this game thinks this is somehow an L against the "chuds".
Yup imagine back year ago, u predict veilguard doesnt even get to 90k ccu and mainline AC game, in feudal japan, will perform even worse than that, ppl would call u some doomsayer, and yet here we are ;D
Oh, and all those woke media outlets who claimed veilguard was return to form and other stupid bs, had to put finally some truth in their articles, altho still dmg controlling hard ofc.

Dragon Age: The Veilguard did not sell well. At least not well enough for publisher Electronic Arts. Three months out from launch, The Veilguard missed its sales target by "nearly 50%," 1.5 million players versus a projected 3 million. The Veilguard reviewed well (well enough, in our case), but has sold worse than BioWare's notorious live service flop, Anthem. Now the future of a studio that was once synonymous with triple-A RPGs is more in doubt than at any point in its post-Inquisition wilderness era.
 

Guilty_AI

Member
People who use Steam CCU as a defining metric for a traditionally console game that’s also on a sub service on a console AND PC really give Flat Earthers a run for their money.
Well, Veilguard was also on multiple store fronts as well as console... and we know how that one turned out, despite it's defense force saying the exact same things during launch.

But hey! Keep up your good work! A few more posts and maybe you can convince 1 or 2 more suckers to buy this thing!
 
Yep, basically similar to veilguard, prob less. I find it funny how the defense force for this game thinks this is somehow an L against the "chuds".
Yea, talk about setting a low bar. This is the Assassin's Creed game people have been crying for, set in feudal Japan. This should have been by far it's biggest selling entry. Yet they're celebrating numbers that aren't even close to the failure that was Veilguard, another game that was proclaimed to be a chud loss opening week. We all know how that turned out.

People who use Steam CCU as a defining metric for a traditionally console game that’s also on a sub service on a console AND PC really give Flat Earthers a run for their money.
I bet you were one of the ones slamming people looking at UK numbers because it's not showing the full picture of PS5 vs Series because it didn't include digital sales. How's that going?
 
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Baemono

Member
Well, Veilguard was also on multiple store fronts as well as console... and we know how that one turned out, despite it's defense force saying the exact same things during launch.

Veilguard's flop was obvious from the start. No PR about sales/players, steam CCU droping fast, etc.

Not the same situation as ACS
 
People who use Steam CCU as a defining metric for a traditionally console game that’s also on a sub service on a console AND PC really give Flat Earthers a run for their money.
If you approach it rationally you can use analysis to get an idea of how the game is performing. Over or underperforming on one platform compared to past performance is generally going to indicate the level of enthusiasm for the game and be a credible predictor of performance on other platforms. That said there’s so many moving pieces in this specific case with the Ubisoft launcher and subscription service availability that the CCU number in this case isn’t all that informative. We will have to wait for the fog of war to clear a bit in this battle between Chuds and Afro Samurai Dating Sim enthusiasts.
 

ManaByte

Banned
That said there’s so many moving pieces in this specific case with the Ubisoft launcher and subscription service availability that the CCU number in this case isn’t all that informative.
Exactly

But as people realize that they’re moving goalposts. Claiming that UbiSoft is paying people to play it.
 

PeteBull

Member
Veilguard's flop was obvious from the start. No PR about sales/players, steam CCU droping fast, etc.

Not the same situation as ACS
Bro, mainline AC entry had crazy budget, even DA:V needed 3m copies sold to break even, AC:S likely needs double that, did u see how many dev teams worked on the game?
 

Baemono

Member
Bro, mainline AC entry had crazy budget, even DA:V needed 3m copies sold to break even, AC:S likely needs double that, did u see how many dev teams worked on the game?

Yes, but I was replying to "it's the same as Veilguard". I really don't see that.
 

ManaByte

Banned
Yes, but I was replying to "it's the same as Veilguard". I really don't see that.
It’s really the only line of attack the chibi avatar army has now that the game is out and people are rejecting the lies they’ve spread for the last two years about the game because they’re actually playing it and seeing through the grift.
 

GooseMan69

Member
I think its going to do well here on out.

Word of mouth is surprisingly positive.

Even I am considering giving it a shot.

It’s really good, especially after the prologue when everything opens up. I say that as someone who hated Valhalla. The stealth is the best it’s ever been.
 
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PeteBull

Member
Yes, but I was replying to "it's the same as Veilguard". I really don't see that.
It needs to sell way more than DA:V, previous main entries in the series made 10m+ so ofc game budget was made with that in mind, ofc game doesnt have to sell 10m copies to be profitable, but probably solid 5m in launch window is the goal, will it make it? It should if not DEI controversy(aka putting black protag in feudal japan) even if its avg score compared to other games in the series.

We will know more soon enough, even those players numbers announcements are telling, coz logically speaking 2m players means way less than 2m sold copies, maybe not even 1m copies, who really knows :p

U know where we dont have to wonder if game is/was success?
8m copies sold in 3 days, thats some solid performance right there, no ifs and buts, pure success :)
 
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Yep, basically similar to veilguard, prob less. I find it funny how the defense force for this game thinks this is somehow an L against the "chuds".
And it doesn't even make that much sense for the insane woke folks to think it's some sort of win since there tons of woke flops like over ten at the very least since last year and with Veilguard and Avowed not too long ago. So it's just one small victory which also doesn't really count since AC Shadow has a 50/50 at being unsuccessful with the other 50 percent as being passable/alright which hardly counts as a win even if it don't flop.

Should top out 60-70k as I said earlier in the thread. I think it should probably be 2-3x higher than that for them to be happy.
Yeah 60 to 70k is basically launch day AA game numbers and nowhere close to how a launch day AAA game that's also very popular should be getting. 3X that amount at least min for it to be consider alright and much more for it to be a fantastic I do think it'll reach a higher peak later tonight or at least tomorrow but even reaching 100k ccu won't be a good look.

It’s part of the marketing push with every new release. If consumers believe a product is popular, they get a sense of FOMO and are more inclined to buy it themselves.
I do find it weird how they're rapidly announcing any sort of news on this at a quick pace. Usually these rapid small news like 1 million sold, 2 million sold right after are from AA games. But big budget popular games usually announce it when they reach a higher milestone like 3 million within a week, 5 million within a month etc. Besides they announced players and not copies. If I was them, I would have waited for the 3 million COPIES sold news in 1 week, 5 million copies sold in the first month and a eventual 10 million copies sold in a year or two. So I guess like you said they are doing these quick small news to hopefully try to suck people in but it might backfire.
 
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Baemono

Member
If I recall correctly, they didn't announce any milestone for Outlaws, not sure about Frontiers of Pandora.
 

calico

Member
It’s part of the marketing push with every new release. If consumers believe a product is popular, they get a sense of FOMO and are more inclined to buy it themselves.
Yeah exactly, I just wish people were a little bit more inclined to think critically about what they're being told.

I remember how easily people got hoodwinked into thinking 'EA's best selling single-player game on Steam!!' was some incredible metric for Veilguard, or how Shadows being 'the most pre-ordered game in Japan!' was hugely significant and then it turned out it only needed like 1k pre-orders to achieve that.

It's not that they don't learn, it's that they don't want to.
 

PeteBull

Member
If I recall correctly, they didn't announce any milestone for Outlaws, not sure about Frontiers of Pandora.
We got info about 1m copies sold after 1 month
Insider Gaming hasn’t been able to learn what the expected sales figure was for Star Wars Outlaws, but we have secured a current sales figure from sources close to the game. At the time of writing, Star Wars Outlaws has just ticked over one million sales worldwide.


To put that into perspective, we reported in January 2024 that three months after Assassin’s Creed Mirage had hit the market, it had secured five million sales.
As u can see we got accidental info about AC:Mirage 3month sales of 5m copies :p
 
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sPVLovK.jpeg

Not necessarily saying I agree with the idea Shadows sales are bad the way this poster is (might be safe to say so far it's at ~ 1.5 million B2P sales, doubt Ubi+ is adding much, even if it's also in GP Ultimate), but they are 100% right about the other games mentioned, and how they did well (in actual sales, mind, not just players) while being exclusives.

And yet how some, especially those on their own forum, kept calling (and are still calling) games like FF XVI and Rebirth failures despite seemingly having better sales than Shadows. Good to see some people over there calling out the hypocrisy and, as you'd expect, the only responses to this post are laughing emojis and weak cliched snarky taglines because, no one can actually refute what this person's saying with actual facts or data.

It's a lot of the usual suspects trying to downplay it and make it a meme, too. Especially among the Xbox fanboys at that place. The people who can't stand this type of post don't want the exclusives vs. multiplats topic brought up because this isn't a convenient time for them.

Keep in mind Shadows probably needs at least 5 million B2P sales just to break even; curious if it can do that in a month, or will it take 3-4+? And that's not considering price cuts; Ubisoft games tend to go on sale pretty quickly, so Shadows will have to be the exception....but will it?

I don't have much doubt that AC being such a big and popular game would sell that much, I mean sold not merely players but that still won't be good enough since big budget popular AAA game like Spiderman 2 needed 7.2 million to break and 3.5 million wasn't great for FFXVI.

SM2's purported budget was $300 million. So that's 4.2 million to break even, not 7.2 million.

We also don't know what was "great" for XVI because Square-Enix kept sending out conflicting messaging WRT sales. Saying on one hand they were very happy with the sales, but then saying the game didn't hit "high-end targets" or however they phrased it. So that led many to thinking it failed to hit any kind of target.

But in context of reasonable expectations, 3.5 million is very good for a AAA with a responsible budget, and hitting such numbers on a relatively new system still just building up its install base (PS5 was probably ~ 35-38 million at the time of XVI's release IIRC).
 
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Baemono

Member

adamsapple

Or is it just one of Phil's balls in my throat?
And yet how some, especially those on their own forum, kept calling (and are still calling) games like FF XVI and Rebirth failures despite seemingly having better sales than Shadows. Good to see some people over there calling out the hypocrisy and, as you'd expect, the only responses to this post are laughing emojis and weak cliched snarky taglines because, no one can actually refute what this person's saying with actual facts or data.

Shadows came out 2 days ago. FF16 came out 2 years ago, Rebirth 1 year ago and Square hasn't updated on either of those games figures since launch.

What is this comparison 😂

Why don't we compare Shadows sales to GTA V from 2013 to today while we're at it?

Also how the fuck are you turning this into an "Xbox fanboys" commentary, my god the thickness is overbearing :messenger_grinning_sweat:
 
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PeteBull

Member
We all gotta remember "good" or "bad" sales mean according to the game's budget, since gta5 sold 210m copies by now, ofc gta6 has crazy budget and is expected to sell tens of milions(likely 50m) in its launch window, so if for example it "only" sells 10m copies it would mean crazy big underperformance(very unlikely, rockstar would have to downgrade the game from official trailer to the hell and back, on top of some major controversies, which likely wouldnt happen since there are bilions of usd at stake here).

But take some low budget or mid-tier budget games(recent example methaphor with its 1m sold copies right at launch day) and thats amazing success, simply coz game was budgeted keeping in mind relatively low sales target.

Now we going to AC:S, what budget could it possibly have, not gta6 alike obiously since its in the league of its own, but very likely 1 league below, aka blockbuster multiplatform game(so hundreds of milions of usd, maybe 200-300m, maybe even more? ), which makes sense since we got official info of over 200m sold copies in the series by 2022.
 
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ManaByte

Banned
We all gotta remember "good" or "bad" sales mean according to the game's budget, since gta5 sold 210m copies by now, ofc gta6 has crazy budget and is expected to sell tens of milions(likely 50m) in its launch window, so if for example it "only" sells 10m copies it would mean crazy big underperformance(very unlikely, rockstar would have to downgrade the game from official trailer to the hell and back, on top of some major controversies, which likely wouldnt happen since there are bilions of usd at stake here).

But take some low budget or mid-tier budget games(recent example methaphor with its 1m sold copies right at launch day) and thats amazing success, simply coz game was budgeted keeping in mind relatively low sales target.

Now we going to AC:S, what budget could it possibly have, not gta6 alike obiously since its in the league of its own, but very likely 1 league below, aka blockbuster multiplatform game(so hundreds of milions of usd, maybe 200-300m, maybe even more? ), which makes sense since we got official info of over 200m sold copies in the series by 2022.
GTA6 is woke too. Will the grifter brigade have the balls to attack it?
 

Mibu no ookami

Demoted Member® Pro™
We all gotta remember "good" or "bad" sales mean according to the game's budget, since gta5 sold 210m copies by now, ofc gta6 has crazy budget and is expected to sell tens of milions(likely 50m) in its launch window, so if for example it "only" sells 10m copies it would mean crazy big underperformance(very unlikely, rockstar would have to downgrade the game from official trailer to the hell and back, on top of some major controversies, which likely wouldnt happen since there are bilions of usd at stake here).

But take some low budget or mid-tier budget games(recent example methaphor with its 1m sold copies right at launch day) and thats amazing success, simply coz game was budgeted keeping in mind relatively low sales target.

Now we going to AC:S, what budget could it possibly have, not gta6 alike obiously since its in the league of its own, but very likely 1 league below, aka blockbuster multiplatform game(so hundreds of milions of usd, maybe 200-300m, maybe even more? ), which makes sense since we got official info of over 200m sold copies in the series by 2022.

Let's split the difference.

At 250 million dollars and with an average take home of 50 or so dollars per copy sold (better cut on steam), 5 million is break even. If it sells 3-4 million units in the first month or so, the lifetime sales will certainly carry it the rest of the way.

I doubt the game "fails" unless the standard here is "saving" ubisoft, in which case it was probably always doomed.
 

GudOlRub

Member
GTA6 is woke too. Will the grifter brigade have the balls to attack it?
If they made it like GTA IV, I know I would.
Or worse, if they for some god forsaken reason tried to copy elements from modern assassin's creed games. That could actually make me throw my computer off the window.
But I'm pretty certain it won't be like that so instead it's actually my most hyped game of the year

sqJf5cx.jpeg
 

ManaByte

Banned
If they made it like GTA IV, I know I would.
Or worse, if they for some god forsaken reason tried to copy elements from modern assassin's creed games. That could actually make me throw my computer off the window.
But I'm pretty certain it won't be like that so instead it's actually my most hyped game of the year
Rockstar let SBI censor the GTA Trilogy remasters. VI is going to be a SBI game.
 

Killer8

Member
Bro, mainline AC entry had crazy budget, even DA:V needed 3m copies sold to break even, AC:S likely needs double that, did u see how many dev teams worked on the game?

Yeah but they use those studios as asset farms for loads of their games. It's not like they have a dozen studios being paid full time just to work on Shadows for 5 years.

For any given Ubisoft game, there will be a primary development studio and then a bunch of satellite studios supporting them. It's the same approach Rockstar takes after they stopped making anything called GTA or Red Dead.

It's why the credits are 2 hours long and filled with outsourced Indians. A studio will be put to work churning out assets and then will be out the picture after a few months.
 

GudOlRub

Member
Rockstar let SBI censor the GTA Trilogy remasters. VI is going to be a SBI game.
Brother I don't give a fuck about that. SBI was supposedly involved in Alan Wake 2, it was my favourite game of that year. That don't mean shit to me.
All I want is good games. I do not consider modern AC games to be good so I'm watching the discourse around this game with some eagerness, waiting for the results and laughing at y'all going crazy trying to defend it or demolish it as if your lives depended on it.
 

PeteBull

Member
GTA6 is woke too. Will the grifter brigade have the balls to attack it?
So far gta games sold well coz not only they had very high quality of gameplay/world/story/graphics but they werent aftaid of not being politically correct, so if gta6 is/gets woke, im sure it will strongly affect sales potential, it will likely still make profit ofc, but way less vs potential profi if it was non woke.
So far nothing spotted in the trailer of it being woke, but it was short reveal trailer, hell we dont even know how much of it was in engine(personally i got suspicions quite a few snippets were pre-rendered), so lets wait and see.
So far lucia is hot, other protag is white male, we see plenty half naked women around.
If for example 2 main protags in gta6 looked like this:
intergalactic.png

+
Fyx7QBuWAAAGRUF.png

Then every1 would know right away it will be DEI infested shitfest :D
 
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