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Avowed - Digital Foundry Tech Review - PC/Xbox Series X|S Tested!

adamsapple

Or is it just one of Phil's balls in my throat?



Obsidian's latest adventure - Avowed - fully taps into Unreal Engine 5, delivering a visually accomplished and polished experience. The PC version scales beyond consoles, but how well does it run on mainstream and high-end hardware? And how well does the game look and run on Xbox Series X and Series S consoles? John Linneman has the DF review.


00:00 - Introduction
01:08 - The Basics
02:57 - Nanite Works Wonders in Avowed
06:15 - Lumen Shines
07:32 - Xbox Mode Comparisons
11:10 - Xbox Performance Testing
12:32 - Let's Talk PC
15:48 - The Alex Battaglia PC Analysis
24:04 - Let's Wrap This Up
 
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GHG

Member
This sounds like the exact opposite of Luke's experience on Series X and PC. Did he get a broken build or something? Lol

No, PC gamer came away with the same conclusions:

Temper your expectations, avoid upscaling, and just go by feel rather than frame rates.

That's a bit disappointing, to be honest, because when Avowed is looking at its best, it really is very pretty. But when you move about, the cracks start to show in the picture.

The bad? Well, that's obvious: the shoddy upscaling, the wonky antialiasing, the disappointing 1% lows, and the fact that it's yet another Unreal Engine-powered game that sports traversal stutter.

 

adamsapple

Or is it just one of Phil's balls in my throat?
- Leverages UE5 features with minimal issues and solid performance
- Open world game with a smaller scope. Each area has a lot to see and do
- DF were genuinely surprised with the games beauty and aesthetic
- The game is, however, not perfect and bugs can crop up, albeit much lesser than previous Obsidian games.

- Nanite is used extensively. Geometry feels consistent regardless of your distance.
- However small object pop-in like grass can still be observed.
- Uses combo of Unreal's virtual shadow maps with screen space shadows. Hybrid approach looks pretty good but can have flaws.
- Lumen GI and Reflections are used and help with the game's dynamic time of day
- Combining all UE5 features 'You get something that really feels impressive, more beautiful than expected'

- Xbox:
- Series X has 30/40/60hz options with additional unlock FPS toggle
- Series S has 30/40hz options

- Quality(30)/Balanced(40) feature full Lumen with Quality having more vegetation
- Performance (60) uses Lumen GI only and omits Reflections, opting to use SSR. Also reduces geometry detail and shadow quality
- DF noted one bug where shadow denoiser seems to stop working, no other instance of this noted

- SS Quality similar to SX Balanced and SS Balanced is similar to SX Performance with similar cutbacks

Resolution:
- SX Quality: 1440p, Performance 1080p, Balance: 1440p with a little bit more variance
- SS Quality: 1080p, SS Balanced: 720p, DF does not recommend SS Balanced due to IQ loss

Performance:
- Quality mode sticks to 30FPS with only minor hiccups on both
- Balanced mode was locked in DF testing, John noted that another streamer had some issues in some areas where DF did not, so there's a chance it might drop.
- Performance: More prone to drops, first big town was almost always in mid 50's
- DF's recommendation: Balanced on Series X and Quality on Series S


PC Corner:
- Additional features over console, chiefly hardware Lumen
- Hardware can make reflections look significantly better, unlike the recent Ninja Gaiden Black 2 where it kind of breaks
- Hardware Lumen also benefits GI over Software Lumen with improved coverage
- DLSS, FSR3, TSR upscaling also present
- Excellent experience on John's 5090 (lol)

- Alex thinks this is a better experience than the vast majority of UE5 games
- 4 minute long shader comp at the start, but it can still cause some minor shader stutter
- Lower end CPU's can have bigger shader spikes.
- DF encountered some freezing during the shader comp, which the developers have said the first patch will fix
- VRAM is not an issue, even with 8GB cards
- IQ can be questionable at lower quality GPU's (shown using 4060)
- Some more DLSS injecting transformer model talk.
- PC version also has traversal stutter that was not noted in the console segment
- Ryzen 5 3060 is recommended to use a 30fps cap but it might still see spikes
- Higher end CPU with 3D caches will have a 'world of a better experience'
- Even for higher end CPU's, Alex recommended capping frame rate to avoid stutters. 60hz cap seems to completely eliminate stutters in Alex's segment


Conclusion:
- PC's heavyness can explain why Xbox isn't reaching locked 60fps at all times
- DF thinks the character rendering can be weak due to stilted animations
- Compare the first character as something out of Concord
- They praise the actual writing and storytelling
- HDR derives system-level toggles, doesn't have a lot of variances in the game itself
- John encountered a couple of crashes during his testing
- 'Ultimately though, Avowed really impressed me'
- Technical performance relative to previous Obsidian games at launch praised.
 
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LordCBH

Member
The his has a 40FPS mode on series X right? I’m excited for the non/deluxe pleb release on Tuesday? It is next Tuesday right?

Edit: adamsapple adamsapple summary appeared after I posted lol. Yes 40fps mode!! Glad to see more titles support this.
 
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Mister Wolf

Member
Hardware Lumen FTW.

Avowed-Digital-Foundry-Tech-Review-PC-Xbox-Series-X-S-Tested-18-35-screenshot.png
 
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Bojji

Member
UE stutters are still here even on Xbox but with fast enough CPU and framerate lock they can be avoided completely. Interesting stuff.

What version of UE5 this game is using?
 
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adamsapple

Or is it just one of Phil's balls in my throat?
very impressive , elder scrolls 6 should use UE5

Bethesda have the option of either UE5 or Id Tech, both would be a massive improvement over Creation, I reckon.

UE stutters are still here even on Xbox but with fast enough CPU and framerate lock they can be avoided completely. Interesting stuff.

What version of UE5 this game is using?

Reportedly Unreal 5.3

Not sure if this is the version that supports Nanite on foliage, but going by their video, while it is on some fauna like trees, they still noted grass pop-in.
 
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Bojji

Member
Bethesda have the option of either UE5 or Id Tech, both would be a massive improvement over Creation, I reckon.



Reportedly Unreal 5.3

Not sure if this is the version that supports Nanite on foliage, but going by their video, while it is on some fauna like trees, they still noted grass pop-in.

Some small objects yes but tress were pop in free.
 

GymWolf

Member
pc gamepass continue to be trash, if what acg say is true, the gamepass version is not gonna have dlss\fsr until the real day one, why the fuck is microsoft so incompetent?!

Do these hacks at df even speak about this?
 
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Mr Moose

Member
- SX Quality: 1440p, Performance 1080p, Balance: 1440p with a little bit more variance
- SS Quality: 1080p, SS Balanced: 720p, DF does not recommend SS Balanced due to IQ loss
Is it DRS or something? I thought the res was meant to be higher?
 

GudOlRub

Member
I know that this game uses the latest and greatest tech and that Obsidian is one of the industry's darlings but I was hoping they'd do a video like this for KCD2 first with John's cool showcases and Alex's PC benchmarks. Shame.
But oh well, I can't feel hyped about this game but at least it gives me hope that if Obsidian ever collaborates with Bethesda again to make another Fallout or TES spinoff then if they're allowed to use a different engine that's not Creation it'll probably be quite better than their previous games technically speaking.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Is it DRS or something? I thought the res was meant to be higher?

That's the native pixels, then it uses Unreal's upscaler to do 2160p. It doesn't specify which upscaler on console, but probably TSR. Which is pretty decent, much better than FSR2.
 
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Darsxx82

Member
The game looks...beautiful??? Impressed with the geometry and lighting and it seems that finally it has also surprised on an artistic level.

UE5 seems to be starting to work decently (at least in the hands of Studios Xbox). Or also that UE 5.3 has improved optimization. I want to try it.
 

Skifi28

Member
I hope people can finally stop recommending a 3600 for PC builds. It's just not worth it for whatever little you might end up saving.
 

Denton

Member
Performance mode on consoles and PC Ryzen 3600 mode looks and runs fucking rough.
UE5 is really terrible for lower spec machines (and its traversal stutter sucks even for highspec ones).
Give me Cryengine over this anyday.
 

viveks86

Member
Bethesda have the option of either UE5 or Id Tech, both would be a massive improvement over Creation, I reckon.
But didn't they build Creation 2 specifically to cater to Starfield and Elder Scrolls? I doubt they will abandon it (though I wish they did as well)
 

Shtof

Member
Just played through Outer Worlds, and while it is clear that a lot of the assets and art is well-made, the engine just makes (almost) everything look ugly.
Seems going with Unreal Engine was a great call for them.

Edit: Watched the rest of the video and realized Outer Worlds is UE4 actually. Oh well.
 
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rofif

Can’t Git Gud
noone cares about a patch for an old game on a system noone owns...

how is it surprising that a new game gets priority over a patch?
what patch?
I am talking about hogwarts original release. They waited with original tech cover for hogwarts for weeks while this crap gets tech review before release.
Hogwarts was the biggest release of that year. Technically fantastic and on all consoles and pc. They did end up making few videos on it but no frills and late
 

kevboard

Member
He isn't talking about patch. Your butthurt about anything playstation hurting your reading comprehension

I didn't expect he was deranged enough to refer to the initial release 2 years later... one where we know they didn't have a review copy due to tech issues of the pre-day 1 version, and had to start their testing on release day.

so excuse me that I thought he hasn't fallen as deep into DF Derangement Syndrome as he seemingly did.

also the game launches today not in a week, and review codes were out well ahead of release for it.
 

DanielG165

Member
Looks like really solid performance overall on PC (higher end rigs that is), and consoles. I’m loving that the Series X can continue to run pretty heavy UE5 games well, this, Stalker 2, and NG2 Black being the 3 standouts for me.

I’ll likely be playing this one on PC to try and take advantage of hardware lumen, but I’d also have no issue at all running this on my SX while in my bedroom. The quality is very much still there on console! Game looks gorgeous overall too, much better than the initial trailer snippets I saw earlier on.
 
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adamsapple

Or is it just one of Phil's balls in my throat?
Damn they cooked on the graphics compared to the first trailers

DF's capture is good

John calling it better than expected was pretty surprising considering some early chatter from forum-goers about its divisive visual style.

Can't wait to try it firsthand. So fucking glad there's a 40hz bells and whistles RT mode. It's only 10fps more than 30 on paper but the playbility is twice as fluid.
 
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