Baldur's Gate 3 Baldur's Gate 3 had less crunch than Larian's previous RPGs, but its director says "you will always have a little bit" of overtime"

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Earlier this week, Baldur's Gate 3 director Swen Vincke spoke at the Digital Dragons conference in Poland, where he outlined some of the difficulties he and his team faced during development - including one brag that he instantly regretted. During a Q+A session after his talk, Vincke was asked if those difficulties had ever resulted in the team having to crunch - work substantial overtime in order to hit deadlines.
 
If you want to be an Olympic athlete, you will have to train more than usual. It's not for everybody but it's almost always needed if you want to be better than average.
 
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