Black Myth: Wukong PC benchmark tool available on Steam

You need to restart the game.

My fps dropped from an average of 55 to 20 fps when i turned on rt on very high.

Rtx 3080. Even cyberpunk path tracing isn't that high.

Based on Nvidia posts developers (and probably driver team) don't care about Ampere. Game is Ada optimized only with RT.

Posted in the other thread:

Everything max:

B3sjKHM.jpeg


Everything on high (textures on cinematic) and RT medium:

4Zm8aEx.jpeg


Everything on high (textures on cinematic) and RT OFF, finally playable!

6fjRCUE.jpeg
 
Tried it, oof. Ima wait with how the full version and the PS5 version turns out. Really demanding and this benchmark is pretty misleading, because there is barely anything happening on the screen and still runs like shit
 
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Well, I haven't tested this with my 3090, but seems more and more likely that i'll save this one until it's replaced by the 5090.
 
Tried it, oof. Ima wait with how the full version and the PS5 version turns out. Really demanding and this benchmark is pretty misleading, because there is barely anything happening on the screen and still runs like shit

Also the image quality is bad, atleast with DLSS or TSR. Grainy, oversharpened. I can only imagine how bad the PS5 version will look with FSR ultra performance lol
 
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Based on Nvidia posts developers (and probably driver team) don't care about Ampere. Game is Ada optimized only with RT.

Posted in the other thread:

Everything max:

B3sjKHM.jpeg


Everything on high (textures on cinematic) and RT medium:

4Zm8aEx.jpeg


Everything on high (textures on cinematic) and RT OFF, finally playable!

6fjRCUE.jpeg

Interesting that your 3080 ti, 5800X3D outperforms my 4080, 5600X with RT off.
 
In not a pc gamer, do I just run the tool at default settings and post the numbers? Do I need to make any graphic setting adjustments in the tool to optimize performance results?
 
Interesting that your 3080 ti, 5800X3D outperforms my 4080, 5600X with RT off.

I was using high settings for everything but textures. There is sizable difference between high and cinematic in performance but very small one in graphics quality (as usual)
 
In not a pc gamer, do I just run the tool at default settings and post the numbers? Do I need to make any graphic setting adjustments in the tool to optimize performance results?

What I did was max everything out and then change the Super Resolution scale to 100 and then run it a couple more times at lower levels. Of course, RT is going to have a big impact so I ran it another time with it on, but initially off.
 
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Wtf this thing is horribly optimised.
Has to run at half rendering res to get high fps.

Will wait for a deep sale or when they optimise it some more.

Can only imagine what it will look like on PS5.
 
Show one with frame gen off, we will see the difference between high end Ampere and Ada (RT is optimized to Ada according to Nvidia in this game).

Same settings but without frame gen obviously:


B3sjKHM.jpeg


Everything on high (textures on cinematic) and RT medium:

4Zm8aEx.jpeg


Everything on high (textures on cinematic) and RT OFF, finally playable!

6fjRCUE.jpeg
The game already has RT on right? This rt on options is just the extra rt right?
 
No RT, max settings, 100% resolution

4BuVZ68.jpeg
I tested the game at 1440p as well, ended up with + - the same results and it's just doesn't make sense to play at 1440p cuz performance is not that much better, 88% of 4K runs at a stable a 30FPS on my rig and 1440p is anything but stable and can't maintain locked 40FPS. Now, of course you can downgrade visuals to Very High but the game is anything but VRAM hungry without RT for this to make sense and I'm perfectly fine with locked 30FPS.
 
The game already has RT on right? This rt on options is just the extra rt right?

Game has lumen so software RT typical for UE5. This is probably first game that adds other hardware RT stuff to UE5 game and I don't think engine has it fully integrated.

Someone mentioned before that this game is more demanding than Cyberpunk with full path tracing and the best thing is that Very high RT and no rt don't look that much different (reflections are the biggest difference) here. Lumen is good enough for a game set in jungle environments.

Based on how demanding this is PS5 version will probably use super low res in 60fps mode...
 
I get 34 fps at 1440p max settings (7800X3D + 4080S), and 51fps at 1080p. DLSS is a must in this game if you want to get over 60fps. At 1440p DLSS Quality I get 64fps (Max settings + full RT) and 148fps with frame gen. I've never seen such huge gains with FG, and there's also less stuttering (actually none on the frametime graph).

The game looks and runs better at the recommended settings though, I get 78fps at 4K DLSS performance + FG.

8z72HoX.jpeg



The game use excessive oversharpening filter regardles of which DLSS / TSR / FSR settings you will use. 4K + DLSS performance downscaled (DLDSR 80% smoothing filter) looks wayyy better but I can still see that oversharpening. I absolutely hate oversharpening because it gives the image the look of oil paint.

5Vt1F3k.png


I honestly can't believe that the game runs so well (perfectly straight line with zero deeps and stutters whatsoever) with this kind of visuals and only eating up 6,5GBs of VRAM at 88% of 4K and 99% of settings at max and without RT (with my GPU at 4K and DLSS even, there's no point in even bother cuz RT is optimized for Frame Gen and much better CPUs). I mean, I'm considering this level of performance on my rig and with my CPU and GPU at max settings and 88% of 4K as great performance so don't at me:messenger_beaming:
I get 54 fps average (62fps max, 47fps low) with your settings. With FG on top of that 98fps average (109fps max, 87fps min). Can you tell me how much fps you get without fps cap?
 
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The game use excessive oversharpening filter regardles of which DLSS / TSR / FSR settings you will use. 4K + DLSS performance downscaled (DLDSR 80% smoothing filter) looks wayyy better but I can still see that oversharpening. I absolutely hate oversharpening because it gives the image the look of oil paint.
Will be removed day one via .ini file edit.

I get 54 fps average (62fps max, 47fps low) with your settings. Can you tell me how much fps you get without fps cap?
I uninstalled the benchmark already, but if I remember correctly, it was 42-43FPS max on average with fluctuations from 29 to 43 which without VRR is very noticable, very bad and even my G-Sync monitor can't fix it.
 
1440p with mix of high and very high settings + DLSS Balanced on ryzen 5 5600x 3060ti 32GBRAM, I was getting worried my 3060ti wouldn't be able to handle it, it looked amazing but I'm hoping we get to disable depth of field on release.
 
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No RT, max settings, 100% resolution

4BuVZ68.jpeg
Yep. As expected. UE5 NEEDS upscaling. It's Remnants 2 all over again. A lot of the rendering pipeline depends on the resolution, more so than with most engines, so the impact of upscaling is massive. Even with a 4090, I average 65fps at 2560x1440 max settings and no upscaling (100% scale).

Edit: Actually was wrong. I was using 3440x1440. Not 1440p.
 
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Okay, here's what I'm getting on my Legion Pro 7 with 4090, Ryzen 9 7945 & 32gb ram at 1440:

Performance mode. Everything cranked to maximum, no RT, quality setting: 96 FPS average.
Performance mode. Everything cranked to maximum including RT, quality setting: 76 FPS average.

Quiet mode. Everything cranked to maximum, no RT, quality setting: 45 FPS average.
Quiet mode. Everything cranked to maximum including RT, quality setting: 33 FPS average.

More than happy with that. Can easily monkey (pun intended) around when game comes out to maximise.
 
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Tried it.
Everything maxed out at 1440p, no ray tracing, no frame generation.
I got a 68 fps average. Which is not stellar but more than decent enough.

At this point I'm more worried about the game being actually good than about its performances, anyway.
 
Yep. As expected. UE5 NEEDS upscaling. It's Remnants 2 all over again. A lot of the rendering pipeline depends on the resolution, more so than with most engines, so the impact of upscaling is massive. Even with a 4090, I average 65fps at 2560x1440 max settings and no upscaling (100% scale).
Without RT? I get 34fps on my 4080S at 1440p with maxed out settings including maxed out RT, and you want to tell me your RTX4090 is 91% faster (64fps)?
 
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Without RT? I get 34fps on my 4080S at 1440p with maxes out settings with maxed out RT, and you want to tell me your RTX4090 is 91% faster (64fps)?
Obviously without. Also, I was incorrect. My resolution was 3440x1440, not 1440p.
 
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  • There's a Princess Iron NPC in the game (She's white-haired) she seems to be important.
  • Game has 15 Main Maps and One Boss or more for each.
  • The game goes through a condensed retelling of Journey to The West (There's a bunch of map names but i'm too lazy to trannscribe them)
  • Maps work like in Sekiro.
  • Biggest Map is Lion Camel Ridge/LionCamel City and it got four main bosses to fight
  • There's Multiple Hidden Bosses, they require key items to access.
  • There's More than 4 Hidden Small Maps (Dragon Palace, Tongtian River, Thorn Ridge)
  • Endings are based on NPC interactions through the campaign.
 
Lmao. 1080p with DLAA and everything maxed out (cinematic preset, very high RT) net me cool 24fps on 3080Ti.

To get really stable 60 with some headroom I had to drop preset to high and disable RT.

Pretty demanding game.
 
It was not so obvious to me, because in your original post tou wrote maxed out settings and that should include full RT settings.
I used the same setting as winjer, but then realized my resolution was still 3440x1440. I probably average around double the performance of a 6800 XT without RT.
 
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This looks much worse than Avatar and runs worse, UE5 is where you go when you don't have any engineering talent but want your game to look semi decent.
 
This looks much worse than Avatar and runs worse, UE5 is where you go when you don't have any engineering talent but want your game to look semi decent.

Yeah this benchmark has nothing going on and it looks okay at best but runs poorly for how it looks
 
People cracked the benchmark and started leaking the game


  • There's a Princess Iron NPC in the game (She's white-haired) and seems to be important.
  • Game has 15 main maps and one boss or more for each.
  • The game goes through a condensed retelling of Journey to The West (There's a bunch of map names but i'm too lazy to trannscribe them)
  • Maps work like in Sekiro.
  • Biggest map is Lion Camel Ridge/Lion Camel City and it has four main bosses to fight
  • There's multiple hidden bosses, they require key items to access.
  • There's more than 4 hidden small maps (Dragon Palace, Tongtian River, Thorn Ridge)
  • Endings are based on NPC interactions through the campaign.
 
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And what are they doing in Snowdrop over there at Ubisoft that's more advanced than the feature set in UE5?
I think Nanite is overrated, it is like 8k you have to zoom in to notice and only work for static geometries. I will reserve my final judgement after I played through the whole game.
 
lol this gonna be a potato show on PS5. 60fps mode will rival Switch like resolutions
I think that's going to be the case. I tried running the game at 4K DLSS performance and without RT I get 99fps. The PS5 is 4x slower compared to my GPU, so IDK what settings they will use to achieve 60fps.
 
I think that's going to be the case. I tried running the game at 4K DLSS performance and without RT I get 99fps. The PS5 is 4x slower compared to my GPU, so IDK what settings they will use to achieve 60fps.
Have you tried Medium? From my understanding, Cinematic is a tier even higher than Very High. PS5 could get by with Medium and FSR Performance Mode at 1440p and DRS. Won't be great but should be alright.
 
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