• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Bringing Dune Awakening to the Xbox Series S will be a "challenge", according to Funcom chief product officer

BlackTron

Member
I feel genuinely bad for people who have been in denial over this, it's been one hit after another. I don't even want to make fun any more, all I can do is shake my head in sadness.
 
I'm really worried about Series S lasting the whole generation at this point, and even more so I'm worried about the users that are actively using it on a day to day basis...
oh, the series s will last the whole generation, & ms will continue support it, or they will end up dealing with the equivalent of rrod 2.0. a sizable customer base (self included) was led to believe they were buying a traditional game console, not a special, non-traditional, half-generation model. i'd be more worried about ever seeing their next traditional console, to be honest...
 

Vroadstar

Member
i failed help me GIF
 

Crayon

Member
If they were trying to release next Gen in 2026 it will actually compound this disaster.

You don't actually "dump" the series s doing that because games will be targeting PS5 for years to come. That includes for years into ps6. So the new Xbox will get only crossgen games for a looong time, and those will have just as much trouble running on series s. Who is going to make a game for 60 million ps5's and bother with 5 mil Xbox2026 because it's not worth getting hung up on the s?

In other words, the series s screwed up a whole gen, but it's the back half of this gen (after the newly extended cross gen) and the front half of the next.
 

reinking

Gold Member
oh and it seems XBox don't respond to devs, why should they bother



I joke about the Series S (I think the parity clause is the real issue) but lack of communication holding up a game is unacceptable. Wasn't there another dev that complained about this recently? Or am I confusing it with something else? I do that sometimes. 😜
 

DrDryRub

Banned
The series S is more than capable to run these games. Of the 3 (PS5,X & S) the S is the only one who really has punched above its weight class (IMHO). Yes, the ram is on the low side but there's plenty of 4 & 6 gb cards on PC . The steam surveys show rigs with 1050's 1060's 5500's etc and they are all running games decently. They just don't make devs like they used to 🤷🏻‍♂️.

The series S doesn't have to match the X visually so scale it back. If the X/PS5 are running games on a (high) setting make the S a mix of low/med with 900p resolution.

Phil needs to drop the parity nonsense
 
Last edited:

xanaum

Member
Do you think there's still a chance of having a weaker and cheaper console than the default in the next generations? It seems like an idea that hasn't really matured over time.
 

kevboard

Member
Do you think there's still a chance of having a weaker and cheaper console than the default in the next generations? It seems like an idea that hasn't really matured over time.

it is even more likely next gen. for 2 reasons.

1: handhelds getting more popular, and there is an opening market for high end handhelds. which by default are low power systems. so while this wouldn't be a "cheaper" weak system, it would be a weaker system.

2: game graphics are somewhat stagnating. the only thing to conquer now is basically raytracing. and raytracing is extremely scalable if you reach a certain point of hardware competence. you can almost linearly scale raytracing quality by adjusting rays being shot, bvh complexity and bounces.
graphics are also stagnating due to a limit in manpower that we're hitting. you can only add so much detail without blowing out the budget even more than budgets are blown out of proportion already.
 

Three

Member
The series S is more than capable to run these games. Of the 3 (PS5,X & S) the S is the only one who really has punched above its weight class (IMHO)...They just don't make devs like they used to
Is this satire? It's punching way below what was even expected by MS. To the point where they had to delete a promotional video that was lying to the public.
 
Last edited:

kevboard

Member
Is this satire? It's punching way below what was even expected by MS. To the point where they had to delete a promotional video that was lying to the public.

I don't think you know what punching above its weight means...

Sony and Microsoft expected their consoles to output 8k... which neither can do yet even tho they have it on the box. noone expected the incredibly bad state game graphics are in now. I certainly didn't expect that checkerboard rendering from last gen will be replaced with the visual diarrheal called FSR2/3, neither did I expect going from really good 4K image quality of the One X to grainy artifact ridden sub 1440p... but here we are
 
Last edited:

Three

Member
I don't think you know what punching above its weight means...

Sony and Microsoft expected their consoles to output 8k... which neither can do yet even tho they have it on the box. noone expected the incredibly bad state game graphics are in now. I certainly didn't expect that checkerboard rendering from last gen will be replaced with the visual diarrheal called FSR2/3, but here we are
I know what punching above its weight means. It means it's doing better than what its "weight class" would suggest. Except it's not really.

People including MS expected this system to have "all the same great features (and they counted 60fps as a feature) just at 1440p" just by "flipping a switch". Some idiots (even in media, hi Tom, Jez and Destin) thought it will perform better than PS5 and XSX just at a lower res.

They ended up with sub 720p games, without 60fps options, and missing features like splitscreen and raytracing.

If the guys point is the optimisation from devs then that too wouldn't make sense. Any optimisation made would benefit both PS5/XSX too. You can't simultaneously say "they don't make devs like they use to" and say Series S games are optimised in comparison to PS5/XSX. Series S games are performing poorly.
 
Last edited:

Three

Member
Do you think there's still a chance of having a weaker and cheaper console than the default in the next generations? It seems like an idea that hasn't really matured over time.
I think next gen it would be even more likely than this one to have a weaker console but not a cheaper one.

Games have been held back already. Crossgen is going to be more prevalent. There are handhelds that have gained popularity and will be getting ports and there is a chance we might even regress into thin clients being introduced.
 

Cyberpunkd

Member
Sony and Microsoft expected their consoles to output 8k
No, they did not. It was a marketing bullet point to make suckers buy the console because OMG 8K. You see many people owning 8K TVs?

Sony and Microsoft are pretty good tech-wise, they knew exactly what sort of performance they can expect from their respective consoles.

Exactly same thing happened with “power of the cloud” for XBONE - so many articles being written about it, in the end it was a lie.
 

GymWolf

Gold Member
The S is for sucks.

Rockstar refusing to use this crap as baseline for gta6 would be the chaddest move in gaming history, if only...
 
Last edited:

SHA

Member
Og xbox got 4 years life cycle before the 360, next xbox will release in 2026, 6 years sounds accurate to me, don't forget that pc users get screwed much worse but they play pretend and act they don't need to upgrade for 3 generations, this is completely wrong, look at mods like them and you wouldn't resist, it gets personal from here, trust me.
 
I still remember in 2020 when everyone with a brain were all saying how terrible of an idea Series S was, and how it would obviously have bad implications for game development this generation, especially down the road.

And all the cucks in the games media who think they’re so “nuanced” and “non-sensationalist”, along with many others on forums like this rushed to tell those people how wrong they were, and that the Series S was going to be totally fine, and the “Series S concern is way overblown”.

I knew those people would be wrong then, even before the consoles launched, and here we are in 2024, and it’s just..

VbBXh6Q.gif
 

nowhat

Gold Member
I'm sure my PS4 can support native 4k 60fps if devs code a dot to move across the screen.
Yeah, this, although PS4 basic wouldn't be able to output that, but I agree with the sentiment. $CONSOLE can('t) do $RESOLUTION/$FRAMERATE is meaningless rhetoric. One must also factor in what's being displayed on-screen while doing so.
 

demigod

Member




I'm sure my PS4 can support native 4k 60fps if devs code a dot to move across the screen.

Ahhh, so he's admitting he's a clueless fuck that doesn't know anything about hardware and had that info relay to him. Anyone with a god damn brain cell knew that the series s wasn't going to do 1440p 120fps. Even ms knew this and took it off their ad.
 

kevboard

Member
I know what punching above its weight means. It means it's doing better than what its "weight class" would suggest. Except it's not really.

People including MS expected this system to have "all the same great features (and they counted 60fps as a feature) just at 1440p" just by "flipping a switch". Some idiots (even in media, hi Tom, Jez and Destin) thought it will perform better than PS5 and XSX just at a lower res.

They ended up with sub 720p games, without 60fps options, and missing features like splitscreen and raytracing.

If the guys point is the optimisation from devs then that too wouldn't make sense. Any optimisation made would benefit both PS5/XSX too. You can't simultaneously say "they don't make devs like they use to" and say Series S games are optimised in comparison to PS5/XSX. Series S games are performing poorly.

720p 60fps games are more and more common on Series X and PS5.
This is no longer a Series S metric here.

we are seeing games that are sub 1440p at 30fps while using aggressive reconstruction.

Final Fantasy 16 being a prime example of this. it looks so dogshit at 60fps that their 60fps mode basically turns itself off outside of combat because it would run at 720p at all times and unstable 60fps if they didn't program it that way. so that you don't get eye cancer. and the 30fps mode dropping down to 1080p when stressed.

Jedi Survivor in 30fps mode drops to 972p...
on a GPU that's 10x as powerful as the GPU of an Xbox One.

and this is getting more common with every new release.
noone saw this coming. these systems are being stressed beyond what anyone should think is ok

if you think that's what these consoles were designed for you're lying to yourself

1440p is now often the upscale target, not the render resolution
 
Last edited:

Three

Member
720p 60fps games are more and more common on Series X and PS5.
This is no longer a Series S metric here.
How is it not a "Series S metric" when I'm refuting the idea that the Series S is punching above it's weight? Sub-720p and 30fps games are even more common on Series S.
Final Fantasy 16 being a prime example of this. it looks so dogshit at 60fps that their 60fps mode basically turns itself off outside of combat because it would run at 720p at all times and unstable 60fps if they didn't program it that way. so that you don't get eye cancer. and the 30fps mode dropping down to 1080p when stressed.

Jedi Survivor in 30fps mode drops to 972p...
on a GPU that's 10x as powerful as the GPU of an Xbox One.

and this is getting more common with every new release.
noone saw this coming. these systems are being stressed beyond what anyone should think is ok

if you think that's what these consoles were designed for you're lying to yourself

1440p is now often the upscale target, not the render resolution
And the Series S performs even worse. Doesn't even have a 60fps mode in a lot of games. Runs sub 720p. If a game is well optimised and runs fine on Series S it runs even better on X and PS5. The S is not punching above what was expected of it was the whole point of my post.
 

Mephisto40

Member
Do you think there's still a chance of having a weaker and cheaper console than the default in the next generations? It seems like an idea that hasn't really matured over time.
There's a bigger chance there won't be another xbox console at this point tbh, or at least the only option will be one that streams games and doesn't play them natively

tYVhyWs.jpeg
 

kevboard

Member
How is it not a "Series S metric" when I'm refuting the idea that the Series S is punching above it's weight? Sub-720p and 30fps games are even more common on Series S.

And the Series S performs even worse. Doesn't even have a 60fps mode in a lot of games. Runs sub 720p. If a game is well optimised and runs fine on Series S it runs even better on X and PS5. The S is not punching above what was expected of it was the whole point of my post.

no hardware is punching above its weight. when people say this that they mean is that it holds up surprisingly well considering the shit, almost torture, developer put current consoles through.

did you expect the Series S would run an open world game with 2 raytracing effects at a very stable 30fps? I certainly didnt. That's surprising. and that's what people mean when they say that.

the S seems surprisingly ok when compared to consoles with 3 times the GPU power
 
Last edited:

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Ahhh, so he's admitting he's a clueless fuck that doesn't know anything about hardware and had that info relay to him. Anyone with a god damn brain cell knew that the series s wasn't going to do 1440p 120fps. Even ms knew this and took it off their ad.

Exactly! He's embarrasing.
 

Quasicat

Member
All of this talk about how underpowered the series S is, has me wondering how GTA VI is going to run on this thing. That seems like it will be the biggest game of the generation.
 

DrDryRub

Banned
Is this satire? It's punching way below what was even expected by MS. To the point where they had to delete a promotional video that was lying to the public.
I had 1, it played every game I needed it to. It's a great lil box for what's inside of it
 

MarkMe2525

Gold Member
I'm really worried about Series S lasting the whole generation at this point, and even more so I'm worried about the users that are actively using it on a day to day basis.

Funny that you just mentioned this about Dune: Awakening as I was just reading about another game delay on Xbox as well, it was about Enotria: The Last Song.


Source:


But then again here's a quick reminder about the discussion we been having since 2020:


Cuts will be made where needed and I feel like the people who get a Series S aren't the type that are worried about the performance differential in comparison to other platforms. My daughter is a pretty big gamer and uses my PS4 and Series X often, I have never once have a heard her complain about her Series S. It's all relative to previous experiences.
 

DrDryRub

Banned
I game primarily on PC (Rog ally X as of recent) and the problem really isn't the Series S hardware. No one is saying it's a top fo the line box or it's meant to run things on ultra max settings blah blah but if devs optimized their games properly and included some better profile scaling there really wouldn't be an issue. For what it is the box performs well, the series X and PS5 on the other hand were the disappointments of the gen.

If MS removed the parity clause we really wouldn't be having this discussion because either highly doubt anyone who bought the S did so thinking they were getting the PS5/X equivalent. Most people I know with an A have them as secondary systems. I keep 1 in my desk draw at work.
 

Three

Member
I had 1, it played every game I needed it to. It's a great lil box for what's inside of it
"it played every game I needed it to" isn't exactly a high bar. Nobody is saying games that released on it can't be played at all. Just that often they run poorly especially in comparison to the XSX/PS5 version.
 
Last edited:
Top Bottom