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Burnout Paradise Remastered studio teases series revival

Next "Burnout": Open world or not open world?


  • Total voters
    123

Darsxx82

Member
Why?

ACC uses UE4 and it looks very nice.
Yes, On PC. Certainly not on consoles. The rest of the racing games in EU, from my point of view, have not been very fortunate technologically or visually.

But who knows, it may still be a competent Studio and it does wonders with UE5. We will see.
 

azertydu91

Hard to Kill
If they are releasing a new Burnout game and it's in the same vein as Burnout 3 and Revenge, I'll be pretty fucking excited.

If it's more Paradise, then that'll be a bit of a blow to me as it's just not nearly as good as those. I want proper crash mode and takedown mode and no fucking open world nonsense.
Why not both, kinda like NFS hot pursuit but with a more interesting open world section.
 

calistan

Member
Burnout Paradise was good once you were in the race you wanted to run. Where it broke up was having to drive all over to get to the race you wanted.
I kept taking wrong turns in the races. You’d have to simultaneously monitor the map while focusing on the action in front of you.
 

bender

What time is it?
Paradise fucking sucks. Open world does not work with Burnout games. Remaster Burnout 3 please.
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Topher

Identifies as young
I kept taking wrong turns in the races. You’d have to simultaneously monitor the map while focusing on the action in front of you.

That was my problem as well. The turn signal mechanic kind of sucked. I was focusing more on navigation than trying to take out the other cars. More times than not, I'd get off track and not finish the race at all.

I did like smashing through billboards though.
 

wvnative

Member
I kept taking wrong turns in the races. You’d have to simultaneously monitor the map while focusing on the action in front of you.

No you didn't, your cars' turn signals would flash before a suggested turn as would the street signs on the top, keeping your eyes on the road.

Also pro tip, all finish line's are on the outer edge of the map. You should be able to figure out a path from anywhere without even following the turn signals.
 

LostDonkey

Member
Yes, On PC. Certainly not on consoles. The rest of the racing games in EU, from my point of view, have not been very fortunate technologically or visually.

But who knows, it may still be a competent Studio and it does wonders with UE5. We will see.

I play ACC on PS5 and it looks great. Considering they're a very small studio (kunos) maybe a bigger outfit would get even better results.
 

calistan

Member
No you didn't, your cars' turn signals would flash before a suggested turn as would the street signs on the top, keeping your eyes on the road.

Also pro tip, all finish line's are on the outer edge of the map. You should be able to figure out a path from anywhere without even following the turn signals.
Figuring out a path while moving at 150 mph just wasn’t my idea of the ideal arcade racer, I suppose.
 

DAHGAMING

Member
Paradise is good as its own thing, not as a Burnout game though. I loved Burnout, especialy 3, its the simplicity that made them great.
 

ReBurn

Gold Member
That was my problem as well. The turn signal mechanic kind of sucked. I was focusing more on navigation than trying to take out the other cars. More times than not, I'd get off track and not finish the race at all.

I did like smashing through billboards though.
It would have been better if once you were in an event there were barriers to keep you more on course, especially in straight up races. The open world was fun for exploring and breaking barricades outside of races and it didn't really hamper takedown events, but anything with a clear finish line was kind of a mess.
 

Topher

Identifies as young
It would have been better if once you were in an event there were barriers to keep you more on course, especially in straight up races. The open world was fun for exploring and breaking barricades outside of races and it didn't really hamper takedown events, but anything with a clear finish line was kind of a mess.

100%. The exploring was great. If they would have thrown up those barriers like they did in previous Burnouts with the yellow arrows it would have improved the experience dramatically for me.
 

StueyDuck

Member
as far as open worlds or linear, they can do both, just set the linear tracks in their on unique environments and not try wrap the open world around it, just let the open world be a smaller dumb thing to fuck about in while you head to the next race icon. I don't need the crew sized all of USA map, just make it like PS2 Vice city size, hide a whole bunch of shit, add lots of crash moments and build the race around something else, like a wild volcano run, who knows. Even if the Open world is just a smaller social hub or something dumb (cause you know modern gaming will force some competitive element and skins and battle passes)

Kind of how lego 2K racing did it.
 
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ReBurn

Gold Member
I'd love another Burnout like Burnout 3 or Burnout Revenge. Burnout Paradise was ok, but I feel like it was open world for the sake of being open world. I like the arcade feel of the originals but for some reason arcade gameplay is ether.

This bump made me sad because I was hoping we were getting one.
 
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A few years ago I would of been excited. I love burnout. Started out on Burnout legends on psp, moved to burnout paradise on ps3 and then went back to burnout 2, 3 on ps2 and revenge on xbx this year. All great, but I don't see a new one being able to capture the magic of old burnout. Why, game companies don't have a spine, they can't push out edginess or rocking music. Burnout was more than races, crash mode, burning run etc... it was attitude, it was dj atomica, it was a great soundtrack, it was muscle cars and rice burners on the same racing streets. It was damage, destruction and awesomeness.

Why can't they do it, they and who ever there publisher is will tone it down for "modern audiences" to "be safe" by appealing to no one but the woke people. Who don't like rock and metal, appeal, and pure masculine car energy (may sound weird but burnout had it in spades). They will load it up with whimpy sounding prius and teslas to fight climate change or some dumb bs. There won't be big block American muscle cars, or Japanese Skylines, German BMWs, etc... (or their fake named burnout alias).

I hope I am wrong and they buck the trend, make a racer with cars from throughout the decades. Add tons of thrash metal, hard rock, punk, old school rap and industrial music and throw in some grid girls and lots of revving. Make some wild new crash modes and other events. I wouldn't mind a burnout paradise sequel but they would need to have a new way to see the main race road. It was too easy to veer off course. Also the map was tiny. I get it was made for the ps3, but we are 2 gens past that. They need like test drive ulimited style map (another great game rip).
 
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Shakka43

Member
I know a lot of people want the series to go back to Burnout 3 style but I loved Paradise the most out of all of them. They can fine tune some modes to be more like the closed road games but I want the main gameplay and world to stay open and have lots of fun online challenges and shit to break around the city like Paradise did. It is one of the few games that I have ever enjoyed playing online with friends or strangers.
 

wvnative

Member
I know a lot of people want the series to go back to Burnout 3 style but I loved Paradise the most out of all of them. They can fine tune some modes to be more like the closed road games but I want the main gameplay and world to stay open and have lots of fun online challenges and shit to break around the city like Paradise did. It is one of the few games that I have ever enjoyed playing online with friends or strangers.
ignore the haters. Burnout Paradise is among the greatest video games ever made, with one of the absolute best open worlds ever made. For some reason the game just didn't click with a lot of people.

I do think it'd probably be better to have races sectioned off in tracks though.
 
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Stu_Hart

Banned
I am a fan of burnout 2 and 3. The rest feels meh to me. I never liked the industrial setting of burnout revenge, and the open world burnout paradise got boring. All they need to do is create something like burnout 2 or 3, give us good music, a nice selection of tracks, simple arcade-like presentation with a UI that doesn't give off some some edgy, try-hard look like the need for speed games (hell no), online play and a responsive/tight gameplay.
 
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Why not both, kinda like NFS hot pursuit but with a more interesting open world section.
What is wrong with a great track racer though? Why does it need to have an open world? I'd rather have a really fun track racing game with all the destruction and chaos that can be offered with newer game engines. I'd also like them to put in a Crash mode reminiscent of Takedown, that was so much fun!
 
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