S0ULZB0URNE
Member
Let's hope soThey removed it even from both of their Monster Hunter games, don't see why this one would be different. Denuvo fees are expensive after all.
Let's hope soThey removed it even from both of their Monster Hunter games, don't see why this one would be different. Denuvo fees are expensive after all.
Your standards are too low if you think the DD2 performance is acceptable on modern hardware.This again? OMG it can drop into the 30s...
Oh no. The 30s. That is so low. Well not really. Fucking single digits is low. A bunch of frame junkies. Cancelling pre-orders if a frame drops below 60. Standards are way to high.
It blows my mind that pages and pages get filled with pissed off gamers over fucking frame rates below 60 or even 120 now.
I don't necessarely disagree, but i never play their games online anyway so i'm not particularly worried about hackers.I don’t want random shit from random ass suspect company installed on my PC. That’s a very good way to get yourself hacked.
And yes, I did mean Enigma fiasco.
Even Doom in 1993 was 35 fps so yeah, standards are higher.This again? OMG it can drop into the 30s...
Oh no. The 30s. That is so low. Well not really. Fucking single digits is low. A bunch of frame junkies. Cancelling pre-orders if a frame drops below 60. Standards are way to high.
It blows my mind that pages and pages get filled with pissed off gamers over fucking frame rates below 60 or even 120 now.
This again? OMG it can drop into the 30s...
Oh no. The 30s. That is so low. Well not really. Fucking single digits is low. A bunch of frame junkies. Cancelling pre-orders if a frame drops below 60. Standards are way to high.
It blows my mind that pages and pages get filled with pissed off gamers over fucking frame rates below 60 or even 120 now.
Well from the benchmarks my 13600k run almost like a 12900k (but i think it's a bit faster for gaming tho) so i think i'm not gonna have much problems outside of the cities.Looks like an issue with AMD CPUs. Here are a couple of benchmarks that show incredibly low CPU utilization. Even if its bugged, the FPS is very high.
It’s 2024, not 2014. Stop acting like this is acceptable.This again? OMG it can drop into the 30s...
Oh no. The 30s. That is so low. Well not really. Fucking single digits is low. A bunch of frame junkies. Cancelling pre-orders if a frame drops below 60. Standards are way to high.
It blows my mind that pages and pages get filled with pissed off gamers over fucking frame rates below 60 or even 120 now.
On a 4090? Nope. Never should do that. Even the developers are looking into it.This again? OMG it can drop into the 30s...
Oh no. The 30s. That is so low. Well not really. Fucking single digits is low. A bunch of frame junkies. Cancelling pre-orders if a frame drops below 60. Standards are way to high.
It blows my mind that pages and pages get filled with pissed off gamers over fucking frame rates below 60 or even 120 now.
Playing with friends, an unlimited amount. I MUST do my duty for Super Earth.
Issue with crap like Enigma is that someone does a push update and installs more shit after the fact.I don't necessarely disagree, but i never play their games online anyway so i'm not particularly worried about hackers.
Enigma itself is just translates file formats, it doesn't really have any root access to the PC, online checks or anything. Naturally there's the risk of the company itself doing shady stuff but that's a kind of risk i learned long ago i cannot avoid, though it's perfectly understandable why someone would be pissed at it (especially considering this piece of DRM doesn't even really prevent what Capcom wants to prevent).
I'd like to see some of these benchmarks ran at 1080p or 1440p. Yes if you have a high end gpu you expect to be able to play at 4k, but thats not always possible with these rushed unoptimized games at launch.
Having said that, the gamne barely looks much better than the orig game maxed out on PC, so i'm guessing the game must be doing a lot of stuff that simply doesnt show well on screenshots lol.
Fextralife said that the game ran at about 80 fps most of the time at 1440p on 12900k and 3090. Only dropping to the 40s in some towns.
Im ok with that as long as the game runs at 60 fps during combat. Dont care about towns running at 30.
get your eyes checked then cause there's clearly a differenceare you guys savants?!
I am sitting here, watching this on 48" tv in my face and the compresison is eating all the resolution differences you could extrapolate from that video.
Looks about identical and you are acting like if one version was 240p lol. be real
Ok. Show it to me. On the screenshots I posted.get your eyes checked then cause there's clearly a difference
i dont see any much diff on the resolution? you seems to be overexaggerated hereHoly fuck the resolution on PS5 looks bad
believe me, if the images were labeled other way around, they would still say the one on the ps5 looks worse.i dont see any diff on the resolution?
This again? OMG it can drop into the 30s...
Oh no. The 30s. That is so low. Well not really. Fucking single digits is low. A bunch of frame junkies. Cancelling pre-orders if a frame drops below 60. Standards are way to high.
It blows my mind that pages and pages get filled with pissed off gamers over fucking frame rates below 60 or even 120 now.
yep, it never ends lately. And then we get hate for poor graphics when devs stick to 60fps. We get complaining one way or another.This again? OMG it can drop into the 30s...
Oh no. The 30s. That is so low. Well not really. Fucking single digits is low. A bunch of frame junkies. Cancelling pre-orders if a frame drops below 60. Standards are way to high.
It blows my mind that pages and pages get filled with pissed off gamers over fucking frame rates below 60 or even 120 now.
Dude gtfo with the usual "standards too low" bullshit. That's some grade B gaslighting.Your standards are too low if you think the DD2 performance is acceptable on modern hardware.
Like Elden Ring. People forget how atrocious that game was at launch. It was so unplayable on PC I bought it on PS5.this engine is not suitable for open world games would be my guess
Yes. I imagine it's the reason Capcom cancelled Dead Rising 5.this engine is not suitable for open world games would be my guess
ps5 version of launch eelden ring was rough too. no vrr back then, so it was kinda stuttery all the time since that game is never 60. I kinda got used to it.... and then the fucking vrr ps5 patch dropped.Like Elden Ring. People forget how atrocious that game was at launch. It was so unplayable on PC I bought it on PS5.
Overall was still way better on PS5.ps5 version of launch eelden ring was rough too. no vrr back then, so it was kinda stuttery all the time since that game is never 60. I kinda got used to it.... and then the fucking vrr ps5 patch dropped.
oh yeah for sure. I was surprised watching streams of the game and seeing is freeze for a split second on every camera change in cutscenes and stutterOverall was still way better on PS5.
So unplayable that everyone on Steam refund it. /sIt was so unplayable on PC I bought it on PS5.
No officer I'm not running a weed plantation that's my PC.Just fucking stop being poor bitches and buy two 4090s and a couple of 7800X3Ds and brute force that shit.
The ps4 version on a ps5 was the best way to play the game for a while, it's still pretty good with decent image quality and a mostly solid 60fps.ps5 version of launch eelden ring was rough too. no vrr back then, so it was kinda stuttery all the time since that game is never 60. I kinda got used to it.... and then the fucking vrr ps5 patch dropped.
yep, it never ends lately. And then we get hate for poor graphics when devs stick to 60fps. We get complaining one way or another.
And people don't know what low fps is lol. I have a funny story btw. I recently got into rebuying my old gpus. I have few retro pcs with goal to rebuild my 1997pc.
I even got diamond 3dfx voodoo and let me tell you... quake 2 is like 23-25 fps on it and Unreal - the game I MOST remember my beloved voodoo for is 20fps.... and that's 640x480 for both these games.
And you know what? I remember playing and finishing both of these and not even a slither of my memory is remembering the performance. In my memory, these games were amazing, looked amazing and played like a dream.
haha not my vid
Dude gtfo with the usual "standards too low" bullshit. That's some grade B gaslighting.
It's your standards then that are too high. you are limiting yourself and your brain ability to adapt and enjoy yourself.
I am not saying we all go back to playing Unreal 1 at 20fps and 640x480. Obviously times change but this sudden hate for every new game in tech/performance aspect is out of control. Devs cant get away with anything.
You all should just stick to playing on pc. Console is for people who want to play what devs put down.
To be fair, they're actively working on addressing performance on PC. Not consoles. It might be bad a launch but it will get fixed eventually. Consoles... not so much.
Capcom only talked about PC performance in the PR they released earlier.Where do they say they're only working on improving performance on PC? And if they manage to optimize the CPU utilization on PC (which would mean general optimizations since there is no single "PC" to target), why do you think those optimizations wouldn't also benefit the console versions?
The ps4 version on a ps5 was the best way to play the game for a while, it's still pretty good with decent image quality and a mostly solid 60fps.
Maybe it is 2024, and not 2014, but to me 2014 was not that long ago and I do not see why frames need to be so insanely high today to be considered acceptable. I always understood wanting higher resolution or better graphics. But saying anything under 60 frames is awful is so weird to me. I guess I really do have low standards in that regard. I cap my FPS at 60 intentionally and I really do not care if it drops until it gets into the teens.
that's not true.It was so unplayable on PC I bought it on PS5.
The game isn't doing anything crazy too justify this. We've seen better looking and more populated open worlds, there's no destruction or dynamic physics making this chug. The best thing about the game visually is probably the particle effects.
so much for PCMR LOL !!!!
Dragon's Dogma 2 performance analysis: It'll take everything your PC has and still want more
I hope you have a top-end CPU and GPU because you're really going to need them.www.pcgamer.com
Things aren't looking good for my 5800x and 6600...Hopefully turning down shadows and post processing options will bump me up to a 60fps average.
Maybe the Resi Engine just isnt good for open world games, or needs more modifications for open world games.
The engine was so good in the Resi remakes, and 7 and Village, so optimized. I could even run Village at 4k/60 on my 1080ti!.
There has for to be some reason why this is so bad.
I can acknowledge that, and still say it's not good enough. Seems to me like some devs are using the powerful hardware on consoles to brute force instead of actually taking advantage of the architecture; because none of these games that have struggled thus far are doing anything that hasn't been done before and run sufficiently therein. DD2 especially. I'm supposed to be blown away that NPCs will fight enemies if they come across them in a city's?You can't judge workload based on render quality alone, its all about the dynamics; how elements within the scene interact and vary.
Optimization in code is largely about pipelining, the elimination of stalls and bottlenecks within the process. The more linear you make things, the faster they run. The more branches and critical sections (points where the digital gears need to interlock) the slower it gets.
Its all about negotiating trade-offs, typically sacrificing flexibility for efficiency.
It cracks me up when people talk about "optimization" as if its some sort of special sauce that gets applied to make every issue go away!
Complex systems that require high variability are just way harder to process efficiently than ones that are more fixed function and predictable; and if you apply that understanding in terms of game-design function and requirement you will understand why titles like this tend to be very resource intensive. Moreover it also makes them way more difficult to optimize.