CDPR posts Switch 2 Cyberpunk screens

Some People here will pretend they don't care about switch 2 games until they can play it on PC, already decided not to pay a cent for it.
 
QeAPdnq.jpeg


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This is a prerendered cinematic.
 
Man, do you have anything positive or unique to say in this thread. You're just constantly repeating what you already said and making it clear you're not impressed.

We know mate.
Some gaffers are upset that the Switch 2 is pretty decent for a hybrid device. Looks like Nvidia has come up witht the goods for Switch 2.

 
Some gaffers are upset that the Switch 2 is pretty decent for a hybrid device. Looks like Nvidia has come up witht the goods for Switch 2.

Yup. People not hating on how bad it is, people hating on how good it is. Now, that should tell you everything you need to know.
 
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I see the Switch 2 ushering in far more meltdowns and salty tears on here than the original model. But who cares whan you have games like Mario Kart World at launch. Great time for any Nintendo fan for sure.
 
Yup. People not hating on how bad it is, people hating on how good it is. Now, that should tell you everything you need to know.
I think some on here are ar starting to come to terms witht he fact core hobby gamers are in the minority. This is why loads of scalpers got burnned on e-bay with PS5 Pro consoles. Tha mass majority of customers will see the Switch 2 as a more convinient option than the PS5 and Series X. And will not even notice any performance differences.
 
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I still haven't played this. Is it worth it?
To me it's one of the most memorable gaming experiences for the last 20 years. It's a masterpiece.

Didn't like the DLC at all though, totally different vibe. But the base game is bursting with atmosphere and good writing. Very fun. It scratches my Deus Ex itch a bit.
 
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Cyberpunk 2077

Xbox Series S = 60 fps - Dynamic resolution 800p-1080p
Switch 2 Portable = 20-30 fps - 540p resolution
Switch 2 Docked = 40 fps - Dynamic resolution - 800p-1080p
Ps4 = 30-15 fps. Frequent slowdowns in action scenes - Dynamic resolution 800p-900p
Ps4 Pro = 30 fps - 1080p resolution
Ps5 = 60 fps - Dynamic resolution - 1008p-1440p
Xbox Series X = 60 fps - Dynamic resolution 1152p-1440p
 
I'd like to support this just due to the fact that they'll put all of the game on-cart instead of using the 'key' b/s, too bad it's not my kind of game.
 
Tha mass majority of customers will see the Switch 2 as a more convinient option than the PS5 and Series X. And will not even notice any performance differences.
Yeah most don't have any idea what framerate or resolution is, and among the Nintendo userbase there are lots of kids and teenagers and there is no way they'll care about blurry textures on a necklace or whatever people noticed here on Street Fighter 6 when compared to PS5.
It's going to sell like crazy. Zero doubt.
 
Yeah most don't have any idea what framerate or resolution is, and among the Nintendo userbase there are lots of kids and teenagers and there is no way they'll care about blurry textures on a necklace or whatever people noticed here on Street Fighter 6 when compared to PS5.
It's going to sell like crazy. Zero doubt.
In general, Nintendo is associated with kids and moms.
 
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In general, Nintendo is associated with kids and moms
…and dads and enthusiasts and old people with nostalgia. Age 15-25 might choose something else.
Also, one Switch 2 might not be enough for a family. One for the kids, if they're capable of sharing, and one for the mom and dad, or two if they're both enthusiasts and nostalgic. Nintendo might also pull the same stunt again with Animal Crossing where you could only have one owner of the island on the same device, or something like that I don't remember the details.
 
…and dads and enthusiasts and old people with nostalgia. Age 15-25 might choose something else.
Also, one Switch 2 might not be enough for a family. One for the kids, if they're capable of sharing, and one for the mom and dad, or two if they're both enthusiasts and nostalgic. Nintendo might also pull the same stunt again with Animal Crossing where you could only have one owner of the island on the same device, or something like that I don't remember the details.
I also let my 2yo mess around on my PS5 occasionally.
Things like that don't say much.

If we look at the 1st party libraries, there's a reason Nintendo has 90% family-friendly output, whereas Sony and MS are targeting adults with 90% of their output.

How is this even up for debate?
 
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It wouldn't be a new product launch if it weren't for the pre-launch takes that are straight up delusions. Going from barely PS2 quality to PS3 and all the way up to the Switch 2 being a PS5 Pro beater.

I can tell the authors of these ridiculous takes don't spend a lot of time in social circles and/or have a job/life because its sooo boring.

John Cena Sport GIF by WWE


See? I can make the same kind of assumptive take but instead of applying it to games, i apply it to you.

Well that's an issue because many of these ports will be 30fps and low resolution
You don't know, the system isn't out and you rely on one news bit that says that some launch titles will be at 30 fps and low res.

It doesn't say that many of these ports, so incl. post-launch, will be doing this.

The real issue is you using false speculations to get a rise out of people.
Why? There's nothing controversial being stated.

PS4 is a dead console. Switch 2 is the launch of a new console, that will have an audience willing to buy games they didn't have access to previously (like CP2077).

CP2077 has much more potential to sell copies on Switch 2 than the DLC expansion did on the PS4 which nobody plays anymore.
The system just recieved Atomfall and gets enough AA indie support. Again, you are presenting things as definitive when at best its speculative.

lmao spot on

But why do we see this type of constant downplaying talk? What's the deal? It's usually coming from big fans of other platforms. Are they worried that people will sell their current platform and just use Switch 2 going forward?
People demonstrate on countless times to be very insecure when it comes to their gaming preferences, to the point where its their entire life on the line. These aren't people that socialize, go to restaurants or actually work for that matter.

Their entire argumentative range consists of assumption and speculation, much as my above sentence is to prove the point.
What is the name of the new chip?
Grace Blackwell is already out, as are the Orin chips. Both are beyond the Ampere tech speculated to be in Switch 2.
 
Cyberpunk 2077

Xbox Series S = 60 fps - Dynamic resolution 800p-1080p
Switch 2 Portable = 20-30 fps - 540p resolution
Switch 2 Docked = 40 fps - Dynamic resolution - 800p-1080p
Ps4 = 30-15 fps. Frequent slowdowns in action scenes - Dynamic resolution 800p-900p
Ps4 Pro = 30 fps - 1080p resolution
Ps5 = 60 fps - Dynamic resolution - 1008p-1440p
Xbox Series X = 60 fps - Dynamic resolution 1152p-1440p
What's the source for this? Playing cyberpunk on anything but a ps5/series X/pc and you're just a glutton for punishment.
 
What's the source for this? Playing cyberpunk on anything but a ps5/series X/pc and you're just a glutton for punishment.
I searched about every version individually. Asked google about framerate and resolution of cyberpunk in all these systems.
 
Grace Blackwell is already out, as are the Orin chips. Both are beyond the Ampere tech speculated to be in Switch 2.
Right, but James said: "And even then, there will quickly be MUCH better handhelds in the market in a few months time."

So I assumed he was talking about an actually releasing product. AFAIK there are no upcoming handhelds based on Ada or Blackwell SoCs.
 
Right, but James said: "And even then, there will quickly be MUCH better handhelds in the market in a few months time."

So I assumed he was talking about an actually releasing product. AFAIK there are no upcoming handhelds based on Ada or Blackwell SoCs.
As this thread shows James is just trying to get a rise out of people and/or make people doubt.

It seems it got to you.

But for an actual answer, he may or may not refer to the Ryzen Z2 AI SoC's that are rumored, but those are also rumored to just by Ryzen Z2 chips with NPU (AI) on top. Which is Strix Point class APU's, whose 880M/890M is comparable to Switch 2, argumentably.
 
If you are a person who buys 30 fps games (especially in 2025)
YOU ARE FUCKING DUMB MULE

I wouldn't even play it if they paid me 70USD to complete it in 30 fps
 
As this thread shows James is just trying to get a rise out of people and/or make people doubt.

It seems it got to you.

But for an actual answer, he may or may not refer to the Ryzen Z2 AI SoC's that are rumored, but those are also rumored to just by Ryzen Z2 chips with NPU (AI) on top. Which is Strix Point class APU's, whose 880M/890M is comparable to Switch 2, argumentably.
I was just trying to get him to substantiate his claims rather than letting him get away with spreading FUD.

The Strix Point APUs should be in a higher price class due to being significantly larger. And I am not sure how comparable the AI upscaling (AutoSR) is, since it has a limited games list, and I believe only works on laptops so far.
 
Looks really great to be honest. 40fps docked is a great choice, I'm not sure what the VRR range is on Switch 2 but this is already sounding promising.

I won't be picking this one up simply because I have it on PS5 and PC/Steam Deck but for anyone new to the game, it's well worth picking up. One of the best games I played last year.
 


Ah, I see some artifacting which confirms DLSS is in the game. Obviously not DLSS 4 but now we know that games will have a significant framerate boost.

For 7 weeks, this is pretty impressive and with enough development and optimization, they might actually get it to 60.
 
Why is this video labeling the PS5 Version as PS5 Pro when there was no update or support for it? That's a bit misleading

the game has a dynamic resolution and unstable performance. so labeling it running on the Pro is IMO an important distinction.

to quote VG Tech:
PS5 in Performance Mode uses a dynamic resolution with the highest resolution found being 3840x2160 and the lowest resolution found being approximately 2062x1160. Pixel counts at 3840x2160 seem to be very rare on PS5 in Performance Mode.

so playing it on PS5 Pro will inevitably result in this highly dynamic resolution to run higher than on base PS5
in essence, the PS5 Pro version is already built into the base version in a sense, given how extreme the resolution fluctuations can be, all the way from native 2160p down to 1160p
 
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weird, i remember in the switch 2 live showcase last week, when they show the bar in the CP2077 trailer, it looks horrible with low textures.
 
Lol, Is not about glasses 🤣 some people asked in the Showfloor, It's s not CGI 😂. But is ok, i understand you, obvious you are not a fan RetroStudio work and The Prime Series.
You can literally see tech that is not in the game, dynamic shadows, realtime RT reflections, volumetric clouds and smoke, a seamless transition from space to ground, etc.
 
You can literally see tech that is not in the game, dynamic shadows, realtime RT reflections, volumetric clouds and smoke, a seamless transition from space to ground, etc.


show me rt reflections there please... because there aren't any that I see
 
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In the CGI cinematic on the ground here, the game only has cubemaps not even SSR
QeAPdnq.jpeg

this is what you instantly thought were RT reflections?
the weird grey artifact next to the soldier's reflected foot looks like a weird SSR artifact.

why would they prerender a CGI sequence and then use SSR in it?
this could easily be just selective use of SSR in this specific sequence for cinematic effect. given that they can control the camera in cutscenes they can avoid having some of the more extreme SSR artifacts. these extreme artifacts might be the reason they aren't used during gameplay (thank fuck... SSR shouldn't exist period)

could also be selective use of planar reflections
 
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this is what you instantly thought were RT reflections?
the weird grey artifact next to the soldier's reflected foot looks like a weird SSR artifact.

why would they prerender a CGI sequence and then use SSR in it?
this could easily be just selective use of SSR in this specific sequence for cinematic effect. given that they can control the camera in cutscenes they can avoid having some of the more extreme SSR artifacts. these extreme artifacts might be the reason they aren't used during gameplay (thank fuck... SSR shouldn't exist period)

could also be selective use of planar reflections
Why wouldn't you use RT in a prerendered cinematic? It's an offline render already
 
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