LectureMaster
Has Man Musk

Clair Obscur: Expedition 33 builds on a "heritage of JRPGs" like Final Fantasy 7, 8, 9, and 10, but it's also "inspired by Sekiro" and taking pieces from deckbuilders
Expedition 33 intentionally ditched the "manga-like or anime-like graphics"
"Those are big childhood games for Guillaume [Broche], our game director," Meurisse contniues. "He wanted to have like kind of feeling that he imagined would have remained in modern Final Fantasy-like games, if they had kept doing turn-based stuff. But he mixed also lots of different inspirations. Definitely Final Fantasy and JRPGs are the preeminent gameplay heritage we have. The defense system is more inspired by Sekiro and From Software games. It has this kind of rhythm element and a more real-time component in it. More skill-based."
Those From Software inspirations were pretty obvious in my hands-on time with Expedition 33, and I found myself pretty surprised with just how demanding the game's action-based defense elements can be. Enemy attacks tend to have the same sort of tricky, off-rhythm patterns you'd expect from a Souls boss, and the combo of classic turn-based battles with action elements far more demanding than you'd see in, say, a Mario RPG creates a pretty unique combat system.
"There are also lots of different smaller inspirations," Meurisse adds. "For example, the idea of having action points for skills in the battles is more inspired by deckbuilding games than having the usual like magic points scores or mana in RPGs." That inspiration is equally plain to see in the ways special attacks can synergize between your party members to create uniquely powerful results.