Solid quality Black Flag vs AAAA quality Skull & Bones:
In retrospect, seems like not getting bought out by Vivendi back in 2015/2016 might've been the worse option.
Like I said before, many on this site doesn't even play/like video games. Their here just to post their (not so hidden) political ideology, disguised as gaming opinions.No wonder the gaming industry is fucked. A lot of gamers seem retarded and overreact to everything :
"In today's challenging market and with gamers expecting extraordinary experiences, delivering solid quality is no longer enough. We must strive for excellence in all aspects of our work."
They're saying that providing a bug free, good performing game is not enough because gamers want extraordinary experiences and they must strive for it. Somehow that has turned into this angry mob.
Peak quality
Would not buy again.
Indies I think are the ones that most deserve the $70, same for people trying new IP and/or risky concepts.I would argue the $70 tag hasn't been justified for a lot of games either. If they want the 100+ open world, best graphics etc, then sure, but if your game is not chasing that, the lower price tag could benefit it. Like indie, it needs to be scalable.
CEOs, like Yves, in the industry are so detached from the gaming community its unreal. The have no pulse on it. I guess, this is what it looks when you start to believe your only customers in this chain are shareholders/investors.
fixed for uLike I said before, many on this site doesn't even play/like video games. They're here just to post their (not so hidden) political ideology, disguised as gaming opinions.
When core gameplay mechanics are worse than 1998 Thief stealth, its bad, real bad. Gone backwards more than a decade. And some shill claimed on twitter it is as good as Splinter Cell, I wouldn't even put this in the same category as 1998 game tbh.Videos like this and the video comparing stealth from older games just tells me that they have hired people who don't how to make games....to make games. Forget about the main character for a moment, for me the rest of the game is the problem.
industry sure has a love/hate relationship with customers. Make sketchy products or nickel and dime with mtx and they wonder why gamers push back. Lol
the turn was gamergate 2014 then Trump 2016. This is just undeniable. You see a massive shift in output across all these entertainment businesses in that timeframe.I'll never understand how we went from companies making something people want to buy, to actively hating their customer base and telling them off. There's only one way this can end.
You are looking it wrong, the general public doesnt want to get challenged with games, look at Elden Ring and the constant whinning from the normies who tried it for the hype. In reality, triple A publishers are aiming for the literal DSP like player, even in a developers talk they showed a clip of DSP being a fucking retard and basically saying this was the core demographic. Games like Thief still exist (look at Gloomwood), they will never exist in the AAA space, like ever again.When core gameplay mechanics are worse than 1998 Thief stealth, its bad, real bad. Gone backwards more than a decade. And some shill claimed on twitter it is as good as Splinter Cell, I wouldn't even put this in the same category as 1998 game tbh.
Well, he's not wrong. It sold poorly because gamers didn't buy it.
That's basically the definition of a game selling poorly.
You are looking it wrong, the general public doesnt want to get challenged with games, look at Elden Ring and the constant whinning from the normies who tried it for the hype. In reality, triple A publishers are aiming for the literal DSP like player, even in a developers talk they showed a clip of DSP being a fucking retard and basically saying this was the core demographic. Games like Thief still exist (look at Gloomwood), they will never exist in the AAA space, like ever again.
Yeah but Nintendo games I think are outside of the videogame bubble, unironically seen as "kid games". The "adult triple A" its design around the player being a retarded person, with the rare exception of FromsoftwareEhhh...kind of I guess. Mechanics and challenge don't necessarily go hand in hand. Nintendo games are often not challenging enough, but you play them anyway because they have fun or fresh mechanics that feel good to play.
I think the pushback against consumers is slightly more recent. Certinaly the shift of focus for companies happened mid-way through the last generation but the idea that audiences themselves are behind the failure is more novel. It seems to be how the industry is rationalizing the failure of what it continues to insist are excellent products and bullet-proof market strategies. It's pure hubris: there's an absolute refusal across the industry to admit they were wrong.the turn was gamergate 2014 then Trump 2016. This is just undeniable. You see a massive shift in output across all these entertainment businesses in that timeframe.
Yeah but Nintendo games I think are outside of the videogame bubble, unironically seen as "kid games". The "adult triple A" its design around the player being a retarded person, with the rare exception of Fromsoftware
Can a game like Thief be for an average gamer nowadays? I personally dont think soGames with decent fun mechanics can't be for the retarded person? Bad gamers can't tolerate anything but poor design? N isn't asking anyone to be a rocket scientist with a lot of their games. I don't think the bright kiddy colorful graphics are a requirement for it.
I'm not saying was to be as difficult as Thief, I'm saying Thief's AI and stealth mechanics seem more advanced than that of Star Wars Outlaws... I'm talking that game which is 26 years old, more than a decade, has better gameplay core mechanics, like it's an actual working game, you can playthrough and guards are looking for you and even catch you. And you can actually pick things up, they won't drop off while you're walking down the ladder or if you watched vids I posted eariler Kay is standing beside dead Storm Trooper with gun in the hand, Storm Trooper just looks at her at he hops on a bike and drives off. Or she picks up dead Storm Trooper gun on a watch tower, climbs down the ladder and drops the gun up the watch tower. This game has worse core gameplay mechanics than launch Cyberpunk. And they won't patch it, there won't be an redemption arc. And they claim it's AAAA premium polished game. They seriously want to shift the blame for a shitty product on us gamersYou are looking it wrong, the general public doesnt want to get challenged with games, look at Elden Ring and the constant whinning from the normies who tried it for the hype. In reality, triple A publishers are aiming for the literal DSP like player, even in a developers talk they showed a clip of DSP being a fucking retard and basically saying this was the core demographic. Games like Thief still exist (look at Gloomwood), they will never exist in the AAA space, like ever again.
Yeah, I agree with you about the core design. Probably is a combination of both pathetic game design, bloated dev team and internal burocracy that makes everything feel so dull. Because everything has to be created from a market study, creative death as to speak (I dont know if I'm making sense lol)I'm not saying was to be as difficult as Thief, I'm saying Thief's AI and stealth mechanics seem more advanced than that of Star Wars Outlaws... I'm talking that game which is 26 years old, more than a decade, has better gameplay core mechanics, like it's an actual working game, you can playthrough and guards are looking for you and even catch you. And you can actually pick things up, they won't drop off while you're walking down the ladder or if you watched vids I posted eariler Kay is standing beside dead Storm Trooper with gun in the hand, Storm Trooper just looks at her at he hops on a bike and drives off. Or she picks up dead Storm Trooper gun on a watch tower, climbs down the ladder and drops the gun up the watch tower. This game has worse core gameplay mechanics than launch Cyberpunk. And they won't patch it, there won't be an redemption arc. And they claim it's AAAA premium polished game. They seriously want to shift the blame for a shitty product on us gamers.
That kind of core mechanics of gameplay, you know. Not talking about challenge here or handholding, which is another matter altogether. You've missed my point, maybe my post was not so clear as I thought it was.
I'm no native speaker but I understand what you mean. We have to vote with are wallets hopefully sometime, sooner than later things will get back to normal.Yeah, I agree with you about the core design. Probably is a combination of both pathetic game design, bloated dev team and internal burocracy that makes everything feel so dull. Because everything has to be created from a market study, creative death as to speak (I dont know if I'm making sense lol)
Yep, I don’t think the attention span is there anymore in younger audiences.Can a game like Thief be for an average gamer nowadays? I personally dont think so
Too much hand holding and painted ledges - so modern audiance can't get lost. I replayed Thief's 1-3 with community patches and HDMODs. 1-2 had this freedom, you saw a wooden surface you just knew you can shoot rope arrow in there, when you got immersed, you just had freedom, go in there go through there, try this try that.Yep, I don’t think the attention span is there anymore in younger audiences.
As a different example, Ivy literature programs cut actual full book reading by 1/2 or more on average as compare to say 20 years ago. Kids don’t read and won’t read and we are taking about above 1% in college performance.